Author Topic: Random images from Castle Rock maps  (Read 9199 times)

0 Members and 2 Guests are viewing this topic.

Online brads3

  • Banished Expert
  • *****
  • Posts: 2450
  • Country: us
Re: Random images from Castle Rock maps
« Reply #120 on: May 19, 2018, 07:22:39 AM »
 doubt it is caused by EB's mod. there was talk of this issue when you get near 100 years.you can check KEVIN's logs on the CC NAT DIV page.should be near the last page. over abundance of blueberry and trees dying off was noted. i use the immortal tree mod so they aren't suppose to die.you can add the new dense forest mod with it. i have not jad that issue with the original ND mod using the immortal tree with the pine mod.

Offline Voeille

  • Trader
  • ****
  • Posts: 205
  • Country: 00
Re: Random images from Castle Rock maps
« Reply #121 on: May 19, 2018, 07:57:42 AM »
I donít think you need immortal trees if you decide to use my dense forests. I set the trees to live 64 years instead of 5 after maturing, and they reseed fast enough to naturally create a maximum density forest (which should be reached after 10-15 years I think). For all Iíve noticed it affects orchards too, Iím 32 years in now, and none of my pear and chestnut trees have fallen yet.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9232
  • Country: ca
Re: Random images from Castle Rock maps
« Reply #122 on: May 19, 2018, 08:04:01 AM »
it shouldnt be, all natural resources have their own growth paragrath in their own NaturalResourceFruitTree.rsc :P
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Voeille

  • Trader
  • ****
  • Posts: 205
  • Country: 00
Re: Random images from Castle Rock maps
« Reply #123 on: May 19, 2018, 08:30:27 AM »
Thatís really weird then. Maybe I have another mod that affects it.

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9232
  • Country: ca
Re: Random images from Castle Rock maps
« Reply #124 on: May 19, 2018, 08:32:44 AM »
Thatís really weird then. Maybe I have another mod that affects it.

if you use my NMT30:Orchards mods, i have them all lasting longer.
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Voeille

  • Trader
  • ****
  • Posts: 205
  • Country: 00
Re: Random images from Castle Rock maps
« Reply #125 on: May 19, 2018, 09:24:38 AM »
Yes I do have it, that explains it then :) My pear orchard started losing trees in year 34 or 35.

Offline Gatherer

  • Architect
  • *****
  • Posts: 881
  • Country: si
Re: Random images from Castle Rock maps
« Reply #126 on: May 19, 2018, 10:16:22 AM »
doubt it is caused by EB's mod. there was talk of this issue when you get near 100 years.you can check KEVIN's logs on the CC NAT DIV page.should be near the last page. over abundance of blueberry and trees dying off was noted. i use the immortal tree mod so they aren't suppose to die.you can add the new dense forest mod with it. i have not jad that issue with the original ND mod using the immortal tree with the pine mod.


Then I don't know what could it be. I have the latest ND mod with the fix against trees dying out. The same happened on my previous map. The only mods higher than ND that have to do with trees are EB's orchard override and Pine Set.
Fiat panis

Online brads3

  • Banished Expert
  • *****
  • Posts: 2450
  • Country: us
Re: Random images from Castle Rock maps
« Reply #127 on: May 19, 2018, 11:57:23 AM »
are you using the North? if you have a fix for the ND,you may be right then. there is the forget orchard mod that would work similar to the EB.

Offline Gatherer

  • Architect
  • *****
  • Posts: 881
  • Country: si
Re: Random images from Castle Rock maps
« Reply #128 on: May 19, 2018, 03:07:17 PM »
I'm not using the North.

Luckily I don't have a log shortage in my current town. There are six forest nodes at the moment producing more than I need. And I'm planning to place at least two more in the future.
Fiat panis

Offline Gatherer

  • Architect
  • *****
  • Posts: 881
  • Country: si
Re: Random images from Castle Rock maps
« Reply #129 on: May 19, 2018, 03:12:59 PM »
Year 55:

Mr. Red's watermill and Kid's fishing dock.
http://shrani.si/f/3A/I8/4aWeIiOd/castle-rock-xiii-year-55.jpg
Random images from Castle Rock maps
Fiat panis

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9232
  • Country: ca
Re: Random images from Castle Rock maps
« Reply #130 on: May 19, 2018, 04:06:06 PM »
works great together
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Gatherer

  • Architect
  • *****
  • Posts: 881
  • Country: si
Re: Random images from Castle Rock maps
« Reply #131 on: May 20, 2018, 12:35:26 PM »
Year 59:

Mr. Red's fodder chain in the northern village. I will probably add another fodder field later and a fenceless sheep pasture between them.
http://shrani.si/f/1e/e8/2ESizZkZ/castle-rock-xiii-year-59.jpg
Random images from Castle Rock maps


NMT Cathedral area under development. I want to build the park and cemeteries first. Decorative pond from MegaMod Deco Pack will be removed later and some flower beds placed instead.
http://shrani.si/f/S/qz/31csTg1X/castle-rock-xiii-year-59.jpg
Random images from Castle Rock maps


http://shrani.si/f/K/13o/2dEEfcB2/castle-rock-xiii-year-59.jpg
Random images from Castle Rock maps


http://shrani.si/f/3m/9j/2G4988Ui/castle-rock-xiii-year-59.jpg
Random images from Castle Rock maps
Fiat panis

Offline Gatherer

  • Architect
  • *****
  • Posts: 881
  • Country: si
Re: Random images from Castle Rock maps
« Reply #132 on: May 20, 2018, 01:06:48 PM »
The actual size (length, width) of the Cathedral area is identical to the one I had planned for my previous town which I was forced to abandon. The only major difference is that I intended to use stone walls insted of hedges.
Fiat panis

Offline RedKetchup

  • Champion
  • Banished Expert
  • *****
  • Posts: 9232
  • Country: ca
Re: Random images from Castle Rock maps
« Reply #133 on: May 20, 2018, 01:15:52 PM »
in RK ED it is a little bit smaller, and a lot less costly
> > > Support Mods Creation developments with Paypal Donations < < <
Click here to PayPal Donate.

Offline Voeille

  • Trader
  • ****
  • Posts: 205
  • Country: 00
Re: Random images from Castle Rock maps
« Reply #134 on: May 20, 2018, 01:50:13 PM »
That sort of meadow in the first picture looks really nice, makes me think of summer. Did you make it with ghost decorations, or was it spawned by that building in the middle?