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BRAD'S SETTLING OF AMERICA SERIES 4: Elbergen

Started by brads3, September 08, 2020, 07:41:19 AM

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brads3


brads3

YEAR 32

   16 nomads arrived in late spring. there are 12 workers with 4 children. many of the workers are quite young. half will move to the new pine-maple forest. gatherers and a hunter are neded there.2 can assist the foresters in planting trees.1 couple builds a butcher shop at Memphis.4 more workers will begin working on the future horse ranch. they will start planting the feed,hay, and some gardens.

pic 1:pine-maple forests,
pic 2: ranch started

brads3

YEAR 33 and 34

   the butcher will cut beef steaks. a meatlocker will store the cuts. the horse ranch has been busy. 2 fields are cleared,a corn field and an oats.2 worker houses were built at the north edge. 

   to improve our trading,the tobacco needs cured. the drying shed needed ropes to hang the leaves on. a ropery is built to process 2 ropes. then the flax  will be woven into linen by the weaver mill.

pic 1: butcher and meat locker
pic 2: ropery and a weaver
pic 3: cure barn
pic 4: ranch progress

brads3

YEAR 35 and 36

   the nomads all have houses and we built 1 for our graduates. according to the stats chart,we need 2 more houses. i take the working population and divide by 2 as a general rule.we have way,way more workers than jobs. the last nomad group added 12,4 of which were teen's. the pine-maple forest added 5 jobs.the ranch added 5 more. and the butcher. 11 out of 14 were put to work.  the towns have added several workplaces also.

   where did all these extra workers come from?  counting the extra builders that were sent to speed up construction, there are about 15 unaccounted for. i did check around the map and haven't found a surplus of houses or workers. evidently the 4 teen nomads didn't pair up when they moved to the forest. we have graduated more students than i thought.

   we need to increase the food production. the blacksmiths report a shortage of minerals.the candle maker needs more beeswax.the farms expand northward.we'll dig another mine. the ranch will add a beekeeper.
we turn a group of 19 nomads away while we are busy catching up.

   we built 3 houses.2 fields are plowed.a KID's RK mine is dug to bring in iron ore. a kiln will make charcoal from pine boughs.this will supply the hearth.we scavenged for more minerals and  increased our tool production.

   this takes us back to 10 laborers supplying 2 builders.we did send 2 of the laborers to help the builders in the winter months.

pic 1:beekeeper works the hay field
pic 2: more fields
pic 3: KID mine and a charoal kiln

brads3

YEAR 37 and 38

   the missionaries trained 2 doctors. a hsopital is built for Memphis and a clinic for the production town.
a DS general trade post and storage are built.we have enough seeds to slow down the seed trade post. the Thompson trade post will stock fur coats,pelts, and some flowers.

   we traded for 4 chickens.

   20 nomads arrived,12 workers and 8 children. 2 families move to Memphis to grow food.they go on to build the Corn Crib tavern to make corn whiskey.the others head to the production town.this group is large enuf to fill the churches. they will be disabled to avoid a work strike til the builders can find time to add a 3rd church.

pic 1: hospital
pic 2: clinic
pic 3: Thompson trade post
pic 4: Corn Crib tavern
pic 5: production housing

brads3

YEAR 39

   we ran short on lumber.to increase the firewood so the sawmill has time to cut lumber,we increase workers at all markets to move more logs. a log cutter ,school,and small chapel are built at the edge of the large pine forest. we send a couple to live and help there.to bring more stone,a RK quarry is dug. then we begin work on salt houses for Memphis.

pic 1: forest school and chapel
pic 2: RK stone quarry

brads3

YEAR 40 REVIEW

   population 232, with 44 students,in 60 houses.we accepted 2 groups of 36 nomads and turned 1 away. an increase of almost 100 bannies.we did decrease the food reserves while catching up some construction and material needs. the merchants brought chickens and lots of seeds. we have wheat and corn, watermelon,strawberry,raspberry,and pears,and bean, veggy,root,potato,tomato,and carrots.as well as maple,tobacco,and sugar beet seeds.plenty of crop seeds but we still wait for trade horses.

   the horse ranch is raising feed for the animals.we built 2 townhalls and a hospital and clinic. a 3rd school and church were need with the population growth.a 3rd and 4th forest  is being planted,pine and maple.we dry the tobacco for better trade value.we have 1 tavern that makes corn whiskey.the production town dug a mine and quarry.it also processes flax into linen. we now have a DS Thompson trade post.

next decade's goals- to build many of the CC buildings, we need building materials. the production town will be busy.north of the pine-maple forest, will be more farms. we will need 1 and probably 2 more forests near the lake.soon as we can,we will order the trade horses and finish the 1st ranch.

   while Memphis grows, we will start making supplies to begin building Louisville.

pic 1:stats
pic 2: production
pic 3: inventory
pic 4: graphs
pic 5:west overview
pic 6: east overview

brads3

YEAR 40


   the chickens are moved out of the holding pen.a run was cleared near the forest school. Memphis needed a blacksmith and tailor.a building material supplier is completed.

   the RK blacksmith makes iron tools from iron ore. the heart makes iron tools with iron and the DS smith makes steel tools with the charcoal and iron for the miners.  the supply shed needs glass or brick. to conserve logs,we will make the building materials from glass,copper pipe,and stone.the bannies are already hauling in more stone and copper ores.the CC mod was made before the 1.07 update. hence the complex way of getting houses to use more materials for construction.

we finally sent an order for trade horses.

pic 1: blacksmith at Memphis
pic 2: chicken run
pic 3: building material supplier options

brads3

YEAR 41

   we have 5 graduates and we need 1 house. 1 is sent to the RK quarry to dig for more stone. another plants a grove of pear trees near the tobacco plantation. a 3rd worker helps haul logs for the sawmill. it is still switching to firewood as needed.

   2 fields are cleared just north of the pine forest. this will be the edge of Louisville. i am going to try to transition from RED's plymouth houses to the CC higher grade colonials.this will be a slow process as we need different materials before Louisville can be built.

   we caught up the logs and firewood. the 3 crops should start increasing our food outputs.

pic 1: more fields
pic 2: pear grove

brads3

 YEAR 42

   before nomads arrive,we need to increase our food production. more gatherers are sent out.a walnut park is added to Memphis.these granny parks make good fillers. 2 farms work north of the production town.     

a merchant brought our order of trade horses.                                                                                                                                                                                                                               
pic 1: walnut grove
pic 2:more fields
pic 3:trade horses, they never leave the TP but do count at the pasture
pic 4: horse training area

brads3

YEAR 43

   our churches are full. to avoid a work strike ,an RK wood church is built for the start village. even thou the bannies are happy and content, they will stop work with the churches crowded.  a very minor issue. these bannies age and pair up well. their education is improved.they even have some safety and 1st aid training.

   as i suspected, the trade horses never show in the pasture. due to a slight glitch, the horses show at the trade post. the pasture does keep count of them. we are getting some feathers and bonemeal from the other pastures even with the CC way below the RKEC.

   the bannies took time to start fencing the horse ranch.

   the CC small market is full. there is such a variety of goods ,the bannies have no room for food in it. a food cart was added to keep the production village supplied.

pic 1: wood church
pic 2: food cart added to the CC market
pic 3: stone fence at the horse ranch

brads3

YEAR 44 and 45

   the bannies started work to process the maple sap.it'll be boiled down to make syrup and then again to make the maple whiskey. they also work to nuture more maple trees at the edge of the forest.this will cause 2 maple saps in the inventory. a CC sugar house will be needed to boil the 2nd sap down. i hoping that we only have 1 tag of syrup and it all  can be made into whiskey.

   26 nomads arrived,17 workers and 9 children. can we keep them fed?  we'll want to increase to 3 builders and 15 workers.6 others move south of the production town. they will plant a hardwood forest. these logs will work to make fancy furniture.   2 more fields will be cleared. 1 will grow corn for the whiskey still. a boardinghouse was built near the trade posts.

   a merchant brought milk cows. we will trade for 4 of these then empty the farm trade post of goods.it can be shut down. we traded for some copper pipes and can begin making building supplies.

enough houses were built to empty the boardinghouse.there are 2 unemployed from the nomads plus 16 graduates.

pic 1:maple orchard
pic 2:maple still
pic 3:boardinghouse
pic 4:more fields
pic 5:hardwood forest
pic 6:furniture joiner

brads3

YEAR 46

   we begin work on the glass and pipe chains. a RK sand pit is dug on the lake. a CC copper mine is dug. the CC sugar house will process the CC maple sap.while we work on that,houses can be built and a pasture for the milk cows fenced.

pic 1: sand pit
pic 2: copper mine
pic 3: CC sugar house

brads3

YEAR 47

   a riverboat arrived in Memphis.we sure can't build Memphis without an old steamboat.the dairy pasture is fenced.

   the production town built a CC glassworks. this can use coal or furnace fuel to process the sand.a CC forge is built.this does not make copper pipe. it also uses fuel to process ores.i haven't played with the CC processors in a while. the RKEC foundry would have processed the ores without needing fuel.

   the objective is to make building supplies and conserve materials. we have several production chains working at the same time from different mods.this can get complicated quickly.we have pine boughs to make chacoal. we have a short amount of coal and limited amount of iron and copper ore.

      we will need more iron,coal,and stone. a multi mine or quarry will be needed. for now the forge will process copper. we will need that to make the pipes. steel tools are being made with chacoal for the miners.iron tools are being made with the iron ore and some iron.a cart will help move the iron ore back to the RK blacksmith.
this will conserve more iron. 

if you are not confused yet, hang on. this is just 1 of several materials we need to build the CC olonial buildings.

we traded pipe tobacco for 200 coal and 200 iron.

pic 1:steamboat
pic 2:CC glass
pic 3:CC forge
pic 4:dairy pasture

brads3

YEAR 48

   before we expand the production town,we need to deal with a couple things.the DS trade post is not stocking goods well. we increase the clothing to move fur coats. we will send 5 workers to haul supplies. and we will add some material markets.we may need a 3rd trade post.to build houses for all those workers,means we will need more food. 

   a cart hauls iron ore for the blacksmiths. a Nordic wharehouse,material cart,and a misc stall should move supplies for the DS trade post.

   our 6th forest is being planted. a KID forest south of the 1st one.

pic 1:mineral cart to supply blacksmiths
pic 2:forest #6
pic 3:trade markets