World of Banished

Conversations => General Discussion => Topic started by: RedKetchup on June 12, 2017, 05:44:50 PM

Title: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 12, 2017, 05:44:50 PM
Awesome :)

New beta build 3 of 1.0.7 has arrived !

The building requirement tooltips has been fixed :) we can now go up to 6 resources :)
Also i asked him to check for the debug menu :) the old debug menu wasnt usefull when it was time to test the new custom flags resources .... Now it has been updated :)

Whooyou !  ;D  ;D  ;D


http://www.shiningrocksoftware.com/2017-06-12-1-0-7-beta-version-3/ (http://www.shiningrocksoftware.com/2017-06-12-1-0-7-beta-version-3/)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 05:54:35 PM
Glad I wasn't the only one that saw that blip :D  Woot!!
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 12, 2017, 06:03:57 PM
there was another thing i asked in same email of the debug menu... the ability to zoom closer +25% or 50% ... can you tell me if it is done ? (he doesnt say anything about that in his post)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 07:34:52 PM
Ok so far so good :)
I loaded an existing map, very heavy with mods and nearly filled with buildings, and it runs without problems.  The Debug menu shows, as it should.
Also, I don't know how different the zoom is, so here is a couple of screenshots :D 


So ... what do you think @RedKetchup ;)  :D
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 12, 2017, 07:36:43 PM
do you feel you can zoom in closer than before ?

not even a +10% ? a 5% ? lol (i asked for 25-50% ^^)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 07:46:17 PM
I tried to look at the screenshots from the last map, but even then they weren't too close, I was doing 'scenic' shots, lol.
I will see if I can recreate a few I took with closeups and post

Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 07:51:36 PM
It's sooooo hard to gauge because I didn't do too many closeups, even now just trying to recreate one I know I did last week, I can't even, because I can't take into consideration where the camera was to begin with.

I can say, that the wagon details look better, but I don't know if that's because I'm looking at it 'hoping for better camera', or if it is because of a better camera. :D
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 12, 2017, 08:00:24 PM
i guess i ll need to ask him directly if he did something or not ... next time , next email ^^
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 08:08:02 PM
I wonder, can yourself ( @RedKetchup ) or, @Discrepancy or @kid1293 or @despo_20 see any difference in your items in the screenshots?
This is the closest I can get to with the camera.

I have lowered the camera as low as it can go, I have scrolled in as far as it can go, and I have "W" pushed against them as far as I can go.  So, ....


I thought for a moment in one of my earlier screenshots there was a difference, but now I'm second guessing, so perhaps if someone who knows their items inside & out can look and tell me, then that's better :D  haha :D 
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Discrepancy on June 12, 2017, 08:31:06 PM
... it is hard to tell, but it does look a little closer. I'm at work now, later today I will have a look. I will be able to tell with my Village Church.


:) good news about the extra building requirements!
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: embx61 on June 12, 2017, 11:00:45 PM
Good news and still Beta so Luke maybe have some more in store for us.

Yeah, I assumed the game would just work well with the mods in a newer version and modders not have to update their mods to make it work.

Updates are still to be expected though now we can use more materials to build a building but at least the update did not break anything it seems.

Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 12, 2017, 11:03:40 PM
we need to make 2-3 mods with extended building materials and let people play with it to see if we get errors.... and do our reports :)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 11:43:24 PM
Quote from: RedKetchup on June 12, 2017, 11:03:40 PM
we need to make 2-3 mods with extended building materials and let people play with it to see if we get errors.... and do our reports :)
I'll play catch with that ball, I still have my map of "make it or break, to hell & back" working, so, c'mon, gimme your worst (oops, I mean, best, shot ;) )
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: QueryEverything on June 12, 2017, 11:45:30 PM
Quote from: embx61 on June 12, 2017, 11:00:45 PM
Good news and still Beta so Luke maybe have some more in store for us.

Yeah, I assumed the game would just work well with the mods in a newer version and modders not have to update their mods to make it work.

Updates are still to be expected though now we can use more materials to build a building but at least the update did not break anything it seems.


@embx61 I have a map currently which I've called the "Make it & Break it", I'm throwing everything at it, seeing if it stands up to what the mods can do etc.  The map seems to be running well.  I'm about to take the handbrake off again, and disable all the safety protocols on the Debugger and see if anything crashes :D
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Nilla on June 13, 2017, 12:32:35 AM
I´m excited to see, how many new great mods this new toy will bring! :)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Discrepancy on June 13, 2017, 12:33:46 AM
There is no difference in the field of view or zoom.

taken with v106, maximum zoom - seed 480/valleys/medium/mild/easy:
(http://i.imgur.com/rO4r2cq.jpg)
taken with v107 beta3, maximum zoom - seed 480/valleys/medium/mild/easy:
(http://i.imgur.com/SCbDZLi.jpg)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: embx61 on June 13, 2017, 12:36:00 AM
@QueryEverything

You will be fine with your map. Just throw at it what you can :)

Well, maybe you will miss a text string or two :)
I knew that Luke never was going to change the new flag/limits to make them a standard feature in the executable. It was implemented for modders to enhance the game mod wise and not a direct new standard game future.

In other words if the modders would not have made use of the new flags/limits it would never appear in the game.
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: despo_20 on June 13, 2017, 10:29:51 AM
Yeah! The extra building requirements is a very good news!!!

Lots of possibilities!!!  ;D ;D ;D
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Maldrick on June 13, 2017, 01:23:12 PM
Oh, wow.  This is very exciting.

I'm still on my adventures in EQ but reaching the end for this content which won't change for a couple of months. Been itching to get back to Banished and can't wait to see what's done with this.

Just for reference, where can the new debug menu be found?
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Paeng on June 13, 2017, 01:49:57 PM
Quote from: Maldrick on June 13, 2017, 01:23:12 PMJust for reference, where can the new debug menu be found?

http://banishedinfo.com/mods/view/664-Debug-menu

Once you upgrade to the new Banished, the mod should update itself... at least that's what I have here  :)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Maldrick on June 13, 2017, 01:56:07 PM
Awesome, thanks @Paeng
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: ancientmuse on June 13, 2017, 07:33:34 PM
Nope, there's definitely no increased zoom feature with this new upgrade.

I've been playing for a few hours now with just about every mod for 1.0.7 (and some from 1.06) and haven't had any problems or crashes.  So it looks like everything works nicely.  But there's no way to check how the extra building materials thing works because we don't have any buildings that require more than 3 different materials yet.

Here's a pic at full zoom... no difference from before.

*sigh*

:(

Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 13, 2017, 07:42:23 PM
alright. thx all. maybe it will come later ....
since he read about the debug menu , i told myself maybe he did the zoom too.... maybe another time :)

thats still very AWESOME he did about the building material and the debug :)
Thanks you Luke (if happends to read this ^^)
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: ancientmuse on June 13, 2017, 07:58:02 PM
@RedKetchup

I do have a question with regards to the new debug menu and all the new custom slots though....

How do we know which custom item is which ?

custom0= ??
custom1= ??
custom3= ??
custom4= ??

etc etc

I very rarely use the debug thing unless I'm testing and need to quickly build something rather than playing for 4 hours to try out a new mod... but I'm curious how it works and what each type of material will be for each of the different custom numbers ?  I guess I'm wondering why those new slots needed to be added in the debug and what purpose they serve?
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: Discrepancy on June 13, 2017, 08:16:53 PM
@ancientmuse , you can find information here on what we called each custom limit: http://worldofbanished.com/index.php?topic=1519.0 - the first post contains a handy guide.
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: RedKetchup on June 13, 2017, 09:05:07 PM
Quote from: ancientmuse on June 13, 2017, 07:58:02 PM
@RedKetchup

I do have a question with regards to the new debug menu and all the new custom slots though....

How do we know which custom item is which ?

custom0= ??
custom1= ??
custom3= ??
custom4= ??

etc etc

I very rarely use the debug thing unless I'm testing and need to quickly build something rather than playing for 4 hours to try out a new mod... but I'm curious how it works and what each type of material will be for each of the different custom numbers ?  I guess I'm wondering why those new slots needed to be added in the debug and what purpose they serve?

first. your city need to know the items exist. of course there is a "make all resources visible" button but usually, you need to discover them by picking up the first one of each item (pickup up like an herb, or onion or copper or tin, or milk, or whatever) or crafting an item(like pie, butter, hardened steel tools, warm coat, ale, lumber, bricks, rooftile, or whatever). till it isnt in your list (even if it is 0), by clicking those it give you nothing.

Like @Discrepancy  said, we got an agreement about how to use and reserve each flag to a specific kind of items that you should see in the picture. by clicking the icons, it gives you a certain amount of EACH items you discovered in that category, flag.

of course Luke did put some icons on it, he took what he had as icons... personally, us, we wont be able to go back and change his icons, so you need to check the tooltips because , as before, this debug tool is not available to us and still hidden from customizing. i asked for a copy, but we didnt.
Title: Re: New Beta 1.0.7 Beta 3 has arrived !!!!!
Post by: ancientmuse on June 14, 2017, 04:01:04 AM
Quote from: Discrepancy on June 13, 2017, 08:16:53 PM
@ancientmuse , you can find information here on what we called each custom limit: http://worldofbanished.com/index.php?topic=1519.0 - the first post contains a handy guide.

@Discrepancy

Ah thanks... that's a very helpful list, now I know what each custom item is categorized as (not sure how I missed that thread up until now).


Quote from: RedKetchup on June 13, 2017, 09:05:07 PM
@RedKetchup

first. your city need to know the items exist. of course there is a "make all resources visible" button but usually, you need to discover them by picking up the first one of each item (pickup up like an herb, or onion or copper or tin, or milk, or whatever) or crafting an item(like pie, butter, hardened steel tools, warm coat, ale, lumber, bricks, rooftile, or whatever). till it isnt in your list (even if it is 0), by clicking those it give you nothing.

Like @Discrepancy  said, we got an agreement about how to use and reserve each flag to a specific kind of items that you should see in the picture. by clicking the icons, it gives you a certain amount of EACH items you discovered in that category, flag.

of course Luke did put some icons on it, he took what he had as icons... personally, us, we wont be able to go back and change his icons, so you need to check the tooltips because , as before, this debug tool is not available to us and still hidden from customizing. i asked for a copy, but we didnt.

Geez, I had no idea you had to do all that stuff with resources.  I guess I need to play around with debug one of these days and learn how the thing works LOL. 

All I've ever done is used the free build, health, no hunger, no cold, etc etc just so that I could build a bunch of new stuff quickly to test out to make sure there are no problems with a new mod, I've never actually played around with the resources buttons.

:o