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This is so exciting!  I just installed it, and as soon as the game loads I'll be throwing myself into this beauty.  Thanks for making it for us!
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Village Blogs / Re: Abandoned - Summerset Swamp - Story 24
« Last post by Abandoned on Today at 02:02:00 PM »
No, it is not to hard but must keep an eye on production, especially tailor.  There are less wild foods with reeds and lakes, health and food supply a slight drop.  One corn field was not enough grain. Will no longer welcome all nomads, hope they survive in the swamp  :)
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Can we maybe get a list of mods that are and are not compatible with this mod?

if you use maritime/flax?? and you place those first... you will get error with the townhall unless you build the lighthouse first.
everything is compatible but you always need to put RK Ed first in the list because only one mod rules the map out!
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Village Blogs / Re: Abandoned - Summerset Swamp - Story 24
« Last post by kid1293 on Today at 01:40:02 PM »
It is not unreasonably hard, I hope.
Don't take more nomads if food is going down.
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Mod Discussions 107 / Re: RK Editor Choice - Release Candidate 1 - FULL
« Last post by Willows on Today at 01:09:04 PM »
Can we maybe get a list of mods that are and are not compatible with this mod?
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Good to know, and it's no big problem, because there are other mine options. I will give you some numbers tomorrow, in my blog. I made some calculations this afternoon and will play a bit more tonight to confirm some of them.
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Village Blogs / Re: Abandoned - Summerset Swamp - Story 24
« Last post by Abandoned on Today at 11:16:00 AM »
Chapter 8


  Nothing could heal the poor deer that was found by the herbalist a short distance from the apothecary in spring of year 9.  It was dead and both hind legs were missing.  Anne and Phylicity, the 2 hunters in that area, could shed no light on what could have happened.  Scouting around they found hoof prints by the frog pond, apparently the deer had been there drinking water.  Something had to be done, but what?   Needless to say we were all disturbed by the incident.

  Our food surplus was down slightly so we tried to focus on that.  We built an orchard gatherer near the orchard forester but we thought it would be several years before we got any apricots.  There were only a few very small apricot trees so far, the orchard forester was spending a lot of time clearing reeds from the area.  Not far from there we cleared an area for another mushroom crop field to be planted the following spring.  Since we were finding only a few wild oats, we were short on grain. We would plant corn in the field where bean now grew and we would clear another field for corn over where we were digging a tunnel mine for stone.  A quarry would probably only fill with swamp water and frogs.  We needed steel tools to finish building the mine.  By the end of year 9 we needed stone, logs, leather, down, flax, and steel tools.

  In spring of year 10, the crops were planted as planned.  A young couple arrived.  They seemed a bit shaky and unstable, they had been lost in the swamp.  They wanted to stay but did not want to live in that houseboat another day.  They joined the group of laborers that were headed northeast of the mother tree looking for stone. A stone road was partially built heading in that direction.  They were to keep their eyes and ears open for anything responsible for the strange swamp sounds or the death of the deer.  What they found instead was a beautiful waterfall and fish pond.  And stone.   The group of laborers that headed in the opposite direction, southwest past the orchard forester, found very little stone.  What they did find was a 3rd swamp pond full of frogs.

  Our 3 8x12 corn fields each yielded a different amount of corn but at least we had grain.  We traded for flax and stone in late winter.  We could build more roads to continue our search for the thing in the swamp.

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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by rkelly17 on Today at 10:50:38 AM »
Early Spring? Bears just awake from the Winter and ravishing hungry? Those Bannies are toast!
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General Discussion / Re: Name colors?
« Last post by rkelly17 on Today at 10:47:45 AM »
thats sad, the "Modders" dont have a specific color ^^

Flashing gold with fireworks going off?  :P
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on Today at 10:07:22 AM »

i know what i am gonna do today .... play a map ;D


hehe i ve got a very dangerous start ^^
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