Author Topic: DS Jetty & Bridge v2.1 (updated 20 April 2018)  (Read 16520 times)

0 Members and 2 Guests are viewing this topic.

Offline Willows

  • Vendor
  • ***
  • Posts: 72
  • Country: us
  • You get more flies with ketchup than with mustard.
Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #225 on: June 10, 2018, 05:57:13 AM »
Ok, I didn't have the right stockpile up. It stores in Raw Materials now. Thanks!! :)
Lifetime Goal: To be the Neighborhood Crazy Cat Lady.

Anyone play and/or mod RCT3? Please pm me! :)

Offline brads3

  • Banished Expert
  • *****
  • Posts: 2235
  • Country: us
Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #226 on: June 10, 2018, 10:48:29 AM »
CC doesn't have fertilizer but does have a misc. tag. reeds and bonemeal would be under that. CC does jave some small barns set to different tags and some small market pieces. last time we discussed flags or tags,DS got a headache and left for 2 weeks.LOL
     off the top of my head i can't tell you what stores where. there is a re-learning curve to the storage systems. there is improvements. EB made small markets,KIDD has a forester set with storage.RED made a forest storage barn.NECORA has the pine material shed. combined with some covered piles,there is less issues. i am sure DS added some specia storage as wel but have not had a chance to test any yet.
   
        so far i don't see major issues of conficting limit flags. LUKE has the game set to work and make mods compatabe with each other.that credit applies to the modders as well. as confusing as storage is,it seems to be more about us players figuring out what goes where than anything not working.

         we know that when an item is made it is flagged. fertilizer is made and tagged misc,etc. now how is the storage assigned? is the piles assigned the flags via the game itself or does it depend on the mods? same with the general barns.  maybe we need a set of barns with various tags to better store items. REd does have a set of market carts to help move items for workplaces. or a general chart of what stores where.

Online elemental

  • Architect
  • *****
  • Posts: 592
  • Country: au
Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #227 on: June 10, 2018, 04:49:28 PM »
CC made an in-game menu that I find to be very helpful at times. It lists all items, which building makes them, what profession makes them, and what category they are in. Each modder could make their own version of that as an optional standalone mod. That would certainly help players understand what each item is.

Alternatively a spreadsheet/list from each modder would also work. Or even better, a single spreadsheet with DS, Red, EMBX, and Kid's items (and anyone else's) all listed together along with which mod the items come from and perhaps even production stats. I would be happy to help make this if anyone is interested.
« Last Edit: June 10, 2018, 05:20:49 PM by elemental »

Offline Gatherer

  • Architect
  • *****
  • Posts: 828
  • Country: si
Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Reply #228 on: June 11, 2018, 12:35:54 AM »
That is a great idea!
Fiat panis