Author Topic: Help a newbie!  (Read 4391 times)

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Offline Tom Sawyer

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Re: Help a newbie!
« Reply #15 on: February 01, 2017, 11:37:58 AM »
A new modder on fire.  ;D

I look forward to these houses. A separate part for food production sounds interesting and realistic. Lets see how it works in game.

Offline Paeng

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Re: Help a newbie!
« Reply #16 on: February 01, 2017, 01:34:53 PM »
Dont think I'll sleep tonight

You're doomed...  ::)  Lucky you!  ;)

That first building looks great  :)
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Offline jesta030

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Re: Help a newbie!
« Reply #17 on: February 03, 2017, 03:57:18 PM »
Am I overdoing this? Probably. Am I having fun and learning in the process? Definitely.

http://i.imgur.com/SYEqHmD.png
Help a newbie!


Will try to build into banished tomorrow and upload the mod/blend file to ask for critique.
« Last Edit: February 03, 2017, 04:00:58 PM by jesta030 »

Online RedKetchup

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Re: Help a newbie!
« Reply #18 on: February 03, 2017, 05:33:28 PM »
sweet !! looks perfect ! great job !
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Offline kid1293

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Re: Help a newbie!
« Reply #19 on: February 03, 2017, 10:36:04 PM »

Very promising!
You are spot on with the style.


Keep going!

Offline Paeng

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Re: Help a newbie!
« Reply #20 on: February 04, 2017, 03:46:45 AM »
Am I overdoing this?

Certainly not... I love some good weathering / "grunge", as well as distinct sidings, fascia boards, foundations etc...  :)
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Online RedKetchup

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Re: Help a newbie!
« Reply #21 on: February 04, 2017, 03:52:01 AM »
Am I overdoing this?

Certainly not... I love some good weathering / "grunge", as well as distinct sidings, fascia boards, foundations etc...  :)

yeah everything is great !!
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Offline brads3

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Re: Help a newbie!
« Reply #22 on: February 04, 2017, 07:17:31 AM »
. Am I having fun and learning in the process? Definitely.

thats the kind of modders we like. new styles and new ideas.

Online Abandoned

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Re: Help a newbie!
« Reply #23 on: February 04, 2017, 02:05:30 PM »
Can't really be much help but wanted to say I really like weathered/grunge look too.  I think the red brick chimney could be change to plain stone like foundation or even chipped or crumbling stone.  Looking forward to see more.

Offline jesta030

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Re: Help a newbie!
« Reply #24 on: February 05, 2017, 01:35:28 PM »
cant import to blender because im failing at baking the AO. i have a circular dependency in blender which fucks the output. no idea how to fix this.

back to the drawing board it is!

Online RedKetchup

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Re: Help a newbie!
« Reply #25 on: February 05, 2017, 02:23:48 PM »
cant import to blender because im failing at baking the AO.

you are not obligated to bake AOs !!! i never never never do any. i always use a "white" png of 64x64 pixels.
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Offline jesta030

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Re: Help a newbie!
« Reply #26 on: February 06, 2017, 02:40:56 AM »
okay i'll need some help (hence the topics title):

i went back to the drawing board and created the simplest houde thinkable. then i followed discrepancy's excellent tutorial at: http://worldofbanished.com/index.php?topic=1216.0 only to get this error while trying to build:

Code: [Select]
Assert: Failed to load resource 'C:\BanishedKit_1.0.5.160505\MyMods\Test\bin\Test_Test.crs'

Object\ExternalFactory.cpp(364)

Callstack:
Runtime-x64-profile.dll(0x00000000eef95a95)
Runtime-x64-profile.dll(0x00000000eef9b0d9)
Runtime-x64-profile.dll(0x00000000eef84b4a)
Runtime-x64-profile.dll(0x00000000eef9ab9a)
Runtime-x64-profile.dll(0x00000000eef84b4a)
Runtime-x64-profile.dll(0x00000000eef9a6af)
Runtime-x64-profile.dll(0x00000000eef943ac)
Runtime-x64-profile.dll(0x00000000eef9199d)
Runtime-x64-profile.dll(0x00000000eef958ac)
Tools-x64.exe(0x000000003f9f3c50)
Tools-x64.exe(0x000000003fb72a73)
kernel32.dll(0x00000000774659cd)
ntdll.dll(0x000000007759a561)

When i ignore this error i get a folder called "bin" with a TestResources_resources.crs (mod is called test) of 1KB in MyMods/Test

when I execute the run.bat the house doesnt show anywhere in the toolbar...
« Last Edit: February 06, 2017, 02:43:01 AM by jesta030 »

Offline kid1293

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Re: Help a newbie!
« Reply #27 on: February 06, 2017, 03:06:09 AM »
1.
In your test.rsc (I think it is in the start folder of your mod)

Do you have a section called test?
The compiler tries to load it.

Code: [Select]
Toolbar test
{
 Toolbar _parent = "Game/Toolbar.rsc:resources";
 int _sortPriority = 500;
 Action _action = Tool;
 ComponentDescription _tool = "Template/gardenshed.rsc";
 bool _autoHotKey = true;
}
If it is called something else it crashes.

2.
If you don't have any such section the call is wrong.
Probably from your testResources.rsc
Code: [Select]
ExternalList resource
{
 External _resources
 [
  "test.rsc:test"
 ]
}
change that to:
Code: [Select]
ExternalList resource
{
 External _resources
 [
  "test.rsc"
 ]
}

That is what comes to mind, but it can be other things too.

Offline jesta030

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Re: Help a newbie!
« Reply #28 on: February 06, 2017, 03:24:47 AM »
Thanks for the quick answer.

I forgot to change "apiary" to "test" somewhere. used notpad++'s option to search and replace in whole directorys to fix it. it now builds without errors and i can build the model ingame but it's mostly pretty dark....

http://imgur.com/a/Udxcy

the AO bake is alright, tried inverting it which actually changes nothing. the UVmap is sitting correctly on the AO bake... no idea.

Online RedKetchup

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Re: Help a newbie!
« Reply #29 on: February 06, 2017, 03:28:31 AM »
make sure the AO has been made from a very light grey color texture (almost white). the game is extremly sensible.

and what kind of light did you used in blender ? in 3dsmax we use "light => standard => Skylight" to get a light all around (and not just 2 sides) like a bright and beautiful sunny day.
« Last Edit: February 06, 2017, 03:39:16 AM by RedKetchup »
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