Author Topic: Diagonal Road  (Read 5320 times)

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Offline Turis

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Re: Diagonal Road
« Reply #15 on: May 14, 2017, 06:36:51 AM »
And... you find it now?!? ::)

Offline Karlieb

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Re: Diagonal Road
« Reply #16 on: May 20, 2017, 09:08:49 AM »
I don't believe in 1 meter wide roads, so I go for the curved illusion.

http://i.imgur.com/SMRFo7w.jpg
Diagonal Road

Online Abandoned

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Re: Diagonal Road
« Reply #17 on: May 20, 2017, 11:32:50 AM »
@Karlieb well, doesn't that look pretty  :)

Offline QueryEverything

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Re: Diagonal Road
« Reply #18 on: May 20, 2017, 03:44:01 PM »
I don't believe in 1 meter wide roads, so I go for the curved illusion.

http://i.imgur.com/SMRFo7w.jpg
Diagonal Road


What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??
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Offline Karlieb

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Re: Diagonal Road
« Reply #19 on: May 20, 2017, 05:48:35 PM »

What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??

Not so much time. I did some 32 bit tiles for a game once, so I treat the squares in the roads like giant pixels. It really helps to use the roads with the colors that blend into the terrain (mostly 'mossy stone'). I also made a template to help me remember (OCD?) but the 'screenshots' don't work so well as they're pixel for pixel. You'd probably have to actually save it to see it well enough:

http://i.imgur.com/uKXaYJa.png
Diagonal Road


I like it better than the sudden change from horizontal or vertical to diagonal (or right angles that bannies cut) and the bannies use these 'curves' without traipsing through the grass.

Online RedKetchup

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Re: Diagonal Road
« Reply #20 on: May 20, 2017, 06:06:46 PM »
it looks awesome and  very natural :)
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Offline Tom Sawyer

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Re: Diagonal Road
« Reply #21 on: May 20, 2017, 11:57:44 PM »
It looks like Banished 2.  :)

Offline QueryEverything

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Re: Diagonal Road
« Reply #22 on: May 21, 2017, 12:17:39 AM »
Thank you @Karlieb :)  I have saved the diagram and will give it a go :)  hahahaha, likely balls it up, but ya know, I want to try it :D
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Offline Karlieb

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Re: Diagonal Road
« Reply #23 on: May 21, 2017, 02:25:30 AM »
it looks awesome and  very natural :)
It looks like Banished 2.  :)

Thank you. But it really only works from a low angle like that and with roads similar in color to the terrain. Hmm, is it possible to make roads with 50-75% opacity? Is there a road-tile making guide?

Thank you @Karlieb :)  I have saved the diagram and will give it a go :)  hahahaha, likely balls it up, but ya know, I want to try it :D

If that doesn't work I can try to take screenshots. :P

Offline QueryEverything

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Re: Diagonal Road
« Reply #24 on: June 03, 2017, 06:29:49 PM »

What witchery is this?  The bend in the elbow ...  The curve in the bend ...  Witchery! It must be!!!

BTW - looks lovely!!  :)  That took either a great deal of patience, or a lot of time fine tuning those pieces of road around, well done!!  I am in awe ....  :D 
What's your #1 tip to achieving this?  What fantastical brew ??

Not so much time. I did some 32 bit tiles for a game once, so I treat the squares in the roads like giant pixels. It really helps to use the roads with the colors that blend into the terrain (mostly 'mossy stone'). I also made a template to help me remember (OCD?) but the 'screenshots' don't work so well as they're pixel for pixel. You'd probably have to actually save it to see it well enough:

http://i.imgur.com/uKXaYJa.png
Diagonal Road


I like it better than the sudden change from horizontal or vertical to diagonal (or right angles that bannies cut) and the bannies use these 'curves' without traipsing through the grass.

@Karlieb do you use the MM Gridlines at all?  If so, would you be able to take a screenshot of your road, with the gridlines over it? 

I've been trying to get around the sharp edges, and I can't see where i'm just that bit 'off' :)
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Offline Karlieb

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Re: Diagonal Road
« Reply #25 on: June 03, 2017, 07:16:59 PM »
@QueryEverything There are going to be sharp edges regardless because it's still giant squares. ;)

Here are some screenshots; first from the low angle (where it looks its best), second from above, third from above with grid and last one is from above with grid and without obscuring grass.

http://i.imgur.com/J2EXqcf.png
Diagonal Road
http://i.imgur.com/tg5olTi.png
Diagonal Road
http://i.imgur.com/isUOuKv.png
Diagonal Road
http://i.imgur.com/k0I6Pn4.png
Diagonal Road

Offline QueryEverything

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Re: Diagonal Road
« Reply #26 on: June 03, 2017, 07:38:31 PM »
Thank you :)  I will go & have a play now :D  Great shots, very clear & helpful :D
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