Author Topic: NMT3.1Series: Canal Set - Radeon for 1.0.7  (Read 906 times)

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Offline RedKetchup

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NMT3.1Series: Canal Set - Radeon for 1.0.7
« on: June 06, 2017, 05:34:47 PM »
NMT3.1Series: Canal Set - Radeon for 1.0.7

http://worldofbanished.com/index.php?action=downloads;sa=view;down=312


NMT3.1Series: Canal Set - Radeon for 1.0.7

http://worldofbanished.com/gallery/37_05_06_17_8_18_05.jpeg
NMT3.1Series: Canal Set - Radeon for 1.0.7



This is the version RADEON 3.1 for 1.0.7 of the famous Redketchup's Medieval Town Canal System.

This is a modified version for AMD/Intel cards, if you are a Nvidia graphic user, i suggest you to pickup the original Nvidia version.
if you are using retail 1.0.6 Banished, i suggest you to take the 1.0.6 version.



Description : All the canal pieces have been 100% remade shrinking the file so much, now you have 8 different skins for your canal system. Depending the texture you will use, it will cost you stones, bricks, or wood to build those.

Textures:
CL: Classic Stones (NMT).Use stones as primary material required.
OS: Old Stones (CC). Use stones as primary material required.
RB: Red Bricks (NMT). Use bricks as primary material required.
SB: Sand Bricks (NMT). Use bricks as primary material required.
FB: Fire Bricks (GW). Use bricks as primary material required.
OC: Old Church Stones (GW). Use stones as primary material required.
DS: Dark Stones (New). Use stones as primary material required.
OW: Old Wood (New). Use wood logs as primary material required.

all costs are harmonized thru the 3 different sizes now (4x 6x 8x). it will cost you the same to build any different size.
Many pieces cost a bit more than before, but some like the trading posts cost extremly less than before (rougly 40% initial cost).

When you are building your canal system in game, i strongly suggest you to pause your game and check what you are doing. all the footprints have a blue arrow on the ground which will tell you the direction of the flow.

All the Canal system pieces are using now the new Bartender's Flowing Water technology . Thanks ALOT to Bartender for his awesome discovery :) And Thanks you to Discrepancy for his* fix for AMD/Intel users.

Again, this is 1.0.7 version which mean Clay and Bricks are using Material/Construction flags and limits.

The Clay pit and the Kiln to make bricks are not provided with this mod but they will still available thru traders.

Enjoy !



-------------------


Version 3.11 Bugfixes :

- Fixed all the 6x Watermills 3D. The terraforming wasnt done properly.
- Fixed the Classic stone 8X Watermills. The 8x wasnt scaled properly, they were still in 6x.
- Fixed all the 4x 6x 8x Watermill reversed footprints. The reversed water versions didnt had their good footprint with the blue arrow going the other direction.


Sorry for the bugs.

Thanks to @PredatorBeing  who found some bugs.
« Last Edit: June 19, 2017, 02:28:02 PM by RedKetchup »
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Offline Abandoned

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #1 on: June 07, 2017, 03:59:06 AM »
Thank you @RedKetchup even though with all those great new textures you make it harder to decide which one to use.  ;D

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #2 on: June 07, 2017, 04:18:34 AM »
Thank you @RedKetchup even though with all those great new textures you make it harder to decide which one to use.  ;D

you can make 8 games and never have the same canal texture ^^
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Offline Paeng

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #3 on: June 07, 2017, 11:56:42 AM »
Wow, thank you, this is "labor of love"   :)

Now to dig up a suitable map...  ;)

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Offline Paeng

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #4 on: June 10, 2017, 09:09:40 AM »
Just played with the new canals... they are AWESOME! (see here)...

Right now I'm kinda obsessed by the idea of pumping water up and down, connecting canals and irrigation and stuff... it's so much fun!  :D


Someone mentioned the DS Waterpump - I must agree, that woold be a cool item to mix with the canals, with all those pipes and stuff -



Like that it would need to be ghosted though, and has no function... maybe you can think up something  8)


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Offline brads3

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #5 on: June 10, 2017, 10:05:58 AM »
PAENG,after that we need a new stone texture that is mixed size stones.like when they used to make the old stone fences and cellars.they used the stones they found and they were all different sizes and shapes.more like the wall with the pump.i do like how RED varied the colors of the rocks.

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #6 on: June 10, 2017, 10:06:30 AM »
do i see 2x bad terraforming in this picture ?

and about the water pump... that grey stone wall is coming from the pump itself ?
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Offline elemental

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #7 on: June 10, 2017, 03:49:28 PM »
It would also be really great if we could build specialised trade ports on canals. CC, Discrepancy, and Kid have all made their own trade ports. Also CC has the logging barge which would fit in perfectly with the canal system. Maybe a collaboration project?

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #8 on: June 10, 2017, 04:22:27 PM »
the problem i forsee with this is : each specialized port need to be multiplied by 8x textures, and re-multiplied by 3x size. so each specialized need to be made in 24 copies EACH.
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Offline brads3

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #9 on: June 10, 2017, 04:28:12 PM »
RED,what about a special canal piece so players could add those their own TP's or fishing docks to it?

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #10 on: June 10, 2017, 05:07:22 PM »
RED,what about a special canal piece so players could add those their own TP's or fishing docks to it?

you wouldnt be able to place those. same thing if you try to place those presently in middle of the land. they need "Water" and/or "DeepWater" tagged tiles.
if you put a "water adaptor building" there, then you wont able to use the tiles because it will already be owned by a another building(the water adaptor building) exactly same if you try to put a trading post over an house or a market.
and you cannot tag a tile with a ghosted object.
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Offline elemental

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #11 on: June 10, 2017, 05:12:56 PM »
Maybe you could give Kid and Discrepancy a section of canal and let them add their stuff to it. If they want to, that is.  :)

No rush, no pressure. You have made something very special for the game and it's great the way it is. But of course integrating your canals with other mods would me a great mod even better. :)

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #12 on: June 10, 2017, 07:39:04 PM »
Maybe you could give Kid and Discrepancy a section of canal and let them add their stuff to it. If they want to, that is.  :)


they have access to everything i do, i already posted my code source since 2-3 days :)
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Offline Discrepancy

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #13 on: June 10, 2017, 09:53:41 PM »
I was already tempted to maybe do this with the water pump and a few jetty pieces, so after seeing @Paeng 's picture I will have a go at some point. I do love these canals.

Offline RedKetchup

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Re: NMT3.1Series: Canal Set - Radeon for 1.0.7
« Reply #14 on: June 10, 2017, 11:58:17 PM »
go ahead then :) it has been posted for anyone wanna do something :)
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