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Small Town Row Houses 1.20

Started by kid1293, February 21, 2016, 08:43:07 AM

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kid1293

Small Town Row Houses

Update 1.20 Major Update!!!
It is not save game compatible!
Models and textures work over.
Added two storage buildings.

Update 1.12 ALL houses 10% higher.
Immigrations Office is now working as it should.
Town Hall has got a minimize button.
All fixes for non-edible food included.
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Update 1.11 Maintenance. Compiled with ModKit 1.06 and General Trader
now stores inedible food. (Used in CC)
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Bugfix 1.10 A faulty footprint made the litlle people run through walls.
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Update 1.09 Completes the two-storey buildings straight/angled
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Update to 1.08 Angled Rowhouses!
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Update to 1.07 With some 2-storey houses and a livestock trader.
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Update to 1.06 A waterfront update with a fisherman and three traders.
Japanese House fix included
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Update to 1.05. Added Tailor and 4 freestanding buildings,
School, Health Center, Chapel and a Tavern.
Removed mod without smoke and put a link on main download page.
Put another link for a version to use this mod with Japanese House mod.
(will be updated in a future version)
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Update to 1.04. Only change is the blacksmith which now should be compatible with CC
(edit: Tested with CC 1.6 and it works)
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Updated to 1.03 Re-balanced version with a Herbalist and a Blacksmith
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Updated to 1.02 with a Small Town Market. (read about it in the download section)
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Updated to 1.01

with a Small Town Hall and an Immigration Office. (read about it in the download section)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92

DesoPL

OoO this houses looks awesome! I like them. :)

kid1293

Yepp, but it is many thanks to RedKetchup who pushed the right buttons
to get me started.

You tell me if anything looks out of place...

I have spent a lot of time putting textures on the houses and I know it is
a little off here and there. But if you zoom out... :)


gerns

sorry i have down loaded it twice but it does not show up in game both new and saved games, thought you should know ,maybe i'm doing something wrong

kid1293

You put the file in your 'Banished\WinData' folder and start the game.

Then you enable it in the start menu 'Mods'

If you have a saved game and enable it from the start menu only, you may not see it in the game.
When you have started your saved game you push 'Escape-key' and then 'Mods' and enable the
rowhouses from inside the game too. The game reloads. It should work.

AzemOcram

They fit the medieval theme so well. I love your row houses!

DesoPL


gerns

sorry ,but i have been playing this game since it first came out and know where things go.is it 64 bit?

kid1293

Yes, 64-bit.

Didn't mean patronize you, but I don't understand what the problem is...

The button shows up under housing when I load it.

kid1293

DesoPL

Do you think of anything special?
More houses, sure but I can not think of anything else just now.

gerns

i think i know whats wrong ,i only have 32 bit,as to your question. buildings that would be needed to survive starting from nothing.cc and red have made a lot of them but they are to modern---sod house--lumber mill for slabbing wood ----think primitive?remaking what others have done with a new twist? just a thought.-----guess i will have to strip my comp. and change to 64 bit

RedKetchup

heu... guys....

there is no mods 32 bits or mods 64bits !

it is only the compiler that can be 32 or 64, one is slower to compile, the other is faster to compile. but there is no mods 32 or 64 !!!
it is just the processing to compile, thats all !
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

Do any other fail to load the mod, or am I missing something?

DesoPL

Quote from: kid1293 on February 22, 2016, 09:04:26 AM
DesoPL

Do you think of anything special?
More houses, sure but I can not think of anything else just now.

http://worldofbanished.com/index.php?topic=1109.0

Look here. I could like some addintions to your houses like with small market, blacksmith etc. :)

kid1293

I guess they need to be something more than an endless row, right?

Should I integrate them in the design or have them stand-alone?

I don't think there will be many, but I'm thinking.

Thanks DesoPL!