Author Topic: EB Unified Mod Version 17014 Updated Sept 6 2017  (Read 2698 times)

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Offline embx61

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EB Unified Mod Version 17014 Updated Sept 6 2017
« on: April 16, 2017, 01:31:02 AM »
EB Unified Mod Version 17014 - Updated Sept 6 2017

http://worldofbanished.com/index.php?action=downloads;sa=view;down=271
« Last Edit: September 07, 2017, 10:15:33 AM by embx61 »
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Offline QueryEverything

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Re: EB Unified Mod
« Reply #1 on: April 16, 2017, 11:58:09 PM »
@embx61 thank you so very much!  :)
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Offline QueryEverything

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Re: EB Unified Mod
« Reply #2 on: May 24, 2017, 04:44:04 AM »
Hiya @embx61 so I've been able to play some more advance map today, going through some chains that I had previously setup, but only glimpsed at after they started, but today I got to really play with them a bit more indepth, which brought me to the realisation that the Bakery / Water chain seems to be broken, or I have a conflict somewhere :(


I am generating water, it works fine in the glassware chain, and I have an abundance of it, but to be sure I wasn't overlooking things, I built a well right near the bakery.
(The windmill is a beaut by the way, I'm glad I kept space for it near the city centre :D )
The bakery wouldn't make the bread, nor the cake, but is happily making Pie (yummo).  I haven't included a screenshot of this, as it works. 


I've added some shots below to show you what's (not) happening.  :)




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Offline embx61

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Re: EB Unified Mod
« Reply #3 on: May 24, 2017, 10:17:41 AM »
@QueryEverything

Checked the code and forgot to add the Edible flag to the storage part of the code in the bakery file.
In production Set 1 the code have the Edible flag so should work fine.

Fixed and updated to version 17005.

Should be save compatible but if the bakery still not take in water you have to delete old bakery's and build a new one with the newer version to reflect the change.
My beloved Kathy
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Offline QueryEverything

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Re: EB Unified Mod
« Reply #4 on: May 24, 2017, 05:48:17 PM »
@embx61 thank you very much for the quick turn around, I'll load it up today :) 
I really love the buildings, they look fantastic in game, and I really like that I can place them in a regional area, or in the city :)

Will report back a bit later :D

Oh, by the way - the Apothecary is wonderful too!  It's happily churning out healthy teas :D  Very happy with that, I've been able to set up the chain and a few mins later things caught up - I'd started all at the same time:
Sand, water, apothecary - I figured that it would run dry because not enough stock of either the sand or water for the glass containers, but before I knew it, it was definitely caught up and haven't had an issue yet with not enough resources.  :D
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Offline thelly

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Re: EB Unified Mod
« Reply #5 on: May 25, 2017, 10:37:29 PM »
Thankyou for  your very useful and interesting mods

Offline RedKetchup

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Re: EB Unified Mod
« Reply #6 on: May 25, 2017, 11:52:08 PM »
Fixed and updated to version 17005.

lol

but thanks you ALOT for dedication !! EB !
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Offline Abandoned

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Re: EB Unified Mod
« Reply #7 on: June 12, 2017, 06:04:13 AM »
@embx61 some of these buildings are only available now in this combined unified mod, correct?

Also wondering is anyone has tested the lettuce and cows.  After I installed the last 106 update to my game, the old lettuce (and cotton) crops showed no plant in the field only a shadow spot.  The crop was harvestable and edible but field looked bad.

Also both Kid and Red removed and made separate mods of their milk cows because of override problems and conflicts with cc I believe. Red's 2 cows do not override the vanilla beef cattle, you can still have both beef and dairy.  Kid's you can have one or the other. 

Offline embx61

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Re: EB Unified Mod
« Reply #8 on: June 12, 2017, 06:35:47 AM »
Lettuce comes straight from Luke's example files. I changed nothing in there except links to string table.
The cows is just another texture to make the cows black and white instead of brown.

I added it from the code from slink. Nothing else is changed for cows beside that I let them give milk as well.
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Offline Abandoned

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Re: EB Unified Mod
« Reply #9 on: June 12, 2017, 08:15:20 AM »
in that case there may be problems, I can't test sorry, not using unified mod because not updated to 107 but like I said lettuce and cows was a problem before 107 so probably has carried over.

Offline RedKetchup

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Re: EB Unified Mod
« Reply #10 on: June 12, 2017, 08:18:51 AM »
i think you have a 1.0.5 lettuce. not only between 1.0.7-6 that this can happends but also between 1.0.6-5 versions...

try this one, a real 1.0.6 one
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Offline embx61

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Re: EB Unified Mod
« Reply #11 on: June 12, 2017, 09:58:06 AM »
@embx61 some of these buildings are only available now in this combined unified mod, correct?


Unified is everything I have so far in one PKM except the irrigation systems.

Then there is a Production Set 1 what contains: Water well, Windmill, Bakery, salt Works, Tannery and Leather Works.

Production Set 2 contains:  Charcoal Burner, Apothecary, Shore Hut, Glass Works, Herbalist, Oil Press, and Winery.

A Little storage set what contains: small barn and a food storage cellar.

A Markets set with 9 different market stalls.

The chapel  and church are still separate.

My beloved Kathy
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Treasured forever in my memory

Offline Abandoned

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Re: EB Unified Mod
« Reply #12 on: June 12, 2017, 10:11:36 AM »
Thank you @RedKetchup for the lettuce file.

@embx61 I did see the production sets and will use them when I update my game.  I am still waiting for Luke's update, don't want to have to do everything twice if he makes other changes.  :)

Offline RedKetchup

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Re: EB Unified Mod
« Reply #13 on: June 12, 2017, 10:29:12 AM »
Thank you @RedKetchup for the lettuce file.


did it fixed your issue @Abandoned  ?
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Offline Abandoned

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Re: EB Unified Mod
« Reply #14 on: June 12, 2017, 10:34:20 AM »
@RedKetchup I just downloaded it.  I long ago took the bad lettuce file out of my game but I will try this one, just need trade goods. I didn't put my favorite greenhouse for seedlings in this map.  :)