World of Banished

Conversations => Challenges => Topic started by: solarscreen on June 21, 2014, 09:22:06 AM

Title: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on June 21, 2014, 09:22:06 AM
Challenge: Be the first to recover a dead village.

Can it be done?

A death spiral has destroyed your village.
There are no people but you have a Town Hall and a Trading Post and maybe even a Market. 

Your only hope is that nomads will come and population your dead village.

Be the first!

Screencaps of the town hall overview tab showing the town is dead, the nomads tab when they come, the overview tab again after you accept the nomads, and the overview tab one year later that shows you have successfully recoverd your village will be required.

Good Luck!

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 21, 2014, 12:58:49 PM
I think you should provide the dead village. ;p
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 21, 2014, 01:43:40 PM
is there a minimum time (in term of years) we can start to get nomads ? cause i have a town hall, a trading post and a market, thats all, no houses, no barns... only a stockpile i didnt succeeded to get rid of ... and my town is a ghost town since year3 and ... and i m running at 10x speed, i m at year 12 ... and still no nomads yet :P
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on June 21, 2014, 02:14:53 PM
Quote from: mariesalias on June 21, 2014, 12:58:49 PM
I think you should provide the dead village. ;p

Probably a good idea but with several versions of Banished being used, its hard to get a village save file everyone can load...

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 21, 2014, 05:47:50 PM
euh.... is it really possible ? ^^

3rd time, 3rd seed i am trying :P

i think it cant be done ... cause.... the number of nomad is based ( % ) on your population :P and if you have 0 population then x% of 0 pop = 0 and nothing spawn ^^

can someone confirm ?
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 21, 2014, 07:21:26 PM
I'm in year 17 after killing everyone off in year 6.  I have a town hall, trading post, marketplace, 12 houses, and lots of food, firewood, tools, and hide coats.  No sign yet of any nomads.

On a different note, the rowboat only shows up about every other year.  One time it came two years in a row, so I thought the nomads might come also that year, but they did not.

Also, when children are orphaned, they die immediately with no apparent cause given.  This is different from the children who froze to death, who still had a living parent.

Edit: Also, in 1.0.3 the graveyard emptied after either 7 or 8 years had elapsed.  I forgot to save in the 7th year after the 48 deaths had occurred, so I can't tell if the graveyard was empty in the 7th year.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 22, 2014, 04:10:53 AM
Quote from: solarscreen on June 21, 2014, 02:14:53 PM
Probably a good idea but with several versions of Banished being used, its hard to get a village save file everyone can load...

Oh, I see. I must have been thinking that the versions just couldn't go down, not up.


Hmm, not sure I have the heart to kill off a population on purpose.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 22, 2014, 07:33:22 AM
Versions are forwardly compatible, but why stick everyone with the same file?  Then it would just be a test of the RNG, or something else beyond player control.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on June 22, 2014, 11:41:38 AM
Quote from: slink on June 22, 2014, 07:33:22 AM
Versions are forwardly compatible, but why stick everyone with the same file?  Then it would just be a test of the RNG, or something else beyond player control.
I'm not sure saves are forward compatible.  None of my older villages open in 1.0.3.  I have to revert back to 1.0.0 to play them.

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 22, 2014, 11:45:46 AM
Quote from: solarscreen on June 22, 2014, 11:41:38 AM
Quote from: slink on June 22, 2014, 07:33:22 AM
Versions are forwardly compatible, but why stick everyone with the same file?  Then it would just be a test of the RNG, or something else beyond player control.
I'm not sure saves are forward compatible.  None of my older villages open in 1.0.3.  I have to revert back to 1.0.0 to play them.

That's odd, because I am currently playing Saloma under 1.0.3, which has only ever been played before today under 1.0.0.

You had to remove Banished completely and re-install it when you upgraded to 1.0.3, didn't you?  I didn't.  Something is different here.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 22, 2014, 12:58:40 PM
Heres my try :)


this picture shows Summer 11 : all my citizens are dead
(http://worldofbanished.com/gallery/37_22_06_14_12_31_28.bmp)




this one shows Late Summer 11: 6 nomads requesting citizenship
still show i have 0/0/0 population before i click accept
(http://worldofbanished.com/gallery/37_22_06_14_12_36_51.bmp)




this one shows Late Summer 11 : I clicked accept and we see on picture 4/0/2 ( 4 adults / 0 students / 2 children ) as population. 6 are homeless, 4 doesnt have a tool.
(http://worldofbanished.com/gallery/37_22_06_14_12_42_37.bmp)




this one shows about same screenshot but with the overview TAB.
(http://worldofbanished.com/gallery/37_22_06_14_12_47_02.bmp)




And this one shows Early Autumn 12 (1 full year completed) and we can see 4/0/4 as population, they made 2 babies (Albrie and Bobbin) :)
3 adults working as farmer, and 1 floating (was builder, gone to trader and very soon will be teacher so he can teach Mervine and Honore how to work well ^^)
(http://worldofbanished.com/gallery/37_22_06_14_12_55_41.bmp)




Lets guess if Marvine will breed with his sister Honore or he will wait Abrie (4 years old) from the other family ^^

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: Bobbi on June 22, 2014, 02:49:12 PM
This is a sick, sick challenge  ;)
I believe I will sit this one out. Can't bring myself to deliberately kill the little pixels.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 22, 2014, 03:58:38 PM
@RedKetchup:  I see that nomads were accepted the very next season after everyone died.  What did you do, wait until the nomads spawned on your map before killing off your citizens?  ???

Here are my before and after pictures, demonstrating that after 17 years nothing at all has happened with all of the same buildings as RedKetchup used, and a lot more resources available to any passing nomads.  I renamed my colony Suicide, by the way, from Dunderwoodruff, for this challenge.  I consider Suicide to be a fictional novel based on the real colony of Dunderwoodruff.  Thus it does not affect the history of the real colony.

I won't try it again, though.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 22, 2014, 04:32:05 PM
after 2 days of trying, and made many test... thats the only way to do it. (of what i understood) after many tries on a specific seed i know exactly when they were going to spawn.
if i kill them before the spawn at the edge of the map, nothing spawn at all, even with 5 Citizen left (one of my failed test ^^) :S
cause , of what i saw, it is a % of your pop. if you have 0 then 10% of 0 = still 0 (it s around 10% plus or minus, it is random, with 55 pop, i was getting between 3 and 6 nomads)

then if you want a positive number of spawn, you need a certain positive number of Citizen(even if they were already in process of dying). so i waited the good moment and killed them.
the trick i found is : send your citenzen to death, start have snowflakes, they spawn, they die, nomad arrive, accept them, restart your village from there.

the goal is : have 0 pop, take screenshot, then have nomad at townhall, screenshot, accept them, screenshot and survive 1 year , and 1 final screenshot. thats what i did ^^
nothing says you need to pass 2-5-12-50 years between :) cause anyways, nothing will spawn, even after 500 years lol
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 22, 2014, 05:06:12 PM
*grin*  Okay, RedKetchup wins this one, unless someone else can make that happen more quickly than year 11.  And maybe even then, if it this was race to be the first to make it happen.  The title of the challenge is ambiguous.

And the sad lesson learned is that nomads won't resurrect a totally dead town.   :'(
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 22, 2014, 05:11:06 PM
believe me, i passed 2 days on that, how long did you waited to get to year 23 at 10X speed ? hours. i know, i did it too, 3-4 times
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 22, 2014, 05:44:45 PM
Quote from: slink on June 22, 2014, 07:33:22 AM
Versions are forwardly compatible, but why stick everyone with the same file?  Then it would just be a test of the RNG, or something else beyond player control.

Even playing field with same map, same conditions. Anyway you look at it, when or if the Nomads come would be RNG.

I have read people say that they have had dead villages that Nomads did eventually come to, though I don't recall how long they took. For some, I think it was a very long time.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 22, 2014, 06:46:51 PM
I have read in several threads on several forums that people were about to try it, but saw no posts saying "It worked!"  The only person I saw who posted that they would come was mrbison on Shining Rock forum, and he did not say "They did come for me".  He only said they would come for another poster, and that poster never wrote back and said it worked.

I conclude that, as posted by several people in those same forums, the number of nomads arriving are a percentage of the population.  Any percentage of zero is zero.  I let the game run for hours, as @RedKetchup said.  I didn't dare do anything else on the computer, so it was somewhat boring.  I did read a book but could not concentrate fully for fear of missing the "Bong!".  It would have been worth it had the desired event ever occurred, but it did not.

It saddens me, because I always had in mind that the game had a failsafe in case of a complete disaster.  Dwarf Fortress has that.  It would not have been so difficult to provide a minimum band of nomads for an empty colony, to arrive perhaps five years after zero population was achieved.  Six, for instance, would be a nice number.  Even at x10, five years is half-an-hour so there would be a clear indication that the player wanted to continue with the failed colony, and had not just gone to the toilet and everyone died during the potty break.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 23, 2014, 10:44:54 AM
Okay, playing by the rules, here is a colony which was re-founded by four nomads in the year 10.  As per RedKetchup, the citizens were only killed after the nomads entered the map.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 23, 2014, 10:53:59 AM
@slink  Yeah, I was looking back on the SR forum yesterday while we were waiting for our third healer to show up for the raid (he never did :( ) and I could not find the posts I remember. It is probably the same ones you mentioned. This saddens me, as well; I also thought of it as a backup in case everything went horribly wrong. After putting so much work into a town, there should be a way to repopulate it if you need to!

Out of curiosity, how many in-game years did you let it run? While I was looking through old posts yesterday, I believe I saw someone say it took them as long as 100 years to get Nomads. Not 100% positive as our raid leader was pretty angry (he is very strict about not wasting other people's time!) so I was distracted.

I am also sad because I did manage to kill off a town by restricting breeding and then once they were all old, I transferred all the food to the trading post and turned off food production. So now I have done it for no reason. One of my PnP movies is 6 hours long so I could just put that on and let the game run throughout it easily enough. Even if I miss the Nomads, it would show in the log that they showed up (if they do). I'd like to be sure one way or another, though it doesn't seem likely now that they would show up.   


I did not save my town before I killed everyone so I am done with this challenge otherwise.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 23, 2014, 11:38:45 AM
23 - 6 is 17, so I waited 17 years.  I replayed the first 14, just in case, then the first four again.  I gave up at that point.

100 years is 10 hours at x10.  That's insane.  Let us know what happens.   ;D

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 23, 2014, 12:40:16 PM
10 hours, okay. That will take a few movies. But if I do A&E's PnP, BBC's PnP, and then BBC's Mansfield Park, that'll be about 16 hours I could leave it running. Of course I can't do them all at once, but i'll make an effort to do it over this week. I really am curious at this point. And want to make my town's sacrifice count for something. ;D

I already let it run for 20 in-game years last night so I've got a head-start!
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 23, 2014, 02:07:19 PM
my PC is also my TV ^^ i Watch tv shows and movies on my PC :P
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on June 23, 2014, 05:14:22 PM
One Note:  I never said kill off a village!  However, if you are like me, you have a village that spiraled into oblivion but you never deleted it.  If you have a death spiral, let's see if nomads will still come.

Now, one question:

@RedKetchup, did the nomads exist on the map before everyone was dead?

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 23, 2014, 06:21:13 PM
Quote from: solarscreen on June 23, 2014, 05:14:22 PM
One Note:  I never said kill off a village!  However, if you are like me, you have a village that spiraled into oblivion but you never deleted it.  If you have a death spiral, let's see if nomads will still come.

True. But I've never completely killed off an entire population through a death spiral. And I always recover the town afterwards, so no pre-existing saves for me.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 23, 2014, 06:56:45 PM
I have always gone back to an earlier save when everything went south.  Or, if the map was too much for me, I deleted all of the saves and went to a new map.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 23, 2014, 09:17:52 PM
@solarscreen : nop, my citizens were still alive when they pop'ed in the southwest corner of the map, they were slowing starting to die, and when nomad reached my townhall, everybody were dead. but i do have killed them, cause a dead village .... i never keep the save, it s always being deleted or reloaded.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on June 25, 2014, 03:22:32 PM
Hmmm, well so far nobody has been able to make it happen, except, @RedKetchup who had his village die off just as the nomads were arriving.  That may be the only way it can happen.  I wondered about that.

Looks like @RedKetchup will be the winner of this contest, at least until someone else has their village die before nomads even spawn.

Congratulations!  :o

Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 25, 2014, 04:08:43 PM
Yeah, it has been 45-50 years in my town and no Nomads yet. I'm going to let it run for at least 100 years after everyone died, but I am not expecting anyone to show up. Very disappointing. :\
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 25, 2014, 04:09:36 PM
Quote from: mariesalias on June 25, 2014, 04:08:43 PM
Yeah, it has been 45-50 years in my town and no Nomads yet. I'm going to let it run for at least 100 years after everyone died, but I am not expecting anyone to show up. Very disappointing. :\

Maybe my town's ghosts can kidnap a couple traders to repopulate the town?


ETA: Sorry for the second post, I meant to Modify, not Quote. Not used to the Quote button working properly yet.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 25, 2014, 04:14:56 PM
i sent a PM to luke on his board 2 days ago asking some clarifications.....
he didnt answered yet
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on June 29, 2014, 10:54:39 AM
but i completly forgot ....

THANKS YOU @solarscreen , like you said, unless someone can demonstrate it is really possible... i am the winner :) ^^
Luke never answered my PM  :-X or he doesnt check them, or he doesnt care to talk to one of his fans  :-X


Thanks :)
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: slink on June 29, 2014, 05:24:13 PM
Yes, apparently the contest was for the first player to accomplish the feat, not the earliest time in-game for the feat.  Congratulations!   ;D
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on June 30, 2014, 03:13:43 AM
I have not reached 100 years yet but still no Nomads yet. Congrats @RedKetchup
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: salamander on June 30, 2014, 04:05:09 AM
@RedKetchup -- Congratulations!
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: RedKetchup on August 28, 2014, 01:49:25 AM
@solarscreen : look, it s interessant what the guy is saying :)

http://banishedinfo.com/mods/view/63-Nomads-Zero-Pop
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: mariesalias on August 28, 2014, 02:47:53 AM
Yeah, I saw that too.
Title: Re: Forum Challenge #4: First To Recover a Dead Village
Post by: solarscreen on August 28, 2014, 07:13:38 PM
Quote from: RedKetchup on August 28, 2014, 01:49:25 AM
@solarscreen : look, it s interessant what the guy is saying :)

http://banishedinfo.com/mods/view/63-Nomads-Zero-Pop

Very Nice! I like it! 

I hope we get some mods posted on WOB soon.  If you find a mod you like, start a new thread in the MODS section with a link to the original location.