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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 03:08:51 PM »
wild oats added :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by taniu on Today at 12:55:23 PM »
@RedKetchup ;DThank you for adding wild flax, cotton, oats only for the lack of wild bees - I can not wait - your new mods - is probably very big - unless you work on many mods - will you make a gift for the holidays - and spend these mods?Cheers ;D :P
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
« Last post by brads3 on Today at 08:03:59 AM »
YEAR 8-9

          the bandits are still around. the tower lady died battling them.the bandits had tried to row across the lake and attack our village.unfortunately we do not have a cemetary yet.the children planted a patch of irises and water lilies in her honor.

          a cemetary was zoned along the main road to the gate.another pasture has been fenced and more barns built.a glass factory and mines can be started. our builder will be busy.

        2 couples arrive in year 9.1 family will move to the sawmills.the other builds a stone house by the glass factory.while we work to get everyone moved into a house,the pit worker died.he becomes the 1st  to be buried in the new cemetary.by now we have 500 sand.to conserve our logs,we will use coal for the glass factory.for now, 3 workers are sent to the random mine and the sand pit will be stopped.

pic 1: lily memorial patch
pic 2:cemetary
pic 3: glass works
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Village Blogs / Re: Abandoned - Aspenglow - Story 35
« Last post by Abandoned on Today at 07:32:52 AM »
Chapter 14

 
    The new year brought snow and more snow.  After a snowfall there was always a stillness, a peaceful beauty among the pines of Aspenglow, and a lot of branches to pick up.  But after the spring snowstorm of year 14 it was different, there was a sense of urgency to get the snow cleared from the bridge and get to the families across the river that were spotted struggling through the snow. 

  There were 7 members of 2 families with very young children.  The men were miners who decided they could not provide well enough for their families here in these highlands.  They were on their way south when this spring snowstorm hit.  They did not think they were going to make it but then during a brief letup in the snowstorm they spotted the Monastery's tower and headed in this direction.  They were most grateful for being rescued and decided they would remain in Aspenglow.

  Several more houses were being built, another spice house, and a second Yule Tap.  The forest settlement got a sheep shed and 3 sheep from the main flock.  Their tailor could now make warm coats.  Another candlemaker was built near the Monastery and more candles were being made as long as they got enough beeswax.  Alfredric, the river boatman, said he would see what he could do about bringing some.

  Our first sleigh was almost full but the second sleigh needed a lot more mulled wine and candles.  A third sleigh was built by the new Yule Tap and already had quite a bit of goats cheese in it.  The goats produced well and if there was cheese in the storage sheds we were free to take some.  Several times when I got some of the cheese, I walked up to the snack stand and got baked potatoes.  When I got home I put some of the cheese on top of the potatoes, sprinkled on a few herbs, and set them on the hearth until dinner time.  Baked potatoes with melted cheese was delicious winter dinner.
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Mod Discussions 107 / Re: THE NORTH 6
« Last post by darnokthemage on Today at 07:29:17 AM »
That would work, and i would gladly do some översättning (translating).
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 06:10:38 AM »
so i finally find a way to get them harvested... trees too.
i wished they could get further... but found the threshold, the limit, where i can spawn grass and trees and being able to get pickup.

so that part is fixed now


now, i am adding new flora wild flax and wild oats. and gonna add wild cotton too at the spawn list of trees.
screenshot flax bushes
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Mod Discussions 107 / Re: THE NORTH 6
« Last post by Tom Sawyer on Today at 02:47:02 AM »
The tailor recipes I want to rework a bit for some more medieval or Viking clothes like tunics made from linen or wool with leather or fur additions and such. Not sure yet how exactly but wool coats will possibly removed.

What I remember when reading your thought is our little Swedish translation for North 5. It would not be much effort to add names for version 6 if I get some help. There we could also change names of wool coats to clothes and it may be even more interesting in your own language. Can make a nice homelike atmosphere in game.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on December 13, 2018, 05:38:36 PM »
but reeds are only near water... i cannot ask a tree or grass to go stand 2-3 tiles away. i am too scared to have someone yelling at me cause there is a tree in middle of his crop  or backyard !!! and he cant get rid of.
LOL


edit: i would need River Trees ! lol
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on December 13, 2018, 05:35:35 PM »
oh ok!

makes sense! Thanks
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by elemental on December 13, 2018, 05:11:35 PM »
i am wondering about the reeds ? ? ? CC has reeds, so what they do , or player has to do, in order to clean those / or build something over it ??

CC's reeds are tricky. They aren't where you think they are. The 3D model for the reeds can spawn up to 4 tiles away from the tile they are actually on. They only grow on land so workers can always get to them, but because the model can be 4 tiles away sometimes it looks like they are in water. Same with their salt rocks.
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