South African Housing - Angainor88
http://worldofbanished.com/index.php?action=downloads;sa=view;down=377 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=377)
It contains four new house options and one new boarding house.
So far they are vanilla Banished compatible (no new resources).
Download Here:
http://worldofbanished.com/index.php?action=downloads;sa=view;down=377 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=377)
And I am new to this, so let me know if you have any questions/complaints :)
Congratulations for your mod
@angainor88 :)
keep flowing the good work :)
you seems to have duplicated threads... want me to delete this one ?
i merged those 2 topics
These houses look great, thanks. But where in the menu system does it show up? I don't see an icon in the normal housing menu or the community toolbar for either a saved or new game. It's low in my mod list so maybe there is a conflict, but it is definitely enabled.
These are wonderful buildings, angainor88 (http://worldofbanished.com/index.php?action=profile;u=8302)! Unfortunately, I can't find them in my game anywhere. Something is not right.
Aghh dammit. It worked fine before I put it in the package :(
Will have to investigate.
Okay, I have fixed what seemed to be a problem and re-uploaded it. Hopefully everything is fine now >.<
just tried it, works perfectly :)
It is working well now! I am so glad to have new houses for the game. They look great. It is interesting to learn about building styles in other parts of the world, through mods for this game.
Are you continuing this set? :)
Yeah I am :)
I am adding two more houses to it, and I am also working on a non housing set (currently in progress a corner store).
I work slowly though, so it may be some time :P
Do what you are comfortable with!
It is nice to have you here, sharing your visions.
:)
edit - Don't mind the hat. It is cold up here in the north.
Version 1.2 is here :D
Added in the Corbelled House and the Zulu house. Additional recolors of the Bo-kaap Rowhouse.
http://worldofbanished.com/index.php?action=downloads;sa=view;down=377 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=377)
@angainor88 Thank you for the new additions. Love what you've done so far and looking forward to seeing where you go with this. :)
Yay! I have been waiting for the extra colors for the one story rowhouses. My bannies who wanted to paint one blue or green could not understand why paint was sold only to those who live in two story rowhouses. :)
The alternate siding on the boarding house is quite nice!
You did a great job on all the house!
Updated to version 1.3. Basically updating the first model I built, fixing the name, making sure it fit with the others in the set.
http://worldofbanished.com/index.php?action=downloads;sa=downfile&id=377 (http://worldofbanished.com/index.php?action=downloads;sa=downfile&id=377)
Hello !
I was testing your mod recently..the houses are very pretty and work fine.
but Two things : the green mosquee was really too "flashy" and the littles markets where you may make the affrikan food are always over with the arrows !!
It's took me a while to understand that it because the ressources limit of theses markets are the ..............log ??? ::)
so to may continue I must sell my wood ! ;)
Anyway it was another new game to play Banished again and again.
Hey do you have pictures for the Braai stand limits
@Wuik ? I want to figure out what is wrong with it :)
@angainor88 , check to make sure you have correct limit assigned to what you are producing in your template file.
go to 'ConsumeProduceDescription consumeproduce' and check the limit is correct for each resource made.
eg:
{
ComponentDescription _produceMaterial = "Template/RawMaterialSeedOil.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialPecan.rsc";
int _count = 15;
}
]
ResourceLimit _resourceLimit = Food;
String _requirements = "SeedOilPecanRequire";
}
and also maybe check the UI section at bottom
ResourceLimitUIConfig resourceLimitConfig
{
ResourceLimit _resourceLimit = Food;
}
and other associated code to alter the limit spinner on building - RibbonDescription resourceLimit - LabelDescription labelLimit
:)
Thank you!
Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*
I will have to re-upload the mod later.
Quote from: angainor88 on January 23, 2019, 04:47:57 PM
Thank you!
Yeah I had the consumeproduce limit set to "edible" instead of "food", I don't know why that would change it to logs, but who knows *shrug*
I will have to re-upload the mod later.
when the game cannot match it up with a real name of a limit, the game set it by default to logs.
Ahhh that makes sense!
Fixed the Braai Stand and updated the mod!
I love these.:)
Have you thought on expanding the set at some point (after your trip through Morocco;)).
While not strictly the same, Curacao has some amazing architecture might like as well, sharing the tropical, vibrant take on Dutch architectural style with South Africa.:)
(https://i0.wp.com/www.thegofever.com/wp-content/uploads/2016/05/IMG_3430-72x.jpg)
I have thought about expanding it some (maybe more houses). But it is difficult to find good pictures of things online...
When I am finished with Morocco I am going to come back and at least update the AOs on this set, since I figure out how to do them now.
And those are some nice houses there! Maybe I will take a trip to South America ;)
yay sounds exciting!
Sorry I haven't gone to South America yet....
Updated the toolbar so it is compatible with the other mods