Author Topic: We need a jail  (Read 754 times)

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Online brads3

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Re: We need a jail
« Reply #15 on: June 07, 2018, 01:19:55 PM »
yes, RKELLY, you are correct.there are some exceptions where 2 mods both bring stuff and they can conflict. also not all mods will pick up from the 1 above. take for instance the blacksmith tool mod that adds stone,rough,and steel tools. not all blaclksmiths use the tools from that.not all bakeries are the same either.some have their own items.

Offline galensgranny

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Re: We need a jail
« Reply #16 on: June 07, 2018, 01:29:23 PM »
@LadyMarmalade , there is a decorative part of mega mod pack available at http://blackliquidsoftware.com/index.php?/files/file/160-megamod-deco-pack/.  I use it. 

Offline rkelly17

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Re: We need a jail
« Reply #17 on: June 08, 2018, 09:13:22 AM »
yes, RKELLY, you are correct.there are some exceptions where 2 mods both bring stuff and they can conflict. also not all mods will pick up from the 1 above. take for instance the blacksmith tool mod that adds stone,rough,and steel tools. not all blaclksmiths use the tools from that.not all bakeries are the same either.some have their own items.

I think you and I are agreeing but don't know it. I've been caught out by exactly what you are talking about. I'm not talking about outputs with different ingredients like different types of tools or different types of baked goods. I'm thinking of situations like two different mods both requiring honey as an input and each defining what "honey" is. I am thinking about what appears in orange type when I look at two "conflicting" mods. But someone who actually mods should give the definitive answer. I would be the first to admit that I could be wrong.

Offline LadyMarmalade

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Re: We need a jail
« Reply #18 on: June 08, 2018, 11:38:01 AM »
Thanks, @galensgranny. I've been over and picked it up! 
I am not a Gamer because I don't have a life but because I choose to have many.