Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 07:26:12 PM »
Ok, so now the problem Im having is that I can only find version 1.76. Which requires version 1.07.
12
Tips and Help / Re: Orchard Trees
« Last post by RedKetchup on October 16, 2018, 06:48:19 PM »
Hello,

How do I make the orchard trees work? When I try to build it it just says the "rootfig" doesn't work. It doesn't work even if I import/export the original figtree.fbx.

Thanks!

in the figtreeMesh it is written the name of the object mesh in the fbx. it is the same thing with your house. you write down "mesh" or build01.... thats the name of the mesh you try to load.
for the figtree, the name of the mesh is figtree. but for a tree with cutting down animations, it need to be attached with a gizmo and a root. this is why the name it search is "rootfig". thats the name of the root utility which has a figtree mesh attached to it. go check the figtree.fbx

i dont know how to put its animation, embx dont know, kid dont know... so it is hard to tell you how to put the gizmo+root and do the animation for your orchard tree. if you can do it, tell us how you did.

now, you can still do an orchard tree without animation. in the natural orchard tree file, you need to put bool_animation = false.

and in your file orchardTreeMesh.rsc ... you need to give the proper name you gave in your .fbx in the exact same way you did with your houses "mesh" or "whatever" or "rootfig" as you feel. it is just a name. that name = in your mesh = in your mesh.rsc file under :
String _subObject = "rootfig";

GraphicsMesh resource
{
   String _meshName = "Models\FigTree.fbx";
   int _instanceCount = -1;

   DetailLevel _detailLevel
   [
      {
         float _transitionDistance = 10000.0;
         String _subObject = "rootfig"; // --------------------------------------------------- this name
         ImageBuffer _image = "Models\MaterialInstance\FigTreeAO.rsc";
      }
   ]
}
13
Mod Discussions 107 / Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Last post by RedKetchup on October 16, 2018, 06:29:36 PM »
Can't wait to see how it looks

so i did added the white pines... but i dont like it ^^ i find the trunks are too big, too few needles.... no offense Bro :)
so i am presently editing the mesh. thinning the trunk by 30%, put smaller the branches by 40%, then taking each planes and respread them out.... i deleted 600 poly of planes at the end (deleted around 50 x 2Dplanes)

and the first model will look like this now:

14
General Discussion / Re: Citizens not collecting sand
« Last post by RedKetchup on October 16, 2018, 06:18:36 PM »
Which CC Forum Website? I am registered with a couple.

CC forum website : http://blackliquidsoftware.com/
their file on their forum is linked there : http://blackliquidsoftware.com/index.php?/files/file/158-journey-for-banished-107/

if you take that one, it is the latest 1.76. if you use that one, you need to cancel your mod CC Journey 1.71 and/or 1.55 subscription on steam, or steam will replace your 1.76 version by their 1.71 steam.

---------
now about your 2nd part of your comment:

I clicked the link you supplied. once on that page. I only get the option to subscribe. I clicked that, then a notification pops up telling me that i have to restart the game to download it. So I tried that. It didn't help

when you subscribe to a new mod on steam, you need to give time to your steam launcher to download it. it is a very big file and takes time.(it can takes 10-30 minutes) at bottom of your launcher you should see a 0/1 download completed and when it hits 1/1 it mean it is ok. now there, you can start your game.
15
Tips and Help / Orchard Trees
« Last post by angainor88 on October 16, 2018, 05:38:22 PM »
Hello,

How do I make the orchard trees work? When I try to build it it just says the "rootfig" doesn't work. It doesn't work even if I import/export the original figtree.fbx.

Thanks!
16
Mod Discussions 107 / Re: RK Editor Choice - FULL version 1.11 (Bugfixed)
« Last post by Necora on October 16, 2018, 05:22:34 PM »
Can't wait to see how it looks
17
General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 05:03:35 PM »
This is exactly what it says.   This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded.
18
General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 05:00:03 PM »
Which CC Forum Website? I am registered with a couple. But it seems that you guys are the only ones patient enough to actually help me. I clicked the link you supplied. once on that page. I only get the option to subscribe. I clicked that, then a notification pops up telling me that i have to restart the game to download it. So I tried that. It didn't help
19
General Discussion / Re: Citizens not collecting sand
« Last post by RedKetchup on October 16, 2018, 04:42:31 PM »
btw, on steam, i saw they have the 1.71 version : https://steamcommunity.com/sharedfiles/filedetails/?id=849019386&searchtext=

i just sent shockpuppet a PM on their website asking to maybe upgrade it to 1.76 ^^
(i know thats not my onions... but still would be nice^^)
20
General Discussion / Re: Citizens not collecting sand
« Last post by RedKetchup on October 16, 2018, 04:39:42 PM »
i think you need an account on CC forum website to be able to download. if you already have an account, then just log in
Pages: 1 [2] 3 4 ... 10