Author Topic: Decorative plants  (Read 2994 times)

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Offline Voeille

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Re: Decorative plants
« Reply #120 on: June 02, 2018, 09:28:12 AM »
@Antiligent
Take a look at this thread, the shadow problem is discussed there (page 3 probably).

Offline Antiligent

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Re: Decorative plants
« Reply #121 on: June 04, 2018, 01:33:20 AM »
@Antiligent
Take a look at this thread, the shadow problem is discussed there (page 3 probably).

Your mod isn't working with the Direct X11. Do you have a plan to fix this problem?

Offline Voeille

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Re: Decorative plants
« Reply #122 on: June 04, 2018, 02:36:05 AM »
I have no idea how. I suppose the problem is related to custom material files, but my changes were minor and I donít know how they could possibly make the mod dependent on the DX version (there wasnít anything explicit about it in the code), but apparently they did. Iíd like to fix it but Iím unable to do so.

Offline Antiligent

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Re: Decorative plants
« Reply #123 on: June 04, 2018, 04:18:23 AM »
I have no idea how. I suppose the problem is related to custom material files, but my changes were minor and I donít know how they could possibly make the mod dependent on the DX version (there wasnít anything explicit about it in the code), but apparently they did. Iíd like to fix it but Iím unable to do so.

I wonder how to use this mod with CC? (Which requires DX11 version)

Online elemental

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Re: Decorative plants
« Reply #124 on: June 04, 2018, 04:36:20 AM »
I wonder how to use this mod with CC? (Which requires DX11 version)

CC works fine for me with DX9.

Offline Voeille

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Re: Decorative plants
« Reply #125 on: June 04, 2018, 08:02:44 AM »
I also use CC (and plenty of other mods, I have 80-100 now), all of them with DX9, no problems noticed. Do I miss anything by not using DX11 in Banished? It was there by default and I just left it, Iím just wondering if thereís any significant advantage over DX9 in the game.

Offline Tom Sawyer

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Re: Decorative plants
« Reply #126 on: June 04, 2018, 08:10:45 AM »
The significant advantage of DX11 is speed but probably doesn't matter on your machine. :)

Offline RedKetchup

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Re: Decorative plants
« Reply #127 on: June 04, 2018, 12:15:41 PM »
i know you want every pixel perfect.... maybe need to find a median setup between pixel perfect and no bug for nobody :)
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Offline Voeille

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Re: Decorative plants
« Reply #128 on: June 04, 2018, 12:29:40 PM »
But using standard materials either renders models with holes (foliage) or transform the model completely and it doesnít look like what I made any more (billboard). So itíd basically still look like a bug, just a bit different. Iíd fix the shadow bug if I only knew how.

Offline RedKetchup

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Re: Decorative plants
« Reply #129 on: June 04, 2018, 12:38:50 PM »
But using standard materials either renders models with holes (foliage) or transform the model completely and it doesnít look like what I made any more (billboard). So itíd basically still look like a bug, just a bit different. Iíd fix the shadow bug if I only knew how.

yeah maybe after that fixed...
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