Author Topic: Kid - House Boat V1.3  (Read 2853 times)

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Offline Abandoned

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Re: Kid - House Boat V1.2
« Reply #30 on: June 05, 2017, 09:18:54 AM »
@kid1293 , those are absolutely fantastic, I vote add more boats to mod.

After trying original on test map I was going to make the suggestion to add a few of the workplace roofs or replace the white one.  In winter it looks like it has a lot more snow on it than the others moored next to it and in spring it looks like the snow didn't melt. But that's just me and I'm sure  :)  someone will tell me if I don't like it don't use it. LOL ...I'll use that one next trip North.

The pier pieces look good and are easy to place.  :)

Online kid1293

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Re: Kid - House Boat V1.2
« Reply #31 on: June 05, 2017, 09:27:26 AM »
The pier pieces look good and are easy to place.  :)

Thanks! I was worried there were too few pieces.



Offline Abandoned

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Re: Kid - House Boat V1.2
« Reply #32 on: June 05, 2017, 09:53:48 AM »
Maybe a corner piece would come in handy, or a T.

Online kid1293

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Re: Kid - House Boat V1.2
« Reply #33 on: June 05, 2017, 10:07:02 AM »
No more pieces at the moment.

I rarely use more than the low piece.
Start by the boat and build towards land - done.

Maybe it comes from testing so much.
It is different when I build for a screenshot.
And I can see in Discrepancy's jetties mod that variation is needed.

Offline Abandoned

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Re: Kid - House Boat V1.2
« Reply #34 on: June 05, 2017, 10:12:39 AM »
okay, good, no problem with what is included.  :)

Online kid1293

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Re: Kid - House Boat V1.3
« Reply #35 on: June 05, 2017, 09:36:25 PM »
I really wanted to put the Market here and with the support from @Abandoned
I have uploaded version 1.3 of House Boats.


Offline Abandoned

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Re: Kid - House Boat V1.3
« Reply #36 on: June 05, 2017, 09:41:52 PM »
The paddle wheel on the back of the market is really cool and I like the new green houseboat color.  :)  Very nice set indeed.

Offline Abandoned

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Re: Kid - House Boat V1.3
« Reply #37 on: June 05, 2017, 10:05:48 PM »
@kid1293 what about a section of the walkway that 1 fisheran could fish from?

Online kid1293

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Re: Kid - House Boat V1.3
« Reply #38 on: June 05, 2017, 10:45:47 PM »
Thanks @Abandoned !
A fisherman? Good idea. It came 1/2 hour too late.

Maybe I can think of more things to do with this mod.
I don't want to complicate things. Just keep it simple...
...and happy.

Offline tanypredator

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Re: Kid - House Boat V1.3
« Reply #39 on: June 06, 2017, 09:52:31 AM »
Ah, those new big boats are awesome! Very beautiful and very suitable for Banished style. Great!

Online kid1293

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Re: Kid - House Boat V1.3
« Reply #40 on: June 06, 2017, 10:20:41 AM »

Great you like them!
It was something I felt very much to do.
Now I have no ideas.  :(


Never mind, I am going to work on my Stone Houses for a while.
I want to add some buildings for a test.

Offline tanypredator

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Re: Kid - House Boat V1.3
« Reply #41 on: June 06, 2017, 11:10:30 AM »
May I suggest "hotel"? As an extension of idea that was here somewhere about water-coming nomades. Maybe something to attract them? A ship? A pier?

Offline twilightbreeze

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Re: Kid - House Boat V1.3
« Reply #42 on: August 19, 2017, 03:32:32 AM »
Interesting thing is happening....I've built the boat and the gangways to them, but the only people that inhabit them are children, and even then they leave the house empty, then another child comes in.....then leaves.....I have adults and families waiting for homes, but they don't seem to want to inhabit them. Any thoughts?

Oh, I'm playing the latest North, and the 10.7 build.
Born in 1965. Got my first computer 1984 when it was all dos. Been playing computer games and internet surfing since. SOOO much has changed!! lol.

Online kid1293

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Re: Kid - House Boat V1.3
« Reply #43 on: August 19, 2017, 05:29:00 AM »
Are the boats really connected to the gangways and the beach?
That could happen if the bannies find no path.

Offline Tom Sawyer

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Re: Kid - House Boat V1.3
« Reply #44 on: August 19, 2017, 05:35:38 AM »
I have tested the house boats right now and it doesn't conflict with the north mod. I also noticed what Twilight wrote and I placed the boat right on the bank. They can carry food in and so on. A family moves in to instantly move out again and to leave their child in the boat.. I don't know why. Needs more testing.

While playing around I had another funny thing... It even solves the moving out issue very, how to say.. definite. ;D