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DS TownHouses v3.0.2 (updated 30 July 2019)

Started by Discrepancy, May 17, 2017, 06:26:46 AM

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Discrepancy



DS TownHouses   v3.0.2 -- 20190730

adds themed TownHouse sets: TypeAv1.0, TypeBv2.0, TypeCv3.0.
Buildings will need Timber (Lumber), Iron Fittings, Glass, Copper, Lime, Bricks to name a few materials.
Trade for them, or use with DS Industry Mining, DS Jetty & Bridge, DS Timber Mill, etc.



Type A: Comfortable Stone TownHouses:
  • Small Townhouse, 4 occupant, 2x4, 900cap. Requires fuel below 55degF. warmth rating 90. Requires 55 work to build. F-key variants.
  • Medium Townhouse, 5 occupant, 3x4, 1100cap. Requires fuel below 55degF. warmth rating 90. Requires 72 work to build. F-key variants.
  • Large Townhouse, 6 occupant, 4x4, 1300cap. Requires fuel below 55degF. warmth rating 90. Requires 84 work to build. F-key variants.
**pictures below show incorrect construction costs as of v3.0





Type B: Bryggen TownHouses
  • Bryggen Townhouse, 5 occupant, 3x4, 1200cap. Requires fuel below 50degF. warmth rating 90. Requires 72 work to build. F-key variants.
  • Bryggen Tall Townhouse, 6 occupant, 3x4, 1400cap. Requires fuel below 50degF. warmth rating 92. Requires 89 work to build. F-key variants.
  • Bryggen Store Townhouse, 7 occupant, 1x4, 1600cap. Requires fuel below 50degF. warmth rating 92. Requires 72 work to build. F-key variants.
Bryggen Stores . Production & Services:
  • Bryggen Town Storage, 4500 capacity weight (edible, fruit, grain, protein, vegetable, health, clothing, textile, tool, custom0, custom2, custom6, custom7, custom8). Requires 34 work to build.
  • Bryggen Town Doctor, employs a Physician who can treat up to 12 ill citizens. Requires 55 work to build.
  • Bryggen Herbalist, employs 1-2 Herbalists to collect, storenew in v3.0 and dispense herbs for your citizens health. Requires 34 work to build.
  • Bryggen Town Market, stockist of all Foods (edible, fruit, grain, protein, vegetable), Health, Tools, Clothing and Household Fuels. Employs 1-8 Vendors. Requires 55 work to build.
  • Bryggen Bakeri, employs 1-2 Bakers who will bake Bread, Bannocks, Cakes & Meat Pies. Requires 89 work to build.
  • Bryggen Town Tailor, Employs a Tailor to produce clothing for citizens. Requires 55 work to build.
 
 



Type C: Brick Town Houses
  • 2x4 Brick Town House, 4 occupant, 2x4, 900cap. Requires fuel below 50degF. warmth rating 95. Requires 55 work to build. F-key variants.
  • 2x4 Brick Town House w- Attic, 4 occupant, 2x4, 1000cap. Requires fuel below 50degF. warmth rating 95. Requires 63 work to build. F-key variants.
  • 2x4 Brick Town House double-story, 5 occupant, 2x4, 1300cap. Requires fuel below 50degF. warmth rating 95. Requires 89 work to build. F-key variants.
  • 3x4 Brick Town House double-story, 5 occupant, 3x4, 1500cap. Requires fuel below 50degF. warmth rating 95. Requires 110 work to build. F-key variants.
  • 4x4 Brick Town House double-story, 7 occupant, 4x4, 1900cap. Requires fuel below 50degF. warmth rating 95. Requires 144 work to build. F-key variants.
  • 3x4 Brick Town House tunnel-way, 4 occupant, 3x4, 1400cap. Requires fuel below 50degF. warmth rating 95. Requires 110 work to build. F-key variants.
  • 4x4 Brick Town House corner-2-story, 6 occupant, 4x4, 1600cap. Requires fuel below 50degF. warmth rating 95. Requires 118 work to build. F-key variants.
  • 3x4 Brick Town House T-2-story, 6 occupant, 3x4, 1600cap. Requires fuel below 50degF. warmth rating 95. Requires 110 work to build. F-key variants.
  • 3x4 Brick Town House T-2-story, 6 occupant, 3x4, 1600cap. Requires fuel below 50degF. warmth rating 95. Requires 110 work to build. F-key variants.
  • 2x3 Brick Town House rear Lean-To, 2 occupant, 2x3, 800cap. Requires fuel below 50degF. warmth rating 95. Requires 34 work to build.
Storage:
  • 1x4 Brick Town House food storage, 1800 capacity weight (edible, fruit, grain, protein, vegetable, health). Requires 55 work to build.
  • 2x4 Brick Town House rear storage garden, 2400 capacity weight (edible, fruit, grain, protein, vegetable, health, clothing, tool, custom0, custom2, custom6, custom7, custom8). Requires 29 work to build.
  • 3x4 Brick Town House rear storage garden, 3600 capacity weight (edible, fruit, grain, protein, vegetable, health, clothing, tool, custom0, custom2, custom6, custom7, custom8). Requires 34 work to build.
  • 4x4 Brick Town House rear storage garden, 4800 capacity weight (edible, fruit, grain, protein, vegetable, health, clothing, tool, custom0, custom2, custom6, custom7, custom8). Requires 42 work to build.
Deco:
  • Brick Town House decorative rear door, a ghosted door for placing onto the rear of the Brick Town Houses. Door construction is free.




Download & Installation:

  - Download from the here the latest version.
  - extract the file (right-click on file, and select unzip/extract/etc).
  - place DSTownHouses.pkm inside your Banished/WinData folder.
  - enable the mod on the Main Menu and Pause Menu.
  - save, quit & exit the game, then restart.


PATCHES: there are two patch mods that may be needed when using DS TownHouses.
        001 - Adds the missing demolish button to the 1x4 Brick Town House food storage. only required if using v3.0, all later versions have this included.  - download link -
        002 - Patch to fix issue with Lime and the Raw Materials flagged limit not being delivered to trading post.  - download link -

** previous versions, patches or modular versions can also be downloaded at Nexus Mods



Change Log:

version 3.0.2 - bug fixes and minor update   -- 20190730  |  .zip = 49.3mb (50,582kb)   .pkm = 90.6mb (92,791kb)
        - fixed incorrect storage of the Type B (Bryggen) Town Market, should now only stock Food, Health, Tools, Clothing and Fuel.
        - fixed incorrect string texts on Type C house occupancy.
        - fixed incorrect ground decal on Type C 2x4 rear storage garden.
        - updated resource values: Copper, Iron, Iron Fittings.
        - added for Type C: ghosted decorative rear door.
        - added for Type C: small 2 occupant rear lean-to home.
        - added for Type C: F-key variants to rear storage gardens with higher fences.

version 3.0.1 - bug fixes   -- 20190715  |  .zip = 48.8mb (49,997kb)   .pkm = 89.5mb (91,738kb)
        - added missing demolish button to the 1x4 Brick Town House food storage.
        - increased the rows in residence tabs that was causing crash.

version 3.0 - new content   -- 20190715  |  .zip = 48.8mb (49,995kb)   .pkm = 89.5mb (91,732kb)
        - added Brick Town House set.
        - added new resources: Timber, Iron Fittings, Copper, Lime, Bricks, Glass, Linen.
        - altered construction cost of all previous buildings.
        - added storage ability to Bryggen Herbalist.
        - changes to all Bryggen production building UI's.
        - added fuel and temp ratings to all homes.
        - changes to all building fire variables.
        - added Linen as a product option for making Warm Coats at Bryggen Tailor.
        - altered some earlier Menu icons.

version 2.1 - minor update   -- 20171220  |  .pkm = 42.6mb (43,697kb)
          - update to DS toolbar menu.

version 2.0 - new content   -- 20170529  |  .pkm = 42.6mb (43,665kb)
          - added Bryggen Town House set.
         - added new resources: Bannock, Bread, Flour, Honey, Meat Pie, Cake, Water.

version 1.0 - initial release   -- 20170517  |  .pkm = 5.95mb (6,099kb)
        - adds Comfortable Stone Town Houses.






despo_20


RedKetchup

they look awesome, very cozy houses :)
maybe just a bit too dark ?
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Turis

Could you include a nordic textured F-type variant for the North mod?

Glenn

Yes, your correct, another wonderful addition to the game, and a splash of colour will makes this mod that much better

QueryEverything

@Discrepancy wow, thank you :)
These will work perfectly in the new mining districts :)  I was wondering what to put near the new mining area, and voila, they appeared :)

Certainly a couple of bright colours wouldn't hurt for inner city areas, but I do like this grungier look :D
[color=purple]~ QE, I query because I like learning new things.  [/color]

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Nilla

I can agree with the rest of the comments; great houses for a mining settlement. A brighter design; bricks? painted wood, bright stones? would certainly look nicer in not industrial areas. I'm confident, that you will find something good.

QueryEverything

A few screenshots with them in the mining district :)


** note:  the other mines & stonecutters are from the mod by @kid1293 his Kid - Tiny v1.3
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
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Discrepancy

I'm not sure about a different texture for that style townhouse... maybe I brighten the AO maps a little though.

A different design townhouse is better:

I was halfway through doing all the AO for the DSSV houses... this seemed a more interesting option.

kid1293


Go with what you feel!


Interesting, we're finding more and more wood textures to
brighten up the day!

Turis

I prefer that you keep the roofs sloped to the front and back, but, that's just me.

josito

Love these townhouses, thanks for sharing! The red one is coming out great too!

QueryEverything

Quote from: Discrepancy on May 18, 2017, 07:50:59 AM
I'm not sure about a different texture for that style townhouse... maybe I brighten the AO maps a little though.

A different design townhouse is better:
http://ds-mods.net/wp-content/uploads/2017/05/Untitled-4.jpg
Re: DS TownHouses v1.0
I was halfway through doing all the AO for the DSSV houses... this seemed a more interesting option.

You're the boss :)  I like the new one as well, burnt orange isn't really my thing, but, I won't mind it :)
I think some nice light colours, with the stone base texture would look good in the original build, some whites or creams maybe, which can be then decorated with bright flowers & gardens.

The one on the left reminds me of some of the more modern houses in the outskirts of London, and they have whites, beiges etc with stone base & wooden trims in that similar shape. 

But - you have to go with the flow :) 
You already have a lovely Town House series in wood and neutral tones, so I was thinking more ... colour :)  (white is a colour too, lol).

Yup @kid1293 I've noticed different woods coming out lately and have been really enjoying them.  :)
[color=purple]~ QE, I query because I like learning new things.  [/color]

Banished pinterest & Banished mod ideas
[color=teal](Gently) Please: if you download mods please rate them, this helps & encourages the modders. :) [/color]

elemental

Quote from: QueryEverything on May 18, 2017, 07:45:19 AM
A few screenshots with them in the mining district :)


** note:  the other mines & stonecutters are from the mod by @kid1293 his Kid - Tiny v1.3

You put houses right next to the coke ovens and blast furnace?!?! You mean! Very mean!   :o   ;)

Discrepancy

#14
Quote from: Turis on May 18, 2017, 09:40:41 AM
I prefer that you keep the roofs sloped to the front and back, but, that's just me.

There will be more styles eventually. I wanted to make this look like the hanseatic kontor trade buildings in Bergen, Norway:



I will make more variants and colours like these. And then onto something new again. I don't want to lock myself into just retexturing one style of housing when I can keep making different ones!