Author Topic: Vegetable Garden  (Read 2024 times)

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Offline kid1293

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Vegetable Garden
« on: October 22, 2016, 01:36:29 PM »
« Last Edit: October 22, 2016, 01:39:01 PM by kid1293 »

Offline The Pilgrim

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Re: Vegetable Garden
« Reply #1 on: October 22, 2016, 04:57:26 PM »
Yet again, you are amazing.  :)

Offline Discrepancy

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Re: Vegetable Garden
« Reply #2 on: October 22, 2016, 11:59:01 PM »
Very nice. Clever idea of doing it like that.

Online TheOtherMicheal

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Re: Vegetable Garden
« Reply #3 on: October 28, 2016, 10:12:38 PM »
I've been using mods like NMT, Small Town Rowhouses, Colonial Houses and CC so I can mix & match settlements to my liking. I can make large, diverse towns but I've found that all these smaller mods by Discrepancy and kid1293 are extremely useful for making clusters of small settlements instead of making one or two large towns.
This particular mod is great for adding a little bit (or a lot!) of extra food at the villages I have away from the main town/s.

Offline NikyK

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Re: Vegetable Garden
« Reply #4 on: May 22, 2017, 11:07:43 AM »
Hi Kid, I'm not sure if anyone reported this issue...but after installation of MegaMod 0.07 pack, and your Vegetable Garden is a part of that mode, I'm having some problems with the garden workplace functionality. To be exact, the garden workplace is not sorting veggies anymore. Now everything is brought there...except for vegetables. It's working like a sorting station or a distribution barn for anything...Thus, the storage is full of vegetables, that are not usable, unless I want to use them for an exchange.

Offline NikyK

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Re: Vegetable Garden
« Reply #5 on: May 22, 2017, 11:16:14 AM »
This is the pic of the issue.  ;)   

Offline kid1293

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Re: Vegetable Garden
« Reply #6 on: May 22, 2017, 01:07:30 PM »
Hi Kid, I'm not sure if anyone reported this issue...but after installation of MegaMod 0.07 pack, ...

Hi @NikyK . I guess that some flags have been mixed up when adding this to Mega Mod.
You better post at Black Liquid's site to get an explanation.
My version (without Megamod) works, at least for me, and I am not aware of any problem.
They got all my code and changed things to make them compatible.
Sorry, I don't know.

Offline QueryEverything

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Re: Vegetable Garden
« Reply #7 on: May 22, 2017, 06:00:31 PM »
@NikyK MM has had a few upgrades, and you need to run compatibility mod as well.
Once the MM issues, and load order is sorted out, then add this mod to the top of the load over (over them), make sure you have @kid1293 most current download.  It will override the version in MM.

You will see red info box in the mod screen - perfectly normal!!

For MM questions - please post over on the BL forum, either in the MM thread, or create a new one and please tag me in it using @ QueryEverything (no space between @ Q) and I will be able to help you over there.  When you do post please list the version of Banished you are using, the version of MM & if you are using CC & the MM Patch, will save some time and members won't have to ask you before being able to help you :)

Also, do a quick search over on the BL site - I seem to recall either here or there, an issue with the Vegetable Storage, and a bug fix of some form was done - or at least it was noted to be fixed in an upcoming release.  I don't have the thread, or I'd link it for you.

Feel free to tag me with any questions over there :)


Update:  For the Vegetable Garden for Banished v1.07 the new files are here:
http://worldofbanished.com/index.php?topic=1546.msg33903#msg33903
(maybe for Banished v1.06 as well, Kid will need to confirm)
« Last Edit: May 22, 2017, 06:05:10 PM by QueryEverything »
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