World of Banished

Sightseeing => Village Blogs => Topic started by: Tom Sawyer on May 29, 2017, 04:13:44 AM

Title: Sigtuna - Anders and Ella
Post by: Tom Sawyer on May 29, 2017, 04:13:44 AM
Intro

A new adventure was started in the Nordic forests and I would like to show you how it goes or ends for this sweet couple here. It is my first posted village on WOB. It might look a bit strange to see a modder playing his own mod but I was inspired by Necora and found it a nice idea. I'm not sure yet what it will be. A kind of walkthrough maybe or just a funny story. And I hope I get some ideas for changes and new content.

My conditions are the couple start on a medium forest map in fair climate. I want to play with farming and different crops. So it's not a struggling survival game which I would like to play on another map later. Nevertheless, this is also a serious game with disasters on and without debug of course. If something goes wrong and my people fail then it ends.

I start this map as a pure Nordic game and want to add buildings of other mods in the ongoing story. What I definitely want to build is the EB Windmill because it is a favorite and a Nordic original. I would like to load the 1.0.6 version which was going in the food production menu but cannot find them anymore. Please help.

For the beginning I pimped my landscape by Natural Diversity Light (Bartender) and Wild Roses (tanypradator). The roses I made work in the North growing around rocks and be gathered by the wild food tool as well as by the gatherers hut. So let's see what the story brings. :)

(http://www.banishedventures.com/images/sigtuna/start.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: Abandoned on May 29, 2017, 05:42:25 AM
@Tom Sawyer looking forward to seeing the boreal forest and how the Anders and Ella start works.  Regarding Eb windmill for 106, the mod was windmill v1 no eb in front of the name, but I do not see any of his mods on the 106 mod download lists.   ???
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on May 29, 2017, 07:33:59 AM
Chapter 1 - The First Year

Thanks to Kid for sending the Mill! What I forgot to write is that I use the Norseman mod for real time aging. I want to test it and don't like to play speed aging anyway. Of course it will be hard with an Adam and Eve start but I will fight for every little banny.^^

My brave people don't lose any time and start to build the first house as soon as possible. It is still winter and they would freeze to death without a place to warm up. Norsemen are able to build a Nordic log cabin with a couple right from the start. Without the racial bonus I would chose a wooden hut for the shortest building time. The first firewood is collected quickly and their life is saved for now.

Spring is coming and the next task is food production. With potatoes in their bag they would be stupid to just eat all of them. So they make a small field to put them in the ground and hope for a good year. A small shed is built quickly and what's that? A reindeer crosses the building site .. Fault! ;D

Near the house I found a field of stone with wild roses growing around and it seems, reindeer like it too. I will not harvest them now because they will be still available in winter and can give a nice soup then. While Mr. Anderson is fighting with another deer there, Ella cares about the growing potatoes. The work in the field is exhausting and so they switch the workplace to let her idle in the forest a bit and to gather some berries. This is a key strategy to be successful in the North. The summery forests are full of blueberries and it's the best source of getting fruit here to stay healthy.

The harvest season begins and frost can hit the plants already in September. I want every little potato from this field and so my Elly has to help out. Before harvesting they built a second shed next to the field to store about 300 potatos from this 9 x 7 cropfield. Not bad.

Gathered firewood is not enough to heat the house in winter and so some wood is to be chopped. The work is done. A nice stock of food is in the sheds and my couple is prepared for the winter. I hope they will use the long nights for .. you know. So see you next year! :)

(http://www.banishedventures.com/images/sigtuna/building-a-house-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/building-a-house.jpg)(http://www.banishedventures.com/images/sigtuna/starting-food-production-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/starting-food-production.jpg)(http://www.banishedventures.com/images/sigtuna/deer-fight-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/deer-fight.jpg)
(http://www.banishedventures.com/images/sigtuna/gathering-wildfood-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/gathering-wildfood.jpg)(http://www.banishedventures.com/images/sigtuna/harvest-season-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/harvest-season.jpg)(http://www.banishedventures.com/images/sigtuna/winter-can-come-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/winter-can-come.jpg)

Title: Re: Sigtuna - Anders and Ella
Post by: Nilla on May 29, 2017, 07:44:59 AM
Love the start from your little story. The idea to add Tany´s wild rose bushes is excellent, we do have a lot of them. Sigtuna is a proper name for a fair climate, it's in the Stockholm region. But how on earth did the reindeer get all the way from the mountains there, I can't understand. ;)

Looking forward on more chapters.
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on May 29, 2017, 08:13:19 AM
it will be interesting to see how different the modders play.
Title: Re: Sigtuna - Anders and Ella
Post by: embx61 on May 29, 2017, 01:21:10 PM
@Tom Sawyer

Yes, I deleted quite a few of my old separate mods after the production sets were finished as keeping updating the separate mods was a sore.

But I compiled a version of the mill that put it on the vanilla food resources menu.

Download (https://drive.google.com/file/d/0B1Pi5G-4I06jUFhpWnAybWFVajA/view?usp=sharing)
Title: Re: Sigtuna - Anders and Ella
Post by: embx61 on May 29, 2017, 01:23:22 PM
oops should have read the thread again, apparently Kid send the mill PKM already. O well :)
Title: Re: Sigtuna - Anders and Ella
Post by: Abandoned on May 29, 2017, 01:53:18 PM
@Tom Sawyer delightful story and very informative.  Looking forward to more.  :)
Title: Re: Sigtuna - Anders and Ella
Post by: QueryEverything on May 29, 2017, 02:53:49 PM
The Norseman Mod has been really good (thank you very much for releasing it the other day @Tom Sawyer ), I look forward to how your BanniNorse conquer their environment, or become 1 with it.  :)  I am enthusiastic to see where your journey takes you. :)

I never find it odd when a modder 'blogs', I like it.  For 2 reasons - 1, we get to see how the modder envisions their work, and 2, we get to see the modder playing it, and getting a feel for it - to see how they work out the little kinks they find, how they would 'play it' and come across ways to tweak things etc.

It's all great for us to give our feedback, and enjoy a mod, and use it 'off book' in some cases, but sometimes we get to have more playthru value than the modders themselves, and sometimes we each miss things (your vision for how to play it & for us, you feel the 'playthru value', so it's a great way to get back to basics on things and see how it feels.

:D
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on May 30, 2017, 04:02:20 AM
Chapter 2 - Toools

Yesterday I played the next year and want to tell you. My couple was very busy the whole winter and they made two great things. The blacksmith chain and a sweet son. I don't know what they had in mind or why they could not agree on one name but ok .. I will find a nice nick.

It's always a good idea to start iron processing soon because nothing is more frustrating than making tools without tools. It even can lead to a crisis if you are short in food for example. I made a change to the bloomery as we talked about. It is 50% slower here but still able to process enough ore. I think it makes sense and gives way to the DS furnace if loaded or a native smeltery later.

In April a big herd of reindeer arrived near my settlement and they had offspring too. I had to take one of them to get a hide for little Jenny.^^ Now they had enough material to tailor some warm clothes but the question was where to make it. I did not want to build a big stone house just for a few parkas. It really needs a better solution.

So I was looking for a suitable alternative and decided to load the famous Mini Buildings (Black Liquid). The workshop can make reindeer parkas if loaded below and I gave it a Nordic footprint to match the terrain. I was satisfied with this solution and my parkas were made quickly. It has a noticeable effect. Without coats they were leaving the work very often just to warm up for the next short session. Now it's much more efficient.

In summer I let the smithy work. With a couple of new tools and a small stock of iron I felt save and could go for the next project. A chapel to attract nomads because I want my settlement to grow as fast as possible. I found a nice place a bit away. There is no reason to have it close to houses where it can easily catch fire. Or, @Nilla?^^

So my Ella started to cut down trees in this area and with a small storage yard just for the building site her paths were very short. She could finish the chapel in late autumn and I hope for nomads next spring.

This year was warmer than the first one and Andy was able to harvest the full field for 350 potato. It was even enough time for him to collect some berries before frost came. My family did a good job this year and can spend some time for a winter walk around the new chapel. :)

(http://www.banishedventures.com/images/sigtuna/2/teamwork-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/teamwork.jpg)(http://www.banishedventures.com/images/sigtuna/2/reindeer-offspring-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/reindeer-offspring.jpg)(http://www.banishedventures.com/images/sigtuna/2/parkas-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/parkas.jpg)
(http://www.banishedventures.com/images/sigtuna/2/toools-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/toools.jpg)(http://www.banishedventures.com/images/sigtuna/2/building-a-chapel-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/building-a-chapel.jpg)(http://www.banishedventures.com/images/sigtuna/2/winterwalk-thumb.jpg) (http://www.banishedventures.com/images/sigtuna/2/winterwalk.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: Necora on May 30, 2017, 05:01:49 AM
Hey @Tom Sawyer I'm glad you decided to start this blog! Already it is more interesting than mine ;)

I have never used the north myself, I don't know, it seemed so different to what I am used to that I saw it looked a bit, I guess intimidating is the best word. Overwhelming maybe. Just very different.

I have to say though, it looks beautiful. I have a couple of questions, the hunter/gatherer buttons in the north, how do they work? Do they work like the clear resources tool and you can select an individual deer or do they function like a work place with a small radius that you just place and say 'hunt this' or 'fish this'. If if is the latter, it is a really good idea. I've never been one for micromanaging much, but that is because I always rush to larger settlements (and my mods probably are a result of this) but looking at these shots, I do like the idea of getting a lot more hands on with an Adam and Eve (or Anders and Ella) start. It is a different type of game play than I have done but it does look very interesting.

I also like the small bloomery and charcoal pit (would fit nicely alongside my pitch kiln!), again maximizing the micromanaging aspect. Those look like they would fit really well with my pine forest set, actually the red buildings in some other pics I've seen of yours would look great with a lot of my sets, I might start them up together and see how well they work. True North style!

EDIT - I don't want to pimp my mods here, but the Pine Set industry buildings are all very small, rather slow, and are just wooden cabins/shacks. They might be a nicer fit to your village here than the big vanilla blacksmith/tailor and add variation to the mini buildings. I made them because I always used those mini buildings from K, and wanted some diversity in them.
Title: Re: Sigtuna - Anders and Ella
Post by: Abandoned on May 30, 2017, 05:12:36 AM
@Necora , there are several separate 106 mods of the red and white Nordic buildings, Tom's first Nordic Wooden House, Nordic School, Nordic wharehouse, and Kid's Nordic Houses, no extra building materials required and no not require the North to play.
Title: Re: Sigtuna - Anders and Ella
Post by: Nilla on May 30, 2017, 06:18:13 AM
Maybe the choice of the churchplace is good....... maybe not. You can never be sure, maybe some crazy evil men from Värmland find a way to Sigtuna. Our old church stood alone, it didn't help.  :'( >:(  (I'm sure you can find some information in German or English about Södra Råda gamla kyrka if you're interested)

When I look at your beautiful pictures, I can say; a better fitting blacksmith would be nice. The vanilla doesn't look good beneath the old buildings. How do you make these 6 pictures together like that? It looks really great!
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on May 30, 2017, 07:06:52 AM
TOM,the mini mod is a good addition for sure. i don't know how to play without it. i use the TH for nomads as it is quick and doesn't require any other buildings.the option for stone tools is a big help in CC plays.there is a small toolshed mod. it is similar to KID's F.O. BS.

NECORA, the hunter has a small radius but hunts like it is much bigger.0 build cost if you find a clear spot.it does taake some micro-managing too. as the deer run away from it,the production goes down.if you move the hunter with the herd,you can get better numbers.
    as to the adam and eve starts,we do need a new A&E mod. the pine forests and nat div mods don't work well with the other start options.there was a suggestion at BL about changing the A&E start to 2 couples.that would make for a better start.
Title: Re: Sigtuna - Anders and Ella
Post by: Karlieb on May 30, 2017, 09:10:06 AM
Quote from: Necora on May 30, 2017, 05:01:49 AM

...the hunter/gatherer buttons in the north, how do they work? Do they work like the clear resources tool and you can select an individual deer or do they function like a work place with a small radius that you just place and say 'hunt this' or 'fish this'. If if is the latter, it is a really good idea.

I'm not Mr. Sawyer, but the latter is how they've been working for me; I don't use the North (I want to, but I die at the thought of rearranging my mods again) but these are available separately.

Quote from: Necora on May 30, 2017, 05:01:49 AMI also like the small bloomery and charcoal pit (would fit nicely alongside my pitch kiln!), again maximizing the micromanaging aspect. Those look like they would fit really well with my pine forest set, actually the red buildings in some other pics I've seen of yours would look great with a lot of my sets, I might start them up together and see how well they work. True North style!

I've used the charcoal pit with your pitch kiln but the flags don't quite match up (it works, the output works with Pine stuff but the resource limit doesn't work ;probably because The North things are for 1.06 and I use 1.07). And yes, the red buildings go great as the shade of red is so close I can't tell a difference. Nordic house with Crystal Cliffs red barn in link below from my review of the Pine Set.

http://blackliquidsoftware.com/uploads/monthly_2017_05/meadowvillage.jpg.30bbd1650876099430326b14f131cbdd.jpg (http://blackliquidsoftware.com/uploads/monthly_2017_05/meadowvillage.jpg.30bbd1650876099430326b14f131cbdd.jpg)

Quote from: Necora on May 30, 2017, 05:01:49 AMthe Pine Set industry buildings are all very small, rather slow, and are just wooden cabins/shacks. They might be a nicer fit to your village here than the big vanilla blacksmith/tailor and add variation to the mini buildings. I made them because I always used those mini buildings from K, and wanted some diversity in them.

I was thinking the same thing; specifically the pine storage unit and the non-painted versions of the pine blacksmith and the pine tailor. And the trees. ;)

@Tom Sawyer Thank you for this blog(?)! I've been very curious about The North but haven't had the mental fortitude yet to figure out a new mod order and what would work in it. I pretty much only use CC for the maps and the start conditions these days. The rest of it just isn't 'rustic' enough for me, I guess. ;)
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on May 30, 2017, 01:21:30 PM
I also noticed that with the vanilla smithy the style was already broken. A proper smedja is the next object to make as well as a workplace to make clothes. There will be more such things in the future story because the mod has not a complete set to replace all vanilla buildings.

Gathering firewood, wild food and herb buttons are clearing tools. The hunting and fishing tools are workplaces and changed in look and feel to be more a tool than an object. Just try it @Necora. I also will look at your mods and see what I can add to my map here. It's difficult because it will not get along with beta mods if they contain new flags and UI changes. And I like to pick separate buildings to round my setting. If you like to load the red cottages in your game you can load it here (new update with AO): RedCottage.pkm (http://www.banishedventures.com/downloads/RedCottage.pkm)

@Karlieb For this mod list problem some players have elegant solutions with different folders for different mod settings. But I don't know exactly.

The "galleries" are just small pictures with links to big pictures. You have to upload the files to any web space @Nilla. Writing the post it looks like:

[url=www...picture.jpg][img]www...thumbnail.jpg[/img][/url]
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on May 31, 2017, 09:17:45 AM
Chapter 3 - New Friends

The third year went by in my village and it started with a real catastrophe! I'm not sure what was happened exactly. Maybe daddy did not care about the fire or the Nordic gods were mad with me because I built a christian chapel. We will never know but the smithy was burning in January. Luckily nobody was hurt and no resources lost. Life must go on.

My couple had no chance to extinguish this fire. Too far from the river. So the first measure was to build a well close to their house. Spring came a bit later this year and I sent both to the field for sowing as fast as possible.

In July a couple of nomads wanted to join us and my people really needed some good news after the shock in winter. Ansom (39) and Shellen (34) are not the youngest anymore and I hope she will be pregnant soon. At least the work will go much faster now. Btw, you might have noticed the wild rose bushes near my house. If you want them in your Nordic game too then you can load the NordicWildRose.pkm (http://www.banishedventures.com/downloads/NordicWildRose.pkm) (tanypredator and myself). It has to go on top in your mod list.

For the newcomers a second house was needed and another project I wanted this year was a trading dock. The shortest way to the river leads through the stone field in the north-east and in September it was finished. I want to start trading next year, probably with logs. I gave the mini trader a Nordic footprint and reduced the capacity to 1600 (100 per tile). Together with the limit of only one worker it gives me a realistic feeling to have a very small dock and a reason to build a bigger trade port later.

I was a bit too busy with the trading dock and forgot about harvest season. Frost came in September and my bannies had to hurry. With 4 workers they did not lost something but it was really close. Important because there are now 5 hungry people this winter.

Sun goes down and my villagers to sleep. It was a hard year. ;)

(http://www.banishedventures.com/images/sigtuna/3/disaster2.jpg) (http://www.banishedventures.com/images/sigtuna/3/disaster.jpg)(http://www.banishedventures.com/images/sigtuna/3/sowing2.jpg) (http://www.banishedventures.com/images/sigtuna/3/sowing.jpg)(http://www.banishedventures.com/images/sigtuna/3/friends2.jpg) (http://www.banishedventures.com/images/sigtuna/3/friends.jpg)
(http://www.banishedventures.com/images/sigtuna/3/tradingdock2.jpg) (http://www.banishedventures.com/images/sigtuna/3/tradingdock.jpg)(http://www.banishedventures.com/images/sigtuna/3/hurry2.jpg) (http://www.banishedventures.com/images/sigtuna/3/hurry.jpg)(http://www.banishedventures.com/images/sigtuna/3/sunset2.jpg) (http://www.banishedventures.com/images/sigtuna/3/sunset.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on June 01, 2017, 01:20:33 PM
Chapter 4 - Contact

Today I played two years of my adventure and would like to tell you. My people had overcome the disaster of the last year and started to rebuild the blacksmith. The trading dock was finished and got some storage locations for a working logistic when the first merchant will arrive...

In march my villagers had their first contact with the outside world and I was very lucky with this trade. The merchant wanted to buy my 100 logs for the best price and I already was a rich guy.^^ After dismissing a resource merchant I could sell another 100 logs in year 5. With 24 daler I'm almost able to buy the first seeds. My farmers want barley or rye. I was also lucky with hunting. Next to the trading dock I could face a group of deer and they had no chance in this rocky terrain.

In December my couple had to suffer the next catastrophe. Little Jenny (my first child) was lost in the woods and a snowstorm made it impossible to find him. In game I was wondering how this could happened because there was plenty food in his house and also in barns around. That makes me sad. :(

But I have to tell a bit more. Motivated by the first nice trade I started a bigger logging project in the surrounding forests. I place some storage yards here and there and mark spots of trees to cut down. Not at the edge of the woods, more in the middle to make place for natural reseeding from all sides. This way I will not need any foresters a long time.

In Summer of year 5 I was going on a mushroom foray and happened to see a lone girl traveling in a valley. Probably she was banished from another village. I hope she will find the way to my settlement. Another couple of nomads arrived this summer and now I have a team of 8 workers and 3 children. Nice! :)

(http://www.banishedventures.com/images/sigtuna/4/rebuild2.jpg) (http://www.banishedventures.com/images/sigtuna/4/rebuild.jpg)(http://www.banishedventures.com/images/sigtuna/4/contact2.jpg) (http://www.banishedventures.com/images/sigtuna/4/contact.jpg)(http://www.banishedventures.com/images/sigtuna/4/hunt2.jpg) (http://www.banishedventures.com/images/sigtuna/4/hunt.jpg)
(http://www.banishedventures.com/images/sigtuna/4/jenny2.jpg) (http://www.banishedventures.com/images/sigtuna/4/jenny.jpg)(http://www.banishedventures.com/images/sigtuna/4/logging2.jpg) (http://www.banishedventures.com/images/sigtuna/4/logging.jpg)(http://www.banishedventures.com/images/sigtuna/4/mushroom2.jpg) (http://www.banishedventures.com/images/sigtuna/4/mushroom.jpg)
(http://www.banishedventures.com/images/sigtuna/4/lonegirl2.jpg) (http://www.banishedventures.com/images/sigtuna/4/lonegirl.jpg)(http://www.banishedventures.com/images/sigtuna/4/nomads2.jpg) (http://www.banishedventures.com/images/sigtuna/4/nomads.jpg)(http://www.banishedventures.com/images/sigtuna/4/myteam2.jpg) (http://www.banishedventures.com/images/sigtuna/4/myteam.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on June 01, 2017, 03:35:42 PM
those starvation deaths seem to happen when bannies walk a long ways. i hve no idea why though. i have seen them walk by barns full of food and stay hungry. i try to spread markets out here and there more now,but i  am not sure it matters. if you have a lonely nomad,you might want to be careful. the other towns keep kicking a crazed teacher out who has lost her mind.
   i actually do some select cutting trees. i have to be careful not to cut my maples or apple trees when i do. i use it to weed pines out for NECORA'S foresters.
Title: Re: Sigtuna - Anders and Ella
Post by: QueryEverything on June 01, 2017, 05:46:06 PM
@Tom Sawyer I have found that sometimes the teleport for the nomads is off a little, and either when they 'arrive' there is a map glitch, and they spawn in a far corner of the map OR they displace existing Bannies, and those few end up in the far corners of the map.

I now either at the start of the map, build a bridge over each stream and river, OR use a terraform tool and just land bridge it until I have the manpower to replace that with bridges.  I don't see it as cheating, it's a bug in the game itself, so I'm just 'forward thinking'.

Just after I accept nomads I will click through any 'warning' icons in the UI, and see where they all are. 

I had 4 homeless people last map, then I accepted nomads, just as a house had finished building, so then I still had 4 homeless, I ignored it because, well, I figured that the homeless were still the 4, and the new Bannies had moved into the house etc, but then I got the Starvation death notice.  So, I started from the previous save and followed it through and found that the original 4 homeless did move into their new house, but it was the new 4 Bannies that were caught up in the North West corner, and couldn't get across the creek, so I made a landbridge and got them back down.

The other thing to look for, if you know you have tools, but there is a tool warning, click on the warning and find the Bannie. 

It doesn't happen as much now as I do the ground work straight away, but every now and then they will spawn in an odd location I hadn't anticipated. 

I am enjoying your story, thank you :D


Ps:  Thank you for the little downloads you have been scattering through your story too :)
A question for you @tanypredator the wild rose, is that included in Tany's New Flora mod, and if not - will it conflict?  Thank you :D
(I use the NF, with the New Flora / Flax compatibility with Necora's mods, so I'm hoping that it will slip right in, if it's already not included in Tany's New Flora. :D
Title: Re: Sigtuna - Anders and Ella
Post by: Nilla on June 02, 2017, 02:05:22 AM
Poor little Jenny!  :'( Hm, it's been a long time since I had this bug. I thought it was fixed in some early patch. @QueryEverything, it has nothing to do with nomads, Jenny was no nomad. (Even if the thing that you describe might happen as well on some maps). Here, someone just go out in the forest to idle and doesn't find his way back.

I have a theory how to prevent this. I have no idea, if my theory is right but maybe at least something to think about. Do you have any idling locations, @Tom Sawyer? If there is an idling location, I think the person who wants to idle goes there. If there's none, he goes into the forest and might get lost. You have a well and a church. The vanilla versions both have a "happines radius". If I know you right, you might have taken them away, because they have no impact of the happines. How it is at the Mini trading port, I don't know. Maybe you ought to concider "happines radius" on some of these buildings. I don't think people idle more, if there are such locations. Besides, I think it's nice to see how sometimes people gather around these small idling locations; a well or a small market. They are "natural" meeting places for gossip.  Or if they sometimes go to a port, just to see if some, exciting merchant with news or interesting goods is coming. If it does nothing to the happiness, at least it's a simulation for human behaviour.

If I remember it right, these strange "get lost" bugs are connected to the map and if it has happened once, it's likely to happen again. So if you have no idling location, I think you should build one soon. I would suggest a very small graveyard. I seldom build any but if I on a rare occasion play "real time aging" I do. You will not have any old time deaths in a long time, but these few accidental deaths that will occur, unless you're very lucky, will have an impact on the happines for a long time. (and this doesn't seem to be a very lucky game; one fire and one death in 4 years ??? )
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on June 02, 2017, 02:39:58 AM
Don't say such things @Nilla. My village is not cursed please. :o

I have an idle point and that's the chapel. If my people have no work I know where to find them. At the mini trading dock I never noticed them walking around but it's far away. My wooden well doesn't have an idle point because I found it rather odd to let them walk there. It's just a well.

So I don't know how it can be connected to Jennys death. With the behavior of children I'm not sure too but often I see them playing where adults are working or at workplaces at all. The time he got lost I placed a hunting spot a bit far away to get some deer. Kids should get a "play location" to not get lost somewhere.

With the crazy teacher you can be right @brads3.^^ But I don't mind. I have no school yet, so she can calm down in my village and do another job. I take them all. Male, female, young, old, fat, thin, educated, uneducated, normal or crazy. ;D

And the girl in the valley I found before nomads arrived. They always stand in front of the chapel when the message pops up. If nomads are spawned anywhere on the map and cannot reach the town I guess the nomad attractor of your mod is not working properly @QueryEverything.
Title: Re: Sigtuna - Anders and Ella
Post by: Nilla on June 02, 2017, 03:50:01 AM
I hope, too it's not a curse. So my theory was wrong. I have seen too, that children often play close to working adults. It must have been extremely bad luck, I often build in remote places, see children there but haven't lost a one this way for a long time.

I don't think, that the nomads not being able to reach the settlement has anything (or must have anything) to do with the nomad attractor. It can occur in vanilla Banished as well. My (unproven) theory is, that it depends on the map. Nomads occur some place at the edge of the map, where they also disappear, if you reject them. The program chooses a spot from where the nomads can reach the "attractor". If the map doesn't have such a spot, these problems might occur.
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on June 03, 2017, 10:28:19 AM
Chapter 5 - Ore and More

Two more years went by and my people wanted to have a proper place to meet and talk about future development. So they built a hall at the east end of their new village. Now I have a better overview of resources and can show some statistics. Thanks bannies!

Another task was to define an area for graveyards next to the chapel. It was a good advice by @Nilla and I will follow it. As you can see, the death of little Jenny had a massive impact on the happiness of his mom and she will probably not recover from this depression. An early cemetery would have avoid this. Reasonable or not but banny brains are working this way. If a free place in a cemetery then alright with dying of their children.

I was not satisfied with the wall of the original cemetery and have removed the fencing including building requirement. Now I can expand this cemetery easily and will place my fences individually. Or probably I will let it be a fence less burying place. All these little changes and adaptions of other mods I will release in a balancing update after my walkthrough here.

I got a new couple every year and with now 12 workers things go much faster. I still micromanage almost all jobs. My fisherman at the trading dock is the only full time worker. In April I send farmers to the fields, in summer I send all other guys to the forest for berries and mushrooms. In the harvest season I increase the amount of farmers if they have problems there and in winter they are in the forest again to gather firewood. It is already not enough fuel for my 6 houses and so a woodcutter has to works sometimes. The same with blacksmithing and charcoal burning. Hunting season is only if a herd of reindeer is crossing my settlement or if some newcomers need parkas. So it is much to do the whole year and doesn't become boring.

Toolmaking requires some attention because I'm short in iron ore. It is already a problem because there is very little bog iron in my region. In spring of year 6 I started a field trip up north to a small spot. But it will only help for 3 or 4 years and if I don't plan for the future I will run into a tool crisis. I was close to buy steel tools from a merchant but did not want to waste my money for expensive tools and refused. I need my few coins for seeds and livestock.

As you can see in the picture there are large swampy areas in the east and south-east at the other side of the river. Where birches grow there is also bog iron. I want to reach these deposits because the next mining location is far away. I already built a stone bridge (Mr. Flopsy). This model looks amazing and is a nice addition to every banished adventure.

In the statistics you can see my population growing by nomads. The education level drops down and is now 17%. It will be more or less 0 and a school would not help. That's the challenge with a couple start and real time aging but I don't mind. My food graph looks good and it seems it can be managed.

(http://www.banishedventures.com/images/sigtuna/5/villagehall2.jpg) (http://www.banishedventures.com/images/sigtuna/5/villagehall.jpg)(http://www.banishedventures.com/images/sigtuna/5/cemetery2.jpg) (http://www.banishedventures.com/images/sigtuna/5/cemetery.jpg)(http://www.banishedventures.com/images/sigtuna/5/ore2.jpg) (http://www.banishedventures.com/images/sigtuna/5/ore.jpg)
(http://www.banishedventures.com/images/sigtuna/5/moreore2.jpg) (http://www.banishedventures.com/images/sigtuna/5/moreore.jpg)(http://www.banishedventures.com/images/sigtuna/5/stonebridge2.jpg) (http://www.banishedventures.com/images/sigtuna/5/stonebridge.jpg)(http://www.banishedventures.com/images/sigtuna/5/statistics2.jpg) (http://www.banishedventures.com/images/sigtuna/5/statistics.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on June 03, 2017, 11:18:19 AM
good to see modders take time to play.
Title: Re: Sigtuna - Anders and Ella
Post by: kid1293 on June 03, 2017, 12:10:09 PM
Very easy to follow. Thanks a lot!
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on June 06, 2017, 12:45:31 PM
Chapter 6 - On Fire   

Reading the headline probably you are looking forward to see my sweet village burning. Sorry, you will only see my bannies on fire and I see fire (Red Ketchup). ;D

In year 8 my people had a midsummer celebration with a large camp fire. It looks amazing in game. Another nice item of this mod are the torches. Probably a few lanterns would be more realistic here but look at the house of my village chiefs. I really like it in combination with the rustic cabins. The only problem I had is the sound of the camp fire. It sounds as if my houses would burn and also after turning off the fire it was omnipresent in my village and kinda stressful. Maybe the area where the sound appears can be reduced.

Another fire is now burning in a new item I made for my diligent people. It's a Rökkur and I found it in the Sagudden Friluftsmuseum. In this smoking shed you can preserve fish and Ranson the lone fisherman (yes, he had trouble with his wife) is now smoking. It turns fish into smoked fish with increasing food by 25% to simulate the advantage of preserving. You can try it in your own game with the SmokingShed.pkm (http://www.banishedventures.com/downloads/SmokingShed.pkm).

After all this fire and smoke I needed a rest and made a hike to the creek far away from my settlement. Nature is still untouched here and you can find wild rose bushes and observe black grouses or just listen to the rippling of the water.

Back to business I sent my workers on a raid to the other side of the river. You remember, I already built a bridge there. A lot of resources were to gather and my bannies could not get enough. I also decided to build a proper trading post to attract more merchants. I finally want seeds and livestock as well as bricks and tiles to start my own production. I was not lucky with the resource merchants and so I gave an order to get the initial building materials soon.

In year 10 the summer was very warm and I had the best potato yield ever. My poor bannies have to find some more potato recipes to no become bored by this stuff. I hope I can get some seeds before they will make a revolt because of this. After these first 10 years I have now 18 adults and they made a lot of hungry children. I still can manage it but will see how long it works with my uneducated people. I also want to create a new item for my next episode. See you!

(http://www.banishedventures.com/images/sigtuna/6/midsummer2.jpg) (http://www.banishedventures.com/images/sigtuna/6/midsummer.jpg)(http://www.banishedventures.com/images/sigtuna/6/torches2.jpg) (http://www.banishedventures.com/images/sigtuna/6/torches.jpg)(http://www.banishedventures.com/images/sigtuna/6/smokingshed2.jpg) (http://www.banishedventures.com/images/sigtuna/6/smokingshed.jpg)
(http://www.banishedventures.com/images/sigtuna/6/hiking2.jpg) (http://www.banishedventures.com/images/sigtuna/6/hiking.jpg)(http://www.banishedventures.com/images/sigtuna/6/onfire2.jpg) (http://www.banishedventures.com/images/sigtuna/6/onfire.jpg)(http://www.banishedventures.com/images/sigtuna/6/tradeport2.jpg) (http://www.banishedventures.com/images/sigtuna/6/tradeport.jpg)
(http://www.banishedventures.com/images/sigtuna/6/bestyield2.jpg) (http://www.banishedventures.com/images/sigtuna/6/bestyield.jpg)(http://www.banishedventures.com/images/sigtuna/6/brickorder2.jpg) (http://www.banishedventures.com/images/sigtuna/6/brickorder.jpg)(http://www.banishedventures.com/images/sigtuna/6/10years2.jpg) (http://www.banishedventures.com/images/sigtuna/6/10years.jpg)
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on June 06, 2017, 01:25:40 PM
nice story TOM. can the grouse be changed to look like turkeys? does the smokehouse do just fish or does it do deer as well?
Title: Re: Sigtuna - Anders and Ella
Post by: Abandoned on June 07, 2017, 04:11:52 AM
Nice story @Tom Sawyer plus new items added, thank you so much.  Love the smoking shed for smoke fish.  Looking forward to next episode .  :)
Title: Re: Sigtuna - Anders and Ella
Post by: Tom Sawyer on June 07, 2017, 11:06:04 AM
@brads3 I guess turkey would need changes of the mesh to make a long neck or so. Probably not so easy like the grouse. And the smoking shed only process fish by a fisherman in this version but venison would be nice too and I think also realistic. Would need another profession then. How is that in English, a smoker?^^
Title: Re: Sigtuna - Anders and Ella
Post by: Turis on June 07, 2017, 02:52:16 PM
Cook or butcher.
Title: Re: Sigtuna - Anders and Ella
Post by: Abandoned on June 07, 2017, 04:54:22 PM
Smoker is fine  :)
Title: Re: Sigtuna - Anders and Ella
Post by: Nilla on June 08, 2017, 09:45:26 AM
It must be nice to be a able to make these nice mods.: You play a game, see something missing and .......... make a new building, to use in your game! :) Don't your people need a hospital, soon? ;)

The small rökkur looks great, fit perfect to the other small buildings. This is a perfect blog! Not only nice to read and good to look at the pictures. It even creates new things! :)

Title: Re: Sigtuna - Anders and Ella
Post by: kid1293 on June 08, 2017, 12:06:53 PM
Another shed!  ;)

Just wait, they are very useful. :)
Title: Re: Sigtuna - Anders and Ella
Post by: brads3 on June 08, 2017, 01:03:23 PM
wondering what kind of "hospital" NILLA ment you all need.lmao
Title: Re: Sigtuna - Anders and Ella
Post by: embx61 on June 08, 2017, 07:02:14 PM
Quote from: Nilla on June 08, 2017, 09:45:26 AM
It must be nice to be a able to make these nice mods.: You play a game, see something missing and .......... make a new building, to use in your game! :) Don't your people need a hospital, soon? ;)

The small rökkur looks great, fit perfect to the other small buildings. This is a perfect blog! Not only nice to read and good to look at the pictures. It even creates new things! :)

That is about right @Nilla. It was not directly me though but my wife who also played banished (One of her favorite games BTW) who asked me if I could create a windmill.
I never did 3d modelling before but just looked at some youtube video's to get me started with the basics.

I purchased a mill mesh so I could  hopefully learn from it and adapted it for Banished. I did some funny stuff with the coding just to check stuff out.
Lots of mistakes, redo's, but finally it was done.
The joy you get when it also seem to work in the game and the reaction of my beloved wife when (She never saw the finished one in 3d Max as I was mostly working on it at night when she was a sleep) I loaded the PKM in her game is quite a nice experience.

Then I decided a few days later to release the mill on WoB to give something back to the community as I had downloaded some mods to play with.
Now about 2 years later I still enjoy modding for Banished.

And to stay on topic. Yes, Tom have created something awesome with his the North theme.