Recent Posts

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General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 04:37:16 PM »
Ok I was wrong. I got all of my Mods from the Banished website. The Colonial Charter I have is Version 1.55  I tried doing as you said RedKetchup.  I don't know if I am doing it wrong, but I can't figure it out. It said that I'm subscribed?
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General Discussion / Re: Citizens not collecting sand
« Last post by RedKetchup on October 16, 2018, 04:10:56 PM »
make sure you steam game is at 1.0.7 build 170910
it is written when you launch the game at bottom of your screen

then for the mod : CC 1.76 : http://blackliquidsoftware.com/index.php?/files/file/158-journey-for-banished-107/

the file is a compressed file with winrar ( a .rar file) you will need a decompresser if you dont have one already and install it :
like 7.zip : https://www.7-zip.org/download.html

you uncompress your mod into your Banished\WinData folder start the game, enable mod, reload, quit the game(important)
then restart the game, you need to start a new map with this mod, and have fun :)

(make sure you dont enable your old version of CC, they arent made to work together and they anyways, have everything from old versions)
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General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 04:02:36 PM »
I have an old version. 1.55. How do I get the newer version? I got my mods from Steam and only saw one mod for CC.
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by Abandoned on October 16, 2018, 03:16:57 PM »
 :)  The green copper roof was first used on Forest Outpost church, and then used in Garden Sheds II and later Granny's Park was updated with them.  The roof does look nice with the golden stone.  :)
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General Discussion / Re: Citizens not collecting sand
« Last post by brads3 on October 16, 2018, 01:19:44 PM »
the CC NF is a 1.06 mod.if that mod will change the sand setting. i think it is flagged as coal. when using real old mods,mainly those without a name tag,you will run into some odd issues.some can be adjusted with mod order or the compatability CC mods.some issues will be a give and take. you, gain X but lose Y.

    when playing with mixed mods you do need to balance storages. you don't want to remove or fill the start pile. you can move it. if it fills the workers won't have places to sore some materials and will stop clearing land.yes there are barns that will store logs and stone,etc. but if you forget just 1 item or flag,that will lead to the stop work issue. i still use SLINK's market set. the industrial barn is quite handy to store the old flagged items and keep them in 1 spot.since it doesn't store new flagged materials it is handy to supply areas like the CC fort or my precious workers.RED's old storageshed mod is also very universal. for a small shed it holds a lot of excess items.

    the start pile or vanilla is a general pile that will store most any building material item.it should store clay and sand no matter what flag it is using.placing 1 near the sand pit gives the worker a place to drop the sand. other workeds will pick it up on occasion and move it elsewhere. that should keep the sand digger busy.
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General Discussion / Re: Citizens not collecting sand
« Last post by Oenanthe on October 16, 2018, 01:16:25 PM »
Unless i'm using an old version, sand goes on a stockpile, the same as wood, stone, iron etc not in a barn, so if your stockpile is far away or full that could be the problem.
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General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 12:35:58 PM »
A vanilla stock pile?
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by zak4862 on October 16, 2018, 12:31:44 PM »
I agree 100% GG.They are looking fabulous!  :o  ;)
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General Discussion / Re: Citizens not collecting sand
« Last post by RedKetchup on October 16, 2018, 12:25:33 PM »
maybe some of you very old mods have problems with the news flags.
put a vanilla stockpile in front to see how they will react
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General Discussion / Re: Citizens not collecting sand
« Last post by RobDyllan on October 16, 2018, 11:26:44 AM »
I am using the Better Harvesting, Citizen Modification, Health and Safety training, More Iron, Stone, Wood, Better Schools, CC New Frontier, Flatten Terrain, HSS, 1 year per year aging, There is also a couple without a name, but the Icon for the first one is a Bell, the second is a X6 icon.

Yes, I put a storage warehouse right in between to Shore houses.
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