Author Topic: DS Timber Mill v2.1 (updated 13 June 2018)  (Read 2761 times)

0 Members and 1 Guest are viewing this topic.

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 909
  • Country: au
DS Timber Mill v2.1 (updated 13 June 2018)
« on: December 11, 2017, 04:08:26 AM »
https://i.imgur.com/gaZhrkg.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

it was called DS Lumber Mill, but after a name change, a UI face-lift and a few other goodies added,
it is now known as:

DSTimber Mill
  • Timber Mill - produces Timber from Logs (1 logs for 2-3 timber), or firewood (2 logs or 5 timber = 6-8 firewood) | workrequired=3 time=5.5
  • Timber Mill Pine Forester - forester that plants pine trees only, slightly quicker maturity than vanilla (36months), less spawned foods than vanilla
  • Timber Mill Birch Forester - forester that plants birch trees only, slightly quicker maturity than vanilla (38months), less spawned foods than vanilla, but more than pine forester
  • Timber Storage Pile - building materials storage flag (custom5) | footprint 1x1 | capacity 300 weight
  • 1x2 & 2x2 Log Storage Piles - wood storage flag | footprint 1x2/2x2 | capacity 600/1200 weight
  • ghosted Timber & Log Storage Piles - ghosted versions of the above, all at ground level, they are purely for decoration, you must delete via objects UI
  • modular Timber Mill Wharf - 1x1, 1x2, 2x2, 4x2, corners and angles | 2 texture variants, now split into separate toolbar menus
  • Timber - resource, used in construction, also known as Lumber (RawMaterialLumber.rsc) | flagged as building material (custom5) resource flag limit

all buildings (timber mill, foresters & storage places) have a reworked UI,
and now have an included info tab to give you some building & resource information in-game:

v2.1  limits are now in a tab:
https://i.imgur.com/4zMV4eQ.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/camV6ih.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/R8IPjO1.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/t11r75Y.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/W1mtmKW.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/kuxd6xs.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/ezjEBt1.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

all deco pieces now have a demolish/remove button in UI:
https://i.imgur.com/9nksNs6.jpg
DS Timber Mill v2.1 (updated 13 June 2018)




Latest version:  2.0  -  13 June 2018


Download: DS Timber Mill v2.1 from here.
**remember, the mod file name is still called DSLumberMill.pkm  ;)


Change Log:

v2.1    -  update **lumber mill and vanilla woodcutter must be demolished & rebuilt!  --  13 June 2018  |  .zip = 8.98mb (9,198kb)   .pkm = 13.3mb (13,621kb)
        -  changed RawMaterialLumber.rsc storage flag back to custom5 limit (building materials)
        -  changed storage of 1x1 lumber pile to match resource change.
        -  updated UI texts.
        -  updated resource files
        -  changed firewood production quantity to 6-8, Timber 2-3
        -  changes to vanilla woodcutter production.


v2.0    -  Major update **Not save compatible!!  --  16 May 2018  |  .zip = 8.98mb (9,198kb)   .pkm = 13.3mb (13,621kb)
        -  change of mod name to Timber Mill, .pkm file remains DSLumberMill.pkm
        -  change of resource string name for RawMaterialLumber.rsc to Timber
        -  change of building names & texts from lumber to timber
        -  changed deco versions of log piles to ghosted pieces
        -  changed RawMaterialLumber.rsc storage flag to wood limit
        -  changes to toolbar icons & texts
        -  changed wharf pieces - textures split into separate toolbar buttons
        -  changes to all file structures, names, removal of unneeded code
        -  changes to timber mill: work points, building speeds, construction & production
        -  added Pine & Birch forester buildings
        -  added storage versions of log piles

v1.1    -  Update  --  12 April 2018  |  .zip = 7.64mb (7,826kb)   .pkm = 11.2mb (11,548kb)
        -  added 2nd texture variant for lumber mill and wharf pieces.
        -  updated lumber template file and production cost.
        -  updated new lumber mesh files.
        -  texture file and material changes.
        -  DS toolbar file update.

v1.0    -  Initial release  --  11 December 2017  |  .zip = 7.64mb (6,307kb)   .pkm = 8.95mb (9,166kb)





Code: [Select]
Translation modding:want to translate this mod?
you can download the stringtables for this mod from here
: DSTimberMill_v2.1_stringtables.zip
**upon request, help can be given regarding some of the texts and if needing code change to fit within UI


« Last Edit: June 13, 2018, 07:08:12 AM by Discrepancy »

Offline pappa

  • Laborer
  • **
  • Posts: 44
Re: DS Lumber Mill
« Reply #1 on: December 11, 2017, 05:29:28 AM »
Thank you
welcome back

Offline Maldrick

  • Trader
  • ****
  • Posts: 496
  • Country: us
Re: DS Lumber Mill
« Reply #2 on: December 11, 2017, 07:37:08 AM »
Looks nice, @Discrepancy !

Thank you and welcome back, as well.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic.
― Ezio Auditore da Firenze

Offline galensgranny

  • Architect
  • *****
  • Posts: 551
  • Country: us
Re: DS Lumber Mill
« Reply #3 on: December 11, 2017, 08:48:31 AM »
Very nice!  Thanks for making something else for the game!  :)

Offline adelegarland

  • Trader
  • ****
  • Posts: 198
  • Country: 00
Re: DS Lumber Mill
« Reply #4 on: December 11, 2017, 09:47:01 AM »
As Always, Perfect!    I'm so glad you are back, Can I ask a favor?  Your Celtic House, the round one, can you make a smaller version?  Please????   Thanks DS. 
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

Offline Gatherer

  • Architect
  • *****
  • Posts: 837
  • Country: si
Re: DS Lumber Mill
« Reply #5 on: December 11, 2017, 02:42:36 PM »
HO! HO! HO! Christmas came early!

Loving it 8)
Fiat panis

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 909
  • Country: au
Re: DS Lumber Mill
« Reply #6 on: December 11, 2017, 11:26:00 PM »
Thanks :)


Feedback. Always welcome.

(my own...)
I'm using the CC values for the lumber, but i think maybe they are not of value to build with.
And consequently i have made the wharf sections too expensive.?

Stone Bridge will be out soon... before Christmas. It will require Lumber, and Stone.

Can I ask a favor?  Your Celtic House, the round one, can you make a smaller version?  Please????
yes, in the works.

Offline Maldrick

  • Trader
  • ****
  • Posts: 496
  • Country: us
Re: DS Lumber Mill
« Reply #7 on: December 12, 2017, 03:07:25 AM »
I'm using the CC values for the lumber, but i think maybe they are not of value to build with.
And consequently i have made the wharf sections too expensive.?

Haven't played with CC extensively, but I just tested a bunch of lumber producers for a big set I put together.  Balance is all over the place, really. Was just going to see how it worked in-game.  I'll load yours and check it out too, when I do.  I'm giving it a few days to let the freshness of testing wear off before I sink in.

Stone Bridge will be out soon... before Christmas. It will require Lumber, and Stone.

Christmas in time for Christmas.  Happy dance! :P. Been in love with that bridge since it was in the dock set beta and was credibly concerned we might never see it.  Looking forward to it!
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic.
― Ezio Auditore da Firenze

Offline Tom Sawyer

  • Modders
  • Architect
  • *****
  • Posts: 831
  • Country: is
Re: DS Lumber Mill
« Reply #8 on: December 12, 2017, 10:17:57 AM »
Tried it on a Nordic map. Looks great and also works at the first glance, even with CC flagging code inside. A pity I don't have a use of lumber.^^ What about a floor definition to let them walk in/on the mill? :)

I did not think about balancing of lumber mills yet but I find the CC values reasonable. Probably it means a lost of material by sawing from 6 to 5 and wasting by uneducated workers of 20%. Maybe I would remove this lost of wood. The work time setting is exactly the same like I use for my watermill (4/2).

Offline ancientmuse

  • Trader
  • ****
  • Posts: 156
  • Country: ca
Re: DS Lumber Mill
« Reply #9 on: December 12, 2017, 04:36:55 PM »
I was wondering about the logs to lumber ratios.

In the real world you usually get anywhere from 2 to 4 planks of lumber from one log when you cut it lengthwise.  Lumber planks are 1-2 inches thick, so depending on thickness of the log, you get a few planks from it. 

So the ratios where it takes more logs to make less lumber in Banished (and CC) always had me kind of scratching my head... shouldn't it be the other way around ?


Offline Tom Sawyer

  • Modders
  • Architect
  • *****
  • Posts: 831
  • Country: is
Re: DS Lumber Mill
« Reply #10 on: December 12, 2017, 05:24:04 PM »
Yes, for the feeling it sounds better to make more lumber from a log. But actually it depends on the usage of lumber as building material. If a house needs 30 logs to be built and another house with the same dimensions made from lumber needs 30 as well then it is wood in different forms but in the same amount and processed in the ratio 1:1. Imagined as a pile of boards and planks made from one log and with the same weight (storage capacity). That's probably the simplest solution in game. If lumber is made from logs in a higher ratio then it should also be used in a higher ratio as material to be logical. If 1:2 then this house should need about 60 lumber but this way it is not used in mods as far as I know. :)

Offline Discrepancy

  • Modders
  • Architect
  • *****
  • Posts: 909
  • Country: au
Re: DS Lumber Mill v1.1 (updated 12 April 2018)
« Reply #11 on: April 12, 2018, 07:52:35 AM »
Updated to: v1.1
        -  added 2nd texture variant for lumber mill and wharf pieces.
        -  updated lumber template file and production cost.
        -  updated new lumber mesh files.
        -  texture file and material changes.
        -  DS toolbar file update.

https://i.imgur.com/KOWiI1d.jpg
DS Timber Mill v2.1 (updated 13 June 2018)

https://i.imgur.com/N3cUAUX.jpg
DS Timber Mill v2.1 (updated 13 June 2018)
https://i.imgur.com/DYpBvSE.jpg
DS Timber Mill v2.1 (updated 13 June 2018)


Online elemental

  • Architect
  • *****
  • Posts: 593
  • Country: au
Re: DS Lumber Mill v1.1 (updated 12 April 2018)
« Reply #12 on: April 13, 2018, 03:53:35 AM »
The link is taking me to a download for v1.0, not v1.1.

Offline Hawk

  • Architect
  • *****
  • Posts: 502
  • Country: us
Re: DS Lumber Mill v1.1 (updated 12 April 2018)
« Reply #13 on: April 13, 2018, 05:39:49 AM »
I just checked and can verify what @elemental said.
Hawk

Proprietor of The Hawk & Badger Railroad - for all your Railroad Tycoon 2 & 3 needs

Yes, I can multitask. I can listen, ignore and forget all at the same time.

Offline TheOtherMicheal

  • Trader
  • ****
  • Posts: 206
Re: DS Lumber Mill v1.1 (updated 12 April 2018)
« Reply #14 on: April 13, 2018, 06:29:01 AM »
Yes, I checked it also and as @elemental and @Hawk have said, the link is still version 1.0 (I checked in game to see if I could get the second texture and no luck).