Author Topic: BETA - DS Small Village: Production (beta 3 - updated 14May2017)  (Read 4836 times)

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Offline Discrepancy

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NEW BETA 3 (updated 14May2017)

**requires Banished v1.0.7 beta2**


this is a test BETA version of:
DS Small Village: Production


Being that this is a BETA version, caution must be taken.
I recommend starting a new game.
There is likely to be bugs - let me know about them, feedback is always welcome.

The mod is large (.rar 20.9mb | .pkm 47.5mb),
It contains code that alters the vanilla storage, market, trading post, townhall & civilians to allow the use of the New Limits & Flags.

adding:
- Village Crop Field -- alternate texture & smaller and larger placement than vanilla field.
- Village Orchard -- vanilla 2x3 spacing, semi-transparen & smaller and larger placement than vanillat
- Village Orchard, tight -- 2x2 spacing, semi-transparent & smaller and larger placement than vanilla
- Village Orchard, large -- 3x4 spacing, semi-transparent, when tended, has a higher growth rate, also disease is less severe. & smaller and larger placement than vanilla
- Village Pasture, fenceless -- semi-transparent, smaller and larger placement than vanilla
- Gather Food with Basket -- small 1 gatherer work location
- Gather Acorns with Basket -- small 1 gatherer work location to 'gather' acorns, using a supply of baskets
- Gather Herbs with Basket -- small 1 herbalist work location, to gather herbs only
- Village Forest Food Gathering -- Small Gatherers Hut, 3 different radius builds
- Waterside Fishing -- small 1 fisherman work location
- Village Fishing Dock -- 1-5 fisherman, radius 21
- Village Water Pump -- 1-2 workers produce water
- Village Bee Shelters -- beekeepers harvest honey, comb honey, beeswax & royal jelly
- Village Windmill -- 1-2 millers process grains into flour
- Hunt with Hunting Gear -- small 1 hunter work location, double kills per month
- Village Hunting Cabin -- 1-3 hunters, 34 radius
- Village Gruel Kitchen -- employs a worker to produce gruel
- Village Kitchen -- employs a worker to produce a range of meals
- Village Bakery -- employs a baker to bake bannocks, bread, cakes & meat pies

- Village Firewood Yard -- 1-2 woodcutters
- Village Forester -- employs 1-4 foresters, 30 radius
- Small Workshop -- 1 worker: iron tools, hide coat, gathering baskets, fishing and hunting gear
- Village Workshop -- 1 blacksmith: iron tools, gathering baskets, fishing and hunting gear
- Village Blacksmith -- 1-2 blacksmiths: iron tools, steel tools, hardened tools, fishing and hunting gear
- Village Tailor -- 1-2 Tailors: Hide Coats, Wool Coats, Winter Coats, Canvas Coats
- Weaving Guild -- 1-3 Tailors: Canvas, Linen, Cloth, Canvas Coats, Winter Coats
- Village Flag Maker -- 1 Tailor make Flags -- usage not fully implemented yet
- Village Candle Maker -- 1 Chandler uses Beeswax to make Candles and Ear Candles
- Village Flag Pole -- decorative, usage not fully implemented yet

http://i.imgur.com/F2KTM90.jpg
BETA - DS Small Village: Production (beta 3 - updated 14May2017)



the list of resources:
Crops: Brussels Sprouts, Hemp Plant, Horn Carrots, Lentils
Food: Acorns, Barley, Brussels Sprouts, Comb Honey, Fisherman's Catch, Flour, Gruel, Honey, Horn Carrots, Hunter's Stew, Lentils, Mushroom Soup, Oat, Vegetable Stew, Water, Wild Oats
Bannock/HardTack, Bread, Cake, Meat Pie
Tools: Hardened Tool
Clothing: Canvas Coat
Health: Ear Candles, Royal Jelly
Luxuries/Alcohol: Mead, Mulled Mead
Textiles: Cotton, Flax, Hemp
Crafted: Candles, Fishing Gear, Flag, Gathering Basket, Hunting Gear
Fabrics: Canvas, Cloth, Linen
Misc: Beeswax



Download from here.


thanks and credit goes to: elemental, tanypredator, kralyerg & BlackLiquid, RedKetchup, Kid1293, Necora, Gatherer, Tom Sawyer, Paeng and many more for resources, sprites, ideas, production numbers, source-code help, testing, as well as all the sharing of modding and 3d knowledge.

:)


Change Log:
DSSmallVillageProduction.pkm

-- BETA 3    (15May2017)
      - adjusts rawmaterial file names of Candles (now RawMaterialCandle), Hemp (now RawMaterialHempLeaf) and Bannocks (now RawMaterialBreadHardtack) to be compatible with CC resources.
      - adds the generic Molluscs (RawMaterialMollusc), a trade item from DS Jetty & Bridge.
      - removes all of the rawmaterial 'fishmonger' fish & unique molluscs.
      - Hemp plant model poly reduction.
      - adjustments to production numbers of village kitchen, gruel kitchen & bakery recipes / tailor & weaver recipes.
      - increased production rate of Comb Honey.
      - lowered cost of producing Candles & Ear Candles.
      - single worker buildings (gatherers, hunter, fisher) now cost 1 work to build.
      - tight orchard now has even higher increased chance of disease and spread.
      - large orchard has increased better growth when tended.
      - slowed production of firewood yards.
      - added water to the water pump model (thanks to Gatherer for how to do this).
      - fixed issues with this mod causing some professions to double in UI.
      - altered types of professions working in buildings.

-- BETA 2    (12April2017)
      - adds 2 new buildings: Village Forester, Village Bakery
      - adds 4 new resources: RawMaterialBannock, RawMaterialBread, RawMaterialNMCake, RawMaterialMeatPie
      - changes to the tailor and weaving guild production
      - AO fixes, texture fixes, UI fixes, occasional crash with village kitchen fixed

-- BETA 1    (03April2017)
« Last Edit: May 16, 2017, 12:44:45 AM by Discrepancy »

Offline adelegarland

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #1 on: April 03, 2017, 08:02:28 AM »
 8) This is a great addition!   Lots of work, Thanks!   Any known incompatibilities?

Offline Turis

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #2 on: April 03, 2017, 09:24:12 AM »
Just test it. Report any bugs and/or dislikes. I'm going to find out if it works or not with the North mod. *crosses his fingers*

Offline Paeng

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #3 on: April 03, 2017, 02:16:41 PM »
Woah... that's a big one  :o   :)

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Offline Manabloom

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #4 on: April 03, 2017, 06:04:24 PM »
it crashed twice on me when combined with Medieval Town and other smaller mods that offers similar production tree

Offline Settler

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #5 on: April 03, 2017, 06:07:17 PM »
Wow this looks great. I've played it a little today with CC and several other mods, and it seems to be working fine.

Offline Discrepancy

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #6 on: April 04, 2017, 12:04:26 AM »
it crashed twice on me when combined with Medieval Town and other smaller mods that offers similar production tree
Hello Manabloom, could you please tell me what other mods you are using, and order? and also when did the crash happen? start of game, or when clicking on a certain building?



I myself have spotted a few issues that escaped me:

The Village Blacksmith's smoke/flame point is no longer correctly aligned and is now in the middle of the model.
When used with the DSSV Services mod the Village Hall AO is showing incorrectly because of shared texture resources - this will be an issue that will be rectified in that mod.
Missing Work sprites in the Waterside Fishing spots.

any more?

... I also think I may have under-powered the Water Pump too much.

Offline Turis

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #7 on: April 04, 2017, 04:33:23 AM »
Excellent mod, @Discrepancy . Unfortunately, playing the North mod is hard as it is to add extra stuff to gather or hunt. It's just easier to disregard these and keep playing with the features provided by Tom sawyer's mod. Besides, I'm not going to ask every modder to add rheindeer hide or iron ore into their mods. ;)

Offline Paeng

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #8 on: April 04, 2017, 09:38:25 AM »
Just did a round with the beta plus all your mods, but no other mods (yet)...

Runs really nice, just a few very minor things and comments -

* townhall - graphic glitch (turns black on rotation) (iirc you mentioned that)
* fisherman's catch - missing icon in inventory (townhall)
* hemp - lovely crop, pretty heavy on polys though (but should be only a problem if one builds plenty on a map)  ;)
* crafted goods - jetty general merchant does not seem to get them into port?
* gear-equipped gatherers, hunters etc. are really hard to find in a forest LOL
* all the gear has really different numbers (rate of production), any reason?
e.g. fishing gear I quickly have 1000, hunting gear less, baskets much less... with baskets needing to be replaced, shouldn`t that be the same for all?
* canvas coats seem to be pretty cheap (high output)
* Waterpump - personally I don't find the output too low...

I guess the building upgrades announced in some of the tooltips are not yet there?


Now to add some mods...  ;)


EDIT

Oh, and we have a new mill and new grain (acorn)... but no baker?  :)
« Last Edit: April 04, 2017, 09:45:46 AM by Paeng »
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Offline adelegarland

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #9 on: April 04, 2017, 11:46:42 AM »
Loving this mod!    ;D ;D
Issue with the gather acorns with basket person.   when I placed him on the terrain, the pop-up for it where it says number of workers...  the amount of workers shown is the amount of builders, not workers.  Either the building is still building, or the pop-up is using the wrong number. I haven't made any baskets yet, so maybe there is the problem?  Waiting for Hemp.   
But so far so good - Love it!

Offline Paeng

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #10 on: April 04, 2017, 12:59:13 PM »
the pop-up for it where it says number of workers...  the amount of workers shown is the amount of builders, not workers.

Hmmm... I stumbled over that too - but thought it's on purpose, to kinda simplify the UI  :-[
* it's the same on the other basket gatherer, too...

Disc? (see attached)  :)

« Last Edit: April 04, 2017, 01:08:11 PM by Paeng »
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Online RedKetchup

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #11 on: April 04, 2017, 01:08:11 PM »
this is because the UI part of show status isnt "assign" to the good "String _insertAt" or the DialogController is messing up :P
it has something like :
         String _insertAt = "userTitle2";
         DialogControllerConfig _config = "CropField.rsc:titleBuildStatus";   

this error comes from the vanilla gatherers, foresters buildings. they are usually there but the other side , to the right. and not in the title bar as should be

and probably , you have 2 of those.

if you have copied from gather/forester.....

find both of the          ObjectType _type = StatusIconUI;

the first one put a // in front of          DialogControllerConfig _config = "CropField.rsc:titleBuildStatus";   
and delete the 2nd one or put between /* and */

like :
Code: [Select]
{
ObjectType _type = StatusIconUI;
ElementDescription _element = "Dialog/Building.rsc:icons";
String _insertAt = "userTitle2";
//DialogControllerConfig _config = "CropField.rsc:titleBuildStatus";
}
/*{
ObjectType _type = StatusIconUI;
ElementDescription _element = "Dialog/Building.rsc:icons";
String _insertAt = "userButton3";
}*/


i dont think the dialogController has a significative part to play and would bug out. but to be tested
« Last Edit: April 04, 2017, 01:33:18 PM by RedKetchup »
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Offline Manabloom

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #12 on: April 04, 2017, 03:13:11 PM »
it crashed twice on me when combined with Medieval Town and other smaller mods that offers similar production tree

Hello Manabloom, could you please tell me what other mods you are using, and order? and also when did the crash happen? start of game, or when clicking on a certain building?


I don't have a consistent time, it doesn't immediately crash after I place anything from this set.   

Offline Paeng

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #13 on: April 05, 2017, 05:16:53 AM »
Started adding mods, 1 by 1...

Had not built much, just a village well, a barn, sheep pasture... added EBWell, worked... then EBSaltworks - crash...

Also, apparently the Village Production set needs to be on top of other DS mods, else we get that empty menu bubble...
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Online RedKetchup

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Re: BETA - DS Small Village: Production (beta 1)
« Reply #14 on: April 05, 2017, 05:44:44 AM »
Started adding mods, 1 by 1...

Had not built much, just a village well, a barn, sheep pasture... added EBWell, worked... then EBSaltworks - crash...

Also, apparently the Village Production set needs to be on top of other DS mods, else we get that empty menu bubble...

so when you added salt it crashed ?
what is the flag of salt ? it is stored in barns or stockpile ? (because usually my salt was stored in barns and has no graphic files to be stored in an open view stockpile)
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