Author Topic: Paeng - Village Journals  (Read 7247 times)

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Online RedKetchup

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Re: Paeng - Village Journals
« Reply #75 on: June 15, 2017, 02:16:55 PM »
look super !

these riffles and plants really add to it :)
wonderful  8)
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Offline embx61

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Re: Paeng - Village Journals
« Reply #76 on: June 16, 2017, 02:21:43 AM »
Yeah, I agree, Paeng is the master builder :)

I have to get of my behind and finish the above ground irrigation channels so Paeng can use the ghosted pieces to fit the NMT Canals.

It looks like I can release today though :)
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Offline Paeng

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Re: Paeng - Village Journals
« Reply #77 on: June 16, 2017, 06:00:05 AM »
use the ghosted pieces to fit the NMT Canals.

No hurry... but yeah, I'm looking forward to those, and more  ;)
I really enjoy mashing up things from different sets  ;)

We need more greens to dress sets, specially for different heights... the CC plants are nice, but come only for upper grounds, none of them can reach down into the water (except reeds and salt rocks)... so more rocks, pebbles, driftwood and such would also be nice - Necora already added some, but you know, there's never too much   :D


Oh, and a small warning to players regarding the turbulences (riffles) - normally you can delete them (via the small trashcan icon)... but when you place them inside the canals, they can't be selected anymore, you'll always select the canal piece instead - unless I missed the "neuralgic spot", though I really checked every millimeter... not an issue, just make sure you check the fit of the turbulence pieces well before plopping...  ;)
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Offline embx61

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Re: Paeng - Village Journals
« Reply #78 on: June 16, 2017, 06:31:03 AM »
Do those riffle pieces, never tried them yet, have different heights on the Z axis (Up and down)

I think Red's moving water pane of his Canals are -1.98 tile deep.
My beloved Kathy
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Offline embx61

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Re: Paeng - Village Journals
« Reply #79 on: June 16, 2017, 11:05:42 AM »
Released an update of the channels about an half hour ago Paeng.

Have fun and let the water flow LOL
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Offline Paeng

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Re: Paeng - Village Journals
« Reply #80 on: June 16, 2017, 11:58:43 AM »
Before buying into new tech, here a look at another small canal connecting another lake...











 ;)
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Online RedKetchup

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Re: Paeng - Village Journals
« Reply #81 on: June 16, 2017, 01:51:49 PM »
i known it about people will really love the new wood one :)
cheap to make and look awesome !! :)
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Offline Paeng

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Re: Paeng - Village Journals
« Reply #82 on: June 17, 2017, 03:48:59 PM »
And now for something completely different...  :D

Regards from the old continent  ;)







 :)
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Online RedKetchup

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Re: Paeng - Village Journals
« Reply #83 on: June 17, 2017, 05:30:26 PM »
a very nice domain :) it remembers me the domains we have here for the retired people ^^ (also so called condominium hehe)
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Offline Whoyou13

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Re: Paeng - Village Journals
« Reply #84 on: June 17, 2017, 06:06:51 PM »
Sir @Paeng what mod did you used for the condominium type building, the color brown one with 5 storey fronting the lake

Offline embx61

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Re: Paeng - Village Journals
« Reply #85 on: June 17, 2017, 06:31:58 PM »
It is a mod created by Kid1293

Stone House Addon Version 1

http://worldofbanished.com/index.php?topic=1663.60
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Online kid1293

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Re: Paeng - Village Journals
« Reply #86 on: June 17, 2017, 09:22:32 PM »

Actually it's the upcoming version 1.1.


Thanks @Paeng for testing.
I have a lot more to do before release.

Offline Paeng

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Re: Paeng - Village Journals
« Reply #87 on: June 21, 2017, 07:14:36 AM »
Another small canal port (asymmetric build)...









 :)
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Online RedKetchup

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Re: Paeng - Village Journals
« Reply #88 on: June 21, 2017, 07:16:51 AM »
well... that is flashing !
need some sun glasses lol
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Offline Paeng

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Re: Paeng - Village Journals
« Reply #89 on: July 04, 2017, 08:44:13 AM »
Wanted to see if NatDiv can feed my peeps...

Built a small village to gather and hunt basically, with 3 circles for Reapers and Thrashers...



Basically I had to feed about 150 peeps (93 | 22 |34), so I had  4 gatherers (8 workers), 1 farm (beans, 1 w), 2 scavengers (mussel etc., 2 w), 4 fishers/traps (in poor spots, no docks, 4 w), 3 hunters (3 w), 1 butcher (1 w) and 2 herbalists (2 w)... together they produced ~12.5K food (with 20 workers), so a bit short of the needed 15K.

Meanwhile I had built up the three grass circles - 3 reapers (6 workers) and 3 threshers (6 workers), an additional 12 workers... in year 15 their output looked like this -



The 6 threshers produced 1500 salads from the grass the 6 reapers provided... so basically these 12 workers just fed themselves...

Considering that I could build 10 to 12 farms on the same land, with the same manpower - that's kinda poor...  :(


« Last Edit: July 04, 2017, 08:55:05 AM by Paeng »
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