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Mod Discussions 107 / Re: Kid - Friendly Neighborhood 2
« Last post by galensgranny on June 16, 2018, 04:49:52 PM »
Oh, in addition to my previous post, after looking at the buildings, I am not sure it would be possible to have the roofs still have the overhang on all side, which looks great as a standalone, but then also be able to have them line up exactly next each other with no gap.  If there was a way they could be both ways, that would be great.  Otherwise, I will just pretend there is no gap.
Mod Discussions 107 / Re: Kid - Friendly Neighborhood 2
« Last post by galensgranny on June 16, 2018, 04:33:59 PM »
In some ways it is nice to have that border around the buildings, but other times not.  Maybe someday if you think to do an update, @kid1293 , you might make it so at least some of the buildings can be next to one another without a gap, like maybe the storage building, the tavern and bakery.  Then they could be right next to each other like one building.
Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on June 16, 2018, 03:28:48 PM »
thanks you, i renamed the name of the starting condition : shepherd
Mod Discussions 107 / Re: Kid - Friendly Neighborhood 2
« Last post by galensgranny on June 16, 2018, 02:52:25 PM »
Ok then, it seems the Bannies just do odd things.  I had not used taverns much in the past, so never noticed that.  Now that I am trying to increase happiness, I need the taverns.  I have the Friendly Neighborhood tavern right next to the bean field, but on the side I don't have a storage barn.  So I see that one should have some kind of food storage all around the fields.  They might still put beans in the tavern, but at least the tavern worker will have a short trip to get rid of the beans.
Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Kristahfer on June 16, 2018, 12:41:38 PM »
No, No, No, y'all got it wrong. They herd beer, or rather ale!

Image result for sheep beer
Village Blogs / Re: Abandoned - Summerset Swamp - Story 24
« Last post by Abandoned on June 16, 2018, 10:27:58 AM »
Chapter 7

  In early spring of year 7, our neighbor's son, Sant, accepted the responsibility of planting the fruit tree seeds that the swamp dwellers brought with them last year.  The best location was pretty close to the frog pond but Sant said he didn't mind that.  A wooden house was built near there and the open exposure to the sun had the wood and thatch drying to a beautiful golden color.  Like everything else, it soon had green moss growing on it.  Swamp chickens and deer were often seen near the frog pond, so when another group of lost surveyors arrived in spring, another wooden house  and a hunter's hideout was built there. A safety fence was built partway around the pond as a reminder to stay away.  More torches began to appear around town especially near the water.

  It was almost time to harvest the corn when a river boat trader made it to port.  It was a tricky maneuver to turn the boat completely around before docking.  Loreena, the resource merchant only had coal on board but said she could bring stone if we needed it. She told us not to expect any seed or livestock merchants to show up at our swamp port.  Neither one would thrive here and no swamp merchant would waste his time bringing them.  We made no trade but also learned that our fuel bricks would only be worth 2 trade units and our bees wax only 1.  Thinking perhaps seafood would be worth more we build a shellfishery along the jetty to fish for clams.  That winter when Pennifer, the general goods trader arrived, we were disappointed the clams would only be worth 1 trade unit.  We traded fuel bricks for wild oats.

   By the start of year 8, we needed logs as well as stone.  We added more foresters to our workforce and to the second mother tree east of the crop fields.  There was a little stone there and more up past where 2 forest deep mushroom houses were built.  It was there that laborers collecting stone and herbs discovered another frog pond.  No one was very happy about that and when the strange swamp sound started up again more torches were lit.  The sound now seemed to be coming from this direction.

 We were happy that the 12 lost surveyors that showed up didn't want to stay.  We finally got houses built for the last group.  This group wanted out of the swamp, and who could blame them.  We advised them to follow the river south and eventually they would reach Riverboat Junction, but they were in a hurry and said they would take a shortcut through the swamp.  We wished them luck, they would need it to get out of this swamp alive.

  That summer we added more hunters to our hideouts.  Our food supply was good but we were often short of hides and down for coats.  Flax was also in short supply.  In early autumn, Florin the food merchant arrived in port.  It was good to know if we ever  did run short of food we would be able to trade for what we needed.  It was also good to know that if we weren't feeling as good as we should we now had an apothecary to go to for healing. 
Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2: Arnetto
« Last post by brads3 on June 16, 2018, 09:54:10 AM »

       an herbalist is added to the northeast KIDD forest. a woodcutter there takes us to 10 and 2 lumbercutters. a duckbind and nordic fishing pier is built near the mouth of the river.before i send a worker to the CC beekeeper,i remember to save the game twice. the laborers do spend some time clearing brush and trees around the west farm fields.
       the firewood dilema continues.we trade for over 1000 firewood and bundles.the graph shows a spike and instant drop.the spike isn't as high as the trade increase.futhermore we show more used than produced even with the trade,after this i took in thatch and it shows no surplus either.for a few years there was a net gain to firewood production but not to appeared the bannies were starting to hoard more in their houses. i would think by now the houses should be full.

     the RK and CC beekeepers  produced beeswax that will work for a KIDD candle all beeswax must be flagging under the 1.07 since the CC candeshop wouldn't use it can make candes from tallow produced by the CC butchers.

pic 1:duckblind
pic 2:CC apiary
pic 3: KIDD herbalist and woodshed
pic 4:yr 60 firewood graph,note the spike and instant drop
Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Willows on June 16, 2018, 09:32:15 AM »
Sheppard is a last name, fairly common. Shepard with an "a" has been used in recent years as a male first name. Shepherd with an "e" is "Sheep-herder" shortened to "shepherd".  In English it is not spelled with 2 "p"'s, but only 1.

Now, "shep" can be short for a type of dog known as German Shepherd, so named because they used to be used as sheep herding dogs.

And rkelly's use of "shepp" is a joke, a play on the word "sheppherd".
Mod Discussions 107 / Re: THE NORTH 6
« Last post by Nilla on June 16, 2018, 08:56:55 AM »
That's a good explanation for the basic rule for distribution of goods to markets @embx61 and it can explain, why no more protein and vegetable is carried to the market. But it's not the whole truth. It doesn't explain, why no honey is carried to it. (Honey is grain in the North). There's only little grain at the market. There are other things that also have an influence. The Bannis like to have all possible kind on goods in every storage building. Some things are carried far away from where it was produced. Maybe a vendor simply doesn't get the last piece of grain (or any other kind of goods) from a barn. There might be some more of these confusing "sub rules", that makes it hard to really understand the mechanisms.
Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Nilla on June 16, 2018, 08:47:42 AM »
Now you English speaking people must explain yourself. Again a poor non English person gets totally confused:

What is shepps?
I think I've also heard the word sheppard but it might be something else. Google translate says that it also means herdsman but I don't fully trust it. When I run the spellcheck here on WOB it doesn't want any of these words, but likes Sheppard, with a capital S.
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