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Kid - Wild West V1.1

Started by kid1293, April 07, 2017, 09:28:18 AM

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kid1293

Kid - Wild West V1.1

https://worldofbanished.com/index.php?action=downloads;sa=view;down=260

Some buildings to make your own Wild West town.

V1.1 Renamed mod and edited flags and limits. No more change to vanilla buildings!



7 medium houses (4x4+1) 5 inhabitants
5 large houses (6x4+1) 7 inhabitants

School (7x4+1) 26 students
Church (5x7+1) 120 citizens
Mayor's Office (5x4+1) Town hall, no nomads
Corner Store (5+1x5+1) capacity 8000
Saloon (7x4+1) is known for its Corn Whiskey
Toolsmith (5+4+1) iron/steel/hardened tools

Sidewalk (1x1) straight/L/T/X - 2 versions, buildable on road
...and of course, a Tethering Post (2x1) - ghosted - for your invaluable horse.

grammycat

I knew you were up to something!  However,  I never expected this.  It's absolutely great.

Paulo

This looks Great kid, thank you.
I was thinking about ideas for a Wild West Mod, but my skills for drawing are simply no existing :(

It would be cool to have na old style Tradding Post, maybe using RK choo choo "Trading Style" where you can Exchange goods for currency and use currency to buy goods.

Also no wild west city is a really city without a Bank and a Jail, maybe the bank can be used to trade Gold, Silver, gems and other values for currency to be used in the trading post.

And the Jail could give some king of happiness, maybe incresea health.

I wish I could make models, but I can help with the files (still learning doo...)

brads3

is this mod dependant on having the 1.07 colonial mod?some reason mine sayd version 0 and doesn't have a name either.

kid1293

@brads3 - I have no experience of what you mentioned!
It has no dependencies and it is compiled with 1.0.7 beta 2
with all new limits according to Kralyerg (same as we all have).
It should be safe/clear from anything.

kid1293

@Paulo - Yes, a jail was on my list.
I just couldn't figure how to make it work with what I had.
I could be a kind of 'decoration' or a home but who wants to live in a jail?
We are spared from criminals in Banished so it was put down the list.

Paeng

Quote from: kid1293 on April 07, 2017, 01:56:10 PMI just couldn't figure how to make it work with what I had.

Make the jailhouse into a tiny quarry...  :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

brads3

redownloaaded the file. seems to work now.

kid1293

Quote from: Paeng on April 07, 2017, 02:44:17 PM
Quote from: kid1293 on April 07, 2017, 01:56:10 PMI just couldn't figure how to make it work with what I had.

Make the jailhouse into a tiny quarry...  :)


:D The Chain-gang. LOL

brads3

i like the way you added some of the buildings as houses. that was a neat way to do that. i do like the rough texture look. however,could we get a roof texture that all the buildings have?it would look better when all placed together. also the corner store can not be placed tight against another building,there has to be a space.where is the bank,tailor,stables,doctors office,and hotel boarding house? we could use the bank to store gold and silver.<hint>not sure what to say bout the sheriff or jail. what about a guy in a rocking chair smoking a pipe for decoration?

Paeng

Quote from: kid1293 on April 07, 2017, 03:29:59 PM:D The Chain-gang. LOL

Yeah, meet Lucky Luke and the Daltons... and Rantanplan of course...  :D
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

QueryEverything

#11
Woohoo thank you @kid1293 :D  Did you see my Wild West request I had posted over at BL?
Woot woot :)  Looking forward to creating my mining community :D :D :D

I had inspiration for the WW from the Australian gold fields, Sovereign Hill, Central Deborah Gold Mine, and Echuca (on the Murray River).
Very, very, very happy indeed :D   and a lovely surprise after being AFK for so long :D (I know it's not *my* surprise, but I feel special, hahahaha)
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

kid1293

Quote from: brads3 on April 07, 2017, 04:45:57 PM
however,could we get a roof texture that all the buildings have?it would look better when all placed together. also the corner store can not be placed tight against another building,there has to be a space.where is the bank,tailor,stables,doctors office,and hotel boarding house?

I made different textures on purpose. All houses should be a little different.
I am no big fan of standardization. And I got enough of that with my Rowhouses.

I see what you mean with placement.
I left 20 centimeter on both sides (on all houses) to give some room.
Else the roofs would go into each other.

I release 15 houses and you want more?  :)
We'll see if I make a Version 2.

Discrepancy

 :) Great work kid1293,

I look forward to trying it out.

Turis

Make the jail like a school for troublemakers with a sheriff acting like a teacher.