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irrelevant: Gopher Prairie: extreme tenure, 10,000 years

Started by irrelevant, December 23, 2014, 06:52:58 PM

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RedKetchup

!!!!!!!!!!!

you are crazy !!!!!!!!

wow ! CONGRATULATIONS !!!!
we can say your are the Master of... Total Efficiency Towns !
Thats another Mastery to add to your long list :)
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irrelevant


irrelevant

Year 1018 (I'm in the middle of an experiment)  ;)

Crop porn

The market in this shot is over 1000 years old, as are many of the buildings around it.

The barn just to the left of the market is the original barn. And the potato field just below that barn has been there since year 2 (not always potatoes, though).

assobanana76

if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Nilla

I knew you would make it! Congratulations from me as well.

Quote from: irrelevant on September 08, 2015, 08:38:09 PM
Year 1018 (I'm in the middle of an experiment)  ;)


1018! Are you never satisfied? Looks like you really want to teach your cats how to play Banished. I wish you much luck! Teaching cats anything they don't want is a task. I know! We have had a number of cats (and dogs and other animals) but no pet at the moment.

If your experiment isn't teaching the cats how to play computer games; tell us more about it!

irrelevant

Thank you @assobanana76! Thanks @Nilla!

The experiment is to explore the relationship between foresters on the one hand and herbalists and gatherers on the other. What effect does the relative age and condition of the managed forest have on herb and food production within that forest? People have varying ideas about this, but I've never seen anyone do a study of it.

I've selected an isolated forest group and set the four foresters to plant only, and I'm recording annual output of herbalist and gatherer as the forest becomes increasingly dense. So far the results have not been what I expected to find, but I'm not finished yet and will write more about that this evening.

After I get the forest as dense as it can possibly be (when annual herbalist and gatherer output seems no longer to be changing), I'll set the foresters to Cut + Plant, and see what happens to annual herbalist and gatherer output as the forest thins out.

Yes, I learned long ago that you can train a cat to do anything, as long as that thing is exactly what the cat wants to do in the first place. ;D

assobanana76

as I recall in my last city I dedicated a forest at the forester and one at gatherer / herbalist, but as I usually did not pay much attention to the results .. I was just hoping to increase the production of logs since I had freed up more space .. but then the city has made crash, i did not quite understand why, so ..
Your experiment will tell me if the my idea was good or not ..
thank you!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

xyris


irrelevant

@xyris thanks!

Quote from: assobanana76 on September 10, 2015, 12:17:50 AM
as I recall in my last city I dedicated a forest at the forester and one at gatherer / herbalist, but as I usually did not pay much attention to the results .. I was just hoping to increase the production of logs since I had freed up more space .. but then the city has made crash, i did not quite understand why, so ..
Your experiment will tell me if the my idea was good or not ..
thank you!

I didn't get to work on this much last night, hopefully finish up tonight.

But I doubt whether anything you did regarding one or two forest circles could have enough impact to cause your town to crash.

assobanana76

oh no .. the crash is probably due to some mod, or the combination of a few mods, or the graphics settings (error reporting more frequent concerns DX9) or who knows what else!  :'(
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Nilla

Good idea!
I have studied the combination gatherer/forester a lot but not in a "scientific" way; making notes.

My conclusions were; if you want to optimize food+logs. 2 foresters together with the gatherers is the best. My impression was, that you could get even more food from the gatherer if you turn the forester off (no cutting, no planting) in the right moment; forest dense but not too dense. Last time I made some experiments like that, was in that attempt for the mountain king we made together. There were enough logs and we wanted to produce as much food as possible. It seemed to be better to have 2 foresters in one node and none in the next, than one forester in each. I think I wrote a little bit about it somewhere, too.

But as I said; I'm not sure of anything of this. It will be very interesting to see your results.

irrelevant

Year 1042

Well, I don't really know what to think about what I've been seeing. I'll start with the one obvious thing.

An herbalist will produce like gangbusters in a very dense forest where no cutting is taking place. When I started the experiment, the (uneducated, remember) herbalist was producing in the 20/year range. In addition to the herbalist, this forest circle has a gatherers' hut with four workers, a hunting cabin with one hunter, and one forester cabin with four workers set to cut and plant. At the start, I set the forester to plant only. The herbalist's output increased rapidly, and within 5 years was producing 100/year. This continued for five more years, until I turned cutting back on at the forester. Production quickly went back down to the 20/year range.

Now, what's happening with the gatherer? I wish I could figure it out, but so far it has me baffled. When I stopped the forester from cutting, the (uneducated) 4-man crew at the gatherers hut was producing an average of ~2200/year. As the forest grew denser, production at the hut increased to ~2500/year. I had expected to find that as the forest grew denser, there would be less space available for the forest food to grow in, and production would decline. But the high point came of 2652 came 7 years after I turned cutting off.

After 10 years, I turned cutting back on.

Production at the gatherers' hut declined immediately, at first right back to the ~2200 level it had been at before I stopped the forester cutting, and then it declined even farther, down to ~2000. The low point of ~1760 came 7 years after cutting started again.

Then, for reasons not clear to me, production started climbing again, trending pretty steadily upward over the next 20 years or so. The average now is in the 2300-2400 range.

Going to keep watching.



irrelevant

Year 1048

I may have figured it out. There is one data item that the gatherer's output curve is tracking very closely, and that is the pop curve. As the number of laborers falls, so does the production at this outlying gatherers' hut.

I've always felt that this was true, that if there weren't enough laborers to store the gatherers' harvest, the gatherers would have to store it themselves and output would suffer; I didn't think that it would be more important than the state of the forest though. Now I'm tempted to say that the condition of the forest has essentially no effect on gatherer production at all.

Nilla

Interesting. One question: Do you cut with 4 cutters or less? As far as I have noticed the gatherers produce less if you cut heavily but not if you cut more careful with less foresters.

But sure, it´s like all other Banished production: the logistic is the most important part.

I´m looking forward for your next report.

xyris

QuoteI've always felt that this was true, that if there weren't enough laborers to store the gatherers' harvest, the gatherers would have to store it themselves and output would suffer;

Thank you!   I wondered why the gatherer output dropped  That explains it.