Author Topic: Red's new Work In Progress thread  (Read 56240 times)

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Online taniu

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Re: Red's new Work In Progress thread
« Reply #1260 on: June 11, 2018, 09:13:48 PM »
Thanks for Troy! I have a question, will these new animals also breed in pastures?

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1261 on: June 11, 2018, 09:33:59 PM »
 :)  :)  :)
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Offline galensgranny

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Re: Red's new Work In Progress thread
« Reply #1262 on: June 11, 2018, 10:41:04 PM »
Those new animals are looking great!  I don't think I would want to work in the pasture with those longhorn cattle, though.

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1263 on: June 11, 2018, 10:55:56 PM »
Those new animals are looking great!  I don't think I would want to work in the pasture with those longhorn cattle, though.

just build a fenceless pasture for those :)
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Offline Kimbolton

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Re: Red's new Work In Progress thread
« Reply #1264 on: June 11, 2018, 11:59:36 PM »
Wow! These are wonderful! Thank you for making them available and of course Troy for making them!  :)

Online embx61

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Re: Red's new Work In Progress thread
« Reply #1265 on: June 12, 2018, 04:27:35 AM »
If I understand right Troy does not mind you share the meshes and stuff after the release of Editor Choice?
If so this would be great.


I still hope Troy will someday explain what is different between a bought animated animal and how Luke did it.
Luke did something a bit different I think and that is why bought animated animals not work right out of the box in Banished.
At least i never got it to work :(
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Offline Tom Sawyer

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Re: Red's new Work In Progress thread
« Reply #1266 on: June 13, 2018, 07:02:08 AM »
Wow, that's great to see all these new animals for Banished @RedKetchup. Good job to you and your friend! Is it using original animations from the bought models or did he create new bones and stuff? Pulling out so many animals it might be just a certain export option or any special setting in 3dsmax to break this wall. We should try to find out what to do. Maybe we can make the model from @embx61 working..

Online kid1293

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Re: Red's new Work In Progress thread
« Reply #1267 on: June 13, 2018, 07:06:25 AM »
Hmm. I have also tried, no luck.

I went so far as to check Blender.
I imported White Chicken into Blender.
Exported without touching anything.
It did no longer work.
Some settings are not preserved. It really made me low.
I don't have the money to pay for 3DMax.

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1268 on: June 13, 2018, 03:08:22 PM »
Wow, that's great to see all these new animals for Banished @RedKetchup. Good job to you and your friend! Is it using original animations from the bought models or did he create new bones and stuff? Pulling out so many animals it might be just a certain export option or any special setting in 3dsmax to break this wall. We should try to find out what to do. Maybe we can make the model from @embx61 working..

he told me he took some free 3D animal meshes and entirely did its bones, done its skellies, applied the meshes to the skellies. and then made its movements. 1 walk , 3 idles. he didnt told me, but i noticed he kinda "save the movements" (i know you can do that, save it for reloading on another scene) and applied the saved movements to every quadrupedes he did.
so yeah he made everything but the "statues" of the animals itself.


edit: take it as a dance, you can save the dance on harddrive and re-apply it to another animal. when at the next animal, you load the presets and load back the dance you did saved.
and you wrap everything up
« Last Edit: June 13, 2018, 03:11:36 PM by RedKetchup »
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Offline Willows

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Re: Red's new Work In Progress thread
« Reply #1269 on: June 13, 2018, 06:28:58 PM »
Are the animals in the current available version of your Editor, or will they be in the next update?
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1270 on: June 13, 2018, 06:44:02 PM »
Are the animals in the current available version of your Editor, or will they be in the next update?

in the next update, this will be the first Relelease Candidate :)
it will be soon, in a few days.
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Offline Goblin Girl

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Re: Red's new Work In Progress thread
« Reply #1271 on: June 14, 2018, 05:21:16 AM »
This is so exciting! 

Offline Abandoned

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Re: Red's new Work In Progress thread
« Reply #1272 on: June 14, 2018, 06:05:44 AM »
 :) Nice.  Added thought, I hope that when the animals are released as a separate mod there will also be deco animals included. That would be terrific.

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1273 on: June 15, 2018, 01:14:26 AM »
i spent most of the evening to fix the "walking" animations of all those new animals "Livestocks" and "Wild Animals"
the walking animations were very choppy when they were chained together when they had to change "zones". very choppy.

i didnt played with the animal graphic files, but just with their xxxxAnims.rsc files where it is stipulated it should start at x frame and end at x frame. they are now alot more "fluid" :)


tonight i ll go play with the population numbers so we dont get too many and get the game lagy and still get some of them depending the size of the map.
i need to find the good median numbers. Quality play versus Quantity. the golden mean :)
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Offline Gatherer

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Re: Red's new Work In Progress thread
« Reply #1274 on: June 15, 2018, 02:49:31 AM »
Spawning of these new wild animals could be made terrain and or climate dependant. No bears in swamps for example.
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