World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on January 25, 2016, 05:49:10 PM

Title: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 25, 2016, 05:49:10 PM
 ;D Hello everyone !!!

That's it ! My new project :) Rise of the Pharaoh. (http://worldofbanished.com/gallery/37_25_01_16_6_59_55.png)

Rise of the Pharaoh is 'Egyptian theme based' mod for Banished which will be best played on [CC : Desert maps].

Where i can start to show all i did?
When we think about Egypt , we first think about Big Pyramids (it will come, not done it yet).


So i will start by what i ve done first :) Statues and Sphinxes

so far i did 8 statues and sphinxes. Some, like statues, are standing high and tall, and some, like the sphinxes, are long and big.
all statues and sphinxes will be offer in 3 different sizes :) Small, Medium, and Large.
- the statues will be 1x2 ; 2x2 ; 2x3 tiles (130% bigger than the previous)
- the sphinxes will be 2x4 ; 3x6 ; 4x9 tiles (150% bigger than previous)
of course, each size will cost more and more stones and work/workers to build.

enough talking , lets show you the pictures :D

Statue: Annubis

(http://worldofbanished.com/gallery/37_25_01_16_5_42_29.jpeg)



Statue: Cat

(http://worldofbanished.com/gallery/37_25_01_16_5_43_50.jpeg)



Sphinx: Falcon Head (Horus)

(http://worldofbanished.com/gallery/37_25_01_16_5_45_07.jpeg)



Statue: Horus

(http://worldofbanished.com/gallery/37_25_01_16_5_46_12.jpeg)



Sphinx: Human Head

(http://worldofbanished.com/gallery/37_25_01_16_5_47_27.jpeg)



Sphinx: Jackal Head (Annubis)

(http://worldofbanished.com/gallery/37_25_01_16_5_48_37.jpeg)



Sphinx: Ram Head

(http://worldofbanished.com/gallery/37_25_01_16_5_49_47.jpeg)



Statue: Mummy (mummy style)

(http://worldofbanished.com/gallery/37_25_01_16_5_51_07.jpeg)


-----------

Who talks about Egypt also talks about Obelisks, Egyptian Glyphed Obelisks :)
For the moment i did one obelisk which i provided in 3 different size : 1x1, 2x2, and 3x3 tiles. they all proportionnal so they go bigger and bigger and taller ^^

Let see some pictures :)

(http://worldofbanished.com/gallery/37_24_01_16_1_03_33.jpeg)

at begining i did 1x1 2x2 4x4 , but i noticed 4x4 was really too big, do i scaled it down to 3x3.

(http://worldofbanished.com/gallery/37_24_01_16_1_04_03.jpeg)

(http://worldofbanished.com/gallery/37_24_01_16_1_04_26.jpeg)

(http://worldofbanished.com/gallery/37_24_01_16_1_04_53.jpeg)

(http://worldofbanished.com/gallery/37_24_01_16_1_24_16.jpeg)

(http://worldofbanished.com/gallery/37_24_01_16_1_06_06.jpeg)


------------

On one of these pictures, i am sure you notice an Egyptian boat ^^. you are right, i did an Egyptian Boat as decoration. to have the merchant use it, we need to setup some animations, and we arent sure what everything a such boat animation needs to work properly in the game, so for the moment it is a decoration and no further plan to do more with it. will see

(http://worldofbanished.com/gallery/37_24_01_16_1_06_26.jpeg)

(http://worldofbanished.com/gallery/37_24_01_16_9_19_44.jpeg)


-----------------

and then i did the housing part :)

Egyptian Common Houses : Used by the common egyptian citizens, this set is coming in 4x4(+1) exactly like the vanilla wooden and stone houses. same size.
i wont do a specialized 2-3 story egyptian because it is not really the theme for it. Egyptians didnt expand alot in high, but more in width and lengh.

Like the wood/stone houses , i did 6 models (maybe more to come later) and they will all alternate automatictly or with "F" keybind
I made them very simple, as they did milleniums ago.

Model 1
(http://worldofbanished.com/gallery/37_25_01_16_6_41_07.jpeg)

Model 2
(http://worldofbanished.com/gallery/37_25_01_16_6_42_58.jpeg)

Model 3
(http://worldofbanished.com/gallery/37_25_01_16_6_44_21.jpeg)

Model 4
(http://worldofbanished.com/gallery/37_25_01_16_6_45_48.jpeg)

Model 5
(http://worldofbanished.com/gallery/37_25_01_16_6_46_42.jpeg)

Model 6
(http://worldofbanished.com/gallery/37_25_01_16_6_47_39.jpeg)


------------------

I am doing presently the Temple part dedicated to the Egyptian Gods :) We all know Ra, Anubis, Horus, Isis.... were extremly important in the egyptian culture.
So I started to make those :)

Temple 01 : <insert god>
(http://worldofbanished.com/gallery/37_26_01_16_2_59_21.jpeg)

Temple 02 : <insert god> (small temple acting like a small chapel)
(http://worldofbanished.com/gallery/37_26_01_16_4_49_45.jpeg)


----------------



This is what i did so far :)
and yeah ... i finally opened my mouth hehehe

More to come as i do models to go with it :)




(http://worldofbanished.com/gallery/37_24_01_16_9_33_43.jpeg)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: mellowtraumatic on January 25, 2016, 06:22:10 PM
Wow! Very cool, Red.  :D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 25, 2016, 07:49:14 PM
Very cool. I suppose there will be Egyptian themed shops and stuff later? Don't know much about Egypt, will have to run off and study.  :-[
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 25, 2016, 08:50:41 PM
of course :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gatherer on January 26, 2016, 01:08:18 AM
Excellent work Mr. Red!!!

Will you be also giving citizens a more Egyptian looking clothes?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 06:43:18 AM
thats the plan, everything will be replaced by an egyptian version :)

but strange, i would think more people excited by this project!  :o
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MightyCucumber on January 26, 2016, 07:38:47 AM
Awesome work Red! :O

Definitely brings some fresh air to the mod pool, it's good to see some historic mods as well! Definitely eager for this mod! I know it's hard, but I hope you try to make Camels as a livestock option, eheh.  ::)

I especially like the last house with the awning, you really should explore that option more, it looks really really nice!

Really curious as to what resources and shops/buildings it'll have, I know very little about the ancient egyptian times (aside the fact that they used extensive irrigation systems to draw water from the Nile into their crops).
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: grammycat on January 26, 2016, 07:41:11 AM
I'm very excited about this project!  It's finally something that looks "right" for those desert maps.  Are you going to do Egyptian temples?  Also they knew how to make faience glass which was made using silica/sand and copper for coloring-so maybe an Egyptian glassmaker?  And that canal system you made would be perfect for this theme!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 09:09:46 AM
Quote from: MightyCucumber on January 26, 2016, 07:38:47 AM
Awesome work Red! :O

Definitely brings some fresh air to the mod pool, it's good to see some historic mods as well! Definitely eager for this mod! I know it's hard, but I hope you try to make Camels as a livestock option, eheh.  ::)

i wish too (being able to do animals and animal animations ^^


Quote from: MightyCucumber on January 26, 2016, 07:38:47 AM
I especially like the last house with the awning, you really should explore that option more, it looks really really nice!

yeah me too :) i know all the 'stores' and 'markets' will have, i am just scared to have the housing part looking too much as 'store' ^^
but definately, the awnings makes egyptian buildings looking more egyptian :)


Quote from: MightyCucumber on January 26, 2016, 07:38:47 AM
Really curious as to what resources and shops/buildings it'll have, I know very little about the ancient egyptian times (aside the fact that they used extensive irrigation systems to draw water from the Nile into their crops).

they effectively had some irrigation technology, but their biggest gifted by gods was the fact, the Nile, every year, once a year, the Nile was getting out of its bed and fertilized the good lands :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 09:18:56 AM
Quote from: grammycat on January 26, 2016, 07:41:11 AM
I'm very excited about this project!  It's finally something that looks "right" for those desert maps.  Are you going to do Egyptian temples?  Also they knew how to make faience glass which was made using silica/sand and copper for coloring-so maybe an Egyptian glassmaker?  And that canal system you made would be perfect for this theme!

yes i will do the temples too :) as much as accurate i can find pictures of those :)

egyptian were good glass makers and also another technology i will add is 'marbles'. it will also required to build the most famous temple :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Doctor_Dodo on January 26, 2016, 09:58:31 AM
Oh, no you didn't Red :) I've been lurking around for the past days, waiting for any news about what you've been up to. And this is just swell. And for me something very unexpected. I find Ancient Egypt such an interesting historical period, and what you've posted so far looks amazing, so I'm sure this will be one of my absolute favourite Banished mods. Good job! I instantly thought - what about temples, will there be any temples, but I hate asking someone who's contributed so much to do more, so I'm glad someone else brought it up :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: michbret on January 26, 2016, 10:42:23 AM
This new theme is really exciting.

It has a huge potential in creating a totally new look and feel for banished.

Thanks Red for all your creations

Michel
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 11:47:38 AM
Quote from: michbret on January 26, 2016, 10:42:23 AM
This new theme is really exciting.

It has a huge potential in creating a totally new look and feel for banished.

Thanks Red for all your creations

Michel

yeah I LOVE this Egyptian architecture :) so nice and easy to do :) and look awesome :)
doing presently one of the temple :) the ingame church has 12x10 tiles.... so i decided to make it 10x10 (including road)

i made the front part so far :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 26, 2016, 12:05:06 PM
So I looked up some stuff on ancient Egypt. I don't know what time period you are focusing on. Building materials were primarily brick and stone, so those are two industries to focus on. Pottery was big, so your clay mine fits in, maybe an Egyptian pottery shop. They wore linen clothing made from flax, so add flax to an Egyptian tailor. They ate lamb, goat, vegetables, fruit and a lot of bread. They also drank a lot of barley beer.  Bread was made from barley. So some important crops are barley and flax. A new crop should be papyrus, which in addition to paper, was made into sandals, rope and baskets. Jewelry was a big thing, but other than as a trade item I don't know where it could fit in.
This could be a lot of fun....
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 12:23:23 PM
very very good infos @Bobbi  :) very usefull ! Thanks you !!!!!
gonna copy paste that in a txt so i dont forget :)

Thanks :)


--------------

Meanwhile i just finished the rear part of this temple :)
i just need to find out this is the temple of what ? / a temple of a god ?

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 26, 2016, 12:30:30 PM
Temple is very nice. Does it represent the "chapel (200 people)" size?

I am not finding any pictures of ancient Egyptian shops. Probably looked a lot like the houses. Found some quarries and pictures of papyrus crop.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 01:27:29 PM
yes it will.  :)

it is now in the game :)

and the screenshot will show you how it looks :)

i need to add a floor function so the citizens dont get their feet buried under the floor :)


EDIT : Done (last screenshot)

EDIT2 : Added shade effects in the 'windows' (very last screenshot lol)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 02:04:28 PM
so I edited my main post at top of the thread and added this :

Quote

------------------

I am doing presently the Temple part dedicated to the Egyptian Gods :) We all know Ra, Anubis, Horus, Isis.... were extremly important in the egyptian culture.
So I started to make those :)

Temple 01 : <insert god>
(http://worldofbanished.com/gallery/37_26_01_16_2_59_21.jpeg)



----------------

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: estherhb on January 26, 2016, 03:21:36 PM
This is really exciting! Wonderful looking buildings and ideas.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on January 26, 2016, 03:56:01 PM
I can visualise a very large cc waterworld map where you create large islands each with their own society.

You could have an egyptian island, a frontier island, the cc pole houses island, and perhaps a druid/celtic/hobbit island.

A multi cultural society all living in harmony.

What you would need however are new trading posts each build to their theme.

Just a thought.

This wip  looks great.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 03:57:13 PM
Just did the Egyptian Small Temple. This one, a smaller version ( 5x5 + 1 for road), will act like a small chapel :
- smaller size (5x5)
- less adepts (40)
- smaller radius (15)

There is the screenshot :)

Edit: BTW i will surely go back at some point to add 'statues' when i ll be rdy to do it.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Lissa_981 on January 26, 2016, 05:31:21 PM
For gods you may want to consider adding Bast (home/harth/health goddess) as you already have cat statues Ptah (god of craftmen), usually represented as human rather then animal headed, and Hathor (fertility goddess-- very important diety in Banished lol) typically a cow
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gordon Dry on January 26, 2016, 05:57:02 PM
Jippieyahyah
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Ixwa on January 26, 2016, 08:46:11 PM
RedKetchup! Pure genius!  :o You done it again!  ;D

You and the CC people are the ones that keep fresh replayability in this game.

ThankYoyu, ThankYou, ThankYou, (hugs RedKetchup).

PS.: I love anything about old Egypt (spent 3 years of my life there) - can I please have Nefertiti? (if not, Cleopatra will do)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: McLallen on January 26, 2016, 09:18:03 PM
Hi Red

I am a fan of your mods and still a fan of the "sierra-game pharao".
Here a link for fotos of the game: https://www.google.de/search?q=sierra+pharao&newwindow=1&biw=1318&bih=916&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0uNSEnMnKAhUL8RQKHRfpDvEQ_AUIBygC
You can see, there are a lot of different buildings. Many coloured, some of them specialiced.
So what your buildings still need is colour.

joschi
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Kristahfer on January 26, 2016, 10:38:20 PM
Really looking forward to this addition.

If I remember correctly they used of gold and precious stones for decoration, bronze for tools and weapons along with copper and later iron. Organized farming with medical texts with diagnosis and treatment of many illnesses. They had a diverse culture with a number of social classes each with their own housing styles and living conditions.

Oh WOW, I am sure looking forward to this addition.

I know it will be fantastic, just like your other work.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 26, 2016, 11:51:44 PM
I am extremely happy :)
many people who never participated before or just joined made their 1st post. i am happy because this future mod grabbed your attention and pushed you to post :)

So i wish you a very big WELCOME !!! :)


Yeah this Mod will be great !
Great because it's Egypt but also because i have GREAT NEWS for everyone !!!!!

BlackLiquid(CC) and RedKetchup just agreed to team together to make this mod .... the MOST AWESOME Banished gaming experience :)
Right :) BlackLiquid accepted tonight to join me in the creation of this Mod : Rise of the Pharaoh.

;D  ;D  ;D


----------
about your new comments:

i did those statues because it was a pack i succeeded to find to download. I know CC team have many too :) if still missing some gods/goddess... we will try to find and add :)

i know the building are missing some ... colors. i know. but keep in mind, that arent finished yet. it is just the rough baseline (not even optimized) to work with. we will try to add the most details possible while keeping the file size and computer load as acceptable as possible :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2016, 12:02:13 AM
i just did a new big Egyptian Market (same size as the actual market (14x14 tiles)

My idea was to make a big Egyptian Temple a dedicated to the commerce and trades (market)
presently the temple is made, the rough version :) just need to add some stalls, boxes, resources, stuff to trade in middle of it. Filling it with life :)

Here's the first screenshot :)

(http://worldofbanished.com/gallery/37_27_01_16_1_01_07.jpeg)

look at it and imagine trades and LIFE in it :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gatherer on January 27, 2016, 12:54:55 AM
The market looks great. You could also add smaller stalls all around it to the left and right of each staircase.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Sunndae9000 on January 27, 2016, 02:16:22 AM
This is just going to be plain awesome!.

A lot of work, I hope you will get enough support.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Artfactial on January 27, 2016, 03:48:36 AM
Hey there Red, another long-time moduser and newly registered fan here.:)
This has enormous potential, love it! Besides Pharao, I'd also suggest looking at Children of the Nile, which has done the Egyptian style citybuilding very well too.
I hope you will be able to display the highly hierarchical structure of ancient Egyptian society.

I don't know how historically accurate you are planning on making this, but I'd be happy to help on that front if any is needed.
For instance, Camels were not used in ancient Egypt no earlier than the Persian times around 500 B.C., so placing them alongside pyramid builders would be odd.
I'm an archaeologist and aspiring egyptologist so any historical, cultural, religious or artistic questions you might have I'd be happy to answer.
Best of luck n this!:D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2016, 06:14:57 AM
Quote from: Gatherer on January 27, 2016, 12:54:55 AM
The market looks great. You could also add smaller stalls all around it to the left and right of each staircase.

Quote from: Sunndae9000 on January 27, 2016, 02:16:22 AM
This is just going to be plain awesome!.

A lot of work, I hope you will get enough support.

ShockPuppet is taking care to put stalls and things inside the temple :)
it will surely great :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2016, 06:23:33 AM
@Artfactial  : i didnt planned to pickup a specific time era.

there is already tons of technology in Banished which can make ancient egypt out of time. i wish to pickup the best of everything without too much checking time. When you start a new game, you are rewriting the history and some city will advance faster than other. i just want to give an egyptian flavor to a city built in middle of the desert :)

and i want people to build a new wonder too in the game (after the great NMT Cathedral) ... i want people build the pyramids this time :)
and i want them to build temples... pharaoh tombs.... i want people make marvelous cities :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2016, 07:06:36 AM
while ShockP is taking care to put stalls and stuff in the big temple market... i did a very smaller version of a vendor . not sure yet what it will sell... it also can be use for many utilities....

it is not done yet, need to do the builds.....

i am learning alot (in 3D presently, some precious new tips from Shock :) hehe)


i also jumped on the new barn :) the code not done yet but you can see the 3dsMax screenshot :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 27, 2016, 07:21:53 AM
Quotei didnt planned to pickup a specific time era

I think this is a very good idea, not trying to stick to closely to any particular time period. It is a fantasy Banished universe. It should have stuff that most people think of when they think of ancient Egypt, which would include camels if that is possible.  ;D

Papyrus I already suggested as a new crop to make baskets and rope and maybe other stuff you dream up, but writing on papyrus is what most people think of. I don't know if you can do anything with that.

If CC team is going to collaborate, a new Egypt start on the desert map would be really cool, with starting crops of papyrus, barley and/or flax and if we get the camels, those, could give milk and leather. Wouldn't that be awesome?!!! 8)

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: DesoPL on January 27, 2016, 11:08:16 AM
I wonder how cementary or town hall might look. Damn old times when i played Pharaoh is back!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 27, 2016, 11:32:20 AM
Great news all around, one thing to consider is making some of the buildings modular, religious and civics would work well, as would eventual monuments. It was common practice for one king to add on to the work of his predecessor, Karnak took like 1500 years or more to build. Its nice to see you know that colors are important since most statues and temples were actually painted like the scenes we see in the tombs. With such a long history its easy to find examples of buildings for what should be a thematic, rather than period mod. Also to consider the industry related to naphtha. If you need help in research, I can do that.  :)

PS: 'K' made a small mod 'irrigate' that works well, (its one of those he lost, I think), that would be a nice starting point for water management.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2016, 08:45:40 PM
ok Denis , i ll ask K.

about cemetary, i rather thought about tombs but i dunno what can be done.... i wish an entrance you go down and the cemetary is down below. but dunno what can be done.
townhall : i thought a Pharaoh palace.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 12:38:06 AM
hehe i just pass like 2 hours to sort out the toolbars (i added everything, all vanilla bars - in same time, it will give us a roadmap of what to do ^^)
and i didnt finished yet , i still need to make the 'crude' 'dummy' white icons ^^ in wait the 3D full color Egypt Icons :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 28, 2016, 09:38:19 AM
About the cemetery, you could change the grave markers, small obelisk and box like markers, possibly a statue, and high wall, (mud brick), and have some mastabas as decorative additions for the richer people. Pyramids were very rare among the non-royals, but if you could afford it a mastaba was the common choice. I would avoid the passage leading down to a tomb as these were always hidden, if you could afford it then, you tomb was worth robbing. You should also consider a guard house or hut with a happiness factor since most cemeteries were guarded, maybe with the same function as your library, but with a very large radius. You should also have a small funerary temple where people can leave offerings, again with happiness factor, it might work like a tavern, but with offerings as a luxury, that gives you an idea for an industry, made with pottery, linen, ( mummified animals), and resins, hey there is an other industry for you: resins.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 09:59:04 AM
good research :)

can you find the same images but bigger ? lot bigger ? i have hard to understand the structures that i see
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: DesoPL on January 28, 2016, 10:57:31 AM
There will be various versions of church in RoTP? Due to the gods like bastet etc.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 28, 2016, 11:26:10 AM
Quote from: RedKetchup on January 28, 2016, 09:59:04 AM
good research :)
can you find the same images but bigger ? lot bigger ? i have hard to understand the structures that i see

Yes I will get you some very good pictures, research is easy when you majored in history, and minored in archeology. Happy to help with anything you need.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: grammycat on January 28, 2016, 12:06:38 PM
Red-are there any plans to add color to any of the buildings?  The Egyptians did beautiful murals.  Also here is a link to the colors and their meanings for the Egyptians:  http://africanhistory.about.com/od/egyptology/ss/EgyptColour.htm#step1

And here is a page of temple images:  http://www.bing.com/images/search?q=egyptian+temples&qpvt=Egyptian+temples&qpvt=Egyptian+temples&FORM=IARRSM
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 12:40:28 PM
yes we will do :) at the end we will make a good set of hieroglyphs / paintings and we will put that on everywalls ^^

i am doing the rough job presently :)


btw, i am doing the Egyptiam Hostel  :P
i didnt had any model to base my judgement on ... so it is pure creation ^^

same size as vanilla one : 7x14 incliding the road :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 28, 2016, 01:21:45 PM
Very nice building, totally in the right style, what is important to remember is the flat roof, its limiting but thats what it was, and roof access also, so I would add either a ladder or steps, people would sleep there in very hot weather, and do many other things there too.

On the mastaba: I found some very nice images for you, it seems there were 3 main types, which you could  reproduce, with 4 buildings, tiny 2 by1, small say 2 by 4, larger size for officials, something lake the church in size, as you can see in the images, and the princely one as a monument, (its the one referred to as 3504). I also found a nice offering statue (idut8), which you could use as an add-on to the side of the larger ones, it could also be used in temples if you go with the modular approach.

I also looked into housing, and found a few images, basically what you have is a flat roof with stairs leading to it, most any size will do and you can add the different elements like granaries, gardens and animal pens as needed, again if modular there is more choice on how to build them. I also noticed that many industry structures don't have a roof, so that might be something to look at. One thing is important, walls, it seems that everything is enclosed.

In the general folder you can see some interesting architectural features that could inspire you, (dp108489) shows what you could use in the cemetery, a stone marker, and a small statue. The rest I just found interesting on one guys site.

This is such an interesting project, and with your attention to detail, well worth helping you.

Its easier to share this way: https://drive.google.com/file/d/0BzHkvl_n1VXXYnJPX2YydHdqX1U/view?usp=sharing

Hope this helps.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 01:54:14 PM
downloaded !! THANKS YOU SO MUCH !!!

Merci beaucoup Denis :)

so what you described... thats exactly what i was doing :) i am on the good way :)

---------------------------------------


Egyptian Hostel Done :)

(http://worldofbanished.com/gallery/37_28_01_16_2_53_53.jpeg)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 28, 2016, 02:17:20 PM
I think you should consider adding roof access where I have indicated, so they can use those larger parts of it, maybe stairs for the lower one and a ladder for the top. It has to be an architectural feature of buildings where people live, that way it can stand out from storage, or religious buildings. Just a suggestion.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 02:36:02 PM
ok
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: DesoPL on January 28, 2016, 02:38:25 PM
(http://clfrancisco.com/wp-content/uploads/2014/10/Werner_Temple_of_Philae2.jpg)

Temple Of Bast. I can't found better sample.

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 02:40:49 PM
which one is Bast ?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: mellowtraumatic on January 28, 2016, 03:37:17 PM
Bast was a goddess who was depicted as a cat or with cat like features a lot of the time.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 28, 2016, 06:26:16 PM
i guess thats the woman on the left of the right part :)


meanwhile i did Egyptian Medium Barn :)
we see it just side of the large one which comes as you launch a new game at easy + medium start condition :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 28, 2016, 07:44:46 PM
Very nice barns, for these you don't need roof access.  ;)

Quote from: DesoPL on January 28, 2016, 02:38:25 PM
(http://clfrancisco.com/wp-content/uploads/2014/10/Werner_Temple_of_Philae2.jpg)
Temple Of Bast. I can't found better sample.

That is a temple gate, which are mostly similar for all the gods, what changes is the decorative images and the statues inside. You can use it for most temples. I found some nice images of temples and their main gates, including plans, sketches and pictures of models. I also included plans of Karnak as it is the biggest and best documented, it can serve as a model for buildings of many sizes. You can see that a temple could have several gates depending on its size, if you stick to the essentials of the form, most anything will look good.

Again: https://drive.google.com/file/d/0BzHkvl_n1VXXcDdFQ3lUdElBZE0/view?usp=sharing  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 03:01:43 AM
ok :) thanks you :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 06:24:43 AM
I added Egyptian Well today :)

Kralyerg added the specialized Stockpiles :)

and ShockPuppet did the tents stuff in the big Egyptian Market :)

(http://worldofbanished.com/gallery/37_29_01_16_7_28_53.jpeg)

:)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 08:02:05 AM
what you think about......

this stone road texture ? :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Fellow Villager on January 29, 2016, 09:05:51 AM
very nice this road
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gordon Dry on January 29, 2016, 09:13:28 AM
I like the road.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: purringcat on January 29, 2016, 10:38:48 AM
Really like the road texture.   8)

Anno 1404 had some nice nomad buildings
http://anno1404.wikia.com/wiki/Perfumery
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 29, 2016, 10:58:30 AM
QuoteReally like the road texture.   8)

Love the road too. Wish we could have it in NMT!

[/quote]Anno 1404 had some nice nomad buildings[/quote]

Oh yeah, forgot about Anno! Love Anno! Should be able to get a few good ideas from that.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 11:58:31 AM
i like it too , alot. but when back from sleep i will test with a 50% reduction of the size of the stones to see how it looks like :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 29, 2016, 12:09:06 PM
Making the stones smaller is a good idea, but overall its very nice road texture, the mix of colors gives the impression that they are using leftover stone, which is great.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Paeng on January 29, 2016, 12:46:43 PM
Quote from: RedKetchup on January 29, 2016, 08:02:05 AMthis stone road texture?

Excellent!  :)


Quote from: RedKetchup on January 29, 2016, 11:58:31 AMi will test with a 50% reduction of the size of the stones

I like the large size, it suits the material.
Maybe try to have both, big for primary (main) roads, and small for secondary (cobbled) roads...
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 01:38:11 PM
oh ya, 75% is way better !
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: grammycat on January 29, 2016, 01:46:26 PM
I'm loving all of it.  That well is especially good and the road texture looks great. The market is really taking shape-maybe a little color on some of the cloth or would that be right for what you're striving for?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gatherer on January 29, 2016, 02:52:49 PM
What kind of desert maps will be included in this mod? I'd love a very flat map.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 03:15:02 PM
i am not used of what CC has as map .... but RotP has this so far :
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2016, 03:28:20 PM
more building i am making and more it is starting to degrade :(

i am always using same texture everywhere so .... alot of building with same textures.... it starts to not looking as good :((


so i am trying to get a new texture to change and i would maybe have this one. i think this one looks cool , old , dirty, but cool.

if i do the house set with this one.... the other bigger building can look not as ... redundant
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on January 29, 2016, 04:24:53 PM
The colours look good, but if your need another texture why don't you try a few soft pastel shades to liven things up a bit.

A bit of soft colour might make this theme that much better.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: squashedtoad on January 29, 2016, 04:36:15 PM
I love the way this is looking!  Beautiful!! 

One question, where did the other trees beside the palm trees come from?  They are soo cool.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Paeng on January 29, 2016, 04:52:08 PM
Quote from: RedKetchup on January 29, 2016, 03:28:20 PMi am always using same texture everywhere so .... alot of building with same textures.... it starts to not looking as good

Well, yes - you cannot make a large set of different buildings with just one texture  :)
Textures are the spice of mods - the more variety, the better.

It's fine to stick to a basic tone (here: the sand stone), but there should be different shades (lighter and darker), different graininess (rough and smooth), different weathering (grunge), different color accents (e.g. the awnings, tents etc.)...

That way the different structures come alive, have their own identities...  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: OldnRetired on January 29, 2016, 06:22:52 PM
Since this is a desert mod maybe add some random sand on the roofs of the buildings. I'm sure the peeps are working so hard for the Pharaoh they don't have time to keep everything neat and clean when sandstorms blow sand everywhere.  After looking at the hunderds of photos from the era I believe most of the homes would not have straight building corners, roof edges, etc. because of the blowing sand wearing away the sandstone & limestone. Also (if possible) the stairs should also look worn from all the sand especially in the center of the steps where the normal walking path would be. 
RofP is a REALLY GREAT new direction .... THANKS !! RK !!!   
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 29, 2016, 07:49:05 PM
Many buildings should be made of mud bricks, so you could reuse some of the brick textures in NMT, but with sand and dirt colors, having different sizes of bricks is also a way of making them look different. There is also the possibility of giving them a ruff finish to simulate wind erosion. You can also use granite colors to vary the mix. Don't forget things like painting them in bright colors too. I can do some research tomorrow and see what colors would be best. I think yellows, reds, and white plaster could work. Polished limestone is a very shinny white, which is how the pyramids looked, almost blinding white with a gold plated topstone.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Lissa_981 on January 30, 2016, 08:39:40 AM
If I might make 1 or 2 industry suggestions.. Cosmetics and perfume/ incense. Cosmetics could use animal fat and herbs/berries/charcoal. Perfume could be made from a variey of things, the simpelist maight be added flowers as a gatherable or growable.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on January 30, 2016, 09:59:20 AM
So I did the research and found many examples of mud brick textures, some images are small, but the color comes out well, others give you an idea of what I mean by ruff surfaces. The color depends on the original material, so there are many choices that can be used, and as I wrote above brick size can also be used to vary the textures.

I found the basic color pallet, which I have also included. I found a nice web site that explains the meaning of each color, if you need that.

http://www.mummies2pyramids.info/art-architecture/color-meanings.htm

Here are the images:

https://drive.google.com/file/d/0BzHkvl_n1VXXd3ZJTXNCNm44Rms/view?usp=sharing

Always happy to help.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on January 30, 2016, 10:42:11 AM
Sorry if this question has already been asked but how inspired are you by Tilted Mill's Pharaoh II: Children of the Nile?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 30, 2016, 02:38:55 PM
none. i played that game 20 years ago ... so that's far lol.
i tried to replay it 2 years ago but the graphics gave me a bad headache ^^ so i deleted after 10mins ^^




for the detail lovers .....

is there enough details for you ? ^^
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 30, 2016, 03:33:31 PM
new model 2 :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on January 30, 2016, 07:31:46 PM
I really like the look of your mod so far but don't forget that the wealthy Egyptians had shining white limestone, bright paints, and cloth while the poorest Egyptians lived in mud brick hovels. Most of your buildings seem to be sandstone ("lower middle class"). As ugly as Children of the Nile is, it still approximates ancient Egypt to the best of its graphical abilities. Your mod could be the best depiction of ancient Egypt if you included F-variants with quality textures with similar color schemes to CotN.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on January 30, 2016, 07:51:06 PM
Quotefor the detail lovers .....

is there enough details for you

I feel like I need suntan lotion now..... ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 30, 2016, 07:58:42 PM
yeah those are 'common' residence..... there will be 'Noble' *** residences, bigger, more luxury, probably more colorful

edit: fixed typo
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Ogedei on January 30, 2016, 11:41:14 PM
Whoa. Looks amazing! Have you looked at the classic "Pharaoh" and "Children of the Nile" city builders also? You can base your models off of what's there too. :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 30, 2016, 11:44:04 PM
we have a ton of nice buildings incoming :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: gerns on January 31, 2016, 06:25:29 AM
fantastic work red . can't wait to get my hands on it ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MightyCucumber on January 31, 2016, 04:46:25 PM
Quote from: RedKetchup on January 30, 2016, 02:38:55 PM
for the detail lovers .....

is there enough details for you ? ^^

This is my favourite building so far! *.* I imagine downtown egyptian streets being full of random objects everywhere (with crates, cartwheels, vendors, etc. all arround you) and the temple area with all the high society being a bit more organized and dull, with less things cluttered all over the place.

Also, remember that most egyptian houses were not that square-ish, and were more rounder around the edges (because they were made with clay and adobe and other less durable materials). Like this: https://www.google.pt/search?q=egyptian+barn&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjd_sWDqtXKAhWJfRoKHXuiANIQ_AUIBigB#tbm=isch&q=egyptian+houses&imgrc=_

Realy nice work Red, this is looking up to be awesome! ;P
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 31, 2016, 07:35:08 PM
roundish corner are hard to do and polygon eaters ^^

will see :P


---------------------------------

whats about that thing ?? ? hahaha
:) it is a special K :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: chillzz on January 31, 2016, 08:41:38 PM
Woah! nice @RedKetchup :o  interesting theme for a new mod!
looks very promising!


lol @ stargate
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 01, 2016, 06:33:38 PM
i know news are slow since couple of days .... it is because i am learning alot lately (at the side of ShockPuppet)  ;D
presently redoing all my common houses....

but i did a little test on something....
to see if my idea was good.... it gives ... a certain nice look :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on February 01, 2016, 07:03:38 PM
Very pretty! Is it the market?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 01, 2016, 09:03:39 PM
yeah that one
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: ShockPuppet on February 01, 2016, 11:58:14 PM
We are doing good work :)

Red is fast he has many things added quickly, I am making a big group of things and add them later.

Hope you all enjoy when it is ready :D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MightyCucumber on February 02, 2016, 09:13:37 AM
Awesome progress guys! :O I'm going to drop some ideas beforee I forget them:

1) This mod totally needs a shaduf.  ;D

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTsicV4XEbyfmBppeOw2yNBN5WRHN09OCVe7ey6-RmPotmG_Ddx)

2) Also, it'd be cool to see some adobe grain silos with this style:

(https://0.s3.envato.com/files/106470426/Preview%20Image.jpeg)

3) Here's another building design you might find suitable. ;)

http://3docean.net/item/ancient-egyptian-house/9016477?s_phrase=&s_rank=39
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 03, 2016, 09:46:08 AM
thx for suggestions :)


all common houses, 6 models, completly finished to be redone :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MightyCucumber on February 03, 2016, 10:49:58 AM
AWESOME! :o ;D I really like how colourful they are, definitely adds so much variety to the towns!

Minor suggestion - they could have an old wooden door (albeit I don't know what the final effect would be). Alternatively, they could have some sort of curtains, like these:

(http://construcaoedecoracaodecasas.com/wp-content/uploads/2013/03/cortinas-de-madeira-design-autentico-para-sua-casa-10.jpg)

Also, here's more inspiration for buildings:
LINK (https://www.google.pt/search?q=egyptian+houses&espv=2&biw=1366&bih=667&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjQ87uHotzKAhWlsIMKHb6lD70Q_AUIBigB#tbm=isch&tbs=rimg%3ACdNLKdvTnqIfIjiI9GC5Td0IOXT9MQZyPExzBLNcJcuhlNxnVqARRhfFtcJgVjw5Tkt9l4r1rxIaotkELuq8or_1l7SoSCYj0YLlN3Qg5EWdQPYOi818QKhIJdP0xBnI8THMRaqoxff2IzyEqEgkEs1wly6GU3BFgVTqY5KVwTioSCWdWoBFGF8W1EUbzl8Ev6CzjKhIJwmBWPDlOS30R5Z3Cn6bOHxAqEgmXivWvEhqi2RESgqwnjRzdXCoSCQQu6ryiv-XtESf9jyLt5vz-&q=egyptian%20houses)
Docks maybe? (http://www.cornucopia3d.com/purchase.php?item_id=7352)
Other buildings and assets. (http://www.cornucopia3d.com/search.php?first=1&order_clause=id&n_items_per_page=20&strSearch=egypt)

By the way Red, are you planning to edit villager textures too? :P
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 03, 2016, 11:19:32 AM
if we are able... i wish the wear old egyptian cloths
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on February 03, 2016, 06:17:33 PM
I agree all you need now is a  shaduf

This is an ancient Egyptian device for raising water from the river .

http://mrzimmerman.org/New%20Folder/HW/Egypt%20Unit/shaduf.htm

You could then use a small aquaduct that allows the water to flow to fields or to a village.

The water could then be poured into your fishing pond -- slightly modded to act as a water reservoir
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on February 03, 2016, 07:06:31 PM
Red

Here are a few more ideas to compliment this theme.

I imagine you have already thought of some if not all of these.

Nile Perch for a different style fishing pond
An Alligator farm for meat and leather – different animal enclosure
Date Palm for food and firewood
Horse and chariot – even if it is decorative only
Embalmer with associated products – fluids & oils
Different type of stone quarry showing large building blocks to be used in the buildings.
Palm leaf roofed shanty for the poor
Different type of gold mine – Egypt was famous for its gold and precious stones
To that end different buildings for gold smelting and jewelry making
Papyrus for writing
Feathers for writing quills from a modified duck hide  ( CC )
Dye press for colouring linen
An old timber or stone aqueduct – perhaps a raised earth channel to move water from a Shaduf
You could even have a Roman garrison with the appropriate weapons displayed on racks near a barracks
Would it be possible to have fireplaces that actually smoke and have an orange flame, or lamps with a flame?

So many possibilities – I can see why you're getting excited about this project

I imagine given time we could all think of a host of other ideas that would be perfect for this theme.

So far everything you have done is looking great

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 04, 2016, 11:55:55 AM
thx for suggestions :)

hey guys, did you saw the trailer of Gods of Egypt ??
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on February 04, 2016, 03:02:21 PM
Yes, I have seen the trailer.

It looks great -- just what I like.

I'm waiting to download it when it's available -- naughty boy , but then they say 100 million people do it.

Here's another idea, rather than flying ducks from CC you could have flying Gods !

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: ShockPuppet on February 04, 2016, 07:10:17 PM
We made some things, we are tweaking and changing and adapting and getting ideas. Very early days.

(http://i.imgur.com/mLj9fxd.jpg)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 04, 2016, 09:15:14 PM
looks so awesome !!!!!!!  ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on February 04, 2016, 09:52:51 PM
Cranes (flying or only walking), crocodiles (only in or near water), and lions (rare) could be the animals to hunt.

Realistic-looking Nile papyrus reed banks could be made from 2 reed and 100 construction turns and yield reeds or papyrus.
That shaduf irrigation lever could yield water like the water tower.
You could lower triangle counts by adding doors.
Dates could be a new orchard crop
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 12:52:28 AM
we discussed about animals almost the frst day we started :) of course there is a ton of animal, and doing animals is very long and very painful. i think we chose 3 animal :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on February 05, 2016, 11:36:18 AM
When I make Skootenbeeten (part of Nueva España, which will come after Narrow Houses, which I have to redo because I lost some files and the windows are too narrow, and 1.0.5 hasn't been officially released yet), I will give you a black and white recolor for the Egyptian cranes. Peacocks and guajalotes will use different animations because they are shaped differently. They will also be my first animals. I want to use transparencyin Industrialized Cities so I'm waiting. I'm also super busy.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 12:49:11 PM
ok :)

started to finalize my temples :)

look so far :
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on February 05, 2016, 01:20:23 PM
Good luck! I wish you success with your buildings. Remember that mud bricks, rough sandstone, and polished limestone/alabaster look different.

Off Topic below
Nueva España buildings will be easy, so will my redone narrow houses. The hardest part will be finding time.

Making a good (looks good and doesn't use too many polygons) model that can be textured to look like the birds below will be difficult.

http://www.sfzoo.org/images/gallery/crownedcrane/img_crowncrane_mw_large.jpg
Egyptian Crane

http://www.sfzoo.org/images/gallery/crownedcrane/img_crowncrane_mw_large.jpg
Skootenbeeten

Guajalote (wild mesoamerican turkey) and peacock will be easier (except for the animation of a strutting walk and occasional furling and subsequent unfurling of the tail feathers). The crane animation will be easier (walk, sip (sipping bird), walk, spread wings, repeat)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 01:29:14 PM
the animal part is dedicated to @ShockPuppet  :)



presently adding some hieroglyphs :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MightyCucumber on February 05, 2016, 02:00:11 PM
That Templo looks so damn awesome. :O
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 02:53:56 PM
need opinions on this :
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Glenn on February 05, 2016, 04:28:44 PM
What is the building on the right?

The temple is taking shape but I can't help but feel it needs more ornamentation to give it a bit of a lift
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on February 05, 2016, 05:19:14 PM
Needs some cream-colored alabaster (polished limestone) instead of sandstone (whiter next to the Lapis Lazuli and light tan elsewhere). Possibly a big glyph or pattern (could even be a reed or palm leaf pattern) on the big wall.

Other than that, it looks terrific and beautiful!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 05:48:28 PM
Quote from: Glenn on February 05, 2016, 04:28:44 PM
What is the building on the right?

The temple is taking shape but I can't help but feel it needs more ornamentation to give it a bit of a lift

it is the new normal barn

3 different size of barns : normal , medium and small
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 06:04:56 PM
like that ?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: AzemOcram on February 05, 2016, 07:30:29 PM
It looks beautiful! I couldn't tell the front had windows before,though now I can tell the tallest walls look blurry/stretched. Maybe use a lighter sandstone texture or even a picture of (tan/pale yellow) beach sand and make sure it keeps a roughly even stretch in both directions.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 05, 2016, 09:27:22 PM
should look less stretched now ( i turn the UWmap of 90 degres on these walls)
it was a 512x128, i ve put the 512 on the tall sides.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: DesoPL on February 06, 2016, 06:39:22 AM
Damn son! So much awesome progress has been made!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Jonarus_Drakus on February 06, 2016, 06:18:55 PM
I'm not sure how 'historically accurate' this would be... But I look at it and I can't help but feel it needs a wall around the outside, to enclose the rear area more... To pretty it up, maybe put some mini planter-garden type things along the walls (Potted date-palms in the corners perhaps?

~JD
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: ShockPuppet on February 06, 2016, 07:15:13 PM
Should be walls as a modular kit :) give you full design control
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 06, 2016, 09:32:41 PM
the Large Temples will have a such wall around and maybe more inside like water pools....

being bigger, more place to put things :)

these screenshot show you 4 alternate versions of the Medium Temple :)

screenshot 1:

- left : Anubis
- middle : Bast
- right : Horus

Screenshot 2:

- left  : Horus
- right : Thoth
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on February 07, 2016, 10:26:39 AM
Very nice, actually awesome, excellent choice of gods. It might be a good idea to have a few platform pieces that could be added, and then decorated with ghost objects. You could also take the elements of the temples and make that into a modular kit, the gates, the columned halls, statues, walls, and future elements.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 07, 2016, 01:32:07 PM
the statues are already stand alone by themselves, i am not used about the 'ghost decoration' ... but certainly @kralyerg  can do something about it.


about the gods choice : bah everything depends on what god 3D mesh i can put the hands on :P they are so rare, and those free are more rare again lol.
i made a list of golds somewhere....

Quote
i have anubis, horus, bast(in cat form), a pharaoh (style mummy sarcophagus) ... i wish to have Ra, and some others
Isis, Thoth .. Sekhmet, Osiris, Seth, Amun...  Hathor ^^ so many

(and i did myself Thoth from the Horus statue ^^ by taking the nose and make a 'crane/bird nose' with it)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 12, 2016, 08:36:10 PM
so i was working on the Large Temple since yesterday (after couple days off....) and i found a new awesome texture....
and when you find a new texture..... you always tell yourself "Why i didnt found that before i did all other thing??" lol


not finished yet but ... i ve got a very nice first impression :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: DesoPL on February 13, 2016, 03:26:57 AM
Can't wait try it out, really! :)

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: grammycat on February 13, 2016, 07:02:33 AM
I agree-that is an awesome texture.  The temple seems to stand out better.  I'm really getting excited about this mod.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Nilla on February 13, 2016, 08:53:02 AM
As always @RedKetchup; amazing!!!!!  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 14, 2016, 09:06:14 PM
Quote from: Nilla on February 13, 2016, 08:53:02 AM
As always @RedKetchup; amazing!!!!!  :)

thanks :)

maybe with some paintings is it better ? ^^

since it is a temple of Horus... i ve put Horus painting :)

edit: just missing some trees inside :) thats ShockP job ^^
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Bobbi on February 15, 2016, 06:05:34 AM
It's nice to see you spending Valentine's Day with those you love, Red (us  ;D)

New texture and everything look great!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gatherer on February 15, 2016, 09:02:57 AM
Will you leave sand on the inside or will you put stone road texture?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 15, 2016, 03:56:51 PM
good question because i have no idea how it looks like with road ^^
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on February 15, 2016, 07:46:51 PM
It looking very nice, the color added is making this much more visual.

Just a few notes, generally the overhangs on the gate roof the same as with the market, are just a bit too strange, a flat roof might work better. I think the temple hall should be covered, possibly with a wood texture, (imported from Lebanon), since it is where the holy statue is located, and that should not be exposed to the weather. The ruins we see are lacking this feature because wood will rot, or crumble, if dry, over time. If you can I would place a roof over the gates, it would be more in tune with the general building style.

The water texture is wonderful, I hope you use it with all your buildings. I also agree that the stone texture is very good.

I'm not certain that filling in the sandy areas is a good idea, it might make it a bit too bulky, a bit to monumental, but rather than using a stone texture, you might try a compacted dirt surface, your original texture a bit lighter, or the sand one a bit darker, with a yellow tint.  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 15, 2016, 09:24:46 PM
i just dont understand the 1st sentence of the few note.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Denis de la Rive on February 16, 2016, 10:16:03 AM
Quote from: RedKetchup on February 15, 2016, 09:24:46 PM
i just dont understand the 1st sentence of the few note.
Tu as raison, ce n'est pas clair, j'ai écrit le poste sur mon portable sans pouvoir ajouter des images. Simplement dit les éléments indiquer ne sont pas très beau, s'ils étaient plat, je pense que ça pourrait être mieux visuellement. Regarde les autres toits du temple, les lignes nettes sont plus esthétiques. Je sais que c'est un élément de toutes les structures du mode, pour les maisons et autres c'est plus atténuer, mais dans le cas de ces deux bâtiments, c'est plutôt une distraction. Ca peut même être un trait culturel de ne pas avoir ces éléments sur les bâtiments officiels, et seulement sur les maisons. Merci de comprendre la critique constructive.

"You are right, its not clear,.... Simply the elements indicated are not very nice, if they were flat, I think it might be better visually. Look at the other temple roofs, the strait lines are more esthetic. I know that this feature is part of all of the mod's structures, but for the houses its more subdued, but this is not the case with these two buildings, its more of a distraction. It could even be a cultural trait, to not have them on official buildings, and only on housing. Thank you for understanding constructive criticism.

;) :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 16, 2016, 05:46:13 PM
ok, the pictures helped you to describ your criticism
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: wiscoke on February 21, 2016, 12:48:58 AM
I really looking forward to play this mod. love the screenshots. If you need inspiration of egyptian buildings, take a look at the game Pharaoh.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: TheFpO on February 21, 2016, 03:39:44 AM
Love the idea!

Check out the game Pharaoh, and Pharaoh Queen of the Nile, might give some extra insight into could be used maybe its possible to take some texture files for ease. ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: margustoo on February 23, 2016, 07:02:03 AM
Egyptian architecture was not so blend and beige as your temples and houses . Being under sand has changed it to blend and beige. I recommend adding more vibrant colors, hieroglyphs and all sorts of other things to you your buildings.

(http://archwall.xyz/wp-content/uploads/2015/09/religious-temple-abul-simbel-painting-ancient-egypt-ruins-wallpaper-background-free.jpg)

(http://artworks.markmillmore.com/wp-content/uploads/2014/05/rameseum1.jpg)

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: wreckcelsior on February 24, 2016, 01:21:55 PM
This looks SPECTACULAR!!!

cheers for all your works.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Kimbolton on March 07, 2016, 02:19:46 PM
This looks great. You really do a lot of wonderful things around here! Thanks and keep it coming! :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Percy Fawcett on March 20, 2016, 03:53:40 PM
Late to the party....

Seeing the Stargate model gave me an idea (likely an undoable one, but hey). The Stargate could be the centerpiece of  a replacement for the trading post... and instead of a ship arriving, a MALP comes through, and you trade through that.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Jonarus_Drakus on May 24, 2016, 12:39:19 AM
I have a building suggestion - an alternative to a temple structure that serves less people per worker but produces more happiness per-visit: A Ptolomic Greaco-Egyptian Amphitheater!

~JD
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on July 12, 2016, 11:03:12 AM
so i passed an hour today to try to push myself back to this ^^

and i tried to add details and color to house 1. Personally i like the change but i am aware that some poeple would not like what i always wished to do to these from long time.

to the right you see the original as i left it Feb 2016.
to the left you see the modifications i did today.


i changed the stone fences in front.
added some potteries.
added curves in awnings, fixed some pikes.
added some color at the exterior roof.
rotated the blankets a bit to make it more random.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Gatherer on July 12, 2016, 02:27:43 PM
The new design looks better imo. Makes the house look more "alive". Are you planning to add doors or perhaps bead door curtains?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: gerns on July 12, 2016, 03:24:18 PM
looks good red --i hope you continue with the project-----if you need funds to buy items let us know so we can help and feel like part of the project ---- we are just users --you are the god
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on July 13, 2016, 02:22:26 PM
alright i did this afternoon all the 6 common houses with the same decoration changes :)

i am SO LOST in all these files lol

just need the smokes points being fixed (i need @kralyerg  for that)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: gerns on July 13, 2016, 02:54:19 PM
they will make a nice mix and match    ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: katlyn on July 16, 2016, 02:11:33 PM
Hi! I love your new addition. This makes the game even more fun to play. I like the different choices. You are very talented. Thanks for everything! Kat
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 29, 2017, 01:41:50 PM
long time i didnt posted new things here .....

few screenshots i did on coloring meshes :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Abandoned on January 29, 2017, 01:50:52 PM
Very impressive, especially like the change of clothes. A lot to look forward too.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on February 03, 2017, 11:39:18 AM
Inspirational colored buildings, unique world of Egypt, I look forward to this project, big thanks to all the moderators
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: phyllida on February 12, 2017, 03:49:55 PM
As a long time player of the old Pharaoh and Cleopatra I was hoping some clever person would do an Egyptian mod....well done! Hope to see it all soon :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Genoo on March 13, 2017, 03:02:39 AM
I just found this Gem via Google and i had to register here and ask you - when will this be playable? and is release for the Steam Workshop planed? :)

Thank you !
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on March 13, 2017, 03:10:26 AM
Quote from: Genoo on March 13, 2017, 03:02:39 AM
I just found this Gem via Google and i had to register here and ask you - when will this be playable? and is release for the Steam Workshop planed? :)

Thank you !

we have no idea when it will be available unfortunatly. i am mostly the only one working on this from time to time and it is not easy. one of the biggest problem is the lack of models and images to base our design on. we probably saw too big when we thought and determined its scale. we get easily discouraged :(

i dunno. maybe one day but not sure when.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Sunndae on February 25, 2018, 07:50:10 AM
I think it might be a nice idea if you guys could upload the work you have so far. May be there's other modders out there who will find inspiration to continue or add whatever isn't finished. It is a great mod and it is a waste that the banished community cant use it.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on February 25, 2018, 10:38:55 AM
Quote from: Sunndae on February 25, 2018, 07:50:10 AM
I think it might be a nice idea if you guys could upload the work you have so far. May be there's other modders out there who will find inspiration to continue or add whatever isn't finished. It is a great mod and it is a waste that the banished community cant use it.

maybe you are right :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: carolinafan95 on February 25, 2018, 10:42:10 AM
Wow Red, I was just posting on this. I think you should def revisit this or at least post what you have. It looks great and I would love to try it out. :)
I know you're busy with the Ed. Choice and by all means finish it first, but this would be a great way to start a new game. ;D :)
Also, welcome aboard Sunndae, and thanks for posting on this.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: adelegarland on February 25, 2018, 02:41:14 PM
I agree, Egyptian culture has always been a favorite of mine and playing it in banished would be nice.  Next project, Maybe??
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: catty-cb on February 26, 2018, 02:27:23 AM
Redketchup it all looks really great would love to it in-game
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: galensgranny on May 29, 2018, 12:52:03 PM
@RedKetchup , I really like the statues, in particular the cat statue.  Maybe you would consider releasing the statues you made.  It is sad to see them right there so close, but unattainable.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on May 29, 2018, 06:45:41 PM
i know >< it is similar to the Go'auld's door ^^
i am planning to add a RotP beta at some point. a beta, unfinished product, that will probably stay beta forever... but still available.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: galensgranny on May 30, 2018, 12:53:59 AM
I am glad you are thinking of releasing what you made already, even if it is not finished as you would like it to be.  For we users of items, they looks great right now!  At least set those cats free.  :)
Quotei know >< it is similar to the Go'auld's door ^^
Ha ha!  I forgot about Stargate.  I need to find where it is being shown and watch all the seasons.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 23, 2019, 11:13:49 AM
Continuing thoughts about ROTP from this other thread so we don't derail the other one. http://worldofbanished.com/index.php?topic=3196.15#lastPost

@RedKetchup I understand that you want ROTP to be perfect as a reproduction of ancient Egypt and I salute you for that. But you could use many of the existing domesticated Banished animals in ROTP and be absolutely true to history: cattle, long horned cattle, pigs, sheep, goats, ducks, chickens etc

I know the problem exists for which wild animals to incorporate that don't need to be created and animated. I'll continue to search for any that already exist in Banished and could be used.

I thank you for your continued efforts on the Mod and really would love to see it finished :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 23, 2019, 11:19:37 AM
Quote from: moonbelf on August 23, 2019, 11:13:49 AM
@RedKetchup I understand that you want ROTP to be perfect as a reproduction of ancient Egypt and I salute you for that. .... I thank you for your continued efforts on the Mod and really would love to see it finished :)
+1 Like to both   :P
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 23, 2019, 01:21:06 PM
@ MarkAnthony :DI am glad that you support me too, very regrets that I am not a moderator, I was born too early, sometimes I think our master @ Redketchup is fed up with us - our whimper - but that's the nature of man still wants something new - even such a simple game , like Banished - sorry is improving right now - this is a great game - thanks to the author of this game and the efforts of a large community of moderators - it is still a great game - by the way can someone give me information - @ ShockPuppet? - the ".blackliquidsoftware" website does he think about the new Banished 2? - if anyone knows about new products - I will be very happy.
Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 23, 2019, 04:31:50 PM
Not sure Shock is claiming it will be a city building game... till last photo posted, it seeemed to me be more an RPG (about ruling a city) than a city building game. Le zoom in and the first person view was very predomminant in the samples we got.

it cannot be a Binished 2 because it is not same developper. :)


About RotP : il try to see if we can have maps playables, first without buildings. just the maps an biomes.
but warning , you will get some resources you wont know what to do with it: in RotP wont have Iron. but copper and tin, and need to smelt those and then make bronze.
and there are some new things like reeds and papyrus... limestones.... mud...
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 23, 2019, 08:18:24 PM


Quote from: RedKetchup on August 23, 2019, 04:31:50 PM
About RotP : il try to see if we can have maps playables, first without buildings. just the maps an biomes.
but warning , you will get some resources you wont know what to do with it: in RotP wont have Iron. but copper and tin, and need to smelt those and then make bronze.
and there are some new things like reeds and papyrus... limestones.... mud...

I would be more than happy with that start. Yes please :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 23, 2019, 08:24:34 PM
Quote from: moonbelf on August 23, 2019, 08:18:24 PM

I would be more than happy with that start. Yes please :)
+1 Like again!  ;)

Ditto, ditto! I got the weekend off, let's do this!  Send it @RedKetchup !!!   :P
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 23, 2019, 09:54:40 PM
I almost made it rdy for Beta 1. But since you cannot get iron.... i need to modify toolmaker list of job so you can do something with what you will find (like tin / copper) and smelt bronze. but there is a further problem. all the buildings added or from vanilla that need iron ?? like school and all the others?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 23, 2019, 10:05:13 PM
Quote from: RedKetchup on August 23, 2019, 09:54:40 PM
I almost made it rdy for Beta 1. But since you cannot get iron.... i need to modify toolmaker list of job so you can do something with what you will find (like tin / copper) and smelt bronze. but there is a further problem. all the buildings added or from vanilla that need iron ?? like school and all the others?
Bricks? Sand Bricks? Quarry stones? There's sand everywhere! Didn't they make clay bricks or something along the Nile River back in those days? And if you believe old movies/tv shows weren't all those Pyramids made by blocks cut from the ground?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 23, 2019, 10:13:26 PM
thats not the problem mark.

not providing any buildings yet. there is no clay/bricks/lumber/glass yet. it is only the map generation so far.
there always the possibility to get iron with vanilla iron mine (till buildings are set and redone)....

i probably need to pickup the list that need iron as building material and change it for bronze. like church, doctor house, school... and so on. (just the building requirements).
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 23, 2019, 11:36:58 PM
so i changed all building requirements that needed Iron and i changed it for Bronze.
i also changed the toolmaker recipes to this: (picture)

(some of the icons are just placeholders till i give them their own icons.)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 24, 2019, 07:37:33 AM
Changing to bronze makes perfect sense for this mod. Thanks for working on it again! :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Okiepat on August 24, 2019, 12:34:45 PM
They do mine iron in Egypt, they have for thousands of years. The technique of quarrying granite and limestone was an advanced technology by the time the pyramids were being built. Marble, alabaster, and diorite were used for making statues, basalt for making sarcophagi, and dolomite for hammers to work hard stones. Precious and semi-precious stones that were extensively mined and worked as well included turquoise, beryl, amethyst, lapis lazuli and malachite.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 24, 2019, 01:02:47 PM
iron:
yeah after they learned it and met some new advanced empire like greeks and roman... but in time of pharaohs ?

as i said, the vanilla iron mine is there provided from the game itself. i didnt edited it in rotp.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 24, 2019, 03:22:37 PM
Rise of the Pharaoh Beta 1 available.

It contains only the maps : RotP Trees, RotP Grass, RotP Food +RKEC Crops-Orchards, vanilla deers.
2 kind of Stone (stone and limestone). Copper, Tin, Bronze, Iron only available with the vanilla mine. RotP Utility spawns like flax, papyrus, reeds...
Ground textutes: Although i didnt choose a special green one yet for Lower Nile maps, i have 3 new ground textures: Desert, Red Desert and Upper Nile.
Starting Conditions: I copied the starting conditions from RKEC XtraLight.
I added / changed some recipes so you can do something (wood cutter, blacksmith and tailor)
i changed some building material requirements to replace the iron with bronze.

I changed the way things are spawning so i will need to get feedback on : How herbalist / gatherer hut / foresters are producing.


Download link: https://drive.google.com/file/d/1Kv7P1RxwMvKneZmXySmLDtQV35xVo8Gx/view?usp=sharing (https://drive.google.com/file/d/1Kv7P1RxwMvKneZmXySmLDtQV35xVo8Gx/view?usp=sharing)

enjoy!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 24, 2019, 04:09:20 PM
BTW there are no buildings yet in beta 1. i will try to add some for beta 2 and following betas. maybe at start you wont have the egyptian feeling, but it will come :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 24, 2019, 04:32:14 PM
@RedKetchup Downloaded and will give it a try out. Thank you Red
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 04:34:25 PM
School needs bronze, eh? You sly dog. ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 24, 2019, 04:38:03 PM
Quote from: irrelevant on August 24, 2019, 04:34:25 PM
School needs bronze, eh? You sly dog. ;)

bah yeah, need your blacksmith.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 04:39:40 PM
Well, I got the school made in time anyway  :P :D

Something is missing a label.

Beans don't do so good in this climate. ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 24, 2019, 04:47:44 PM
cumulate the resources and we will find out which name never appeared :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 04:52:22 PM
Ok.

Maybe expand the blacksmith production panel to show four items. I'd like to know how much bronze I made, and I can easily imagine producing copper, tin, bronze, and tools all in one year.

Also, the inventory panel for the blacksmith isn't wide enough to show the quantity of items in the second column.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 05:05:19 PM
Please make the production panel for the forester the same size as the one for the gatherer.

I don't know how I'm going to figure out what the nameless resource is, it is nameless in the barn as well.

Is this thread the best place to put stuff like this?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 05:50:29 PM
I was about ready to give up on farming, the heat and dry weather is brutal. But if you make a huge field and put one farmer on, it will take him so long to harvest that the second half of the field will actually produce decently; the growing season lasts indefinitely. I'll be interested to see how a seed other than beans will perform.

I'm wondering now what I'm going to do with all the fodder/thatch I'm harvesting. I'm sure I can turn it into firewood, but will the houses actually burn much firewood in a winter that never falls below freezing? ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 06:21:40 PM
I made a few bronze tools, but I stopped that because there isn't enough tin ore around to use it like that. I'm going to have to save my bronze to build a TP and fill it with firewood to trade for tin ore. Copper tools, or maybe even just stone tools, is the best I'll be able to provide for some time. But logs are hard to come by as well..... ??? I may need to import them too.

At least my guys won't have a problem walking around naked, it's pretty warm. Besides, I need lumber to build a tailor, and I don't see a way to make lumber. Doesn't matter, cause there isn't much game around to provide leather. I've seen just a single herd of something that comes around occasionally, but that has not inspired me to spend precious logs on building a hunting cabin.

Late Summer, and the bean field is at 9%, but I'm not worried, last year at this time it was at 4%. ;)

Sure is pretty hereabouts, with all the different flowering plants. I love the way it looks.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 06:41:24 PM
Alright Red, I'm with ya Buddy!   ;)

Woke up from my nap and I found a great new work in progress has been made available! Thanks for that. I'm here and I'm in. Since I already live in Arizona with extreme heat waves going on I was in no hurry to try your desert maps so I chose to start in the lower Nile region so I can go swimming when I get to feeling hot!  I just got to watch out for those invisible hippopotamus'!  ::) :P

So far I can see that I start with a Corn crop. My Orchard and Pasture needs to be cleared first to see what they offer but if I'm not mistaken I do have the regular Cattle. Not sure what the Pasture seed will be. I started out with 10 adults and 9 children two of whom will need a School right away. I haven't actually started the game yet, the clock is at zero right now and waiting for me to finish this post.

Here are my screenshots and this time I will try to post them like everyone else does. Maybe I'll figure it out, we'll see in a few won't we?  :)


Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 06:41:48 PM
Hey, I did it! LOL
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:02:40 PM
Quote from: MarkAnthony on August 24, 2019, 06:41:48 PM
Hey, I did it! LOL
Bravo!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 07:03:15 PM
The eldest child Morian age 9 turned 10 and became an adult not even three seconds into the game, so I got an extra Laborer right off the bat. Hopefully I can get her to become the School teacher and keep her away from the Blacksmith.

My Orchard seed is Chestnut and my Pasture is being cleared as I speak. Take a look at the Pasture area if you will; it was during the clearing of this Pasture I think that I too got that no-named item placed into the Storage Barn. You will recognize the ground items/vegetation better than me so maybe you can figure out what that mystery item is. I was going to play ROTP with the Debug tool but I didn't want to spoil any surprises for myself. Sorry.

EDIT: Just a thought here, did you by chance have Tin Ore set to be stored in the Storage Barn? I had a couple of small Tin Ore spots on the ground nearby (very few and far between by the way) and I would think they would have cleared those spots already because I assume I need Tin Ore and Copper Ore to make the Bronze. I see no Tin Ore in my Storage Barn of Stockpiles as of yet so maybe the Tin Ore is the mystery item.

I'm also not sure why I have so much stuff sitting on the ground in the Pasture area waiting to be cleared; it looks like Fodder-Thatch doesn't it? Not sure why it's on the ground when my Storage Barn already has some in it.

EDIT AGAIN: I finally see Tin Ore in my Stockpiles so maybe that's not the mystery item after all. That mystery item is now gone from my Storage Barn so more likely it was an Edible item?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:04:08 PM
Four times I have placed a TP, then clicked on it to pause construction. Each time crashed out. This is the only mod that I have enabled.

At least I learned after three times to save the game first  ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:04:37 PM
Quote from: MarkAnthony on August 24, 2019, 07:03:15 PM
The eldest child Morian age 9 turned 10 and became an adult not even three seconds into the game, so I got an extra Laborer right off the bat. Hopefully I can get her to become the School teacher and keep her away from the Blacksmith.
Good luck with that  ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:05:36 PM
I see that I could have picked more friendly starting conditions! :D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 07:16:10 PM
Quote from: irrelevant on August 24, 2019, 07:04:08 PM
Four times I have placed a TP, then clicked on it to pause construction. Each time crashed out. This is the only mod that I have enabled.

At least I learned after three times to save the game first  ;)
Dang it! Sounds like we're gonna need the RKTownHall patch to fix the Trade Posts and maybe Town Hall too. I was going to enable it at the start but forgot.

Quote from: irrelevant on August 24, 2019, 07:05:36 PM
I see that I could have picked more friendly starting conditions! :D
Are you finding that Copper Ore and Tin Ore are far and few between or was it just my map and starting area RNG luck?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:16:49 PM
Crashed out again. I won't touch the TP again until construction is complete, but if it won't let me assign a trader and assign inventory, there's not much point in continuing with this town.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:18:41 PM
Quote from: MarkAnthony on August 24, 2019, 07:16:10 PM
Are you finding that Copper Ore and Tin Ore are far and few between or was it just my map and starting area RNG luck?
Copper ore is okay, but tin ore is extremely scarce. I just burned my last reserve on the TP.

What is the mod that I need for that?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 07:25:56 PM
RKEC Townhall Patch for Necora PineSet 1.05 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=489)

I'll attach it as well if you wish. Even though it was posted under that title it works for Town Hall and Trade Post crashes from other mods too. 
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:28:33 PM
I found it. Looks like that worked  :)

Thanks.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 07:38:04 PM
Quote from: irrelevant on August 24, 2019, 07:28:33 PM
I found it. Looks like that worked  :)

Thanks.
You're welcome.

Yeah, I'm gonna exit the game and add that myself before I get too far along. I'm not even at that point yet, I'm just a few minutes into the actual game and I just got my Blacksmith built.  I'm wasting too much time fixating on why my Pasture area is such a mess!

Anyhow, as soon as I can find me some more Tin Ore somewhere I'll get started on making my Bronze for the School.  I don't think I will get that second child to school on time either. Being how uncommon this Tin Ore is in my area I'm thinking I better take the added step at the Blacksmith and make Tin and Copper first instead of making Bronze out of Tin Ore and Copper Ore.  I'm not sure what the conversion ratio is and I don't want to waste any more Tin Ore than necessary.

Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:42:58 PM
There's two ways to make bronze. You can use tin ore and copper ore, or you can use refined tin and refined copper. Using ore is extremely wasteful. Refine the ores separately and then make bronze.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:44:15 PM
The critters I've been seeing are deer.

Waiting on a merchant. Can't make more tools because of the log situation. Well, and the bronze situation. And the copper situation. :(
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 24, 2019, 07:46:48 PM
Oh shoot!

Hey @irrelevant - do you think we should move our future posts to a different thread so we don't clutter up Red's ROTP Work In Progress one here?

I'll wait for you to start one if you agree.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 24, 2019, 07:50:57 PM
Sounds good. In Mod Discussions 107
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 25, 2019, 11:01:21 AM
Fixed : Missing label. in fact it was Lentils. but there is a mess cause Celery also should spawn but it looks like i didnt made the Celery mesh yet.... so it is spawning Lentils too. i ll fix that when Celery mesh done.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 25, 2019, 11:44:49 AM
Fixed the blacksmith window : added the wood tools, the iron tools from iron and iron ore, no steel tools, bronze is as good as the vanilla steel tool (200 use). no carbon. i added the ability to smelt iron for beta purpose.
i also fixed the UI width of the blacksmith

edit oh and also fixed the statistics window of past years to 4 items.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 25, 2019, 12:03:00 PM
Forester lodge: fixed the planting trees function. should now plant the RotP trees. i also fixed the statistics window :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 25, 2019, 12:04:48 PM
But Red what about that "Limit Reached" issue for the Blacksmith, have you looked in to it? Something is is awry there I think. Irrelevant had it happen to him as well if that matters, not just me.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 25, 2019, 01:22:12 PM
Thanks, @RedKetchup. Will iron ore also appear on the ground along with rocks and other ores?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 25, 2019, 04:17:34 PM
Quote from: MarkAnthony on August 25, 2019, 12:04:48 PM
But Red what about that "Limit Reached" issue for the Blacksmith, have you looked in to it? Something is is awry there I think. Irrelevant had it happen to him as well if that matters, not just me.


I had also reached the unexpected limit with the blacksmith and just bumped everything related to ores etc up to 10000 and it went away. Trying to remember but I "think" when I bumped the minerals limit that was it. Maybe.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 25, 2019, 05:45:37 PM
iron ore wont appear on the ground.

blacksmith limits :
Wood tools: limit: tools (beta2)
Stone tools: limit: tools (beta1) (beta2)
Copper tools: limit: tools (beta1) (beta2)
Iron tools(iron bar): limit: tools (beta2)
Iron tools(iron ore): limit: tools (beta2)
Bronze tools: limit: tools (beta1) (beta2)
Tin bars: limit: iron (beta1) (wrong should be coal(mineral)^^) (beta2)
Copper bars: limit: Custom5(Construction) (beta1) (not sure i want to change cause RKEC works like this) (beta2)
Bronze bars: limit: Custom5(construction) (beta1) (wrong cause i decided to put bronze at iron limit (and change the name of the limit to bronze) (beta2)
Iron bars: limit: Iron  (beta2)

when you see beta1: you have that
when you see beta2: you will get that in next beta.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 25, 2019, 06:49:03 PM
Quote from: RedKetchup on August 25, 2019, 05:45:37 PM
Bronze bars: limit: Custom5(construction) (beta1) (wrong cause i decided to put bronze at iron limit (and change the name of the limit to bronze) (beta2)
Iron bars: limit: Iron  (beta2)
Red, I'm not trying to tell you your business I just wanted to see if maybe you typed something wrong.

You said Bronze Bars will be placed under the Iron limit and that you were then going to change the name of the limit for Iron, to Bronze. This I understand. Bronze Bars will now be under the Bronze Limit.

But right below that you said Iron Bars will go to the Iron Limit.  Did you mean to say that Iron Bars will be under the Bronze Limit since you just changed the name of the Iron Limit to Bronze Limit?

Just trying to help, nothing more.
               
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 25, 2019, 07:17:35 PM
:) that means Bronze and Iron will be in same limit. and you will see written "Bronze" over the limit
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 25, 2019, 08:52:12 PM
Quote from: RedKetchup on August 25, 2019, 07:17:35 PM
:) that means Bronze and Iron will be in same limit. and you will see written "Bronze" over the limit
That's exactly what I thought you meant, that's why I was pointing out - that that was not what you actually wrote in your above post... that very last line for Iron Bars you said will be in the IRON limit...  That's what I was trying to point out to you.

You typed a BooBoo!   ??? 8) :D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 25, 2019, 09:04:02 PM
Quote from: MarkAnthony on August 25, 2019, 08:52:12 PM
Quote from: RedKetchup on August 25, 2019, 07:17:35 PM
:) that means Bronze and Iron will be in same limit. and you will see written "Bronze" over the limit
That's exactly what I thought you meant, that's why I was pointing out - that that was not what you actually wrote in your above post... that very last line for Iron Bars you said will be in the IRON limit...  That's what I was trying to point out to you.

You typed a BooBoo!   ??? 8) :D

@MarkAnthony I didn't take it as a booboo. I take it that bronze and iron will each have their own limits and those limits will be the same.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 25, 2019, 09:14:09 PM
Quote from: moonbelf on August 25, 2019, 09:04:02 PM

I didn't take it as a booboo. I take it that bronze and iron will each have their own limits and those limits will be the same.
Huh? Now I'm confused. The way I read what Red was saying is that he was going to remove the label "Iron"(limit) and rename it "Bronze" (limit) and Iron and Bronze will be under the same label called "Bronze" (limit). That's what I thought he was saying.

Can you explain how you interpreted it? In simpler-speak? LOL because what you wrote above makes no sense to me.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 25, 2019, 09:53:57 PM
Yes they'll each have their own limits, separate limits. So i.e. bronze limit 100 and iron limit 100 ... separately listed but with the same limits.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 26, 2019, 03:16:59 AM
Quote from: moonbelf on August 25, 2019, 09:53:57 PM
Yes they'll each have their own limits, separate limits. So i.e. bronze limit 100 and iron limit 100 ... separately listed but with the same limits.

euh no. it is more like Mark said :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 26, 2019, 08:39:03 AM
Quote from: RedKetchup on August 26, 2019, 03:16:59 AM
Quote from: moonbelf on August 25, 2019, 09:53:57 PM
Yes they'll each have their own limits, separate limits. So i.e. bronze limit 100 and iron limit 100 ... separately listed but with the same limits.

euh no. it is more like Mark said :)

Bah! My bad, now I'm embarassed. Sorry @MarkAnthony. Forgive me and I won't use that flat tool :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 26, 2019, 08:41:55 AM
LOL @moonbelf

Did you see it yet? rofl  :P
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 26, 2019, 08:52:48 AM
@MarkAnthony Yes I do. Now that I look at it with your eyes lol  ::)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 26, 2019, 09:26:42 AM
No, I meant in my screenshots of my last RoTP game; the post before the stats.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 04:50:25 AM
@RedKetchup :DThank you so much for inserting ROTP beta1 testing. I would like to add some of my thoughts here - or draw your attention to some new things - will you be able to add something new? but I want to introduce you from the beginning - what do I mean, :P :-[ will you be patient enough and read everything? I divided into stages
Is stage 1 a bit of history? Will  from the beginning of Egypt until its fall?
Ancient Egypt (stegip. Kemet, Black Earth) - a highly developed civilization of the ancient Near East located in northeastern Africa in the valley and delta of the Nile (including oases of the Libyan Desert). During the period of greatest prosperity (New State) including also Nubia (Kush) and Punt in the south, Syropalestine (Retenu) in the northern Asian borders, and Libyan areas in the northwest.
The decline period (the first millennium BC) is Assyrian and Persian domination, and since the conquests of Alexander the Great, the Hellenistic period in the history of Egypt. The last form of ancient Egyptian statehood was the creation of the Roman province of the Nile during the reign of Octavian Augustus (until the Arab conquest in the 7th century CE).
Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 05:18:47 AM
@@RedKetchup ;D the second stage - it is more interesting - because it concerns retailing  between Egypt and its neighbors
Commercial expeditions
Wood was imported from Lewant, which was extremely needed, among others, for the construction of all types of ships, Other items, such as silver vessels and products of other Mediterranean (e.g. Minoan) and Asian cultures (e.g. lapis lazuli) have been exported from there since the Middle Kingdom.
In addition to gold, ostrich feathers, ebony, precious ores and ivory were imported from Nubia [14].
Trade expeditions also reached the shores of Somalia, the ancient country of Punt. . At that time perfumes, myrrh, incense, cinnamon, balsam trees, ebony, ivory, panther shortcuts and live animals of the monkey and baboons [15] were brought.
In exchange for luxury goods and raw materials, the Egyptians supplied their neighbors with gold, silver, hard stone and alabaster dishes, various types of linen, papyrus rolls, ox skins, cords, lentils, dried fish, scarabs, colorful faience, artistic furniture [16] .
The units of exchange during the Old and Middle States were: robes and deben, while in the days of XIX dynasty. (New State) a new unit has appeared: kit.

1 robe weighed 7.5 g gold
1 deben = 12 robes (or 90 g of gold)
1 kit = 1/10 silver debena
I have to check it, what luxury goods do we have?Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 05:26:40 AM
@RedKetchup ;D third stage
Agriculture
In ancient Egypt, cereals and spelled for baking bread and barley for brewing beer were cultivated, wheat probably appeared only in the Greek-Roman period. In addition, legumes were grown, including lentils, chickpeas and sesame; vegetables - lettuce, onions, garlic; fruit - especially dates and grapes, as well as fodder plants for animal food. Beekeeping was also carried out, and papyrus growing on the banks of the river was made of paper, mats, boats and other items.
the variety of animal species that were bred was definitely cattle, pigs, goats, sheep, ducks, geese and most likely pigeons. Chickens have only been known since the time of the New Kingdom .
fishing and hunting of wild birds seem to be closely related to cattle farming. Performances show, for example, people in the bushes engaged in fishing or cutting papyrus. The last stage of fishing often had to be done with fiber, nets or special baskets or hand nets. Hippopotamus hunting shows are also found, which was probably a necessity, not a sport.Will you add something from the crops? .Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 05:39:21 AM
@RedKetchup :D fourth stage
Everyday life of ancient Egyptians
The basis of the diet were barley pies, often served with dried fruit, fish, meat and sauces! The meat was mostly eaten by the rich, mostly lions, antelopes, crocodiles, hippos, fish and various types of waterfowl! The rich who ate meat every day served it with pies, figs, and lettuce often with wine or beer. The poorer ate dried meat and fish with fresh fruit (figs, watermelons) with barley pies.
How did they live
We know the appearance of the Egyptian house and other buildings of ancient Egypt from models placed in tombs. The Egyptians living in the villages lived in mud huts built of Nile mud. They made home appliances from wood or papyrus stalks, a plant that was very popular at the time.
How did they dress
The Egyptians usually wore a loincloth, the rest of the outfit was very scanty, woven of delicate and airy fabrics. Both men and women wore a kind of skirt, the folds of which were collected at the front and put on by the belt. The value and elegance of the outfit was evidenced by the quality of the material and the precision of the folds. Torso in men most often remained naked, women put on their shoulders a short cape, the lower ends of which were tied and held with a skirt. Famous in the whole ancient world, the white of Egyptian fabrics was obtained by exposing the woven material to sunlight. Simple sandals made of wood and hardened leather were put on the feet to protect against hot sand.
Congratulations - I really like the game that there are characters dressed in costumes in the Egyptian climate - but I do not know how it will be with the clothes in the rest? I'm afraid the Egyptians will put on leather clothes? How do you solve this problem? Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 05:51:51 AM
@RedKetchup :D the fifth stage - a bit different from the topics - but I added as a curiosity.
Currently in Egypt, the country's main nutritional crops include:
cereals, mainly: wheat, rice and corn.
legumes: peas, beans, broad beans and lentils.
oilseeds: sesame and peanuts.
vegetables: onions, tomatoes and watermelons.
Of the industrial plants, cotton and sugar cane are the most important. In addition, citrus fruit (mainly oranges and mandarins), vines, bananas, olives, figs and dates are cultivated (2nd place in the world). The reason for this is the use of primitive cultivation methods (the main tools remain: hoe, flail, thorn and sickle, in addition, manual water wheels and pumps are still used) and poor mechanization of agriculture.
Breeding has very little importance in Egypt-the main breeding animals are cattle and buffaloes. They are used primarily as a draft force for agricultural work. In addition, nomadic people breed camels, sheep and goats in the deserts.
I'm interested in, can you add some farming tools?Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 06:15:18 AM
@RedKetchup  ;D sixth stage
Egyptian entertainment
The Egyptians attached importance not only to worshiping gods or fulfilling their duties. Much time - especially the youngest - devoted the inhabitants of Egypt to fun and entertainment. Children could play football or play with dolls, while adults struggled in social games and spectacular sports struggles.
Wooden toys were stylized mainly for animals that could be seen all over Egypt. They were primarily a mouse, crocodiles, horses or hippos on wheels. Thanks to the wheels and a piece of string, they could be pulled on the ground. These toys were only for the elite. The poorer children made a mud or clay toy, and later they scoured them in the sun, played with a bit, which was started with a string.
Of the games for adults, the most popular was the net, whose rules are not completely known to this day.
games for adults - these included mainly 'soldier' ​​games, which are all kinds of melee combat and various weapons. Of course, swords, foils or swords were not used. a strong stick and leather covers for the shoulders were enough. Other sports were also organized, namely water fighting. Members of the two teams boarded separate papyrus boats, then each player received a long wooden pole. First you had to move away from the opposing team's boat, and then - take momentum, quickly swim and rock it so that the opposing team fell into the water. It looks easy, but it's not really when opponents do the same.Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 06:23:08 AM
@RedKetchup @ I apologize again for my thoughts - but I am very interested in how the Egyptian fate will unfold? What will you add and what will you skip? or maybe one of the moderators will also add something? I am very curious - currently testing but from a different angle - thinking about the use of different mods - does these mods work ROTP? Greetings ;D ;D ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 27, 2019, 09:08:10 AM
thanks for all the info @taniu . you gave a lot. i read all and probably re-read again another time or two.
most the info are correct , a few thing i strongly doubt... like corn ? i thought corn was from america (indians, aztecs, maya, inca)
i also notice there a lot of things we cannot implement in banished. all we can do is add building, make a resource... and that all.


i ll do only the evident ones...
thanks for your time given :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Okiepat on August 27, 2019, 10:39:53 AM
Egyptian maize (corn) dates back to 4000 BC. The staple crops of ancient Egypt were emmer (a wheat-grain), chickpeas and lentils, radishes, cucumber, lettuce, onions, garlic, sesame, corn, barley, papyrus, flax, and the castor oil plant. Fruits included melons, plums, figs, grapes, raisins, and dates.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 27, 2019, 01:17:15 PM
@RedKetchup ;D thank you very much for paying attention to my arguments, I don't know anything about corn, I relied on historical sources, I know very well that this is a very long period of Egyptian life? I also know that all messages I send cannot pacify our current game - because this is not possible -? but as I wrote, I will test many mods - maybe something useful - I also noticed tester's opinions - without tools, nothing works, I can still pay attention to lying logs - I have a problem that nobody collects them despite the fact that I marked them with a cross? but maybe some other mods are still missing? I don't know, will I still test? I count on other testers who have more news in this area? :P ;D
Greetings
 
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 28, 2019, 12:03:42 AM
I checked once again when it comes to the cultivation of maize in Egypt - I note that it is grown today and not ancient Egypt - gives details - as a curiosity
corn :-\
Corn occurs mainly in subtropics and temperate climates, but it is also grown in Canada or Russia. Sufficient temperatures above 10 degrees during germination and 16 degrees during growth. Humidity is less demanding - preferably between 450 and 600 mm per year.
Historically, corn comes from Mexico. It does not occur in the wild, so we owe Maya and Aztecs its existence. She came to Europe with Columbus and spread throughout the Mediterranean.
The most and largest corn crops are:
• in Europe - Aquitaine Basin (France), Padan Lowland (Italy), Iberian and Balkan Peninsula, Hungary, Ukraine, Germany, Czech Republic, Austria
• in Asia - Huang He Valley, Manchuria
• in North America - Corn Soy Belt (Central Plains in the USA)
• in South America - the Brazilian Highlands
•   in Africa
yields
The average world yield in 2013 was 55 dt / ha, over 13 years it increased by 12 dt / ha. Over the past 13 years, Hungary has dropped out of the top ten, and Turkey has come.
The highest yields per hectare in 2013:
1. Spain - 113.3 dt / ha
2. USA - 99.7 dt / ha
3. Canada - 95.9 dt / ha
4. Turkey - 89.4 dt / ha
5. Italy - 87 dt / ha
6. France - 81.4 dt / ha
7. Egypt - 77.3 dt / ha
8. Argentina - 66 dt / ha
9. Poland - 65.83 dt / ha
10. Ukraine - 64.1 dt / ha
Manufacturers
In 2013, a total of 1018.1 million tonnes of maize was produced, i.e. 302.1 million tonnes more than wheat and 277.2 million tonnes more than rice.
Greetings ;D
 
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 28, 2019, 04:13:23 PM
thanks you for the infos :)

i started the Mud Pit :)
i made the base ground. it will need to be put near water.

edit: started the building :) (picture 2)

edit2: here you will have a good view as a whole even not finished yet.... (picture 3)
i still have to do the ropes, the thatched roof and add some torchs on the site. (oh and make my floor^^)

edit3: I added the ropes and i fixed the stairs textures. (picture4)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 28, 2019, 07:42:20 PM
omg that looks so good!!!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brewer on August 28, 2019, 10:15:58 PM
Hello everyone, I see that Rise of the Pharaoh is arousing great enthusiasm, I remember seeing the images of RedKetchup a few years ago, the movie "the ten commandments" comes to mind when the captive people were required make adobes without chaff; Very good for the mud pit.
As for corn, I can say with certainty that indeed as it has been said here it is of American, Mexican origin specifically, from a region called Tehuacan, and that even its creation precedes the Mayans and the Aztecs, since it is a few thousand of years of hybridization of a plant that still exists in the wild - the teozintle - process that gives rise to many varieties, how I enjoy eating it in hundreds of different dishes!
Taniu very interesting the information you provide about world production, tells us that corn is the most widely produced grain in the world.
An extraordinary mod! Congratulations
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brewer on August 28, 2019, 10:21:05 PM
The forgotten, in the mud pit, can we see some adobes that dry in the sun? again thanks Red and I hope you have some time to read me  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 29, 2019, 03:05:55 AM
@RedKetchup ;D ;D ;D although you have a lot of knowledge about building houses - but I wanted to give other players some information about this topic - I have a question, is it possible to build an Egyptian house - 7 floors? :P :-[I searched for some interesting facts about Egyptian houses, surroundings,  - furnishings of apartments and even surprised me - that the Egyptians built "skyscrapers" -
Egyptian houses - curiosity
adobe-
Adobe is sun-dried brick, unfired. Adobe is made of clay, loam or silt mixed for strengthening with grass or straw, often chopped. The Egyptian house, i.e. a residential building in ancient Egypt, was usually built of impermanent, locally available materials, i.e. sun-dried brick mixed clay with chaff (cf. Adobe), papyrus and wood. They were not permanent, but in a hot and dry Egyptian climate they could serve for years.
The most primitive dwellings used by poor Egyptians were papyrus caves and mud silt. A typical Egyptian house had a rectangular shape. The roof supporting structure was made of wood, walls, floor and clay roof surface.
The interior of the small house consisted of only one room. It served as a warehouse and shelter during inclement weather, as well as during the hottest hours. A small courtyard adjoined the house - a courtyard. The whole was surrounded by a clay wall. The thickness of the walls was significant, it could exceed a meter. The wealthier families had larger buildings with more rooms, and within the walls was a garden with shade trees. The rural headquarters also had a swimming pool - a water tank, located in the middle of the courtyard.
The residences of some wealthier Egyptians were equipped with toilets and bathrooms.
The furnishings of the houses were modest, including papyrus mats, wooden tables, and chests. Baskets and clay pots were used for storage. The Egyptians knew the beds, although the poor were sleeping rather on a reed mat. Instead of pillows, however, they used special wooden head supports.

Egyptian skyscrapers
"One of the reasons for the construction of such houses could be a rapid increase in population and difficulties in finding a place to settle. From the time of the greatest splendor of the land of the pharaohs in the New State (XVI-XI century BC) to the Late Period, beginning in the VII century BC, the population of Egypt increased from 3 to 5 million people "-
Tower types of this type were popular in Egypt from the 8th century BC until late antiquity, i.e. in the 5th century
- How do you best imagine an Egyptian house from 2,500 sq.m. years? The easiest way to go to Shibam in Yemen. There, still within the Old Town, traditional, multi-storey mud brick houses. The skyscraper "in Tell el-Retaba was probably inhabited by one, quite wealthy, multi-generational family. The rooms on the upper floors were protected against moisture. Solid foundations (in Tell el-Retaba their walls reach up to 1.8 m) formed a massive platform, and the utility rooms were higher.
Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 29, 2019, 09:09:29 AM
i dont think i ll do any multi story.... for the moment
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 29, 2019, 09:38:09 AM
Quote from: RedKetchup on August 29, 2019, 09:09:29 AM
i dont think i ll do any multi story.... for the moment

And the Banished world all gives a collective. "Awwwwwwwwwwwwwwwwwww...... *sniff*"    :(
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 29, 2019, 11:25:15 AM
Quote from: RedKetchup on August 29, 2019, 09:09:29 AM
i dont think i ll do any multi story.... for the moment


I'm ok with that .... for the moment  ;D
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 29, 2019, 11:34:42 AM
Quote from: moonbelf on August 29, 2019, 11:25:15 AM
I'm ok with that .... for the moment  ;D
I'm sorry but I think @moonbelf meant to +1 Like my comment.    :P

We gotta stick together Moonbelf. We can't give our Mod Overlord reason to think we're flexible. He invented multi-story housing, gave it to us, and now wants to deny us?! Goodness gracious no!  LOL

Fine, fine... I'll be patient and a good boy and use the mods as they are given to me. Though I admit I do like those images @taniu showed us.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 29, 2019, 02:11:58 PM
fixed the textures of the poles and the floor.
now i need a good thatched roof texture for it.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 29, 2019, 03:32:17 PM
Added thatched roof and painted the soil :)
just need to see in game and then add little details :)

picture2 = with shadows
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 29, 2019, 05:53:45 PM
will need to do the conventional digging , tile per tile. will do that later tonight.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on August 29, 2019, 10:41:33 PM
@RedKetchup ;D ;) You're doing great - I like Mud Pit - this is original - you have the vein of the architect - well done for ROTP. Greetings
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Nilla on August 30, 2019, 01:42:49 AM
This mod looks so beautiful. I´m a bit in stress at the moment but I will try it as soon as things calm down here. Maybe there will be a new version to that time with even more beautiful buildings and interesting changes.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 30, 2019, 02:59:29 PM
so after a proper digging.... it should look like that. i still need to add some little details like buckets shovels on the ground and maybe some torchs to tell the player: building is ON and they are working....
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on August 30, 2019, 06:53:20 PM
Good looking stuff, Red. Looking forward to putting it to use.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on August 30, 2019, 06:59:52 PM
Yeah, I wanna make me some mud pies!  ::)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on August 30, 2019, 09:19:38 PM
Here the first house building : Hut Houses  
2 models: one a bit turn to the right, the other a bit turn to the left.
good for 4 people (2 adults, 2 children)

cost 16 logs, 32 thatch to build.


(of course i need to fix the footprint (it was a dummy)^^)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on August 31, 2019, 07:19:13 AM
@MarkAnthony I totally meant to give you +1!! So here you go

+1 @MarkAnthony
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 01, 2019, 06:00:37 PM
i finished today the Mud Pit :)

cost 12 logs, 24 thatch.

you can: Gather 2-3 Mud (bucket) or Make 1-2 Mud Brick. The mud worth 1, the mud bricks worth 2. Both are created from thin air... no need of mud to make mud brick since they are only dried by the sun, and not fired in a kiln. The mud is like clay: Material limit. and the Mud Bricks are Construction limit.

it can employ up to 3 workers.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on September 01, 2019, 06:28:40 PM
Quote from: RedKetchup on September 01, 2019, 06:00:37 PM
i finished today the Mud Pit :)

cost 12 logs, 24 thatch.

you can: Gather 2-3 Mud (bucket) or Make 1-2 Mud Brick. The mud worth 1, the mud bricks worth 2. Both are created from thin air... no need of mud to make mud brick since they are only dried by the sun, and not fired in a kiln. The mud is like clay: Material limit. and the Mud Bricks are Construction limit.

it can employ up to 3 workers.
What is mud used for then?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 01, 2019, 06:49:04 PM
Quote from: irrelevant on September 01, 2019, 06:28:40 PM

What is mud used for then?

some buillding walls :) as mud bricks like : 24 mud, 24 mud bricks, 12 wood. it is a kind of finition to make beautiful adobe walls :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brads3 on September 06, 2019, 11:13:51 AM
RED are you ready for the storm or are you going to kick it hard so it gets NILLA?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 08, 2019, 12:42:58 AM
I know i didnt posted anything lately but Beta 2 is almost ready :)

As you know, i started to add buildings. After I did the Mud Pit, i made the Egyptian Hut. And lately, i added the Mud Houses. i added the Barns (large, medium and small). I added the Hostel. Added 2 Markets (large and small). and i added the Stone road texture:)

No pictures yet but you will start to feel egyptian.


Oh made some tweaks about food spawns and low temperature...
Thanks for the testing, numbers and comments.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on September 08, 2019, 10:21:03 AM
You're welcome! Looking forward to Beta 2. :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 08, 2019, 01:58:04 PM
Quote
Rise of the Pharaoh Beta 1 available.

It contains only the maps : RotP Trees, RotP Grass, RotP Food +RKEC Crops-Orchards, vanilla deers.
2 kind of Stone (stone and limestone). Copper, Tin, Bronze, Iron only available with the vanilla mine. RotP Utility spawns like flax, papyrus, reeds...
Ground textutes: Although i didnt choose a special green one yet for Lower Nile maps, i have 3 new ground textures: Desert, Red Desert and Upper Nile.
Starting Conditions: I copied the starting conditions from RKEC XtraLight.
I added / changed some recipes so you can do something (wood cutter, blacksmith and tailor)
i changed some building material requirements to replace the iron with bronze.

Rise of the Pharaoh Beta 2 available.

Started to add buildings : Mud Pit, Egyptian Huts, Egyptian Mud Houses, Barns, Markets, Stone road.
Started to add decorations : Statues, Obelisks, Stargate.

Download Link : https://drive.google.com/file/d/1lpcU8wrOSa8NF_UEWjwZkc8Lc4pev6oz/view?usp=sharing (https://drive.google.com/file/d/1lpcU8wrOSa8NF_UEWjwZkc8Lc4pev6oz/view?usp=sharing)

Enjoy!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: MarkAnthony on September 08, 2019, 02:02:32 PM
Quote from: RedKetchup on September 08, 2019, 01:58:04 PM
Rise of the Pharaoh Beta 2 available.

Started to add buildings : Mud Pit, Egyptian Huts, Egyptian Mud Houses, Barns, Markets, Stone road.
Started to add decorations : Statues, Obelisks, Stargate.

Enjoy!
I have to go to work in a two hours so I won't be starting any new games right now. I might start a ROTP Beta 2 game after work. Downloading now. 

BTW, I haven't commented much on your recent posts regarding this but I have watched and read them, you're doing some good work here Red, thanks for letting us have access!

/hat tip
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on September 09, 2019, 05:57:30 AM
@RedKetchup hi, tried to download this a couple of times but I keep getting an error when I go to extract the .pkm from the .zip
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 09, 2019, 10:28:41 AM
you probably have problems with your download, your file is not getting complete. try again.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on September 09, 2019, 03:52:55 PM
Quote from: RedKetchup on September 09, 2019, 10:28:41 AM
you probably have problems with your download, your file is not getting complete. try again.
Got it. In the middle of fighting to recover a struggling DS Industry town just now though. ???
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on September 10, 2019, 11:14:14 PM
@RedKetchup  ;D ;D ;D Bravo! Bravo! thank you very much for Beta 2, I am happy like a small child who now receives the coveted toy - I like everything around the buildings and buildings - although it is a bit of a funny situation because I mean bear and elk - but that does not bother me - we can squint your eye - because this game is adapted to Vanilla - it tests it and slowly adds other mods to complement the missing buildings - it's a pity that @ Angainor88 -Moroccan Housing V1.1, - no more production buildings added, but that's another story. I hope you Red will add new production buildings to Beta 3? thank you very much. I can't personally buy a big beer with foam, I don't know if you drink beer :P but I'm sending you a small bonus. for working hard on this project. Cheers
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 11, 2019, 12:10:19 AM
Thx @taniu :) the beer is received :)
for sure there will more buildings in beta 3.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brads3 on September 11, 2019, 07:24:54 AM
@taniu  you shoud be able to add the Moroccan mods. you may need to add a mod or 2 with it depending on iron. nobody has tried it but i see no reason it woudn't work. i agree with you that mod is your best way to get more building options.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 12, 2019, 04:59:44 PM
i started the RotP Blacksmith building.

you can see with these picture, the shape it will have. 6x6 tiles with road included.

edit picture 5 : started to add textures...
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on September 12, 2019, 10:52:54 PM
@RedKetchup ;D ;D ;DI know you will provide us with players - a lot of fantastic buildings - I know that you are working hard on this project - I thank you with all my heart , replaces it with other mods - to fill your gaps - I was playing the new Kid "Mexican Fantasy V2" mod - although it is in the climate Mexican
Regards
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Nilla on September 13, 2019, 12:15:39 AM
Looks great so far! :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 13, 2019, 02:24:38 PM
thx :)

added the details today:) if you ask yourself what is that grey black things ontop of the furnace... it is just shadows to make the inside dark and black
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: magicqueen on September 13, 2019, 08:26:11 PM
Hi RedKetchup,

I tested the ROPB2 and the villagers didn't want to finish removing all the trees for construction.  I only use this mod atm.  Any idea?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brads3 on September 13, 2019, 10:04:42 PM
looks like it is food that is left. do you have a barn or storage cart?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: magicqueen on September 13, 2019, 10:27:43 PM
brads3, you're correct.  I didn't have storage cart/barn.  Any scenario doesn't have storage cart by default is not going to work.  I tried "farmer" scenario and the description said there would be a medium barn but there wasn't.   I didn't check so I thought there was one in there already.   Thank you for pointing this out. 
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Nilla on September 13, 2019, 11:48:24 PM
Yes, you are right, the "farmer" option is not what it´s said to be, I just looked and indeed; it´s not playable that way, at least not without additional mods, that have a store easier to build. I also discovered another thing that you need to look into @RedKetchup; I was curious if they had a crop to start with, so I set a small field where nothing grew and clicked on it; crash.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on September 14, 2019, 07:04:22 AM
yeah some of the special new start condition dont have their barn spawning by the map generator.
it will be fixed for beta 3.

about the things on the footprint : yeah all items left are food. you need a barn for those.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: irrelevant on September 14, 2019, 07:43:45 AM
There is always an area at the start where there is nothing on the ground that needs to be removed. That's where you need to place your barn.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: brads3 on October 18, 2019, 10:58:17 AM
RED i noticed you did something unique with this. you replaced blue berry with junipers so the various brewery mods use the juniper in place of the blue berry. is this your plan with other items as well with the ROP mod? i realize you are still working in Beta. i am curious to see if all my iron needs are changed to bronze. do you plan to use the same tactic to replace the trees so other odded foresters will plant the new palm trees?

    this is not a request by the way. i just found the replacement trick unique and interested to hear what your thinking was. what is next replace apples with mangos?

    thatch regrows. the regrowth is much slower here and we still have meadows.  the forester plants new trees but doesn't seem to plant the palm trees.  it does seem to be thick for the climate. it has a huge jungle canopy look.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: banner38 on October 22, 2019, 06:10:51 AM
The mod I've been waiting for  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: JD on October 27, 2019, 03:35:27 PM
My first thought when I looked at this was, wow I bet you're having a blast designing all this!

It's awesome, it's a whole new game really... Can't wait for the official mod to come out!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on October 28, 2019, 01:52:16 AM
Quote from: brads3 on October 18, 2019, 10:58:17 AM
RED i noticed you did something unique with this. you replaced blue berry with junipers so the various brewery mods use the juniper in place of the blue berry. is this your plan with other items as well with the ROP mod?

euh thats possible i did this lol. i would need to verify p


Quote from: brads3 on October 18, 2019, 10:58:17 AM
i realize you are still working in Beta. i am curious to see if all my iron needs are changed to bronze.

more i think about it would be a great idea in fact.

just change the texture and call it Bronze. so that way what ever the mod is searching about iron... they will look for "bronze" :)



Quote from: brads3 on October 18, 2019, 10:58:17 AM
do you plan to use the same tactic to replace the trees so other odded foresters will plant the new palm trees?

i would need to verify. it should plant palms too. bah in fact they plant trees. and it is 1 tree even if the look , the model, can be very different as a palm or another model.


Quote from: brads3 on October 18, 2019, 10:58:17 AM
    this is not a request by the way. i just found the replacement trick unique and interested to hear what your thinking was. what is next replace apples with mangos?

no i cant. some mods have and mangos and apple. they would end with 2 mangos.


Quote from: brads3 on October 18, 2019, 10:58:17 AM
    thatch regrows. the regrowth is much slower here and we still have meadows.  the forester plants new trees but doesn't seem to plant the palm trees.  it does seem to be thick for the climate. it has a huge jungle canopy look.

maybe the trees have a too big spawn chance and the respawn of grass is not enough high. would need to check.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 02, 2020, 09:13:59 AM
Hi all !

i added today the new model of the blacksmith i made. i finished it lately, and i added it to RotP.
i made the building process but i still need to make a new footprint for it.

the vanilla one was 5x7, this one will be 6x6. Here the screenshots in game:
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on January 02, 2020, 10:05:28 AM
@RedKetchup OMG this looks so good! Thank you for continuing to work on ROTP!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on January 04, 2020, 01:11:33 AM
@RedKetchup  ;D ;D ;D delicate and beautiful style of buildings.Thank you for continuing to work on ROTP!.Regards
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 05, 2020, 09:13:34 AM
euh... i wish to know , you who have played a while the beta 2... which building to replace i should do ?
which building replacement should add a lot to beta 3 ?
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: elune@gmx.us on January 05, 2020, 01:32:51 PM
Quote from: RedKetchup on January 05, 2020, 09:13:34 AM
euh... i wish to know , you who have played a while the beta 2... which building to replace i should do ?
which building replacement should add a lot to beta 3 ?
Hospital  :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on January 06, 2020, 07:06:53 PM
Thought I'd give Beta2 a try and only using ROTP beta2, cannot get any scenario to have a barn/cart to start. Therefor no food, no tools and bannies die off before you can build a mud hut, to build a barn. Can't harvest crop from the field because there's no barn.

Do I need another to add another mod to have regular starting conditions? I don't remember Beta 1 being like this.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Nilla on January 07, 2020, 01:35:40 AM
I´m pleased that you´ve got back to your mods @RedKetchup. I hope you enjoyed your break and will enjoy your new mod ideas even more.

The buildings from RotPh are very lovely and all vanilla buildings that you need to build look odd in the surroundings. I hope you have plans to replace all (or take them away).

You have already shown us a blacksmith, that´s a good thing, a tailor would be as needed. And like @moonbelf says; there´s need for a smaller barn/barrel/crate that needs no mud to make all starting options playable. I would also like to see your idea of an ancient  Egyptian trading port; something spectacular!
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: moonbelf on January 07, 2020, 06:34:24 AM
Yes to an Egyptian trading port! I can just picture a busy hive of activity at the port :)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: taniu on January 08, 2020, 02:10:22 AM
@RedKetchup  ;D ;D ;D I am glad that you are working on the project again, I liked the buildings you designed on page 7, I personally would like to add a hotel to the project, a large temple 1 does not have to be for every god that the Egyptians professed -  you already have such a project? if possible, add a blacksmith, tailor, butcher, baker, maybe fisherman or boat builder. which would form boats from a reed and of course a small Oaze, with palm trees and water. Thanks @ Kid1293, which released the mod Animal Pen V1.0 - we have decorative camels. can add to the small Oasis. That's how I imagine the Egyptian settlement. Regards
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: rotinasemroteiro on January 09, 2020, 03:39:15 AM
Hello! I'm new to the game, but I'm very excited about the possibilities and after a couple of hours using The North as a base I found this project. Glad to see there are people still working on the platform. Thank you so much for working on it.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Quizy on January 09, 2020, 06:43:56 AM
Is that a Stargate in the 4th picture? Hopefully Apohis won't enslave all bannies.  ;)
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 09, 2020, 06:52:36 AM
it is just a decoration :)
dont get scared :)

and i also find the trading post more important.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: Quizy on January 09, 2020, 07:00:17 AM
I just had to laugh when I saw the Stargate. It fits the topic so well.  ;D
I like the buildings very much. Looks really great so far.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: ilovescifi on September 14, 2020, 08:40:08 AM
As someone who has played Pharaoh and Cleopetra a lot, I cant help but say how much I look forward to this mod. Thanks a lot in advance! I have not been able to go through all the buildings yet, but I hope there are multiple temples to the Egyptian gods and a big temple to the patron god, along with a bunch of other buildings unique to the ancient Egyptian civilization (such as ones involving mummification, papyrus, and so on).
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: katbarf on January 27, 2021, 02:49:51 AM
@ilovescifi FYI Pharaoh and Cleopatra is getting a complete update by another team. They have been posting frequent updates and it will be available on Steam. Everything will be intact and both games included with new buildings as well.

https://store.steampowered.com/app/1351080/Pharaoh_A_New_Era/

2021 seems to be the year of the city builder. There's yet another team doing a new "Builders of" series which as Egypt and Greece (I think). So glad large and indie groups are bringing these types of city builders back.
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: RedKetchup on January 27, 2021, 08:18:48 AM
IT doesnt look 2020+ graphics :(
Title: Re: Work in Progress : Rise of the Pharaoh [Mod] Discussion.
Post by: JM on January 27, 2021, 08:56:13 AM
There are many games on the theme of ancient Greece, Egypt, Rome or China, but I do not know any game from ancient India. Do you know any? Gods and religions, Taj Mahal, literature, tigers, ivory, monkeys, peacocks, snakes dancing to the sound of the flute...