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New Limits and Flags of 1.0.7

Started by RedKetchup, February 20, 2017, 12:01:58 PM

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grykon

Quote from: catty-cb on December 03, 2023, 08:08:31 PM
Can't answer your modding question, but from a players point of view I wouldn't want to lose the eggs or chickens as food, feathers on the other hand if you could have a chicken that had different kind of feathers to the normal ones   :)

lol Well, think like sheep, you get wool from them until 1 dies, then you get mutton. Same type effect with this chicken...When they die, you get the meat for the chicken, but until it dies you get an "egg". But it just has to be "processed" first. Obviously you wouldn't want this chicken as an early game option as you have to build the production line to use the "egg" and turn it into food. You just wouldn't have the citizens fighting with the production chain for the resource that way.

Quote from: kid1293 on December 04, 2023, 05:01:28 AM
You can set the eggs as 'Protein' and omit them as 'Edible'.
They will not be eaten but can still be stored in the barn.

That's awesome, could do this with a number of animals, basically duplicating the already modded animals but alter the resource from them so that it isn't used immediately by the populace and can go to the production chain to turn it into something else. Thanks!

brads3

be aware that this can cause another issue. you will have food stored that bannies can not eat and can lead to starving bannies.

grykon

Quote from: brads3 on December 04, 2023, 04:14:46 PM
be aware that this can cause another issue. you will have food stored that bannies can not eat and can lead to starving bannies.

Of course, that's why it would be part of a production chain. Have to have something like "Production Line Eggs" or whatever food. Of course there would still be players that wouldn't pay attention and their game would go *plop*