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Red's new Work In Progress (2) thread

Started by RedKetchup, July 02, 2018, 04:04:54 PM

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Discrepancy


Gatherer

Looks like someone found Cossacks 2 terrain textures.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

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RedKetchup

i didnt made a lot of things lately, out trying to resolve the tunnel under water.... which was not successful at all (as @Discrepancy  stated to have tried....)

but it reminded me i had to add a stone bridge :)
i know the boat will clip on it, it always always clips anyway whatever we do.... ^^

so now in patch 1.3 there will be a stone bridge :)
(i will maybe check for a brick bridge if happends the textures are mixing well)

it use exactly 1 tile wide, so if you want to add a 2nd one next to it to make it double... it will fit ok without cliping each other (like vanilla woodbridge)
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RedKetchup

#694
finally after 3 days of struggle to try to find whats going on...
i have my walking dock upgrades fully operational.

you will able to turn those into crumble stones if you want.
(of course it is saves compatible as usual)
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kid1293

Man, now you've done it! That's nice!  8)

Glenn

Yes stone, something like a sea wall would be nice

Artfactial

Yes! Awesome! These will work well with the CC quay pieces. Does the trader clip through these as well? Otherwise these would be an awesome alternative way of creating canals.:)

RedKetchup

traders will always clip everything no matter what. thats the way the game is.


doing some test about also turning buildings into stone....
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Artfactial

True I suppose, we'll just have to clear a path for them where possible.:) Will there be stone dock bridges as well?
Looking lovely.

RedKetchup

Quote from: Artfactial on February 02, 2019, 03:55:29 AM
True I suppose, we'll just have to clear a path for them where possible.:) Will there be stone dock bridges as well?
Looking lovely.

i guess

meanwhile, i did the chapel one
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Artfactial

I was walking the medieval center of my hometown this morning and was once again struck by one of Banished greatest flaws in city planing(for me): the lack of elevation of constructions.

I'm sure it has been tried, but I got to thinking: are these dock walkways suitable for placement on land so that we could raise up the roads and create new levels in our city? Of course, it would require buildings with entries at those levels, if that's possible at all.
Would this be feasible or would the Bannies just get hopelessly confused with broken path-finding?

Gatherer

It would be possible but no roads could be built on those raised walkways. The bannies would walk at the same speed as on grass.
There's never enough deco stuff!!!
Fiat panis.

RedKetchup

#703
sorry but this game , although it looks 3d, is in fact 2D hybrid. there is left and right, and north and south... but the game doesnt know what height is really is. if a tile is 0 ground level and the tile next to it is at 10,000 miles in the air... the citizen will pass from 0 to 10,000 in the wink of the eye and will have no restriction to do it.
we cannot handle the height easily.
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RedKetchup

so i added the upgrades of :

Stone dock Barn, Stockpile and Fishing Dock :)
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