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Kid - Stone House Addon V1.24

Started by kid1293, April 28, 2017, 02:31:19 AM

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taniu

@kid1293 The buildings are fantastic  :) u remember about "Ginger Baker" and "Xmas Mark".I have a question if these mods - update? Can you add something for little kids? Candy - after my time I made in a frying pan simple candy = oil or butter + sugar or another simple dish "kogel - mogel" = eggs + sugar can add cocoa or lemon juice. I think for kids, maybe fruit juices or desserts such as Fruits , Smoothies. This is my only suggestion. What about this idea? To these fantastic buildings add a little candy shop?  :)Cheers!

kid1293

@taniu - You certainly push this idea with a lot of time 'til Christmas. :)
I'll see what I can do. I have another thing to do with that mod later.

ancientmuse

@kid1293

I like the idea of a market (just a ground one) so that we can build all of the other buildings around it... kind of like a nice little mid-sized central market for bannies to shop and chat with their neighbours.

I think that would pull it all nicely together.

:)

kid1293

@ancientmuse - I'll see what I can come up with for a market.
It's only fair to give it a chance. It's the central point in many towns.
On to-do list. I work like a stubborn ant. One thing at the time.

Abandoned

@kid1293 I agree with @Paeng 's other thread regarding need for boarding houses. How about 2 story boarding house for this set?

kid1293


Slowly going crazy.


Boarding house. OK, what floor?  ;D

Paeng

Quote from: kid1293 on June 18, 2017, 04:25:56 AMBoarding house. OK, what floor?

Ummm... the one with the fire escape...  :D
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

Abandoned

I was going to ask how you can be going crazy already so early in the morning but not morning by you anymore, but don't go please  ;D    How about one floor boarding house to match town hall , then would only have to do 1 texture.

kid1293

OK. To avoid overworking it, I can make a 2-storey ground floor boarding house. (With/without roof) :)
Should be easy. It's on that list I can't find. :)

Paeng

Quote from: kid1293 on June 18, 2017, 04:25:56 AMBoarding house. OK, what floor?

Since you need another icon anway - why not multi-purpose?

Groundfloor - shop or tavern
first & (optional) second floor - boardinghouse(s)
3rd and up - more residences (if desired)...

:o

EDIT

Oops, I see you made up your mind already...

[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

Just my thought, I went out on the balcony to get some air.
(btw - you can rotate upper floors to place balcony front or back.)

I realized that it is all about space. I can not hi-jack more space
from ground, so up one it is.

Should the boarding house have only two floors? It is not much.

Abandoned

I would say not more than 2 because if you build it way before you have enough stone for stone high-rises, it would look out of place with the rest of the set.

Paeng

Quote from: Abandoned on June 18, 2017, 05:25:00 AMif you build it way before you have enough stone

Well, he's already planning with / without roof... so you can expand any time  :)


Kid, how many peeps can you put into each floor (boarding house)?
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

#73
I haven't come there yet.
I have an slightly exaggerated 6  persons on each floor.
So it's only natural to have 10-12 persons.
That's one reason I asked for more than two floors.

Idea:
(sorry for the ascii drawing)

xxx
xxx
xxx
zzzzzz
zzzzzz

Where z = a wider base building and x = tower
edit - But I can have a freestanding boarding house if I want.

I'm totally into making a roof-top chill-out zone after Abandoned's idea.
Then I have some signs I should have done now.
Something with storage and making a nice hedge.

Kristahfer

As I was reading through this post I noticed that you were talking about everything multiplying as you ad new floor types or buildings to your tower buildings. Instead of having each new type with two versions, one with roof and one without (for building upwards) why not make each new type without a rood and then ad a separate roof type that could be added to any building floor. Then you could have F key variants of the roofs creating different visual renditions of the same building.