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Would someone please make a barn mod?

Started by irrelevant, June 22, 2015, 05:18:30 PM

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RedKetchup

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RedKetchup

#46
IrrelevantSmallBarns v. 1.0b

fixed incompatibility with SmallBarn of CC mod.
deleted the backdoor access of the TinyBarn.


Warning : Better to destroy all small barns and tiny barnsbefore switching to 1.0b
maybe it wont crash, but it can happends (who knows) ^^
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RedKetchup

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RedKetchup

oooops so sorry

bugfixes v 1.0c :
fixed the TinyBarn footprint.
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Glenn

Hi Red,

I started to use your new barn in an existing game last night with CC and after a few crashes the barns finally loaded.
The barns look good and are well suited for what I'm using them for.
I made a marina with six ships and I placed a row of six barns adjacent to the quay -- a fishing dock/ small industrial area.

What I have noticed however is how quickly the barns filled to near capacity.

It may be more appropriate to increase the storage capacity by double or triple, otherwise you will have row after row of barns and suffer the same problem found with the game's original barn where it seemed as if half the buildings in the game were barns.

This is a bit of an exaggeration, but I recall games with multiple rows of more than twenty barns -- they were everywhere.


RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
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RedKetchup

i ve put for the Medieval version : 10k, 8k, 6k, and 4k.
> > > Support Mods Creation developments with Donations by Paypal  < < <
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Glenn

Thanks Red,

That would be much better as it will make everything more balanced.

Its a bit like the days when you had to have 3 wood cutter huts  -- now you only need 1
Or when you had low capacity storage areas.
Game maps were filled with barns, wood cutter huts and storage areas -- they overwhelmed everything

Glenn