World of Banished

Conversations => General Discussion => Topic started by: irrelevant on June 10, 2014, 07:38:06 PM

Title: Diagonal Road
Post by: irrelevant on June 10, 2014, 07:38:06 PM
Notice the diagonal road in the center of the view. It occurred to me that if merchants' boats can cross land by using diagonal water squares, roads probably work the same way.

They do. Citizens move just as quickly down this road as they did before, when it was solid zig-zag.
Title: Re: Diagonal Road
Post by: solarscreen on June 10, 2014, 08:41:54 PM
You can make diagonal roads by holding the shift key while dragging your road.
Title: Re: Diagonal Road
Post by: irrelevant on June 10, 2014, 09:17:13 PM
Yes, but that makes a solid road with wasted squares, like in the first screenie.

With fewer squares as in the second screenie, you have more space for storage piles, plus it is faster to build, and in the case of a stone road requires fewer resources.

Probly only matters to a beancounter like me, but for me, having 4 extra squares for storage piles in the same small space is worth it.
Title: Re: Diagonal Road
Post by: irrelevant on June 10, 2014, 09:33:38 PM
Or, if that isn't compelling, how about this: now there is room there for a house, and before there was not  ;)
Title: Re: Diagonal Road
Post by: solarscreen on June 11, 2014, 04:51:43 AM
Ok! I understand now what you were trying to do.   Thanks for the extra info to demonstrate saving squares to fit more into the space.

Good idea!
Title: Re: Diagonal Road
Post by: Bobbi on June 11, 2014, 06:49:34 AM
I think this is a cool discovery that will be useful in cramped quarters and aesthetically pleasing as well! Thanks, @irrelevant
Title: Re: Diagonal Road
Post by: irrelevant on June 11, 2014, 07:48:46 AM
@Bobbi , I think it looks better too.

You're welcome!
Title: Re: Diagonal Road
Post by: rkelly17 on June 11, 2014, 01:49:16 PM
I've noticed, too, in locations where you can't build a full road because of a section of hill that gets in the way people will act as if the full road is there, walking diagonally.
Title: Re: Diagonal Road
Post by: mariesalias on June 11, 2014, 07:23:22 PM
I have never noticed this but am glad to know it!
Title: Re: Diagonal Road
Post by: irrelevant on June 17, 2014, 06:12:07 AM
Last night I notice some pix walking directly through full storage piles that were next to a stockyard. I also noticed some were using "impassable" squares between a building and a river.

Also, I demolished a bridge as part of a test, and they continued for some time to cross the river using the non-existent bridge, just like the submarine livestock do. I suppose a pix on a mission gets his path assigned at the start, and will follow that path come hell or literal high water.
Title: Re: Diagonal Road
Post by: nmid on June 17, 2014, 07:31:23 AM
Quote from: irrelevant on June 10, 2014, 09:33:38 PM
Or, if that isn't compelling, how about this: now there is room there for a house, and before there was not  ;)

Ok, this is really interesting.
I always thought that it would block the villagers.

I seem to recall one map of mine where the fishing port that I set up like that blocked the 4 fishers at the fishing yard.
I don't remember if I made the diagonal roads or if roads are required for this 'bug' to work, but if roads work, then non-road paths should work too I reckon.

Title: Re: Diagonal Road
Post by: rkelly17 on June 17, 2014, 08:38:24 AM
Quote from: nmid on June 17, 2014, 07:31:23 AM
Ok, this is really interesting.
I always thought that it would block the villagers.

I seem to recall one map of mine where the fishing port that I set up like that blocked the 4 fishers at the fishing yard.
I don't remember if I made the diagonal roads or if roads are required for this 'bug' to work, but if roads work, then non-road paths should work too I reckon.

@nmid, I think that the key point is whether there is a diagonally connected land square where a road could be built. A fishing dock might well make a complete block because it extends out into the water and there is no diagonally connected land square. It's not really a bug, but a by-product of the citizens being able to walk on non-road squares.

Also, it doesn't always work. I have seen the citizens get out out on a place to collect resources where the only connection is via a diagonal and then they can't get back and starve to death. Being able to build a diagonal road pieces as in @irrelevant's original post may be the key.
Title: Re: Diagonal Road
Post by: Joel620 on June 22, 2014, 08:32:08 PM
Funny, I thought you had to have a minimum of two squares to make a path. I must be doing something wrong.  I hadn't been able to place just a single square block...will have to revisit this. Hmm...
Title: Re: Diagonal Road
Post by: irrelevant on June 23, 2014, 04:01:38 AM
You have to double click on the one square. Or you can lay down a solid path using the shift key, and go back and erase some squares before they get built.
Title: Re: Diagonal Road
Post by: RedKetchup on May 14, 2017, 06:11:06 AM
sorry to necro a very old topic ^^

did you know guys if you press "SHIFT" when you trace a road you can make diagonal road ??
not "real" diagonal but i never known that 'shift' thing command ^^
Title: Re: Diagonal Road
Post by: Turis on May 14, 2017, 06:36:51 AM
And... you find it now?!? ::)
Title: Re: Diagonal Road
Post by: Karlieb on May 20, 2017, 09:08:49 AM
I don't believe in 1 meter wide roads, so I go for the curved illusion.

(http://i.imgur.com/SMRFo7w.jpg)
Title: Re: Diagonal Road
Post by: Abandoned on May 20, 2017, 11:32:50 AM
@Karlieb well, doesn't that look pretty  :)
Title: Re: Diagonal Road
Post by: QueryEverything on May 20, 2017, 03:44:01 PM
Quote from: Karlieb on May 20, 2017, 09:08:49 AM
I don't believe in 1 meter wide roads, so I go for the curved illusion.

(http://i.imgur.com/SMRFo7w.jpg)

What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??
Title: Re: Diagonal Road
Post by: Karlieb on May 20, 2017, 05:48:35 PM
Quote from: QueryEverything on May 20, 2017, 03:44:01 PM

What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??

Not so much time. I did some 32 bit tiles for a game once, so I treat the squares in the roads like giant pixels. It really helps to use the roads with the colors that blend into the terrain (mostly 'mossy stone'). I also made a template to help me remember (OCD?) but the 'screenshots' don't work so well as they're pixel for pixel. You'd probably have to actually save it to see it well enough:

(http://i.imgur.com/uKXaYJa.png)

I like it better than the sudden change from horizontal or vertical to diagonal (or right angles that bannies cut) and the bannies use these 'curves' without traipsing through the grass.
Title: Re: Diagonal Road
Post by: RedKetchup on May 20, 2017, 06:06:46 PM
it looks awesome and  very natural :)
Title: Re: Diagonal Road
Post by: Tom Sawyer on May 20, 2017, 11:57:44 PM
It looks like Banished 2.  :)
Title: Re: Diagonal Road
Post by: QueryEverything on May 21, 2017, 12:17:39 AM
Thank you @Karlieb :)  I have saved the diagram and will give it a go :)  hahahaha, likely balls it up, but ya know, I want to try it :D
Title: Re: Diagonal Road
Post by: Karlieb on May 21, 2017, 02:25:30 AM
Quote from: RedKetchup on May 20, 2017, 06:06:46 PM
it looks awesome and  very natural :)
Quote from: Tom Sawyer on May 20, 2017, 11:57:44 PM
It looks like Banished 2.  :)

Thank you. But it really only works from a low angle like that and with roads similar in color to the terrain. Hmm, is it possible to make roads with 50-75% opacity? Is there a road-tile making guide?

Quote from: QueryEverything on May 21, 2017, 12:17:39 AM
Thank you @Karlieb :)  I have saved the diagram and will give it a go :)  hahahaha, likely balls it up, but ya know, I want to try it :D

If that doesn't work I can try to take screenshots. :P
Title: Re: Diagonal Road
Post by: QueryEverything on June 03, 2017, 06:29:49 PM
Quote from: Karlieb on May 20, 2017, 05:48:35 PM
Quote from: QueryEverything on May 20, 2017, 03:44:01 PM

What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??

Not so much time. I did some 32 bit tiles for a game once, so I treat the squares in the roads like giant pixels. It really helps to use the roads with the colors that blend into the terrain (mostly 'mossy stone'). I also made a template to help me remember (OCD?) but the 'screenshots' don't work so well as they're pixel for pixel. You'd probably have to actually save it to see it well enough:

(http://i.imgur.com/uKXaYJa.png)

I like it better than the sudden change from horizontal or vertical to diagonal (or right angles that bannies cut) and the bannies use these 'curves' without traipsing through the grass.

@Karlieb do you use the MM Gridlines at all?  If so, would you be able to take a screenshot of your road, with the gridlines over it? 

I've been trying to get around the sharp edges, and I can't see where i'm just that bit 'off' :)
Title: Re: Diagonal Road
Post by: Karlieb on June 03, 2017, 07:16:59 PM
@QueryEverything There are going to be sharp edges regardless because it's still giant squares. ;)

Here are some screenshots; first from the low angle (where it looks its best), second from above, third from above with grid and last one is from above with grid and without obscuring grass.

(http://i.imgur.com/J2EXqcfm.png) (http://i.imgur.com/J2EXqcf.png) (http://i.imgur.com/tg5olTim.png) (http://i.imgur.com/tg5olTi.png) (http://i.imgur.com/isUOuKvm.png) (http://i.imgur.com/isUOuKv.png) (http://i.imgur.com/k0I6Pn4m.png) (http://i.imgur.com/k0I6Pn4.png)
Title: Re: Diagonal Road
Post by: QueryEverything on June 03, 2017, 07:38:31 PM
Thank you :)  I will go & have a play now :D  Great shots, very clear & helpful :D