World of Banished

MODS Garage => Mod Talk => Topic started by: joey3155 on July 24, 2017, 03:45:15 PM

Title: What is this blank entry in my trade post?...
Post by: joey3155 on July 24, 2017, 03:45:15 PM
So I have the following mods enabled (From top to bottom)...

Better Harvesting
Decorative Items Pack
Better Stockpile Storage
DS Ale House
DS Blast Furnace and Industry Mining Advanced
DS Bridge Crossing
DS Celtic House
DS Crest Blacksmith
DS Jetty and Bridge
DS Small Village - Homes
DS Wagon Vendor
DS Small Village - Production
DS Small Village - Services
DS Small Village - Storage
DS Stone Hovels
DS Storage
DS TownHouses
DS Tunnels
Citizen Modifications
The Fountain Mod Lite
Fast Road Mod Test
DS Roads
Specialized Trading Posts
Months
Greener Environments
UI Improvements: Maps
Extra Leather
Grass Guardian
Big Horny Animals
Fish Farm
Tombstone Removal
Map Generator Plus
Better Fields
Better Rain Sound
Call of Nature Soundtrack
Citizen Skin - Dunmer
Destroyable & Unlimited Mines & Quarries
Fishing Dock +25%
Medieval Town 2.04
Forget About Orchard
Mine & Quarry Pickup Fix
Specialized Stockpiles (Wait, don't I have this in another mods?...)
Stone Bridge
Time is Money
Tree Growth and Life
Flatten Terrain Tool

In the Raw Materials Specialized trading post I have a blank entry on the custom orders tab and in the inventories of traders. An item is blank but I don't know which one it is and I'm not sure how to find out.

Whatever it is the Raw Materials merchant is the one who is carrying it if it helps.
Title: Re: What is this blank entry in my trade post?...
Post by: brads3 on July 24, 2017, 04:00:36 PM
these are a pain to narrow down. you can tryloading the compatibility 1.07 mod from BL and see if it overrides and fixes the issue. load file and then debug and make all items visible and scroll through the inventore to see if it is still there. you can also debug and hope it puts the blank in the order to try and narrow it down alphabetically.i would bet it is due to a 1.06-1.07 flag change. an old mod is conflicting and the compatibility 1.07 should solve it.
it is good to run  a debug test anyhow to see if there are double tags. say you have 2 types of flax or maple sap. the different types are not usually interchangeable.i am using necora's pine od and the maple sap is different than CC. so i have my tonwhalll lists it twice.i can't boil CC sap with the pine mod sap boiler.is handy to know that so a player doesn't build the wrong building.
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 24, 2017, 04:36:44 PM
I personally wouldn't use the debug tool, and certainly don't use the "make all items visible" - you are asking for a very large headache - that makes all items visible, that's hundreds of lines of items to sort through.

Whilst there is no easy way to sort through a missing string @joey3155 I normally do a 'process of elimination' - or, a fun bit - play in debug mode, and build all the building relating to the item that is missing - in your case, any building that brings in Raw Materials. :)

Spam some workers, spam 1 of each building and go through until you find the missing item - that's the fun way.  :D

----

Most often, these are caused by either the mod missing a code string somewhere, which is easily fixed, OR, a mod order that may not be working correctly, and again easily fixed. 

You can narrow your search down - Raw Materials are normally brought by CC and more advanced mods, so you can forget about a few of yours.

Try with the DS mods first, then work through the other production chains - see what happens - at the very least you will get a feel for the mods you're using, and get some good game time in, and it's much, much quicker than reading lines and lines of ingame lines, when it's often hard to compare it against something else entirely.

-----
Lastly - are they the only mods you have?  And are they definitely the way they are enabed?
If yes on both accounts, I would suggest a few changes, moving a couple around, just off the top of my head may help - but, game time first.  :)

Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on July 24, 2017, 05:23:52 PM
Quote from: QueryEverything on July 24, 2017, 04:36:44 PM
I personally wouldn't use the debug tool, and certainly don't use the "make all items visible" - you are asking for a very large headache - that makes all items visible, that's hundreds of lines of items to sort through.

Whilst there is no easy way to sort through a missing string @joey3155 I normally do a 'process of elimination' - or, a fun bit - play in debug mode, and build all the building relating to the item that is missing - in your case, any building that brings in Raw Materials. :)

Spam some workers, spam 1 of each building and go through until you find the missing item - that's the fun way.  :D

----

Most often, these are caused by either the mod missing a code string somewhere, which is easily fixed, OR, a mod order that may not be working correctly, and again easily fixed. 

You can narrow your search down - Raw Materials are normally brought by CC and more advanced mods, so you can forget about a few of yours.

Try with the DS mods first, then work through the other production chains - see what happens - at the very least you will get a feel for the mods you're using, and get some good game time in, and it's much, much quicker than reading lines and lines of ingame lines, when it's often hard to compare it against something else entirely.

-----
Lastly - are they the only mods you have?  And are they definitely the way they are enabed?
If yes on both accounts, I would suggest a few changes, moving a couple around, just off the top of my head may help - but, game time first.  :)



These aren't the only mods I have but they are all of the mods that are currently enabled. I listed them from beginning of load order to end. I have alot more mods but are either disabled or in a separate WinData folder as backups.
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on July 24, 2017, 08:21:45 PM
This can happen when two mods offer the same product but are not quite compatible - the controlling mod stops the name and icon from being displayed but the product is still available from the traders. It can often be fixed by something as simple as rearranging the mod order.
However it can be a pain to figure out what mods are offering the same product.  ???

I usually go through the townhall menu to try and locate the missing name so that it shows in alphabetical order and that way I can hopefully get some idea of what the product is and what mod it's from.
It's also worthwhile... sometimes... to compare the price of the item to try and figure out what it is. For example, in a current game, I have exactly the problem you are having but I know the product is probably alcohol because it is alphabetically located within R on the townhall menu and it is priced at 10 per unit, which falls into the same category as some of the Rhum varieties offered by CC and some other mods.

I'll say it again, if you don't have a lot of mods, sometimes the solution is as simple as rearranging your mod order.
Title: Re: What is this blank entry in my trade post?...
Post by: RedKetchup on July 25, 2017, 02:42:13 AM
haha checking the list... it certainly doesnt come from me.... even if you have a huge list of mod, you only use medieval town 2.04 from me (and decorative item pack ?) which are 2 mods that have been done 24-34 months ago and certainly fixed since minimum 2 years ago ^^
Title: Re: What is this blank entry in my trade post?...
Post by: embx61 on July 25, 2017, 03:02:02 AM
I see no mod from me in the list so it is not one of my mods either its seems.
So you see no text and no icon?

There are a lot of mods listed what should not add raw materials like all those extra 25% mods
less Rain, flatten terrain, storage piles, Big Horney Animals? (What on earth is that? LOL Someone modded some dinosaurs?

I would start with disabling Fountain mod Lite to see if it fixes it. That mod is rather old and make no use of the new flags/limits.

I see only DS mods what adds raw materials in the list besides Red's NMT but Red said his NMT is fine.
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 25, 2017, 03:33:49 AM
That's what I was thinking @RedKetchup & @embx61 :) 

@TheOtherMicheal is right using the Town Hall can also help, and certainly neater than the view all option in the bug option.
But if you're unlucky and it's a 2 value, within an A etc, then I think you do need to spam a few buildings.

Definitely start with the DS buildings - have a look in the release order of his.  I know that he released his and updated his over a few weekends, I am wondering if maybe you may have missed an update - or, missed a hint on the mod load order.
I don't have the list in front of me to check what it needs to be in, but check the mod file dates (his are all zipped I believe, so the file itself will be his final released date), so perhaps enable them in that order?

Your mod order does need a few tweaks, I'm happy to help you out if you're interested once you've sorted out which rogue Raw Material is bugging out.  :D
Title: Re: What is this blank entry in my trade post?...
Post by: grammycat on July 25, 2017, 06:26:24 AM
I did read in the discussion thread on DS Production that it needed to be placed above all his other mods to work properly.  Try that and see if it helps any.  Also you have some older mods that are supposedly not compatible past Banished 1.04:  Tree Growth and Life, Fountain Lite, and Map Generator Plus is no longer supported and can cause crashes when used with NMT 2.04.
https://banishedinfo.com/mods/view/629-Map-Generator#comments
Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on July 25, 2017, 06:58:16 AM
Tried placing DS Production top blank entry is still there...

Could it be I'm using the advanced version of DS Blast Furnace and Industry Mining but not The North? I had DS BF & IM installed with The North but the latter caused Banished to hang and slowed my system down so greatly I couldn't call task manager to kill Banished. So when I rebooted I simply removed The North from the mod order entirely and went on to use DS Blast Furnace and Industry Mining along with the other mods.

EDIT: Disabled Fountain Mod Lite. No joy *Sad face*...

EDIT 2: I think I found it! So I had bought 10 units of "product X" hoping that I could figure out what it was. So I sold off those old units and disabled DS Blast Furnace and Industry Mining. And the game crashed. I'm gonna restart Banished and put the baisc version in it's place and see what it does. Game crashed again after swapping advanced version for basic which is what I was hoping it would do. I'm gonna start a new town with the basic version of the mod and see if the blank entry reappears.
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 25, 2017, 07:01:40 AM
@joey3155 possibly - I know Discrepancy did code the mods differently as The North processes items slightly differently.

If it is the case, you may have a problem, I don't know if you can swap the versions mid-map.  You could try deleting all DS buildings, selling all DS items, then enabling the new mod (disabling the existing one).  Making sure you have saves, and backups.

You may well have answered your own question :D But - only trial and error will tell you :)
Title: Re: What is this blank entry in my trade post?...
Post by: grammycat on July 25, 2017, 07:16:25 AM
Joey-you saved me a possible problem too.  I had disabled CC but forgot to disable DS Blast Furnace, so thank you for the reminder.
Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on July 26, 2017, 04:28:11 PM
Quote from: QueryEverything on July 25, 2017, 07:01:40 AM
@joey3155 possibly - I know Discrepancy did code the mods differently as The North processes items slightly differently.

If it is the case, you may have a problem, I don't know if you can swap the versions mid-map.  You could try deleting all DS buildings, selling all DS items, then enabling the new mod (disabling the existing one).  Making sure you have saves, and backups.

You may well have answered your own question :D But - only trial and error will tell you :)

Whatever it is it shows up in Raw Materials trader and Finished Goods trader. And in the Town Hall between P's and R's, between my potato and roots. Eh, I switched from Blast Furnace advanced and to the basic one thinking that the switch and starting a new town would help. It doesn't... Should I be concerned? I went through all the mods and tested each structure I can make whatever I want and so long as I don't do something drastic and play normally the game is perfectly stable...

Could part of my problem be I have 1.0.7 beta 2 and not beta 3? I didn't even know beta 3 was out till I checked it just now. Also can you install beta 3 over a beta 2 installation I only see the 1.0.6 to 1.0.7 beta 3 patch.

Quote from: grammycat on July 25, 2017, 07:16:25 AM
Joey-you saved me a possible problem too.  I had disabled CC but forgot to disable DS Blast Furnace, so thank you for the reminder.

No problem happy to have helped. :D
Title: Re: What is this blank entry in my trade post?...
Post by: brads3 on July 26, 2017, 06:01:53 PM
i don't think you need to be too concerned as long as the game doesn't error out on you.no offence ,but to me the mod order is confusing.i would put the start condition mods high in the oder and any mod that is white with no conflict to the bottom. this will give you a smaller group of mods to search for problems in. the other thing that might help is,if you click on the minimize icon on the mod in the mod order ,it will show what mods conflict with it.this can be useful info.like i have the forget bout orchard and forever tree mod. when i added the updated nat div,it showed a conflict with those mods so i knew to move them in the order.it also lists file conflicts so i knew the orchard had to be above the forever tree mod and they both will work.
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on July 26, 2017, 08:23:18 PM
@joey3155 it is not something to be concerned about if you are thinking that it might cause instability, crashes and so on - it will not, it's just a missing name and icon. I have had this exact problem with one town and I've had the town running for about 120 years. Unless it's a product that is needed for some production chain, it's not likely to cause your town any problems if you never buy it from the trader either.
As something of a disclaimer, there's plenty of mods in my load order that I haven't fully used yet, I haven't built every single production chain that I could but even with that in mind, I do not believe it will cause any instability - the game and production chains still recognize it, it just doesn't have a label on it so that I can recognize it  :(
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 26, 2017, 09:42:49 PM
In complete agreeance with @TheOtherMicheal on this one :)

And the other way to look at it is as well - you will know it when you need it.
Meaning - when you go to build something that needs it, you will know what it is, and hopefully where it came from.  ;)

As for mod load order - I can not stress this enough, the information you were just given above TOMichael's isn't the most accurate, and I certainly wouldn't be following it.  It is no longer about whether or not you have colour warnings etc, it really comes down to how the modders have coded their mods, and their dependencies etc.

So - deep breath - so far for you - no crashes, just a rogue item.
If you want to find what it is, and it's not showing up and you've built all the items from your enabled mods, then it may be something else that you haven't come across yet (always a possibility).
You're now running on the correct DS version for your game type (without The North), and there's no issues, which is excellent.

So, just play on - and when you need that pesky item, you'll know what it is - and when you know you'll let us all know.
By now too - after swapping mods around a bit etc, it may not even show up.

I will keep an eye out for P-R items in Raw Materials & Finished Goods over the next fews days, if I find it, I will let you know as I run most of those mods. :D


--UPDATE-- 
Just checked, I have an item within the 'R' range that has 0 details, I loaded a fresh map, debugged to view all in the Town Hall and there it was.
I also have a couple in the A, but that doesn't match with the complaint that @joey3155 has.


So - narrowing it down:  R, Raw Materials - Finished Goods Traders, from the mods he has listed.
Next step - building all the buildings I guess. 
I am unable to do so this evening though.  :(

Title: Re: What is this blank entry in my trade post?...
Post by: grammycat on July 27, 2017, 12:05:04 AM
After a few trials and much checking, I think I found your culprit.  I also had the same thing with an item missing-it was reindeer hide between reeds and rice.  It's in the DS Small Homes mod.  They added reindeer tents for those who play Tom Sawyer's The North mod where the deer are changed to reindeer.  As long as you don't try to build reindeer tents you shouldn't have any problems.
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 27, 2017, 12:26:10 AM
@grammycat I can confirm, I loaded my game & did a quick check, all items show as available except Reindeer hide - so, @joey3155 I think Grammy got it for you :D

Team work! ;)
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on July 27, 2017, 02:45:28 AM
I also use the DS Small Houses mod so out of curiousity, I have to ask, do you remember the trade price for those reindeer hides?
Would it have been 10 units?
If it is, then you've solved my missing name/icon as well.  :)
Title: Re: What is this blank entry in my trade post?...
Post by: grammycat on July 27, 2017, 06:42:31 AM
Yes, the price is 10.  I checked it using Debug mod.  First start new town with DS Small Homes enabled.  Pause your game-open Debug-click the star to show all resources.  Then click add textiles to storage area & check your barn-you will see 2 reindeer hides.  On Debug click free to build & build a town hall and trading post.  In town hall you will see a blank space between reeds and rice showing 2 items.  Go to trading post & add the 2 blank items to it like you're going to use them to trade-check value and it will be 10.  Thus reindeer hides is your blank item.
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on July 27, 2017, 07:26:58 PM
@grammycat thanks for the information, much appreciated. Considering I bought some when I was trying to figure out what the blank item was, maybe I should build some reindeer  hide tents to use them up!  ;D
Title: Re: What is this blank entry in my trade post?...
Post by: adelegarland on July 28, 2017, 04:29:38 PM
Wow, thanks all for figuring this out.  I have the same blank and have been wondering what it was...   One more question, where do you get the reindeer hides if not from the trader?  Who specifically hunts the reindeer and from what mod are the coming?   I must have a part of this mod but not all of it...  Any help would be appreciated!!! ;D
Title: Re: What is this blank entry in my trade post?...
Post by: grammycat on July 28, 2017, 04:49:27 PM
The reindeer hides are from Tom Sawyer's mod The North.  Discrepancy added the ability to make reindeer hide tents in DS Small Homes for those who use the North mod.  Without that mod I guess you buy them from the traders.  The North mod is like playing a different game-it changes so many things and is a real challenge.  These changes all affect start conditions so you need to read about it to know what mods it works well with.
http://www.banishedventures.com/north/

Nilla's testing village blog:  http://worldofbanished.com/index.php?topic=1404.0

edited to add:  Forgot to add the deer are changed to reindeer in the North mod.
Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on July 29, 2017, 10:56:19 PM
Thank you Grammy! I'm currently testing to see if that's the missing one for me but I'm almost sure it is just confirming it. But I have another problem I tried to setup some bakeries and a windmill cause I liked the idea of bread it reminded me of Valkyria Chronicles (I need to replay that game) in anycase I went to build water pumps they produce 32 water and then never produce again. From what I can tell it's because they're not picking the items up from the building and so it gets clogged up.
Title: Re: What is this blank entry in my trade post?...
Post by: QueryEverything on July 31, 2017, 09:17:45 PM
@joey3155 depending on the mod, the water is tagged as food (in some mods), so you will need to make sure that you have ample food storage that is close to the well, and that you have a high enough food cap on the limits :)

Is it happening to all the water wells, or just the one? Have you tried building more than 1? 
Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on August 07, 2017, 08:01:26 AM
No it's happening to all the wells. And I have a lot of spare food storage and the food cap is almost double what the actual amount is (Cause I'm increasing the size of my nest egg).
Title: Re: What is this blank entry in my trade post?...
Post by: RedKetchup on August 07, 2017, 11:38:11 AM
if you use the fountain mod, or any of this guy, you will need to put them at the botton of your list, because they tag the water as non-edible
Title: Re: What is this blank entry in my trade post?...
Post by: joey3155 on September 29, 2017, 09:30:43 AM
So the mystery material is definitely reindeer hides (wonder why it's blank)

Also the water issue I think I fixed. I did what Red Ketchup said and moved fountain to the bottom of the list, I placed NMT above DS mods, and I started building random storage units until I found one that the laborers will take the water to. For some strange reason even though Banished labels water as food it does not take it to any of the storage barns that are capable of storing food nor does it take it to the markets (probably cause it's not in storage) however the general warehouse will store it which is fine with me. Sitting here watching the water pump and medieval watertowers produce water, albeit slowly, and they're now starting to pick it up and take it to storage.
Title: Re: What is this blank entry in my trade post?...
Post by: brads3 on September 29, 2017, 09:38:19 AM
did you try putting the north mod higher in mod order? is your water being stored in houses at all? sounds like you have a mod that tagged the water inedible.so even though it is food it doesn,t get used as food by the bannies nor will it store as normal food.you definetly want a 1.07 upgraded general barn to back storage up with the new tags. and try not to let the general storage pile get full either. that will stop the bannies from clearing for new buildings.
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on October 02, 2017, 03:08:59 AM
Quote from: joey3155 on September 29, 2017, 09:30:43 AM
So the mystery material is definitely reindeer hides (wonder why it's blank)
I believe it's blank because the DS mod does not include the icon or name for the hides. That's because as far as I remember, Discrepancy included the data in his mod so that it would be compatible with The North but it relies on The North for the icon and name.
Title: Re: What is this blank entry in my trade post?...
Post by: Tom Sawyer on October 02, 2017, 04:48:51 AM
@TheOtherMicheal is right and I made a fix of that because @Discrepancy is not active at the moment. This small mod adds reindeer hides with original icon and string. Merchants also import these hides from far away in small amount and your (vanilla) tailors can make warm parkas of it. Please place it above DS in your mod list and let me know if it fixes the blank item issue in your game. :)

Download ReindeerHides.pkm (http://www.banishedventures.com/downloads/ReindeerHides.pkm)
Title: Re: What is this blank entry in my trade post?...
Post by: TheOtherMicheal on October 02, 2017, 09:56:14 PM
 ;D
Hey @Tom Sawyer that's very nice of you and I am sure  it's very much appreciated by everyone using Discrepancy's mod. I'm very happy to have your fix for this little problem  :)