News:

Welcome to World of Banished!

Main Menu

BRAD'S SETTLING OF AMERICA SERIES 2:Lehighwood

Started by brads3, October 05, 2018, 04:56:29 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

brads3

YEAR 10

           another couple arrive.they will plant a cherry orchard forest and tend to harvest honey from bees that pollinate the fruit trees.the forest gathering hut is centerd to collect both the apples and cherries.
       we take in 166 squash at the trading post.a quickhunter waunders the map searching for elk,bison,and boars.the main fishing pier now has 2 workers.as students graduate,the small village expands.

pic 1: cherry orchard forest
pic 2 pine storage and a beekeeper

brads3

YEAR 11-12

        16 nomads travel by.that many would use up our food and supplies.we will use the time to clear trees and rocks.the flax garden and workplace tailor balance well.clothing is not overproduced.the trade post uses the ores to bring in 500 eggs.by year 12,3 miners are sent to the precious mine.  slowly,the trade post adds clothing.

        for this map,i moved the FO ND mod above the RK.that has worked well. houses burn thatch without needing it to be bundled.it is a slight tweak but it will save the bannies from walking far to collect firewood.the bannies have the option of using thatch if it is closer.the foresters do clear a little thatch while planting trees.

       in spring of year 12,we decide to do some terraforming.the mountain along the lake will be flattened.a small hill to the east needs smoothed  to extend our road.  again 16 nomads travel thru.the nomad mod seems to give 2 or 3 large groups and then a smaller set.

       a pine mod lumber cutter will start to stockpile more building materials. a merchant finally brings us 500 oats.a cave in causes our 1st death. though the inconsistant nomad groups slow population growth,we do progress.

pic 1:terraform mountain removed from lake edge
pic 2:terraform a smalll hilll
pic 3 lumber cutter

brads3

YEAR 13-14

         another cave in causes our 2nd death. we have 1 builder and 2 laborers.the lumber cutter stops work to help out.as expected a smaller group of nomads arrive.a couple with 2 children.we use the lumber to build a fodder hut.a tower will keep watch and hunt the meadow.

      we spend the following year clearing rocks and trees for the fodder tp grow. we will send a gatherer or 2.there are enough foxes and beavers that in time we will need to add a trapper.if the mine doesnt cave in, we will have more workers again.

pic 1:fodder hut and hunting tower
pic 2: clearing the meadow
pic 3: growing village

brads3

YEAR 15-16

           since the apple orchard is planted,the forester moves to the fodder meadow.another forester is planting  the cherry orchard. laborers will have to cut logs. the tower will improve our leather and more clothes can be made and traded.as we take grain in trade,health should improve.

          12 new nomads arrive.a pair will help at the mines.2 more plant strawberries in the grain fields.another couple moves to the meadow.a trapper is added to the meadow.he will bring in eggs and game as well as furs and pelts.
        with the orchards planted,the 4th couple will need to start a forest zone.east of the lake will supply logs.while the builders are busy with the bridge,the laborers plow 4 more fields.we need vegetable and grain seeds.

     a merchant brought pumpkin seed and took all our trade goods.

pic 1: yr 15 stats
pic 2: meadow trapper
pic 3:more fields waiting for seed
pic 4: east bridge construction

brads3

YEAR 17-18

       with the new veggy fields,2 of the grain fields will not be planted. we send graduates all 4 veggy fields can be planted with pumpkins.
       we'll start a maple apple forest across the bridge.this will work to make the apple cider and maple whisky.it will take some time for the forester to clear the rocks and plant trees.

    once the forest houses are completed,we need to build more for the graduates.anothere worker is sent to help move items to the TP.a house will be built near the sawmill.then we will work to build logs and food reserves.

      the merchant had to wait for goods but we do gain rye seed.         

pic 1:maple apple forest
pic 2:sawmill house and storage
pic 3: rye trade

brads3

YEAR 19

         we now have grain and all  9 fields will be planted.2 workers are stocking the trade post.we do need to increase logs and stone.since the iron ore only trades at 1 and we have over 100 gold ore,a foundry will be built near the mines.the tiny gatherer in the meadow doesn't produce much.it will be upgraded to a FO gatherer and work a larger area.pumpkins don't grow well so 1 veggy field will be planted with strawberries.the bannies planted 2 of the rye fields with strawberries.guess they didn't get word of the trade during the winter.construction goes slow with us short on stone.

pic 1:planted fields
pic 2upgraded meadow gatherer to the FO.

brads3

YEAR 20 REVIEW

         food dwindling on the edge and we used up logs and stone. our health has improved.we now have grain and veggy seed.a meadow and forest are being planted.the flax garden paid off well.the orchard forests have good and bad years.education holds just under 50%.

         population is now over 100.a third are children.we have 23 houses.the new graduates need 2 more houses.hopefully the crops produce well this year.

pic 1: yr 20 stats
pic 2: production
pic 3: inventory
pic 4: food graph

brads3

YEAR 20-21

        While we haul more logs and stone,we also clear 3 more fields.the foundry was finished and making gold bars.our linen clothing is traded for any food the merchants bring.the upgraded gatherer  finds more food in the meadow.quickhunters have helped bring in more meat.our food recovers.tools are improved to iron ore rough tools.

pic 1:foundry to process gold ore
pic 2: more fruit fields

     

brads3

YEAR 22-23

           a mini forester with a herbalist and FO gatherer will be built south of the maple forest.we need to get more logs before we can start producing ales. the merchant brought bean seeds.half the pumpkin fields will be switched next year.a fishing pier is also added top the east side of the lake.

     in year 23 we begin to build more houses.there are 5 quarry workers and 5 mining for gold ore.the meadow has 2 workers plus the 2  forests.

pic 1:mini forest,RK herbalist
pic 2:east fishing pier and RK forest storage
pic 3: worker houses

brads3

YEAR 24-25

          another orchard gatherer works north of the cherry forest.even as the education level improves and we expand food production, food is to low to allow more nomads to stay.now that we worked to the map edge, more forests are planned along it.an RK forest will work north of the river.this will supply logs for firewood.         

pic 1: north orchard gatherer
pic 2: yr 25 stats from the maple forest
pic 3: RK forest construction northeast of the river.

brads3

YEAR 26-27

         while we work on building the RK forest, we clear 2 more fields for newly acquired root seed.2 workers will cut trees in the new forest.soon a hunter and gatherer will have their house built.

            a family arrives.since it is only the 4 of them,they will stay.they head south to clear  blueberry orchards and build a barn to store them and the roots.

pic 1: RK forest, north of the pine and river
pic 2: root fields
pic 3 blueberry orchards

brads3

YEAR 28-29

      now that food has increased,we expand the blacksmiths and tailors.a pelt tailor and a mini BS are added to the maple forest.a trapper will work between the maple and mini forest.more houses and storage are needed.a new tiny fishing pier will be built near the blueberry  orchards.a 2nd worker was sent to the sawmill.with the educated workers, production should pick up.

      we trade for corn and tomoato seeds.soon we will have to expand the crop fields. we can also add a mill.

pic 1:pine mod furrier hut, a mini workshop makes tools for the forest workers
pic 2:east trapper to supply more pelts
pic 2: orchard housing and fish pier
pic 3: corn fields
pic 4 grain mill

brads3

YEAR 30 REVIEW

         population has grown to 152.half are adult workers.with all the newborns we soon will need  a new school.education is at 68%. with the grain and vegetable seeds,health has improved.the new BS and tailor will make sure we have plenty of tools and coats.as more logs are cut, firewood will increase. we hold over 1000 inedible food that isn't counted.maple sap and vegetables that need sorted.

       it took time to get here but we are close to being able to start processing ales.we have roots,maple sap,and fruit.now that we have worked out to the map edge ore forests will help bring more logs in.hopefully,a merchant will bring livestock soon.trees seem to die more often here. a worker will be sent to plant more apple and cherry trees.the blueberries are unaffected by the forget orchard mod.they take a few years to produce more fruit.
     we should see progress the next 10 years.hopefully a small group of nomads will come help.

pic 1: year 30 stats
pic 2: production from the thick maple forest
pic 3: inventory
pic 4: food graph

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

it is going slower than i like. we still havent made 1 tavern. i have wondered if i should have used a larger map size. at the moment my thought is to zone south of the lake for the ale processors and railroad. what we lack in map size will be made up by trading back and forth.