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A question about mines modding

Started by recyclerQB, June 14, 2017, 08:25:46 PM

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recyclerQB

i've add some new mines into my game,how to change their capacity?
i always find that the mines give out so quickly,so i want to change their upper limit,please tell me how to do it

brads3

try the unlimited mine mod. you could add the renewable resource mod at BL to help with stone and iron nd coal. regrows these on the map ike a forester.

recyclerQB

the unlimted mod doesn't support the mines added by me,such as copper mine
it just support iron,stone and coal
i want to change new mines,is there any way to do it?

brads3

if you are using CC,you can upgrade the mine.it will dig deeper each time and i think the 3rd time it is unlimited.

Abandoned

sorry to intervene, wondering where these new mines came from.  Are they ones you modded yourself?  If not you might want to build 2 mines instead of one with less workers in each.  There is a mod Delete Quarry and Mines that when exhausted and demolished ground is reusable.  Hope that clarifies or helps.

RedKetchup

but what he asked is about how to change the capacity which he finds too low. i assume that you have installed the toolkit and added some mines already...

the line you need to change is at the end of the ConsumeProduce :    int _maximumProduction = 2000; //change this number for something like 10000 or 20000


ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterialIron.rsc";
ResourceLimit _resourceLimit = Iron;
String _requirements = "IronRequire";
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialCoal.rsc";
ResourceLimit _resourceLimit = Coal;
String _requirements = "CoalRequire";
}
]

StringTable _stringTable = "Dialog/StringTable.rsc:rawMaterial";

float _workTime = 4.0;
ToolType _toolType = PickAxe;
int _workRequired = 60;

int _initialProduct = 0; // -1 for all products
int _maximumProduction = 2000;
}
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