Author Topic: irrelevant: Gopher Prairie: now trying for extreme tenure, 1000 years  (Read 23701 times)

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Offline irrelevant

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Re: irrelevant: Gopher Prairie: now trying for extreme tenure, 1000 years
« Reply #180 on: September 15, 2015, 05:47:51 AM »
Interesting. One question: Do you cut with 4 cutters or less? As far as I have noticed the gatherers produce less if you cut heavily but not if you cut more careful with less foresters.

But sure, its like all other Banished production: the logistic is the most important part.

Im looking forward for your next report.
@Nilla that was with four foresters the whole time. I may repeat the experiment with two foresters at some point, but keeping the rest of GP running at the same time is such tedious work! It was way past time for me to start a new town (Beanblossom).

@xyris you're welcome! :)
« Last Edit: September 15, 2015, 05:56:16 AM by irrelevant »

Offline irrelevant

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Re: irrelevant: Gopher Prairie: now trying for extreme tenure, 1000 years
« Reply #181 on: June 17, 2017, 06:41:24 PM »
Here is the last save I have from this town.

Offline brads3

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Re: irrelevant: Gopher Prairie: now trying for extreme tenure, 1000 years
« Reply #182 on: June 17, 2017, 07:00:49 PM »
that was an amazing town that went a long time.i hope to see more of what you come up with.glad to see you are still playing.

Offline irrelevant

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Re: irrelevant: Gopher Prairie: now trying for extreme tenure, 1000 years
« Reply #183 on: June 20, 2017, 11:08:40 AM »
that was an amazing town that went a long time.i hope to see more of what you come up with.glad to see you are still playing.
Thank you!