World of Banished

Sightseeing => Village Blogs => Topic started by: brads3 on July 11, 2019, 12:37:03 PM

Title: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 11, 2019, 12:37:03 PM
                                                    DENDRUM- CC zoo


         the last piece to the original TOWN'S map is the zoo. since this requires a CC version, would need to dumb down the mod order to have enough computer to handle the larger file. i did go with the oldest version that i have with the animals,the CC TFA.this mod is back to banished 1.04 or 1.05.with both compatabiity files there should be no major issues.i actuallly took everything out and added them back in.got the mod count down to 86. this will probably mean i'll be somewhat lost.

         so far, every map that i intended to add the zoo to has ran into issues. hopefully i can get past the curse.  one problem is how to lay this out. i want it to look decent. with all the new pasture animals,i figure it will take at least a 100x100 area. it does need to have a lake. we need access to the river to the edge of the zoo. i don't want to build it around a village.at the same time i will need housing for 50-100 bannies to operate the zoo.

MAP Dendrum,300843751,plain<no dirt>,medum size,fair,no disasters,medium 2 with tomato,cherry, cattle,

       not the best starting spot but it will work. the zoo can go to the right of the lake.we wll set up a work camp and worl toward getting a trade post on the main river.1 is sent to fish for trout.whle an orchard and field are planted,the builder lays out a road and begins work on a stone bridge. soon as the bridge is completed,we start on a temporary 12x12 holding pen.then a meetng area and shed for supplies for nomad helpers.

      whenever the builder fell behind, someone went to help him. when the laborers were too far ahead, they cut trees and gathered more food.we spent the winter gathering firewood and building houses.

pic 1: map settings
pic 2: start
pic 3: holding pen and crops
pic 4: mini TH,more houses,and firewood chopper
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Nilla on July 11, 2019, 12:49:33 PM
Nice to see you back again with new ideas. And yes "only"  86 mods, sure you will be lost. ;)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: moonbelf on July 11, 2019, 04:19:42 PM
Will follow this zoo as it seems an interesting idea. ONLY 86 mods??!
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 11, 2019, 09:12:41 PM
yes,removed CC addons except start mods since they are incuded with the CC TFA,most of the food processors and colonial mods,no pine mod,no nordic climate,most of TOM's,half of EB and KID's mods.already was looking for the nordic wharehouse.WinData folder is still .25 GB larger than before. the game should have less calculations and graphics to deal with, so it should function without issue.   
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 12, 2019, 07:17:19 AM
YEAR 2

         we will spend the year getting ready for new workers. they will need coats and tools.a RH tailor and blacksmith are needed.once a boardinghouse is completed we start stocking up on supplies.

        what do we use for trade? with CC there are more options.however to build the workplaces, we will need different materials.knowing the cherry  orchards will prodcue well here,we decide to brew it and ship cider.a 12x12 dense orchard is cleared and the white swan tavern built. then the road is extended west across the stream. that area will supply logs for the zoo fencing as well as lumber.

       we have a decent start. each year, we have produced and gathered twice the food we have used. we store cider for trade.we are ready for new workers to arrive.the backsmith has made rough tools with iron ore to conserve stone. a quick hunter has helped suppy leather for coats. with the mod order changes we have less textiles.we will need lots of stone and wood to build the zoo.

pic 1: RH tailor and blacksmith
pic 2: boardinghouse
pic 3:white swan
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 13, 2019, 08:52:34 AM
YEAR 3

         since we don't have lumber, a small general trading post is built.to move supplies, we decide to build 2 RK markets,1 for stone and 1 for logs.while the laborers haul stone,they also gather more food and herbs.now that we have more storage space,we can stockpile more supplies and materials. fertiizer will ve traded along with the cider.

pic 1: east bridge
pic 2: small TP
pc 3: RK markets for building supplies
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 14, 2019, 03:40:20 AM
YEAR 4

           a group of 8 nomad helpers arrive.they head east to work on the forest.a forest barn,gatherer and hunter huts need built. by fall, we had enough materials moved to hire more builders. a crop field was plowed and the workers set off searching for more food and herbs.

pic 1: forest barn and cabins
pic 2:forest set
       
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 15, 2019, 04:50:14 AM
YEAR 5

       the more cider we produce the more we use up food.knowing these bannies will just drink the extra instead of store it,i set the limit back to 100. the TP has 500 stocked,enough to take in a seed.

     we need to buid 1 house for the 2 laborers living in the boardinghouse.they can help haul rocks and logs.
then we work to sert up a second holding pen.this will be 20x20.this will allow us to take in more animals for the zoo. we can almost triple the size of the beef herd.  while the laborers work to clear land, a vendor is sent to empty the work piles.

        we traded for turnip seed.

        it is a slower start but i think it'll pay off.the TP has enough stock to take in seed or animals.the forester is busy clearing rocks and planting trees. we left room for crops before the zoo walls and space for a stone quarry. the laborers took time to gather food and herbs.

          RED's market vendors are not as helpful as SLINK's.he makes the workers carry the materials back to a pile before he will haul them.i was almost certain he wouldn't but it was worth a try.

pic 1: inventory and cider to TP adjustments.
pic 2: 2nd holdig pen
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: theonlywanderer on July 15, 2019, 03:13:14 PM
Charcoal.......   that's the key to CC.

Takes 5 logs to make 55 charcoal.   Charcoal has a value of 3 for a total of 165 value.

Ditch firewood all together and use Stacks Burners to stock up all the Charcoal you could ever want for both fuel and trading.

For log supply, I setup a dedicated industry trading post and tell every merchant to only bring logs and use Charcoal to trade for those logs.   Logs are value 2 when special ordered.    Population determines how many logs they bring, so you can adjust it over time.   I typically keep 300 charcoal in inventory for a value of 900.   That gets 450 logs per purchase which is more then enough to keep a supply for making more charcoal and building purposes.

The more trading posts you build... IE... food, farm, whichever.... the faster boats come and the more logs you will build up so you have to play with the numbers to maintain whatever flow you need.   Ports do max out on how many you can auto purchase due to their weights and it's 700 charcoal in inventory and auto purchase 1050 logs.   So if you need a bigger flow then 1050 per merchant, you can build another port the same way or you can manually open the port and purchase more before dismissing.  I've seen merchants bring 3,000 logs.   But 1050 per merchant tends to be more then enough anyway when it's auto purchasing every time a merchant comes, which is quite often when you have plenty of varying trade ports built.

You can add more stacks burners easily enough to accommodate charcoal for use at all trading ports.   Food, clothing, tools...  just build more stacks burners as needed.  They only require 2 workers and produce a lot.

By ditching firewood, your charcoal becomes the only fuel and doesn't have to compete, so it just keeps flowing.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 15, 2019, 03:47:08 PM
that is 1 way to play it for sure. my houses will burn the thatch as a backup. i won't be short on logs with the RK once the trees mature and the forester gets more planted. i went slow cause i've been trying to plan where things are going to go. i knew when i cut the mod count down, i'd be lost a while searching for mods i don't have enabled.

    i was glad i had the cherry to start so we can maker cider.normally, i have the pine mod and have more textiles and trade coats.here i am trading cider and fertilizer.i do have the CC trade animals,so will trade horses. hardest part is getting a boat to bring me what i need. they bring everything else.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on July 16, 2019, 04:53:06 AM
Nice idea! It'll be fun to see how many different species you can collect.:)
A 20x20 beef cow pasture is huge the leather income from that will be quite nice. Do you use RKCE wit this as well? The fertilizer from the beef cows makes for a good trading item too.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 16, 2019, 09:33:36 AM
of coursehave to use the RK EC. that has the most livestock animals. the CC has a huge assostment of decoration aninmals. hoping the zoo has enough room for them all.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 16, 2019, 09:47:41 AM
YEAR 6

          we begin to clear land for the zoo walls. a castle wall from KID's Gothic Fantasy mod will be used to surround the zoo.i also plan to use RED's city roads.once land is cleared for the western wall, the road is doubled and stone is hauled for the wall.we work to clear land until frost, then work to gather food and herbs.to keep the workers safe, a qick hnter is sent now and then to deal with bison herds.so far we haven't seen any wild boars and ony a few elk.

      at 15 our youngsters pair up.1 of our single females moved a male nomad in.most of the older chidren are female so  we hold off building houses  for this year.

      food reserve is increased to over 10,000 and we made 100 tools.the builder is already asking for help to set stone while he mixes mud. he will be given 2 helpers next year.

pic :zoo  wall foundation
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 17, 2019, 05:36:19 AM
YEAR 7

        while the 3 builders work to build the zoo wall,the laborers grab shovels and dig an EB rock quarry. when the other workers have time, they collect and haul in more stone.

         in late spring,10 new nomad helpers arrive.2 families build towers for the zoo entrance.4 are sent to work the quarry.the zoo workers at the gate towers prepped 2 fields.hopefully a merchant brings a grain seed soon.

pic 1:EB quarry
pic 2: gate towers
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 18, 2019, 08:05:39 AM
YEAR 8

          we need 2 rowhouses for the quarry workers. a small CC market will store tools and suppplies for the zoo workers.the outer zoo wall is extended and our 1st pasture for the petting zoo area is cleared. soon,we can move the beef cattle.

         since a newlywed couple wanted to work at the quarry,we had to build the end tower to get everyone  moved out of the boardinghouse.

pic 1:RH's and CC small market
pic 2:cattle pasture being fenced
pic 3::end tower
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 19, 2019, 03:55:49 AM
YEAR 9

        we are hopeful for more help to arrive soon,so a sawmill is constructed. the workers continue hauling stone for the walls and clear more land.

         since no help arrived,we send a worker to cut lumber during the fall and winter.the cattle are moved to the zoo pasture.we built another  bridge to access more land and stone.

         some of the bannies have talked of adding a school.others argued we will need an iron smelter sooner.there was even talk of souvenier shops for the zoo visitors. the bridge was a good compromise to buy time.how long before the debate starts over?

pic 1: sawmill
pic 2: cattle moved to the zoo
pic 3: south bridge
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Nilla on July 19, 2019, 05:39:29 AM
Quote from: brads3 on July 19, 2019, 03:55:49 AM
         some of the bannies have talked of adding a school.others argued we will need an iron smelter sooner.there was even talk of souvenier shops for the zoo visitors. the bridge was a good compromise to buy time.how long before the debate starts over?

Bannis are better than people, they will soon agree on building all of them. ;)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 20, 2019, 05:15:36 AM
YEAR 10 REVIEW

           population 53,32 workers with 31% educated.we have 15 houses with 2 single households.there is enough wild oats to keep us healthy.food production has gone very well since we can plant 6weeks earlier.
thou we are short of leather,the cattle habe bred and now fill the pasture.we have supplies to restock the trading post.the ony trade we made so far was for turnip seed.a merchant boat carrying what we need should arrive soon.

           It has gone slower than i had hoped. the bannies have had to work for the stone.they use it as fast as they collect it.nomad helpers arrive less often than expected. we did use the time to stockpile some supplies and food.

        the mini townhall usually brings nomads every 3-5 years.it starts with small groups and increases the size as the population grows.this adds some realism to the game. for 1 the time allows the escort scout group to return to whereever the nomads come from.traveling cross country thru wilderness wasn't as easy as traveling by car or airplanes.any trip is dangerous and full of hardships.each is an adventure.after several trips and setting up camps to rest, larger groups can be escorted safer and easier. combined with the proper time mod, this way gives the town time to recover and expand. i think the less hectic pace is more realistic.

             along with all that i shoud mention some things that many forget when looking at the age mods. the game progresses at 1 speed,crops grwo food gathered,logs cut,etc. other parts are at the vanilla age speed.the bannies multiplying is 1 of those.dumb part is they eat at 1:1 pace.they also use tools and clothing at the slower pace.trees however grow and die at the faster pace. wild animals seem to multiply at the slower pace. are you confused? so is the game.

              RED worked to adjust some of these in the RK EC.to please both sets of players he worked to find a middle ground. not an easy task by itself. much harder with banished since changing 1 variable can have more than 1 effect. the trees die less often, but we now have thicker forests. it isn't just that they grow too fast. the trees muliply longer and close together.again ir RED changes 1 variable, it will have both good and bad effects. it is an ongoing study and project.

          NO,none of that is a complaint. quite the opposite. there is much to the RK that happens behind the screen that many players might not even be aware of. we see buildings and textures or numbers where a gatherer collected rasberries.why did the rasberry grow instead of an onion? we are lucky to have great modders to solve those type questions.we have some of the best modders in the gaming world. the more they understand how things work behind the scene or screen,the more advanced the mods they can create.
the RK is totally different on so many levels than the original NMT mod. i am not ony grateful for all the many modders accomplishments but also excited to see what they come up with next.

pic 1:yr 10 stats
pic 2: production and limits
pic 3: inventory
pic 4: food graph
pic 5: market storage
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 21, 2019, 05:34:05 AM
YEAR 10

           this plan is subject to change. a resort village around the quarry.with the RK and CC buildings this will take a lot of different building materials.  a few buidings like a restaraunt, office,and some workplaces go inside the zoo, but i don't want an entire town.the petting zoo section will be the livestock or pasture animals.mostly RK but there are some others.2 or 3 safari sections and an aquaric section. and then some smaller pens. you can see from the REVIEW pics,the CC has a lot of animal decoration options. thatch huts will cut the trees and plant grass to feed the animals.  i want it to look decent and make sence. it is between a resort and an educational area. as i say this is subject to change depending on luck with trades,how it all fits, and how fast the population grows. what i plan and what the bannies do can be quite different.

         while the laborers clear more land,the builders work to layout more of the road.a thatch hut is built to begin to plant grass.2 EB markets will give it storage space.a small RK barn was built. a lean-to was added to it for materials since not everything will store in the CC barns and markets.

pic 1:fodder hut
pic 2:small RK barn with a lean-to added to store materials
pic 3: EB small marets t give the fodder worer more storage space
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on July 21, 2019, 07:41:01 AM
That EB quarry is lovely, will grab it straight away!:)
Those walls look good too, what mod are those from? I like the towers, are those modular? That could offer some awesome options to add extensions to houses.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 21, 2019, 07:54:38 AM
the zoo walls and towers are fro KIDs gothic fantasy mod. there are shorter walls and other buildings in the set.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on July 21, 2019, 09:50:18 AM
Oh, of course, neat.:) I already had the Gothic Deco set so I guess I'll add the building set as well, thanks!^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 22, 2019, 07:04:23 AM
YEAR 11

           these bannies paired up so well,one of the towers is now empty.the blacksmith offered to smelt iron so we can build a school.  a CC smelter and fuel refinery were built. we enlarged the main storage barn.a helper was sent to  cut trees for the fodder worker to plant the grass.

       6  nomads arrived in spring.2 couples with 2 children.1 couple will move across the bridge and harvest sap from the maple trees.the other will stay and work the zoo. there is lots of rocks to be moved,trees to be cut,and stone hauled for the roads.

pic 1: CC iron processfuel refinery and smelter
pic 2: RK school
pic 3: barn extension
pic 4: maple grove
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 23, 2019, 04:26:55 AM
YEAR 12

        the couple that moved to the south set up a beekeeper next to an apple tree.fertilizer is filling up the workpiles.a worker is sent to move it to a dung pile near the holding pens.the zoo workers have 2 more pastures or pens cleared.

   part of the reason we have so much fertilizer is the CC fenceless pasture will produce it after the animals are moved out.it will do that until i get another animal to switch it from the beef cattle.works fine with a standard pasture.

   the zoo workers found another issue slowing progress down. the fodder hut has 2 EB material markets and 1 should have been minerals.

   i mention market vendors having different personalities. this small market vendor needs to be fired.he is so busy trying to stock everything that he won't stock enough of 1 thing.instead of emptying barns and moving food, he spends time running around gathering a few furs,flowers,etc.since the market sets space for those odd items it decreases the space alotted for food.as it is the market is 43% full. he is wasting time. this is a 1.06 version but it is storing 1.07 flagged items.

       with those fixed,progress should be faster next year.

pic 1: beekeeper
pic 2: dung pile
pic 3: zoo progress
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 24, 2019, 06:10:17 AM
YEAR 13

          to help get the animals delivered faster,we enlarge the trading post.a CC farm supplier is added to the small TP.to handle the regrowth,we hire the teenagers that are living at home.  2 combo forester and 1 gathering station are built.

       the merchant came back in 6mths with oat seed and dairy cows we ordered.we were only able to afford the 2 cows.the second animal is sent to the zoo.

      land was cleared for another crop field and the builders have a barn framed. 

pic 1:CC farm TP
pic 2: dairy pen
pic 3:combo forester and gatherer
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: moonbelf on July 24, 2019, 11:04:09 AM
This looks so good :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 25, 2019, 05:57:34 AM
YEAR 14

          a merchant brought deer but it was too soon after the cows.the trading post needs restocked.the trader's wife had to help move some of the inventory.

          we have a storage dilema.the workpile in the zoo is full and so is the RK raw material market.we have cleared enough land to overstock copper and iron ore. since i dropped the mod count down, i am missing many storage options.this is slowing down the movement of logs from the zoo.the tool limit is doubled to 200.the best solution is to double the RK raw material market.between this and having fewer laborers since everyone is busy,work was much slower this year.

         the zoo wall was extended east and a end tower started.another 14x20 pen and an extra cropfield  have been cleared. 


YEAR 15

          finally new help arrives in late spring.4 couples,2 workers and 3 small children.1 is sent to plant turnips.1 couple moves south across the bridge.once they set up storage,they will work on food production.another couple help at the mine.

  the new help brought an outbreak of typhus.it  spreads quickly.even thou we had herbs and more were collected,the disease took a toll on us.we had over 20 sick as winter started. we lost 6 bannies,several of them children.we will need a cemetary soon

     the curse against the zoo continues to slow down the progress.

pic:1 progress
pic 2:  doubled the RK raw material market
pic 3: new houses
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 26, 2019, 04:28:01 AM
YEAR 16

          a cemetary is fenced at the south village. the south village built a sap boiler for maple syrup.they cleared a field for grain.


         2 trade horses and a pregnant pig are delivered. the pig stayed at the holding pen while a pasture was being cleared. the horses refused to  leave the small TP.the CC trade animal mod was adjusted so the issue must be related to the trade post.it was just luck that the animals came via the ID's TP instead of the CC.

         2  more zoo pens are fenced.

pic 1: sap boiler and cemetary
pic 2: stuck horses at the small TP.the CC trade animal mod was moved  higher in the order.seems the horses are very touchy about moving.

pic 3: pig pen
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 27, 2019, 06:58:46 AM
YEAR 17

           the south village built a greenhouse to grow coffee beans.a plaza was added to the zoo for visitors and workers to relax at.over time, we will add some food markets and  tables.we did get half a pen cleared and more of the road finished.we need more workers,

pic 1: coffee greenhouse
pic 2: plaza
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 28, 2019, 05:50:15 AM
YEAR 18

          we traded for goats.all the zoo pens are full and 1 more is being fenced.as slow as things have gone, we have accomplished that. the laborers work to clear along the stream to the east. even though the horses wouldn't move, i did add some decor horses to the pen.

            our builder built a squirrel statue for the zoo entrance. the school is full of students.

pic 1: goats,
pic 2: 2nd dairy pasture for red cows
pic 3: squirrel staute
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 29, 2019, 05:16:45 AM
YEAR 19

             we built a small school near the trader village.it will buy us time while we work to clear more land for the zoo.since we traded for grape seeds, an orchard is cleared at the south village.

pic 1: 2nd school
pic 2: grape orchard
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 30, 2019, 06:16:31 AM
YEAR 20  REVIEW

               population just short of 100,half are workers. 30% educated.health has dropped since we had the typhous outbreak and still need a grain seed. we took in 19 nomad helpers. with the excess sap, we have a year and a half worth of food stored.

                we now have 2 schools.storage has been improved and expanded.we process iron as needed.the trade post was enlarged to bring the animals in faster.4 animals have been added to the zoo.another pen is fenced,land is being cleared for several more.  the south wall has been completed.

             overall we are about 5yrs behind what io had hoped. we are short of leather and grain.you can thank the gardeners for clearing the trees for the pics.

                why don't helpers come more often? many will disagree with this theory,but it is what i have seen. another of the hidden parts of the code that LUKE designed. the far west wall tower is larger, so it looks good and made sence to build it there overlooking the lake. it however is a hostel or boardinghouse.as long as there are bannies living there,at the moment there are 2 young newlywed couples,nomads don't arrive. if we build 1 house and start building a house for the ramaining couple, then the nomads will arrive. there are other mods that override this and bring nomads each year.

             none of this is a complaint. this can give players another way to control the population growth. here it made sence to keep some workers close to the zoo. it also allowed students to graduate and improve the education level. now that more students are due to graduate,we will have a population boom.

pic 1: yr 20 stats
pic 2: production
pic 3: inventory
pic 4:food graph
           
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on July 30, 2019, 06:48:15 AM
Going nicely.:)
What are those lovely colored houses in  grapes.jpg along the road?:O
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 30, 2019, 07:50:40 AM
those are REDs NMT little houses require lumber to build but no glass. he has a set that is more rustic looking and the colorful set.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on July 30, 2019, 09:14:33 AM
Wow, I somehow have skipped over them till now. Lovely stuff.:)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on July 31, 2019, 05:55:07 AM
YEAR 20   
     
          we traded for 3 sheep.they stay in the holding pen for now. the workers are moving supplies for the chicken and rabbit pens. a bison pasture is being cleared the builders are busy with  the east wall.   

       to help with our clothing needs,a quickhunter took down some wild boars.we also traded for a few full coats.

       1 couple moved from the Core tower and a tower is being built with the east wall.we should have nomads next year.

pic 1:sheep
pic 2: rabbits,
pic 3: east wall construction
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 01, 2019, 08:10:20 AM
YEAR 21

            as expected,5 niomads arrived in spring.they brought some dogs and cats with them.1 couple is still in the core but a house was under construction. 1 couple will build a tailor shop to make more clothing. we do have cotton and flax to use. the tailor will process the cotton into cloth and then make coats.

         a herd of elk waundered thru the zoo. they were far enough away and hiden by trees to avoid being hunted.

         the CORE does have another neat trait. once it is emptied to 1 couple, our young teens pair up and move in. only 1 couple at a time even though the CORE can handle 4 families. this of course opens room for 2 more babies to be born plus any the newly wed couple have.the bannies do this move all on their own.

pic 1: dog and cats
pic 2: east wall construction
pic 3: main tailor
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 02, 2019, 06:50:29 AM
YEAR 22

           while we work to increase our food and supplies,we built a stone walkway around the aquatic area.due to safety. we went with CC quay pieces since they are higher. we also plowed another field and added more storage for the south village.

pic 1 aquatic area
pic 2 south storage
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 03, 2019, 04:51:02 AM
YEAR 23

        a merchant finally brought wheat seed.our trader had to work to move more goods as the seed cost more than we had at the trade post. we will have to adjust crops and the trading stock for next year.

          another tower was built and more roads for the zoo.we increased food production. we improved the coats. and now the bannies break more tools. as hard as we work to progress faster,something happens to slow us back down.

pic:zoo progress
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 03, 2019, 09:37:15 AM
city roads looks better with buildings than just like that, in farm/pasture environment ^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 03, 2019, 11:39:40 AM
yeah, but i thought it made a good wide path for the zoo.plus it gives us places for benches and some shade trees.long ways to go yet.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 03, 2019, 04:28:50 PM
would be better if there are rowhouses all along the road , the city road, and then the pasture behind the rowhouses :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 04, 2019, 08:23:43 AM
YEAR 24

          an RK blacksmith will allow us to make better tools.for now,it will make iron tools from iron ore. to supply it and the tailor,a CC small market is built.now that we have wheat, a mill is needed.our health is down to 2 and a half hearts. the 3 wheat fields will be a huge improvement.

       the CORE tower was emptied the last couple moved to the east entrance. the merchants brought 4 chickens.

pic 1:RK BS
pic 2: KID GF mill with bottom storage
pic 3: chickens
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Nilla on August 04, 2019, 11:54:44 AM
I only know the German word "Streichel Zoo"; something like "Petting Zoo"; where children are allowed to touch and pet the animals. This part of your zoo is something like that. My daughter would have loved it as she was 5. :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 05, 2019, 07:02:39 AM
YEAR 25

              14 new helpers arrive in late spring,11 workers with 3 children.2 couples head to the quarry to dig more stone. another couple builds a a cottage near the trade village. they will clear a field and an orchard.

             we started work on the zoo plaza a breakfast nook,hostel,market,and a small office have been completed.several projects were put on hold while we helped build houses for the nomads.next year,we will need to build houses for our newly wed couples.

pic 1: cottage
pic 2: more stone worker houses
pic 3:breakfast nook, and hostel
pic 4: zoo market
pic 5: red dairy trade
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Artfactial on August 05, 2019, 12:10:50 PM
Wohboy, that's a lot of ponies at the trader.:P
Hope they get more room to prance soon.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 05, 2019, 01:49:35 PM
unfortunately they are stuck there. they list and count as being in a pasture, but they multiply at the TP instead. did try moving the CC trade animal mod higher. next time i will have to try using a different TP to purhase them from.i also tried cutting the cout back to 10 and ship the others that didn't work either it still says 13 in pasture.the  1 glitch i haven't solved yet.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 06, 2019, 05:44:23 AM
YEAR 26

            we built 2 more houses in the south village. a bakery and another beekeeper are built. this will increase our food ouputs.to speed things up,we increase the builders to 5.in order to make  breakfast we need oats,which we gather a little of,or bread,whcih needs butter,and jam.  a CC dairy is built to make a variety of dairy products.it will process milk and give us butter,cheese,and cream at the same time.

           the fodder workers have cleared and planted 1 area well enough that a second can be started.the sheep pen is finished and they are moved from the holding pen.the horses have multiplied well.the pasture is dropped down to 10 horses, and others are sent  to be traded. the bison and lhama pastures are also fenced.the merchant brought 3 bison just in time to move into their pasture.   

       in the end we have 1 family still in the CORE hostel and 1 empty pen waiting for lhamas.

pic 1:CC bakery
pic 2: CC dairy that wil put out multiple goods at the same time
pic 3: 2nd fodder hut,
pic 4:bison arrived
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 07, 2019, 07:10:56 AM
YEAR 27

            to build a resort village, we need higher grade materials.i don't want to build a production town.the workers need the time to clear and fence the zoo.we decide to improve and expand our trading. we will add some souvenier shops and use those to trade for building materials.a GF candle shop is built.we will need more logs to supply a furniture shop.an RK apple forest is set south along the main river.a KID  hunter with storage and a RK gatherer will work the area for food and leather. CC log cabins will house the workers.between this and the holding pen,a CC industry TP will be built.

        the zoo workers switch from oat meal to breakfast.the jam house was completed.we expanded roads and added 5 more houses. we need 5 more.2 of which are already supplied with building materials.

pic 1:GF candle shop
pic 2: RK appple forest
pic 3: forester and gatherer
pic 4: cabins
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 08, 2019, 08:42:41 AM
YEAR 28

         the CC industry TP and a CC joiner or furniture shop are built. since we expected nomads,we built  a house with each. the nomads never arrived.we traded for 50 hard tools for our quarry workers abd 2 more red dairy cows.

        i told you bannies have a mind of their own.bannies are suppose to stockpile the buildings in the order that you lay them out in these bannies dont work that way. they stock whatever they feel like. hence,they used up stone for the zoo roads. this left them short of stone for the TP and furniture shop. of course this upsets and confuses the builders. they go to build 1 place and have to run around to figure out where materials have been stocked.if i had not layed out a few more walls and roads in the zoo,all the work would have been done by mid summer.as it is it snowed and only 1 house was completed.i actually think LUKE coded it this way on purpose.with the education level delow 50% the bannies do dumb things.

       by winter, we ran short of lumber since these mindless,insane bannies moved stone when they should have been cutting logs. as such this year is a loss and has to be replayed.

      on the replay,the merchants brought soup instead of tools.the other did return with the 2 red dairy cows.we also traded for 1 longhorn cow and sweet potato seed.

      the trade village has clear roads around the buildings,trees, and some decorations. the regrowth won't come back in that area.

pic 1: CC furniture shop, with these mods,some buildings and items are easier with the CC. the RK works better for others.
pic 2: CC industry TP
pic 3: a lonely longhorn
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 09, 2019, 07:59:21 AM
year 29

          whales,sharks,walrusses,fish,crabs,and frogs have been captured they are housed in the aquatic section of the zoo.the laborers have been busy restocking iron ore and clearing the longhorn pasture.we are back to 2 builders. the traders have used up so much stock that the TP stock had to be adjusted down.

          the CC TP traded linen and bonemeal for some glass.

pic 1:sharks
pic 2:whales
pic 3: walrus and fish
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 10, 2019, 07:32:21 AM
YEAR 30 REVIEW

         population  168,with 22 students.education level  46%.42 houses and a 2 boardinghouses.our health has improved now that we have wheat. 19 helper nomads arrived.by keeping  1 couple, in the CORE we able to control their arrival.this has helped us maintain the tools and increase clothing and food.

        all but 1 of the zoo pens have animals. all except the red dairy are full. a new tailor processes linen and makes coats from wool and cloth.a new blacksmith processes copper ore and makes iron and copper tools. we can process cheese,butter, bread,jam, maple syrup,and breakfasts.a new trade post is stocking candles and furniture. to supply more logs we added a RK apple forest.there are 2 fodder huts to feed the animals.

       the zoo now holds over 20 different animals.the zoo grew by over 50% and we made several major expansions to the south. decorations and clear roads were added to the main trade village. with new graduates, we have 10 workers supplying 2 builders. with the domesticated petting zoo section almost complte,we can soon start the safari areas.


pic 1: stats and limits
pic 2: production
pic 3: inventory
pic 4: food and tool graphs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 11, 2019, 09:01:53 AM
YEAR 30

          we work on the longhorn pasture.a large pen for elephants is competed. the merchants brought us 4 lhamas. we had hoped for new helpers,but they were delayed.we did assign 10 laborers and 5 builders.

pic 1: elephant pen
pic 2: lhamas
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: moonbelf on August 11, 2019, 09:59:23 AM
This zoo is great! What a wonderful concept :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 12, 2019, 06:51:25 AM
YEAR 31

           
         22 nomads arrive. they built a soup and bar-b-q grill at the zoo plaza. a wood cutter will supply firewood for the south village.a small chopper was added for the zoo workers. a fishing dock and beekeeper work near the CC trade post.the nomads added an RK stone chapel near the cemetary. 2 more fields were cleared for sweat potatoes.

    with all the construction we spend  the year cutting logs. the CC industry merchant finally brought us 3 buillding supplies. everyone from the guest house was moved into their own houses.

pic 1:SV firewood cutter
pic 2: fishing dock and beekeeper
pic 3: RK stone church
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Nilla on August 12, 2019, 08:09:14 AM
You´re full of ideas. I´m only sorry for those poor orcas. They need a much larger home.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 12, 2019, 09:39:02 AM
ideas..... nah it is just the CC animal decorations. we struggled with stonethen lack tools,now lack of logs. as i work to increase 1 suply,we use up another.  i did have some ideas to build a resort area near the EB stone quarry and more around the zoo markets.much depends on the trading.


      NILLA,glad you are woring out the bugs for the DS mods. i might try an industrial town after this map.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 13, 2019, 06:13:23 AM
YEAR 32

           we have 9 workers that need a workplace and nomads to move. some of what i want to do has to wait for building materials.to increase the trading,we add a CC pottery shop.a RK clay pit will be dug to supply the clay. this should work even though i am crossing 1.06 material with a 1.07 mod.  this potter will need furnace fuel that will be made from coal.

         we need more iron ore,so a RK random mine is dug.the zoo added a tool shop to repair their own tools.

         we traded for 2 ducks and 50 bronze tools.a NECORA pond was dug and the pasture was fenced. 1 large famiy remains in the zoo hostel. nomads have moved out of the CORE and guest house. 

pic 1: soup and bar-b-q grill
pic 2: RK clay pit
pic 3: CC potter,will need furnace fuel but does use the RK clay
pic 4: RK random quarry
pic 5 zoo tool shop
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 14, 2019, 10:24:13 AM
YEAR 33

        the family moved out of the zoo hostel.there older son stayed to help at the zoo.the family will work the forest.a mini gatherer and forester were built along with a RK herbalist.a hospital will built in the south village as soon as we have enough copper.

         the CC potter does use the RK clay. the compatability patch mods work well. our production buidings are slowed down waiting for supplies.this keeps the traders busy constantly moving and changing inventory. we do need to increase our log and mineral outputs soon.

pic 1: herbalist
pic 2: duck pen with Necora's pond.
       
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 15, 2019, 06:03:10 AM
YEAR 34

          the mill has processed the wheat into flour which is inedible.the CC bakery waits for more butter.a  GF bakery will help use up the flour.we also need more logs. a stone bridge will give us access to the west side of the lake. to increase fuel for the potter,2 more miners are sent to the random quarry to haul out more coal.

           the hospital and a tavern were completed in the south village.the south village also built their 4th beekeeper. work has started on the west zoo walls. a tower was finished. the bannies have been busy cutting and hauling logs.

       we are due a housuing and population boom. hopefully we have improved our supply counts to handle it.

pic 1: west lake bridge
pic 2: growing south village
pic 3: west zoo wall construction
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: moonbelf on August 15, 2019, 11:53:22 AM
Love the development as you go along :)

Though, aren't you worried about the elephants wanting to play in the water where the sharks are LOL?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 16, 2019, 05:27:40 AM
YEAR 35

           we extent the road along the west side of the lake.a pear forest will bring in more logs.a hunter, gatherer,and 2 CC cabins are built there.while the builders were busy with the forest,the laborers hauled stone for the zoo projects.

          a merchant brought CC coffee tree seeds.we will see if they will grow in this climate.
   
pic 1: bear pen
pic 2: pear forest
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 17, 2019, 06:25:12 AM
YEAR 36

           before we do a housing boom,we need to cut more logs.we use the stone to build the research center for ther zoo and more roads.23 nomads arrive to help,18 workers with 5 children.these will push the population over 250.

            i dont normally like to move buildings once they are completed. however in this case, we needed to move the fodder hut. where it was helped clear trees, but much of the area is fenced pastures now. with it moved, it will cover the elephant pen and safari areas better.

          even thou we haved enough food,a fishing dock was built at west lake a second maple grove to south village,and a field cleared for tomatoes near the CC trade post.

pic 1: research center
pic 2: moving fodder hut
pic 3: westlake fishing doc
pic 4:2nd mape grove
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 17, 2019, 11:02:21 AM
haha long time i didnt saw that school ^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 18, 2019, 09:31:41 AM
YEAR 37

        the laborers worked together well and moved a ton of stone.they had time to clear some copper ore and still cut more trees.    the builders however were slow and continued to fall behind.by fall, we had to double the builders to 10,

       the animal rights people showed up and protested. their main complaint was the size of our aquatic area. they had no problem eating the fish or venison while they camped out and protested. we had expected them to harrass us for not having enough of a variety of feed for the animals. the laborers worked to double the size of the whale and shark tanks.

pic 1: enlarging the aquatic area
pic 2: another pen cleared
pic 3: supplied projects
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 18, 2019, 10:19:44 AM
thats the CC docks ? they dont look nice... too much repetitive
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 18, 2019, 10:41:17 AM
those are the CC quay pieces to make a higher walkway around the aquatic area.plus they are ghosted, so didn't use any stone. then there is 2 canal bridges so the water and animals can move back and forth. this is an earlier version of the CC,so didnt have any railings at that height to line up along the walkway.

          @RedKetchup  i had 1 longhorn for several years,it never multiplied.i added 2 more to the pasture and the 3 still dont seem to b multiplying. the other animals have been breeding fine. 
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 18, 2019, 12:15:57 PM
have a conflict with another longhorn mod ?

cause it should breed like vanilla cattle.
is it possible you only have males ? ^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 18, 2019, 03:50:27 PM
no,males don't give milk. ::) only mods would b some of the livestock mods without fertilizer that you made and the CC trade livestock but none with longhorns. the other pastures seemed to fill up normal.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 18, 2019, 04:37:03 PM
maybe it is your pasture that is bugged
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 19, 2019, 06:06:01 AM
YEAR 38

          the aquatic area was completed.a new shark and whale were added. zebras and giraffes arrived. a theater was built.
materials were ordered to expand the resort area. while the builders work to catch up,the laborers continue to haul logs and stone. the coffee orchard finally produced 840 coffeebeans.

pic 1: aquatic bridges
pic 2: zebras and giraffes safari
pic 3: RK theater
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 20, 2019, 05:30:03 AM
YEAR 39

          it has not been a good year. it snowed late in spring and then early fall.we have had a tool shortage from hell that we work to recover from. none of our efforts have paid off.this put us behind on copper, whcih delayed some construction projects.

       we did manage to move everyone out of the boardinghouses.builders have started upgrading the road to the south village shops. a combo gardener works to keep the regowth clear there as well. a 1st aid clinic and playground were added to the zoo. impalas have a pen. merchants brought 2 more longhorns since the 1 never had a calf.some of the villagers like to make their own pickles so we traded for cucumber seed. we trade for a little food and the CC industrial trade post has brought a mixture of materials each year.

      i have noticed a minor issue. every now and then, there are dead spaces with the RK maps.doesn't happen to every map.it is so inconsistant that i havebn't figured out why it happens. you get a space that can't be built on no matter how you try.there is nothing on the space to be cleared.here i found 2 separate spaces when laying out the zoo roads. i have seen a cluster of about 3 or 4 of them before. has anyone else seen these?

pic 1: impala pen
pic 2: playground and clinic
pic 3: dead spaces that can't be used along the city road.i found 2 of these on this map so far.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: RedKetchup on August 20, 2019, 10:11:23 AM
i cannot answer on this Brad. we dont have any control on this part of the code.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 20, 2019, 10:36:59 AM
yeah,they are weird.happen now and then. sometimes you can terraform and use the land, sometimes you just have to work around them. i actually did try flatten the ground where the dead space was. and after awhile,the builders did finish the roads on this map. i used your sidewalk and road 1 square pieces. must be the map thinks a spring is at those spots and it had to be filled in.

    took a few years after getting  the 2 new cows, the longhorns are breeding.they were slow, but are working.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 21, 2019, 10:57:47 AM
YEAR  40 REVIEW

            population grew to 278 with 46% educated.66 houses including boardinghouses. a tool shortage has slowed down our builders and the production.we need to increase our iron ore supply.trying to use conserve the iron iore by using ciopper didnt help enough.

            the zoo added more market shops and a huge research facility. the domestic or petting animals have been acquired. the aquatic area doubled in size and several other pens were fenced and stocked.we expanded our trade goods to include linen and pottery. the soth village  extends back to the main river.a hospital and a clinic keep everyone healthy.we even have a church and a theater.

          we improved our food production and processing.3 forests plus a mini forest and some gardeners work to supply logs and food.  the CC industrial trading post has brought in some more advanced buiding supplies.         

        once we overcome the tool shortage,the builders can catch up.i would like to get the laborer count to 20.hopefully we can make progress and finish the zoo in 10 years. with RED's ghost fencing,the north half should go faster.

pic 1: yr 40 stats
pic 2: poduction
pic 3: inventory
pic 4: food and tool graphs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 22, 2019, 10:16:34 AM
YEAR 40

          the laborers are sent to gather iron ore.a blacksmith switches to stone tools and the other small RH smith makes wood tools.the main RK smith makes iron tools from 4 iron ore. the builders  dig another random mine. still as fast as tools are made, workers break others. a 2nd R backsmtih will make stee tools for the mine and quarry workers. once the tools are caught up,the trader village smith will switch from wood tools to rough iorn ore tools. the CC smelter will process more iron.


         to help with the food production,the farmers gathered food outside the zoo in the fall and winter.we traded for more iron and iron ore.our labor force is down to 8 laborers and 5 builders.


          the builders were able to fix the dead spaces. this does not always work.here they fattened the ground and were abe to use the space for the city roads.

pic 1: 2nd random quarry
pic 2: 2nd RK blacksmith
pic 3: RK bathhouse
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 23, 2019, 04:16:59 AM
YEAR 41

          slowly,we overcame the tool shortage.the laborers continued clearing land.a tavern was completed and a deer safari.
more of the zoo roads were supplied with stone.

           the 3 longhorns finally had 1 calf.  we manage to have 40+ tools stored by the end. 

pic 1: deer safari
pic 2: RK tavern
pic 3:  foxes,bears,deer, and rabbbits
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 24, 2019, 07:14:42 AM
YEAR 42

         a group of 35 nomads arrived ,but they visited the zoo and moved on.we need to build more supplies and houses for our own citizens.

         we added a CC coffeehouse to the south village as well as 2 more RK houses. this coffee will sober up people at the taverns since it is flagged luxury.the west wall was extended and another tower built.while we wait for lumber to complete more construction,we clear more trees around the south village.

pic 1: CC coffeehouse
pic 2: zoo progress
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 25, 2019, 07:34:47 AM
YEAR 43

          a pancake house was built in the resort area.2 CC mansions were built also. they will serve as a bed and breakfast guest houses for writers or artists. the zoo entrance has 2 squirrel statues.

         hoping to sell some animal rugs to schools or other research places,a CC tannery and a EB well were constructed in the south village. yes i am crossing a 1.06 mod with the 1.07 flags. with the CC comatability patch, it does work well.

          the chicken and pig pastures were both doubled.this will supply more eggs and bacon.the 2nd fodder hut has been moved.

pic 1: CC mansions and a pancake house
pic 2: CC tannery and EB well
pic 3: larger chicken run
pic 4: larger pig pen
pic 5: moving the 2nd fodder hut
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 26, 2019, 08:48:37 AM
YEAR 44

           to improve the movement of goods, several CC distribution barns are built. they may not work perfectly with the new flags but they should help move some stock for the farmers and trade posts.

          we have more meat and grain but less fruit and veggys.2 strawberry fields are planted and 3 wheat fields are switched to veggy crops. this will make sure everyone stays healthy.our doctors have been busy with an influenza outbreak this fall.

          workers have been busy extending the north zoo road and fencing a wolf pen.

pic 1:CC distribution barn near the traders
pic 2: another by the zoo plaza
pic 3: strawberry fields
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 27, 2019, 06:51:36 AM
YEAR 45

            we were back to 20+ laborers and 10 buiders when nomads arrived. there were 35 of them. since we are still behind on houses, we let them pass by.we wil try to finish this map  without any more nomads.

          to build stone statues, we need a CC carver.we finally started to clear the northeast cornerof the zoo.3 pens are being fenced and cleared. the city road for the zoo is almost finished.

pic 1: CC statue carver
pic 2: wolf pen
pic 3: clearing the northeast corner of the zoo
pic 4: fencing more pens
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 28, 2019, 06:31:34 AM
YEAR 46

            i took 2 trade deer in to see if they would leave the CC farm trade post. they did, so the CC trade livestock mod will work with some trading posts.

             camels and rhinocerous are moved into their pens. the city road is finished and work has started on the north wall.
2 horse and 2 lion statues were added to the front entrance.the builders have started building benches and other decorations.

         a 2nd floor was added to the tavern and several more RK colorful little houses were buit in the south village.

pic 1: rhino's
pic 2: camels
pic 3: more RK colored houses
pic 4: horse and lion statues for the zoo entrance
pic 5: trade deer moved to a holding pen
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 29, 2019, 06:05:49 AM
YEAR 47

           plains wolves and snow wolves were captured and moved to their pens.we extended the deer pen for the trade deer. we got half the north wall finished.

pic 1: plain wolf pen
pic 2: snow wolf
pic 3: progress on the north wall
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 30, 2019, 07:37:57 AM
YEAR 48

           the laborers cleared trees and supplied stone for the northwest wall. more trees and bushes were planted.more benches have been built.finally we are nearing the end.

pic 1: south village trees
pic 2: zoo progress
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on August 31, 2019, 05:01:57 AM
YEAR 49

         The EB quarry has produced enough stones.it is turned into a resort swimming pool. a barbershop was planned, but we have the wrong silver bar for it to be built. there were breeding pens planned for the zoo that needed domestic animals.merchants never brought them when we had stock at the trading posts.

         a flower garden with a pond was setup by the fodder workers.it has some EB food carts and a few swings.more benches have been scattered around.
          with the outside wall nearing completion,more pens were fenced. 2 types of antelope share 1 area.tigers,leaopards, and rams have their own spaces.

           i wanted to take a overview pic in the winter but it snowed to hard for that.even in spring it is quite hazey.     

pic 1: EB resort
pic 2: flower park
pic 3: antelope and leopards
pic 4: tigers and rams 
pic 5 zoo overview
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: brads3 on September 01, 2019, 07:34:44 AM
YEAR 50   END REVIEW

           i figured the zoo woud take 200 workers.100 in the zoo and a support staff to produce food and trade for the animals. there are 211  workers, but that does include the layedoff EB quarry workers. we do have more shops than originally planned. there are a few ideas that never happened due to not havig materials.

          all the animals from the CC decorations have been used.several of RED's horses are in the horse pen along with donkeys and ponies.all of RED's livestock animals are set in pastures. we still have no turkeys.JINX has them in a holiday mod for decorations.due to the computer limits i didn't add those.none of NECORA's animal pens were added either.

          you can stay at the bed and breakfast hostel,the zoo tower,guest house,or the CC mansions. the markets are well staffed. there are animal figures and furniture,pottery and dishes,linen and cloth,and candles. you can even order statues for your town.the taverns are stocked with cider,ale,and coffee. if you get hungary, there is a variety of food.from breakfast to a grill and soups. don't forget to stop by the theater.all the shows are put on by the zoo's research center.

          education is up to 65%. there are 81 houses plus the rentals. we continue to make a variety of tools and clothing.
          the trade horses being stuck at the TP was the only issue that cna be solved by using different trading posts.
 
pic 1-12 some close ups of the zoo         
pic 13: stats
pic 14:production
pic 15: inventory
pic 16: food and tool graphs

Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Dendrum
Post by: Nilla on September 04, 2019, 05:38:42 AM
It´s fun what you can do with Banished with some imagination!