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Paeng - Village Journals

Started by Paeng, March 21, 2017, 02:31:17 PM

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Paeng

A town in a marsh setting...

Map


Old Redoubt, Native Village






Silent Brothers Monastery


Old Ferry Landing, Distillers Village, Millers Point








Nomad Settlement and Market






New Farms, Stables, Ketchup- and Fodder Production, Fishmarket










Fuel Village


Old Central Markets






Small Trader


Overview





Some Data...



ModListing

ColonialCharterJ.pkm
DSAleHouse.pkm
DSBridgeCrossing.pkm
DSCrestBlacksmith.pkm
DSStoneHovels.pkm
DSSmallVillageHomes.pkm
DSSmallVillageServices.pkm
DSStorage.pkm
DSCelticHouse.pkm
ForestDeep.pkm
ForestOutpost.pkm
WashingMod.pkm
WorkPlace.pkm
Tiny.pkm (mine, quarry, trader)
iSeeFire.pkm
TrainingCampDeco.pkm
TrainingCampMain.pkm
TrainingCampStorage.pkm
RKGardenWallsUtility.pkm
RKGardenWalls.pkm
Ketchup.pkm
CountryLittleHouse.pkm
wintinRoads.pkm
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

RedKetchup

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jesta030

How did you build the irregular shaped crop fields?

RedKetchup

it is not a crop field :)

it is a Fooder Farmers :)
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jesta030


QueryEverything

@Paeng :)
Love how you've built up the areas, how do you start?
Currently I just have a 'bitsa town' to start, cheapest materials, then as I move out then design as I go and create the new style town, or do you set out with a pan?
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

Paeng

Quote from: QueryEverything on March 24, 2017, 01:31:34 AMhow do you start?

You can see how I (sometimes) develop a town here

* That's not "standardized" though, each new town has a somewhat different approach...  :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Paeng

#7
The Independent State of Timbledo

No trade post, no "traditional" foresters...   ;)

Homestead


Woodcamp


Market


Shaman


Stronghold




Farm






Winter







Data


Production


Population


Seed:
767 639 289, Lake Waters, med, Marine, Northern Pines med

Mods used:
   ColonialCharterJ.pkm             
   DSBridgeCrossing.pkm               
   DSCelticHouse.pkm                 
   DSCrestBlacksmith.pkm             
   DSSmallVillageHomes.pkm           
   DSSmallVillageServices.pkm         
   DSStoneHovels.pkm                 
   DSStorage.pkm                     
   elfStorageCarts4v104b.pkm         
   ForestDeep.pkm                     
   ForestOutpost.pkm                 
   HouseSmall.pkm                     
   iSeeFire.pkm                       
   RKFirewoodStorage.pkm             
   RKGardenWallsUtility.pkm           
   TinySmallBarns.pkm                 
   TrainingCampDeco.pkm               
   TrainingCampMain.pkm               
   TrainingCampStorage.pkm           
   WorkPlace.pkm

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Nilla

Quote from: RedKetchup on March 29, 2017, 07:47:06 AM
these meadows look so great :)

Agree! And not only the the meadows; the whole town.

I like too, from time to time, to play without trade.

Two questions; Without "traditional" foresters; what does that mean? How do you manage to heat the houses? How do you get all these haystacks? I only have a few at the time.

embx61

#10
Paeng, I see double entrées for the flag Minerals and Luxuries in your Townhall screen.
By looking at it again and I also see a double entrée for textiles.

Not sure but maybe a mod overwrites the NewLimit files?
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Paeng

#11
Quote from: embx61 on March 29, 2017, 11:53:08 AMdouble entrées for the flag Minerals and Luxuries in your Townhall screen.

Oops... no, I messed up when I stitched the screen in photoshop...  >:(   :D 
Sorry about that...

EDIT
Fixed that...


Anyway, good to see you back!  :)


Quote from: Nilla on March 29, 2017, 09:30:15 AMTwo questions; Without "traditional" foresters; what does that mean? How do you manage to heat the houses? How do you get all these haystacks? I only have a few at the time.

Instead of Foresters I use dockworkers - the "driftwood scavengers"... for heating I use firewood and charcoal (the CC charcoal can be found in most houses, so I presume they use it for heating). But I never sell firewood anyway, I hoard it all...

The haystacks... well, when you build any structures (buildings, roads etc.) inside the fodder circle, they cut the fodder and you get multiple haystacks... If you look closely, I turned about half of my circle into fields, housing and more - trying to reduce the heavy output (which blew my "miscellaneous" limit skyhigh, preventing me from producing other misc stuff like rope and such)... not successful at all, their output stayed really high... LOL... but at least I got lots of haystacks for some really nice screenshots...  ;)
[i]Heads are round so thoughts can take a turn[/i]
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Abandoned

@Paeng great looking towns as usual.  Good to see your mod list of mods that work together.  Are those themed folders?  When you decide what you want to use for a map, do you then cut and paste the mods from theme folder into the WinData folder?

Paeng

Quote from: Abandoned on April 07, 2017, 02:25:17 PMWhen you decide what you want to use for a map, do you then cut and paste the mods from theme folder into the WinData folder?

Yeah, I start with a few basics, then just add more mods slowly as I go along... just copying from my external straight into my windata folder.

You can read which mods I added when (for Tylerton) here... (year 1, 17, 25, 32 etc.)  :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Abandoned

Thanks again @Paeng for all the info and for sharing views of your towns, always enjoy the view.  :) That is a nice looking DS blacksmith building and I like the looks of Red's fodder fields, so natural.