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General Discussion / Re: Help needed with "Guild Storage"
« Last post by Paeng on Today at 12:39:21 PM »
Here the thread where maybe a bit is explained how that Guild stuff works.

Thanks for the link, it's a bit clearer now... I'll have to re-check in my test town  ;)


Other than that, I read in that thread that Disc is contemplating another "mega mod"?
I'll better keep my "bits and pieces" backed up properly, I never ever want to go the mega mod road again...  :(
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General Discussion / Re: Help needed with "Guild Storage"
« Last post by embx61 on Today at 12:08:23 PM »
Hiya Paeng.

Good to read you back into playing again a bit :)

I hope you are doing well.

Here the thread where maybe a bit is explained how that Guild stuff works.
I never played with it (Modding about 95% instead of playing) so can not help you directly.

I think it has to do that you can increase food a bit by packing and unpacking them but not 100% sure.

http://worldofbanished.com/index.php?topic=1755.150

It starts at post 158.

I not embraced the build requirements not really yet.
Beside glass for the Church and Copper for the Statue of Liberty and Brandenburger Tor I did not much with it yet.

But I am working on some brick houses at the moment so brick will be part of build requirement in the future.

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General Discussion / Help needed with "Guild Storage"
« Last post by Paeng on Today at 11:59:28 AM »
After spending some time to update my mod collection, I'm slowly getting into some playing time...  :)

Still need time to re-adjust, so I rolled a dice and came up with Discrepancy's collection first... got a nice town rolling with everything that set has to offer - but one thing I can't get my head around: the "Guild Storage"... (where you can keep items "stored" and then "pack/unpack" them)...

I never bought any "stored" items (off a boat) nor did I pack/unpack any (except ONE sample, Lentils) - but after about 50 years I see numerous different items in the town hall flagged as "stored"... where did they come from? And how does the "packing/unpacking" work?

Can you guys explain this to me?


Other than that, the set is fantastic, it has most everything needed for a good town. I really like the extended raw material requirements for buildings, that adds a cool dimension... Have you all embraced that technique by now?

* I'll be a while to play through everybody's new offerings... and then some to mix mods again  :D
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by kid1293 on Today at 10:30:27 AM »
The plot thickens :)
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Mod Talk / Re: Market BBQ V3
« Last post by Abandoned on Today at 10:20:30 AM »
 :D :D :D That is just too cool  8)
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Mod Talk / Re: Market BBQ V3
« Last post by RedKetchup on Today at 09:46:32 AM »
hahahaha

 ;D  ;D  ;D

thats soooooooo FUNNY !!
gorgeous !
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Mod Talk / Re: Market BBQ V3
« Last post by kid1293 on Today at 09:38:42 AM »
PIZZA DELIVERY!

Okay @Kyana , @taniu and others.

Behold the Pizza Hat!

http://worldofbanished.com/gallery/2582_19_10_18_9_34_37.png


You have to supply ingredients yourself!
Flour, cheese and tomato in all pizzas. Available through different mods.
Then a choice of beef, chicken, mutton or pepper (vegetable... well, there is cheese...)

Be my guests! :)
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by Abandoned on Today at 08:05:32 AM »
Chapter 11


  There was no further activity near the Smuggler's Cave during year 75, only the usual attempts to waylay the river boatmen.  There was an increase in the number of deaths from old age and there were now several new town elders.  My parents were still alive and well and still living in the same house.  My mother was still tending the sheep in the sheep shed.  She sheers the sheep in the sheep shed.   No, weary traveler, I will not repeat that again faster ten times.

  Despite the large number of recent deaths, Riverboat Junction's population in late spring of year 76 was 516, 347 adults, 60 students, and 109 young children.  Our education rate was very good at 92%.  We still needed housing for young families and our overall health could have been better.  A tiny herbalist was built and, of course, more housing.

  In early spring of year 78, a young man came to town in a riverboat he claimed to have found back in the swamp to the east where he lived.  His name was Brette, he was well-mannered and seemed to be well-educated. He seemed to know some of the boatmen.  He said he was a pig farmer and found that pigs thrived in the swamp, loved wallowing in the soggy swamp soil, were easy to care for, and multiplied well. The pork meat was delicious.  He thought swamp settlements would thrive raising pigs and wanted the Junction's help distributing the animals.  The town elders did not consider the matter for very long before they agreed, they recognized a profitable venture when they heard one.  The swamp region needed something to make the trade runs there worthwhile, the boatmen were returning with froglegs that no one wanted.  The froglegs did not keep long and amounted to a sizeable loss of profit.

  The elders did not want the pigs on the new side of town, that's where most of them lived, and there was no room in Old Town.  The only area large enough for a pasture was on the other side of the canal but no one wanted to work that close to the smuggler's cave.  Brette did not mind the location but he would only be staying until the pigs were settled and breeding as they should.  He had to get back to his pig farm in the swamp.  So, even though there had been no further pirate activity in that area,  a fort wall with watchtowers was built and even the canal fishermen felt more secure.  Later that year the wall was extended on both ends.

  The following year everything changed.  I remember the day well, it was my daughter, Kalynn's 9th birthday.  Her grandparents were over to celebrate with us and the men went to the Kings Arms tavern for ale.  It was getting dark when they returned with the news.  The worker lighting the fire at the Old Town lighthouse spotted a red houseboat run aground by the smuggler's cave.  The houseboat was just like the one owned by Mr. Red, the canal inspector, who was expected to return at any time.  The men would investigate first thing in the morning.
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Mod Discussions 107 / Re: Kid - Old Town V1.0
« Last post by JM on Today at 07:37:59 AM »
As long as the city is small, it does not matter. The capacity of the Root Cellar is large and the amount of bread is not enough to fill it completely. But there are also smaller fruit & veg only warehouses. Bannies are stupid and carry goods to remote warehouses, even though they have an empty warehouse five yards away. I have FruitVegBarn, far from the bakery, filled in three quarters and most of it is bread. And the fruit will not fit there after the harvest.

Let it be, I just wanted to find out why it is. I'll remember it and build more warehouses.
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Lehighwood
« Last post by brads3 on Today at 07:28:32 AM »
YEAR 20-21

        While we haul more logs and stone,we also clear 3 more fields.the foundry was finished and making gold bars.our linen clothing is traded for any food the merchants bring.the upgraded gatherer  finds more food in the meadow.quickhunters have helped bring in more meat.our food recovers.tools are improved to iron ore rough tools.

pic 1:foundry to process gold ore
pic 2: more fruit fields

     
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