News:

Welcome to World of Banished!

Main Menu

RedKetchup work in progress....

Started by RedKetchup, March 01, 2017, 10:37:03 PM

Previous topic - Next topic

0 Members and 6 Guests are viewing this topic.

RedKetchup

Quote from: RedKetchup on May 15, 2017, 11:36:00 AM
Quote from: Bartender on May 15, 2017, 11:00:14 AM
Great news ;D! I can't wait to finally see them in game :)
;D

it is coming :) need to upload now and do my post ^^


not 100% as perfect as your work ^^ but i think it is acceptable ^^


Released !!!!! GO GO GO ^^

http://worldofbanished.com/index.php?topic=1723.0

Enjoy !!
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Bartender

You call this acceptable ;)? It's amazing my friend, 100% perfect at the very least ;D.

elemental

Quote from: RedKetchup on May 15, 2017, 12:03:34 PM


Released !!!!! GO GO GO ^^


I WENT WENT WENT!!! ;D  Now that this one and Discrepancy's mining mod are both out I think it's the perfect time to start playing again.

RedKetchup

Quote from: Bartender on May 15, 2017, 02:25:25 PM
You call this acceptable ;)? It's amazing my friend, 100% perfect at the very least ;D.

did you downloaded it ? and noticed the "etiquette" ? :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Bartender

I just started my PC again just to check.. It's too much honour  ;D!

despo_20

I've tried your canals right now.
They look amazing and the "etiquettes" do their duty very well!  ;)

RedKetchup

Quote from: despo_20 on May 18, 2017, 10:03:04 AM
I've tried your canals right now.
They look amazing and the "etiquettes" do their duty very well!  ;)

indeed!
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

#457
So i am re doing them from begining as discuted there : http://worldofbanished.com/index.php?topic=1723.msg33982#msg33982

Hopefully we will get a fix for old video cards by the time i do them.


1. Better matching pattern between pieces,
2. optimized poly counts,
3. almost no more very bad moiré casted by shadows at surface on horizontal planes,
4. new shadows casted on the underwater walls,
5. better management of the graphic files allowing faster alternate textures,
6. get rid of thousand of unecessary files,
7. level of water will be raised of 2 stone rows to better match river and lake flows,
8. and with .pkm size lowered, i will offer more texture sets for hopefully same .pkm size :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

despo_20

Yeah! Great improvements!

How did you remove the moiré? I have this problem with the horizontal wooden planks...

RedKetchup

#459
Quote from: despo_20 on May 19, 2017, 01:01:52 AM
Yeah! Great improvements!

How did you remove the moiré? I have this problem with the horizontal wooden planks...

a good part of the problem is having another texture just under too near of the top one. need to give more space between or delete the hidden plane

like example, if you do a box of 1x1x1 high there will mostly no moiré if you compare a 1x1x0,01 high (which will be terrible)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Discrepancy

Quote from: RedKetchup on May 19, 2017, 01:21:32 AM
Quote from: despo_20 on May 19, 2017, 01:01:52 AM
Yeah! Great improvements!

How did you remove the moiré? I have this problem with the horizontal wooden planks...

a good part of the problem is having another texture just under too near of the top one. need to give more space between or delete the hidden plane

like example, if you do a box of 1x1x1 high there will mostly no moiré if you compare a 1x1x0,01 high (which will be terrible)

Thanks for that insight... I can now fix some of my meshes that are bad for it.

RedKetchup

Quote from: Discrepancy on May 19, 2017, 02:56:46 AM

Thanks for that insight... I can now fix some of my meshes that are bad for it.

look at screenshots. in the first, you see the awning that is very thin and you see the moiré
in the second screen you see i put the awning alot more thicker, and you dont see almost any moiré
(i took the lower side and put it down a bit, making the awning more thicker. more distance , more space, between the side on top and the side at bottom)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

despo_20

Thanks for the trick Ketchup!

So the problem is with subtle things... in some cases it will not be easy to solve it

RedKetchup

Quote from: despo_20 on May 19, 2017, 04:22:56 AM
Thanks for the trick Ketchup!

So the problem is with subtle things... in some cases it will not be easy to solve it

yeah specially thin things which are horizontally and make sure there isnt another horizontal thing too near just under.

like a floor : if too thin... or too near for the ground (which is also a texture) some of the shadows pixels are passing through
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

meanwhile waiting if @Bartender  can find a solution for the AMD users......

i didnt made any progress "3D drawing" ... but i did sit down and tried to work with my brain ^^
and i worked on my future code :)

not only i know i will save 90% minus of the number of polycounts in the 3D... get rid of all the stupid "moiré" .....
i wanted also to get rid of thousands of files.... if i can ^^


so... after a 3-4 hrs of hard work ^^ (brain + keyboard/mouse lol)...
my folder that contain all my canals parts in 2 textures.... /Canals/  will pass from : 2782 files to 1143 files :)

not only it is roughly 40% for 2 textures......
but also all the files are made for 8 textures !!!  :o

lol yes 8 different textures ^^ (and they are already chosen and rdy to to be used)

;D  :o   

::)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .