World of Banished

MODS Garage => Mod Talk => Topic started by: kid1293 on February 21, 2016, 08:43:07 AM

Title: Small Town Row Houses 1.20
Post by: kid1293 on February 21, 2016, 08:43:07 AM
Small Town Row Houses

Update 1.20 Major Update!!!
It is not save game compatible!
Models and textures work over.
Added two storage buildings.

Update 1.12 ALL houses 10% higher.
Immigrations Office is now working as it should.
Town Hall has got a minimize button.
All fixes for non-edible food included.
---
Update 1.11 Maintenance. Compiled with ModKit 1.06 and General Trader
now stores inedible food. (Used in CC)
---
Bugfix 1.10 A faulty footprint made the litlle people run through walls.
---
Update 1.09 Completes the two-storey buildings straight/angled
---
Update to 1.08 Angled Rowhouses!
---
Update to 1.07 With some 2-storey houses and a livestock trader.
---
Update to 1.06 A waterfront update with a fisherman and three traders.
Japanese House fix included
---
Update to 1.05. Added Tailor and 4 freestanding buildings,
School, Health Center, Chapel and a Tavern.
Removed mod without smoke and put a link on main download page.
Put another link for a version to use this mod with Japanese House mod.
(will be updated in a future version)
---
Update to 1.04. Only change is the blacksmith which now should be compatible with CC
(edit: Tested with CC 1.6 and it works)
---
Updated to 1.03 Re-balanced version with a Herbalist and a Blacksmith
---
Updated to 1.02 with a Small Town Market. (read about it in the download section)
---
Updated to 1.01

with a Small Town Hall and an Immigration Office. (read about it in the download section)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)
Title: Re: Small Town Row Houses
Post by: DesoPL on February 21, 2016, 09:00:18 AM
OoO this houses looks awesome! I like them. :)
Title: Re: Small Town Row Houses
Post by: kid1293 on February 21, 2016, 10:08:18 AM
Yepp, but it is many thanks to RedKetchup who pushed the right buttons
to get me started.

You tell me if anything looks out of place...

I have spent a lot of time putting textures on the houses and I know it is
a little off here and there. But if you zoom out... :)

Title: Re: Small Town Row Houses
Post by: gerns on February 21, 2016, 04:59:19 PM
sorry i have down loaded it twice but it does not show up in game both new and saved games, thought you should know ,maybe i'm doing something wrong
Title: Re: Small Town Row Houses
Post by: kid1293 on February 21, 2016, 07:22:20 PM
You put the file in your 'Banished\WinData' folder and start the game.

Then you enable it in the start menu 'Mods'

If you have a saved game and enable it from the start menu only, you may not see it in the game.
When you have started your saved game you push 'Escape-key' and then 'Mods' and enable the
rowhouses from inside the game too. The game reloads. It should work.
Title: Re: Small Town Row Houses
Post by: AzemOcram on February 21, 2016, 08:16:36 PM
They fit the medieval theme so well. I love your row houses!
Title: Re: Small Town Row Houses
Post by: DesoPL on February 22, 2016, 03:20:46 AM
We need more stuff like that. :)
Title: Re: Small Town Row Houses
Post by: gerns on February 22, 2016, 07:42:05 AM
sorry ,but i have been playing this game since it first came out and know where things go.is it 64 bit?
Title: Re: Small Town Row Houses
Post by: kid1293 on February 22, 2016, 08:51:17 AM
Yes, 64-bit.

Didn't mean patronize you, but I don't understand what the problem is...

The button shows up under housing when I load it.
Title: Re: Small Town Row Houses
Post by: kid1293 on February 22, 2016, 09:04:26 AM
DesoPL

Do you think of anything special?
More houses, sure but I can not think of anything else just now.
Title: Re: Small Town Row Houses
Post by: gerns on February 22, 2016, 09:26:38 AM
i think i know whats wrong ,i only have 32 bit,as to your question. buildings that would be needed to survive starting from nothing.cc and red have made a lot of them but they are to modern---sod house--lumber mill for slabbing wood ----think primitive?remaking what others have done with a new twist? just a thought.-----guess i will have to strip my comp. and change to 64 bit
Title: Re: Small Town Row Houses
Post by: RedKetchup on February 22, 2016, 10:01:29 AM
heu... guys....

there is no mods 32 bits or mods 64bits !

it is only the compiler that can be 32 or 64, one is slower to compile, the other is faster to compile. but there is no mods 32 or 64 !!!
it is just the processing to compile, thats all !
Title: Re: Small Town Row Houses
Post by: kid1293 on February 22, 2016, 10:23:39 AM
Do any other fail to load the mod, or am I missing something?
Title: Re: Small Town Row Houses
Post by: DesoPL on February 22, 2016, 10:31:56 AM
Quote from: kid1293 on February 22, 2016, 09:04:26 AM
DesoPL

Do you think of anything special?
More houses, sure but I can not think of anything else just now.

http://worldofbanished.com/index.php?topic=1109.0

Look here. I could like some addintions to your houses like with small market, blacksmith etc. :)
Title: Re: Small Town Row Houses
Post by: kid1293 on February 22, 2016, 02:35:53 PM
I guess they need to be something more than an endless row, right?

Should I integrate them in the design or have them stand-alone?

I don't think there will be many, but I'm thinking.

Thanks DesoPL!
Title: Re: Small Town Row Houses 1.01
Post by: kid1293 on February 27, 2016, 07:20:31 AM
So that DesoPL put ideas in my head :)

I have uploaded a small update with a Town Hall. (no nomads)
...and an Immigration Office. (to get nomads)

...also there was something wrong with the straw textures so I tried to fix that.

Tell me what you think.

I have no more updates coming for the moment.
Title: Re: Small Town Row Houses 1.01
Post by: kid1293 on February 27, 2016, 07:26:45 AM
Forgot to say that I have tested it on a saved game and it works for me.
Title: Re: Small Town Row Houses 1.01
Post by: DesoPL on February 27, 2016, 01:20:03 PM
I checked. Looks awesome, i gonna use it soon. :)
Title: Re: Small Town Row Houses 1.02
Post by: DesoPL on March 03, 2016, 10:57:47 AM
I apologize for spam.

This mod is awesome! I wonder only if blacksmith, hospital etc buildings, will appear someday? This set looks awesome with added market recently. :)
Title: Re: Small Town Row Houses 1.02
Post by: kid1293 on March 03, 2016, 12:15:27 PM
Yes... blacksmith, small, between the houses (or alone)
No hospital, they look so nice and clean I don't want to make them depressed. :)
Title: Re: Small Town Row Houses 1.02
Post by: calli74 on March 04, 2016, 11:46:10 AM
Hi, I'm trying to download this mod for my game, but the download isn't completing leaving me with an incomplete file. I've downloaded other mods from the site that are working, but this one quits downloading at around 5.6mb.
Title: Re: Small Town Row Houses 1.02
Post by: kid1293 on March 04, 2016, 02:41:06 PM
Don't think it's wrong with the mod.
Maybe the site had temporary problems?
You should try download again at another time of day.
Maybe your net-provider was busy when you tried...
Title: Re: Small Town Row Houses 1.02
Post by: gerns on March 04, 2016, 02:58:24 PM
i have downloaded the mod and it shows up in my data file ---but---not in my game mods list????
Title: Re: Small Town Row Houses 1.02
Post by: calli74 on March 04, 2016, 03:07:27 PM
I think it's a problem with the site, not the mod itself, I've been trying all day at various times to get a complete version but the download keeps interrupting. Is there another download place I can get it from?
Title: Re: Small Town Row Houses 1.02
Post by: kid1293 on March 04, 2016, 03:32:09 PM
Sorry, I have not put it anywhere else.
I'm still updating it.
Have patience, I will put a new version up this weekend. Maybe better wait...
Title: Re: Small Town Row Houses 1.02
Post by: calli74 on March 05, 2016, 06:10:04 AM
Finally got a working copy of the file this morning, and I'm loving the little houses in my game. The mod is definitely working fine, it was just a site problem with the download. Looking forward to the updated version now :) but I have patience.
Title: Re: Small Town Row Houses 1.02
Post by: kid1293 on March 05, 2016, 06:34:06 AM
Nice from you!

I am almost ready with next update.
I'm not sure if I can weed out any errors before I release it.
It will be up to you to test it.

I can ask a general question to all reading this:
Are you happy with the textures?
They are rather small but they must be to conserve memory and cycles.
I have larger textures but I can not see much difference.
Maybe little less blur and the edges look sharper.
For now I will release the 'lo-res' version and if I register OneDrive or something
I could put a (maybe) better version there.
Title: Re: Small Town Row Houses 1.02
Post by: DesoPL on March 05, 2016, 08:22:51 AM
For me textures looks great, perfect match with RedKetchup NMT.
Title: Re: Small Town Row Houses 1.02
Post by: calli74 on March 05, 2016, 08:49:47 AM
I think the textures are great, love that there is a choice of them too.
Title: Re: Small Town Row Houses 1.02
Post by: kid1293 on March 05, 2016, 09:05:41 AM
DesoPL: Thanks again for feedback and starting me thinking.

It was when I found the same roof texture the idea was born.
It's the same as vanilla game and RedKetchups Small Chapel...

Calli74: I wish I could make more choices for you to enjoy but
having 12-15 houses to step through with the f-key wasn't possible.
Title: Re: Small Town Row Houses 1.02
Post by: calli74 on March 05, 2016, 09:24:14 AM
I'm already happy with the different styles and choices, they remind me of some little houses we have in our city.
Title: Re: Small Town Row Houses 1.03
Post by: kid1293 on March 05, 2016, 09:29:04 AM
Version 1.03 is up in download section!

I hope there will be no problems downloading.

As a safety I put it on Nexus too:

http://www.nexusmods.com/banished/mods/35/? (http://www.nexusmods.com/banished/mods/35/?)
Title: Re: Small Town Row Houses 1.03
Post by: calli74 on March 05, 2016, 11:07:25 AM
I'm glad you put it on Nexus, had to make an account there, but after a few failed downloads of the new file from here, it was worth it. Got the file in game and just built a few of the houses and the herbalist and blacksmith. So far it's working well, but I will keep an eye out for any problems.

Ok, I have a problem where the blacksmith can't make steel tools, but I think this is because I'm using CC 1.6 mod. He's going to pick up coal from the market, but it isn't getting stored in the blacksmith, so I figure it's not being recognised as a resource due to CC 1.6. Iron tools can be made perfectly fine. Herbalist is working well for me.
Title: Re: Small Town Row Houses 1.03
Post by: kid1293 on March 05, 2016, 11:53:47 AM
Wish I could help you with the steel tools.

I don't use CC and I don't know what has been changed.
Ask RedKetchup since he is familiar with the CC changes.
I have the Blacksmith exactly like vanilla.
Title: Re: Small Town Row Houses 1.03
Post by: calli74 on March 05, 2016, 12:17:53 PM

It's not a problem for me, I realise that not everything will be compatible with CC as that is a huge mod with a lot of changes. I think the BS would work fine in a vanilla version as it's definitely working for the iron tools. My feeling is that the CC mod changes the coal a little so it isn't burnt for fuel as I noticed the coal doesn't seem to end up in residents houses like it used to in vanilla.
Title: Re: Small Town Row Houses 1.03
Post by: kid1293 on March 05, 2016, 12:35:24 PM
Yes they change the flag of coal to be 'Material' and my blacksmith wasn't
prepared for that. :)

I have uploaded a new version at Nexus if you want to be my guinea-pig...

http://www.nexusmods.com/banished/mods/36/? (http://www.nexusmods.com/banished/mods/36/?)

It SHOULD be ok to load in a save game. If you don't see any changes
demolish the blacksmith and rebuild.

Edit: Uploaded here in download section too.

Have to go. Clock is ticking......
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 05, 2016, 10:12:31 PM
Sorry for not having checked with CC, but normally I don't use CC.

I have uploaded (and downloaded, just to check) a version which
makes the Blacksmith produce steel tools.

From now on I have put the same version on Nexus. (link in previous post)
and I have downloaded and run that file.

If you are unsure of what version you have please download again.
(what a mess  :P )

If your version works, fine.  :)

Please post about other problems with the mod and I try to solve them.
Title: Re: Small Town Row Houses 1.04
Post by: calli74 on March 06, 2016, 12:40:18 AM
Just tested the blacksmith in game, it's working great now with CC, thanks for all the hard work you are putting into it. It loaded fine in an already saved town, I just had to build a new one of these blacksmiths as the one that was already built still didn't work. The new one worked fine, they immediately got the coal and put it in no problem and already made steel tools.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 06, 2016, 02:29:23 AM
Great!
That was what I wanted to hear!

So for now peace and quiet among the houses. :)
Title: Re: Small Town Row Houses 1.04
Post by: Kimbolton on March 07, 2016, 02:22:11 PM
Hey there,

I added your mods to my new game and everything looks wonderful and works great. Thanks so much for your contributions here. It is appreciated. :) 
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 07, 2016, 03:38:43 PM
 :)

I am humbled of all nice responses.
You make it worth the time and the puzzlement I experience.
Title: Re: Small Town Row Houses 1.04
Post by: RedKetchup on March 07, 2016, 06:36:21 PM
really good development and dedication, @kid1293  :)
Title: Re: Small Town Row Houses 1.04
Post by: grungy93 on March 11, 2016, 07:43:52 PM
Hey I was wondering if anyone has tried this with the Japanese houses mod I've switched the order a couple times but it seems that the small row houses clash with the Japanese row house and you can only get one of them to show up everything else from the two mods work fine though.
Also great mod I always wanted another town hall but did you ever think of adding a medium sized one? Or a larger immigration office?
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 11, 2016, 10:36:24 PM
grungy93:

I don't have the japanese mod.

It could be a name that is the same. I use 'rowhouse' on several places.
Maybe the other author has the same ?

Medium sized Town Hall is nothing fun. You get the impression someone
is managing the town from his/her livingroom.

Immigration office is just a quick way to spawn nomads, really nothing
to make into a big business.

This is just to say that I am happy with the mod right now.
I have no more updates in mind unless something is really wrong.

:)
Title: Re: Small Town Row Houses 1.04
Post by: Kimbolton on March 12, 2016, 01:06:08 AM
I am using both the Japanese houses and this one and haven't had any issues. They both work fine. In my game, under the houses tab, is the "small town row Houses" icon, while each Japanese house has it's own icon. 
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 12, 2016, 01:22:42 AM
Same from me, don't have any issues.

Btw. Any plans for some decorations for this mod?
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 12, 2016, 01:36:18 AM
Maybe decorations...

As I said earlier I do not want to mess with the mod, it's working.
But... I am learning new things, so just maybe there will be an update.
In front of the Town Hall badly needs some fixing up.

You should start bombing me with ideas for the new project.  ;D
Check Market Puzzle!!
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 12, 2016, 02:04:31 AM
I thinked about i don't know. More housing variants like that, but diffrent. Like vanila banished ones.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 12, 2016, 02:54:46 AM
Wood and stone?
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 12, 2016, 03:58:37 AM
Not exactly that i mean. :) I mean an single house, not segment. :)
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 12, 2016, 06:11:40 AM
Ah! You like my style?  :D :D :D


I understand.
More of a complete town, not only rowhouses.
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 12, 2016, 06:36:44 AM
Yep i like it. :)
Title: Re: Small Town Row Houses 1.04
Post by: Gatherer on March 12, 2016, 11:10:10 AM
@kid1293

If you ever consider doing some decorations (either part of this mod or standalone): flower beds, trees, benches (with and without stone road texture underneath), flags, fences, walls, statues, fountains...

I know there's a lot of this stuff already available in other mods (CC and NMT) but a new and fresh approach wouldn't hurt.

Cheers
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 12, 2016, 01:53:45 PM
Hello Gatherer!

A whole new world has opened for me when learning to model things.
I have ideas and I will go forward and learn how to handle new stuff.

DesoPL told me he wanted more of the rowhouses, not just rowhouses.
It means that some seeds have found good earth.

I have no plans right now. Busy with the Market Puzzle mod and learning
to work with 3D-program. This forum is better than a manual. :)
Title: Re: Small Town Row Houses 1.04
Post by: Discrepancy on March 12, 2016, 07:44:40 PM
I agree, you've done some brilliant work @kid1293 .

I would like to also see some stand-alone rowhouses, small rowhouse styled cottages.

Great work on this mod, It expands upon the vanilla game housing options, but more so I think it has filled a missing gap between the vanilla/nmt/cc housing options.
Well done!
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 18, 2016, 10:12:36 AM
Thanks Discrepancy!

Maybe you and any other people can tell me what this building is?
I think of a Health Center... :D
Title: Re: Small Town Row Houses 1.04
Post by: Gatherer on March 18, 2016, 10:16:35 AM
Perhaps. Could work as a school too.
Title: Re: Small Town Row Houses 1.04
Post by: Kimbolton on March 18, 2016, 10:31:41 AM
I like that building. Guess it could be most anything. Which is a way of saying my brain isn't working enough today to come up with a particular idea. :)

I like the school suggestion though.
Title: Re: Small Town Row Houses 1.04
Post by: rkelly17 on March 18, 2016, 02:22:15 PM
Quote from: kid1293 on March 18, 2016, 10:12:36 AM
Thanks Discrepancy!

Maybe you and any other people can tell me what this building is?
I think of a Health Center... :D

With a nice sign hanging over the door it could be a tavern or Gasthaus.
Title: Re: Small Town Row Houses 1.04
Post by: Percy Fawcett on March 18, 2016, 08:22:49 PM
I'm having issues with this mod.

It's in Banished's Windata folder. I've activated it from the main menu, and within the game on save files, and i get nothing. I've tried both the file here. and the file on the nexus to no avail.

In the mod menu, it shows up as this borked second entry on the list.

When I look at the assets I get chains of the letter "s" and blank lines.

And I have no buttons showing up in game.

I have absolutely no idea what's wrong here.
Title: Re: Small Town Row Houses 1.04
Post by: Percy Fawcett on March 18, 2016, 08:43:42 PM
Doh.

Just realised that this requires the 1.05 Beta of Banished to run.

Move along, nothing to see here.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 19, 2016, 12:58:21 AM
:)
Was just writing to you about 1.05.

Fine that it is solved.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 19, 2016, 01:01:33 AM
I realize that the version number of Rowhouses is 1.04

But it requires version 1.05 of the game!

I'll comment this on the download page.
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 19, 2016, 12:14:28 PM
Now we need some church, food production building like hunter's hut etc. This buildings are perfect fir for making an small medieval style viliage. :D
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 26, 2016, 12:58:58 AM
 :)

Things have slowed down almost to a stop.
This is all I have right now.
Title: Re: Small Town Row Houses 1.04
Post by: Gatherer on March 26, 2016, 03:20:35 AM
Simple yet elegant.
Title: Re: Small Town Row Houses 1.04
Post by: Turis on March 26, 2016, 05:47:06 AM
Please, don't stop! Just slow down a bit if you must.
Title: Re: Small Town Row Houses 1.04
Post by: DesoPL on March 26, 2016, 06:00:58 AM
Nice one, and take your time. There is no rush.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 27, 2016, 09:36:11 AM
One day at a time, yes. :)

I'm taking an easter holiday.
Just enough power to fix an old thing.
Title: Re: Small Town Row Houses 1.04
Post by: Discrepancy on March 30, 2016, 04:25:14 AM
:) I've been lucky enough to try out 1.05 with the new buildings early, and they are great. The inclusion of a Tailor, Church, Hospital and School has now made a very complete town set.

(the pictures below also show the use of mods CC1.6 & NMT2.02)

welcome to Lonepiney...
(http://i.imgur.com/zCGpTP7.jpg)

(http://i.imgur.com/CPQgbqG.jpg)

(http://i.imgur.com/w9HPFVe.jpg)

(http://i.imgur.com/hkE1hPd.jpg)

(http://i.imgur.com/MhL4v6P.jpg)
Title: Re: Small Town Row Houses 1.04
Post by: Kimbolton on March 30, 2016, 10:38:54 PM
Very nice! Looking forward to the new editions.
Title: Re: Small Town Row Houses 1.04
Post by: Turis on March 31, 2016, 06:34:23 AM
Quote from: Discrepancy on March 30, 2016, 04:25:14 AM
:) I've been lucky enough to try out 1.05 with the new buildings early, and they are great. The inclusion of a Tailor, Church, Hospital and School has now made a very complete town set.

Am I missing something? The mod version hasn't changed since March 5.
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on March 31, 2016, 08:20:20 AM
:) :) :)

I sent it to some people to test. It's coming sooooon...
Title: Re: Small Town Row Houses 1.04
Post by: Turis on March 31, 2016, 09:26:15 AM
Ah, okay. No problem. I'll wait.
Title: Re: Small Town Row Houses 1.04
Post by: calli74 on March 31, 2016, 02:58:14 PM
Looking forward to the new update, it looks really nice.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 01, 2016, 08:02:17 AM
 :) :) :)

Look in download section...
Title: Re: Small Town Row Houses 1.04
Post by: calli74 on April 01, 2016, 03:53:14 PM
Got it, and love it, loaded it into a saved game and have the health clinic and a few house built so far, it's working great.
Title: Re: Small Town Row Houses 1.04
Post by: MightyCucumber on April 02, 2016, 06:40:14 PM
Awesome mod man! Adds so much diversity to the already wide array of variations we can use in our Banished villages. Loving every detail of it!

Noticed on minor bug though - it conflicts with an older mod, Japanese Rowhouses. Maybe you could adress this issue in a later update (one of the three housing options is disabled if your mod is first in the loading order)? ;)

Keep it up, I really like your mods!
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on April 02, 2016, 09:38:04 PM
Really thanks! :)

I have adressed the japanese mod conflict somewhere else
and I said that it probably is a naming conflict.
We both use 'rowhouse' somewhere and the first loaded
gets priority.

I can take a peek at my code, but don't get your hopes up,
I don't know what he/she has written so it is just a shot
in the dark.

BTW. Where can I get the japanese mod?
I know it's on Steam but I got my game from GOG so I
don't have a Steam account.
Can anyone send a link to that mod?
Title: Re: Small Town Row Houses 1.04
Post by: kid1293 on April 02, 2016, 10:35:43 PM
Got it!
And fixed!

Check download page at alternate links!  ;)
Title: Re: Small Town Row Houses 1.05
Post by: Tom Sawyer on April 03, 2016, 04:21:54 AM
This is exactly the style of houses, a small community of banished people would build in pre-industrial times. Fits very well into the theme of the game. Perhaps the buildings are a bit too small scaled in relation to humans and other buildings. But no matter. I like the thatched roofs. Now we need a resource (reeds) growing on the banks and can be harvested. The banks also look so bare. Or straw as an additional raw material from cornfields. Both are historic roofing depending on the landscape.

Thank you for these beautiful houses.
Title: Re: Small Town Row Houses 1.05
Post by: MightyCucumber on April 03, 2016, 08:05:33 AM
Thanks for the quick bugfix! :P

I really can't wait to see more mods from you, great job! 8)
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 03, 2016, 08:50:33 AM
@Tom Sawyer : Doesn't CC have reeds?
I agree that they could do a requirement to harvest reeds to build houses.
But then again, straw thatched and reed covered roofs are probably early
in the game. Noone wants to sacrifice a worker to collect reeds.  ???

@MightyCucumber : Thank you for encouragement, but all I need is perspective
on what I want to do next. Some wanted forest buildings so I'm looking into that.

:)
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 12, 2016, 04:37:38 AM
A picture says more, no?
(http://worldofbanished.com/gallery/2582_12_04_16_4_31_26.jpeg)

I will get to Fisherman later but first I want to know
what sort of trader I should have (or several)

My first impression was a seeds trader. Small house, early in the game.
...but I could use a food trader too.
I don't want to have a trader for building material since the house is so small.

Tell me!
Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 12, 2016, 05:20:37 AM
With the dock being so small, I would say small items like food, tools, leather, etc. only. I don't think it should handle bulk materials like logs, stone and iron, and animals too as I don't see it has space for them. Perhaps, you could redesign the dock with a small fence area instead of the house to handle a couple of animals, and another design to handle bulk materials. Also, set the storage capacities of the dock accordingly to its size. That's my opinion.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 12, 2016, 05:37:02 AM
@Turis - Just my thoughts. I already thought of removing the house to
make room for livestock. Maybe it will work.
And I can remove the house and clutter up the whole space with crates
and barrels for building materials.

Yes, it's small, I realize that but I reused a rowhouse model and it felt
natural to have it that way.
Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 12, 2016, 07:16:06 AM
I'm not saying there's anything wrong with its size. I find it interesting the idea of placing all the different docks in a row. :)
Title: Re: Small Town Row Houses 1.05
Post by: The Pilgrim on April 12, 2016, 09:00:41 AM
I disagree with Turis.  I think the house model will be what makes the dock fit into the set.  The set is particularly well suited for early game and the amount of trade done early on is pretty minimal, so i don't think a lower capacity would be inappropriate.  The only thing that I might change would be to add a animal paddock off to the side on a version that specializes in farm supplies and maybe a storage area on one that specializes in materials.
Title: Re: Small Town Row Houses 1.05
Post by: Gordon Dry on April 12, 2016, 09:13:30 AM
No matter what, they should all accept gold guilders, because in CC settlers find them roaming the forests from time to time.

So also in early game it's possible to pay with them...
Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 12, 2016, 11:00:31 AM
As always, there's someone who misunderstand my comments. I'm talking about designing two other docks in addition of the one with the house. Did I say anything about discarding it? Well, no, I haven't. ::)
Title: Re: Small Town Row Houses 1.05
Post by: Tom Sawyer on April 12, 2016, 02:03:35 PM
Maybe set the house next to the pier. And a paddock for livestock. Do not make it too small. Should not be similar to the Mini Building Mod. It is not in the Wild. It is small town. The disadvantage of the small size should be the capacity, as has been said. And the number of traders (only 1?). A limited type of goods would be a bit frustrating. I want to trade with all, even in the early game. It will be fine.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 12, 2016, 03:18:47 PM
@RedKetchup - Livestock trader does not unload at tradepost. I use 'livestock_001' and all
other points are working. The animals land at middle of map 0,0? Is there anything I should
be aware of?

@Turis - Here's what I meant.
I don't want to overuse the house on every trader I may do.
This is for a livestock trader.

Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 12, 2016, 04:07:21 PM
Amazing work! :)
Title: Re: Small Town Row Houses 1.05
Post by: RedKetchup on April 13, 2016, 12:47:57 PM
create_002 is the point that the animals appear at
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 13, 2016, 01:06:00 PM
I tested create_002 (kralyerg told me) and then the animals got
spread all over the map. Something is not right. But I wait and learn.
I continue with a standard trader without seeds and livestock.
And later a seed trader since I learned the value of those from
SpecializedTradePosts.

Thanks anyway! but the problem is somewhere else. All other points
work and I get response when changed to create_002 but just not
the right response. Can't figure it out now.  :(

Tomorrow is a new day, no ?
Title: Re: Small Town Row Houses 1.05
Post by: RedKetchup on April 13, 2016, 07:07:53 PM
yup, tomorrow is a new day :)

a good song for this :
https://www.youtube.com/watch?v=sDSud7vAH_0 (https://www.youtube.com/watch?v=sDSud7vAH_0)
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 14, 2016, 12:22:47 AM
 ;D  ;D  ;D

And a Good Morning to you!
Title: Re: Small Town Row Houses 1.05
Post by: DesoPL on April 14, 2016, 03:12:32 AM
The only thing i personally miss here, is only something like stone houses like non mod banished got. Yeah an upgrade or something. ;)

And maybe eventually some decorations, fits to this set.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 14, 2016, 03:46:50 AM
Do you realize the size of that upgrade?
I have a lot of houses now and if they all should have new walls and roofing,
it is a big job! But I agree - I also want something more  ;D

Almost forgot, rowhouses counts as stonehouses, at least in numbers.
And the walls are mostly plastered, so to me it feels like stonehouses.

I hope you don't mean upgrading with a second floor...
Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 14, 2016, 05:14:29 AM
I just want to bring to your attention the difference in family size between this mod and the Forest mod. The small thatched house can have a family of four while the smaller rowhouse allows families of five.
Title: Re: Small Town Row Houses 1.05
Post by: DesoPL on April 14, 2016, 07:08:36 AM
Quote from: kid1293 on April 14, 2016, 03:46:50 AM
Do you realize the size of that upgrade?
I have a lot of houses now and if they all should have new walls and roofing,
it is a big job! But I agree - I also want something more  ;D

Almost forgot, rowhouses counts as stonehouses, at least in numbers.
And the walls are mostly plastered, so to me it feels like stonehouses.

I hope you don't mean upgrading with a second floor...

Actually no second floor, but using less fuel etc ya know.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 14, 2016, 07:57:08 AM
@Turis  and @DesoPL :

Quote
ResidenceDescription residence
{
   int _maxApartments = 1;
   int _maxOccupants = 4;
   float _temperatureForFuel = 50.0;
   float _fuelPerResource = 100.0;
}
This is from middle rowhouse and if you have 5 people living
in the house they must have moved in as a family. (any size I think)

I have had 5-6 persons in a 4-person house just when I destroyed another building.

As you can see the middle rowhouse is warmer than a stonehouse (_fuelPerResource = 90.0;)
The end house have only 80 but that is because they have more outer walls.

I don't think geothermal heating or heat exchanger is suitable for the Banished age!

That is not to say I will not do anything with the houses:

I have followed threads here and at Nexus and people seem to have a hard time building
a lot of rowhouses if use Colonial Charter mod. It's the iron vs. iron ore problem.
I can remove the need for iron when building my residential houses. If so I have to up
the need for wood and stone.

It's just a thought but it makes sense since my rowhouses are rather early in the game.

All in favor rise a hand. Don't throw anything hard if you disagree. :)
Title: Re: Small Town Row Houses 1.05
Post by: rkelly17 on April 14, 2016, 08:43:51 AM
Quote from: kid1293 on April 14, 2016, 07:57:08 AM
I have followed threads here and at Nexus and people seem to have a hard time building
a lot of rowhouses if use Colonial Charter mod. It's the iron vs. iron ore problem.
I can remove the need for iron when building my residential houses. If so I have to up
the need for wood and stone.

It's just a thought but it makes sense since my rowhouses are rather early in the game.

All in favor rise a hand. Don't throw anything hard if you disagree. :)

I've been using the row houses in my edge of the map mining villages with Colonial Charter. They seem to fit the idea of a small village of miners. I build enough to use up the initial iron supply (Medium start) and then build the forge which starts producing iron so I can build iron tools and more row houses. Of course, sometimes I forget and end up with a couple of unfinished row houses that sit there until there is enough iron.  ::)

If you are going to produce a Colonial Charter version, maybe you could change the iron requirement one-to-one with an iron ore requirement. Then the houses could be built before iron is produced. Deleting iron and upping the log and stone requirement is also OK, since there are a number of "row house" villages out there in the world where there is no iron in the construction.

Another option for folks using CC is the "Iron Is Iron" CC mod which returns surface iron to being iron rather than iron ore. Yours is not the only collection which uses iron for construction and so runs into problems in CC.
Title: Re: Small Town Row Houses 1.05
Post by: Turis on April 14, 2016, 09:22:13 AM
I'm sorry. I made a mistake assuming the family size in the rowhouses were 5.

Anyway, I don't use CC so I'll go along with any changes you want to make as long as there's no CC's iron ore in the material requirement to build.

I want to suggest you to combine all of your mods into one.
Title: Re: Small Town Row Houses 1.05
Post by: DesoPL on April 14, 2016, 12:19:20 PM
Actually. I need make an huge revamp of my installed mods and throw out some mods. :D And gonna try latest Kid mods. :)

I've got inspirations from currently playing Stronghold but sadly only palisades at some point, may work. :(
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 14, 2016, 02:37:26 PM
@Turis - I would gladly combine all my mods into one, but I think
it's not fair if you want only some of them. I have seen comments
on CC and NMT that they are too big and all that.
Title: Re: Small Town Row Houses 1.05
Post by: Discrepancy on April 14, 2016, 09:19:33 PM
re: the iron requirement,
I vote to leave it as is. It works well with vanilla banished, while at the same time, gives a challenge if using Colonial Charter 1.6+.

What if another 'recipe' for the blacksmith was to make 'Iron (Iron Ore + Firewood /or Coal)', along with the normal tools?
It would be similar to RedKetchup's NMT's Apiary which can create beeswax for CC.

:)

trading posts are looking good.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 14, 2016, 09:58:22 PM
@Discrepancy - If I make a recipe in the blacksmith to make iron from iron ore
my mod will flag red together with CC. I am proud to have it green this far.
It means it's only dependent on vanilla game. I like to have it that way.
They never make it easy (CC I mean) but you could use their 'Iron is Iron' mod
to have iron as in vanilla Banished. Hope it's OK to post a link.
http://colonialcharter.com/index.php/forum/kralyergs-kave-of-krazy-kontraptions/2258-iron-is-iron (http://colonialcharter.com/index.php/forum/kralyergs-kave-of-krazy-kontraptions/2258-iron-is-iron)
Title: Re: Small Town Row Houses 1.05
Post by: Discrepancy on April 14, 2016, 11:55:29 PM
No problem for me. I like the challenge with it anyway.
Title: Re: Small Town Row Houses 1.05
Post by: kid1293 on April 15, 2016, 01:13:28 AM
A short news-flash for the fisherman:
Title: Re: Small Town Row Houses 1.05
Post by: gerns on April 15, 2016, 07:24:33 AM
very very nice .well done
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 17, 2016, 12:11:17 AM
 :)

Version 1.06 is up in the download section!
No changes to the old rowhouses, just a small waterfront addition.
Title: Re: Small Town Row Houses 1.06
Post by: Turis on April 17, 2016, 01:21:19 AM
Thank you! ;D
Title: Re: Small Town Row Houses 1.06
Post by: gerns on April 18, 2016, 03:25:36 PM
i wish i knew why row houses does not show up any more in my game .it's green in my mods yet no show ----i love it .i tried placement but no help?
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 18, 2016, 09:13:53 PM
You must have changed something.
Or did it happen when you updated the rowhouses?
I have never had any problems with updating.
I try not to touch old stuff when I add a new version.

Start a new game (as a test) and see if the button is there.
If it is then something must have happened to your savegame.
Title: Re: Small Town Row Houses 1.06
Post by: RedKetchup on April 18, 2016, 09:15:08 PM
make sure the name of the .pkm is good
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 18, 2016, 10:05:27 PM
About the livestock trader, @kralyerg solved it.
Title: Re: Small Town Row Houses 1.06
Post by: gerns on April 18, 2016, 10:18:13 PM
okay re downloaded from other site ,exchanged it with the one in my saved game and everything is working great.other site zip says rowhouse 106.the one here just said rowhouse
Title: Re: Small Town Row Houses 1.06
Post by: RedKetchup on April 19, 2016, 12:10:35 AM
Quote from: kid1293 on April 18, 2016, 10:05:27 PM
About the livestock trader, @kralyerg solved it.

so what was the problem ?
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 12:49:01 AM
It was you and kralyerg telling me to use create_002 for plopping the animals in the pen.
The game also needs a create_001 in the mesh to function properly. Kralyerg didn't find
it at first but had a second look...
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 12:51:44 AM
@gerns - I downloaded the mod at download page and it is OK. I checked with other places where I have the mod and the file sizes are the same. You must have had an old version hanging around... ?
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 04:20:36 AM
Oh, what a lot of changes - a change of heart maybe?

I have heard people here and other places talking about iron...
The short story is that I want to be compatible with BOTH vanilla and
CC and NMT. I have played a while with my mods and CC/NMT installed -
- there is no way I can let my houses take all the iron! They are rather
expensive compared to being so small. OK,OK the size is to their advantage
when it comes to building snug and cozy. But that shouldn't cost so much.
Think of it: you can only grow 2 children in two third of my houses.
That's a big letdown in the beginning when you need more people.
So (this is my decision) I let you know what's coming and if I survive
I finalize my rowhouses with approx. half the need for iron!
Some other numbers have changed: students, build time, less stone in
some cases... You have time to voice yourself and I will listen.
It's hard to please everybody when some say leave it as it is, some say iron ore.
All in all, my rowhouses will be a little bit cheaper but just as nice!  ;D
Quote
middle rowhouse:   40work, 20w, 24s, 4i, fuel 100, storage 800, family size 4.
end rowhouse:      40work, 20w, 24s, 4i, fuel 90, storage 800, family size 4.
corner rowhouse:   60work, 24w, 36s, 4i, fuel 100, storage 1200, family size 6
market:            30work, 20w, 14s, 4i , radius 30, storage 5000, max 3 workers
townhall:          80work, 40w, 48s, 16i, no nomads
immigration office:40work, 20w, 24s, 4i, 20% less nomads compared to vanilla game
herbalist:         32work, 16w, 8s, 4i, radius 30, 1 worker
blacksmith:        32work, 16w, 8s, 4i, storage 800, 1 worker
tailor:            32work, 16w, 8s, 4i, storage 800, 1 worker
school:            80work, 40w, 32s, 12i, 1 worker, max 32 students
health center:     60work, 24w, 24s, 12i, radius 30, 1 worker, max 20 patients, no idling
chapel:           110work, 40w, 64s, 16i, radius 35, 1 worker, max 160 villagers
tavern:            80work, 40w, 20s, 12i, storage 300, 1 worker
fisherman:         24work, 22w, radius 12, max 2 workers
traders:           60work, 48w, 16s, 10i, storage 28000, max 3 workers
Title: Re: Small Town Row Houses 1.06
Post by: Turis on April 19, 2016, 05:00:14 AM
I would prefer that nothing change, but, I have two suggestions. First, create a CC version changing the iron requirement to iron ore. Second, create a two-floors housing for larger families keeping the 2x3 ground size.
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 06:44:10 AM
@Turis - Sorry about the delay.

About iron/iron ore - Can you be more specific? Or do you mean ALL buildings?

About second floor - fascinating!  :D
Do you mean an upgrade button? (I hate upgrade buttons)   :(
Or should it be an option in the menu to build a two-story house?
Title: Re: Small Town Row Houses 1.06
Post by: Turis on April 19, 2016, 07:21:34 AM
It could be an upgrade or as another option in the menu. It doesn't matter to me what you decide. I use the one year to one year mod so the children become adults and leave the house at seven years-old, leaving room for more children.

Now a CC version for your mod isn't really important to me as I don't use CC. Frankly, I would tell the people who use it to start the game with your Forest outpost mod and then use this one once the town has grown and there are more population. Old buildings can be demolished and new ones are built in their place.
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 07:44:32 AM
I use RealTimeAgeing and they don't leave until 16, I need big houses.

So, a two-story rowhouse buildable from the beginning with approx. the same specs
as a standard rowhouse. (Hmm.. I don't believe I just wrote that, selling my soul... hehe) :)

And it doesn't matter with iron since I have the Forest Outpost houses to begin with?
DesoPL was on to something like building an more costly upgrade to warmer rowhouses but
by then I had started building Forest houses so it fell between the chairs.

Thanks for letting me know!
Title: Re: Small Town Row Houses 1.06
Post by: RedKetchup on April 19, 2016, 11:19:01 AM
oh !!!!!!!!
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 19, 2016, 11:21:11 AM
Yes, dragged down by the stone!
Title: Re: Small Town Row Houses 1.06
Post by: MightyCucumber on April 20, 2016, 04:03:11 AM
Did you include the animal merchant in the latest version of the mod? (I'm trying to keep up with mod updates so I can keep maximum compatibility with my towns - my villagers need to follow the latest trends :P)

Also, loving your Mods, please keep going! :D
Title: Re: Small Town Row Houses 1.06
Post by: Gordon Dry on April 20, 2016, 09:50:30 AM
I got 3 traders added, seeds, building supplies and "general", bot none of them supplies livestock...
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 20, 2016, 10:11:02 AM
@MightyCucumber
@Gordon Dry
I just showed a picture that the livestock is working, but I haven't
updated the mod yet. There are some minor issues with me
having to wrestle with my mind at the same I'm texturing a
new house. I will work it out but it will take a couple of days.

By the way, I hope you're not expecting me to reach the level
of NMT or CC, I started modelling in January and there are
zillions of new stuff to learn. I texture my houses in my own way
since I have trouble learning any time-saving way to do it.

I'll be back. :)
Title: Re: Small Town Row Houses 1.06
Post by: RedKetchup on April 20, 2016, 01:35:50 PM
oh you are doing extremly well !

you are a Jean Luc Picard ^^
you are the Next Generation of Banished Moddling :)
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 21, 2016, 08:47:02 AM
 ;)

I feel like a Klingon...

And I am old enough to be one of your archeological finds.

@Turis - is this what you meant?
Title: Re: Small Town Row Houses 1.06
Post by: gerns on April 21, 2016, 08:49:22 AM
works for me
Title: Re: Small Town Row Houses 1.06
Post by: Turis on April 21, 2016, 12:03:01 PM
Yes!  ;D
Title: Re: Small Town Row Houses 1.06
Post by: Kimbolton on April 21, 2016, 03:47:00 PM
The two story house is great!
Title: Re: Small Town Row Houses 1.06
Post by: Discrepancy on April 21, 2016, 09:03:12 PM
Loving the markets, and the two-story house looks good.

I have been playing around a lot with your mods in different towns and yes, using only your housing can make the population growth slow down, and requires extra management to not overbuild.
But overall, if playing a slow game and leaving the game running overnight, they actually seem to be more stable as the peaks and troughs of the population aren't as big, as when using larger capacity housing. Overall I think it is a benefit.
What family size capacity is the 2-story house going to be? upgrade from straight rowhouse? or buildable from menu?

:) keep up the great work.
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 21, 2016, 09:32:34 PM
@Discrepancy - I am struggling with the numbers, or I were struggling until
I read your post. My thought was to almost double the space in the new houses.
I have made middle rowhouse, the two cornerhouses and tried, but discarded,
the thought of building an end house too. They looked completely lopsided
and even if I like a good laugh this was too much.
So, if I try to keep growth rate balanced the middle house should have 6 persons
and the corner houses 8-9 (haven't decided, but I think I go for 8 ).

Now iron - you and other have tried to convince me to keep the numbers as they are.
They are a little bit hard on a new game but I have the Forest Outpost houses for that.
So only a very small change or the new houses will be too expensive.

If you all want a CC version I can do that but I haven't planned for it.

A large rowhouse...
Title: Re: Small Town Row Houses 1.06
Post by: Discrepancy on April 21, 2016, 10:09:03 PM
Yes those numbers sound good. I wouldn't go any higher than 8 for a corner 2-story house.

Is the large rowhouse going to be bigger? or 8 as well?

The large rowhouse would also look good as a Hostel  ;)
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 22, 2016, 12:07:54 AM
Leaving for today... train bus <-> bus train ... here again  ;)

Yes, large house (corner house) is 8.
Small house (middle 2-story) is 6.
There will be no 2-story side house.
You figure out how to use them.

I hate hostels, they never seem to attract my people and I don't like nomads either.
Wonder why I'm playing this game with so much to object to.  ;D
Title: Re: Small Town Row Houses 1.06
Post by: RedKetchup on April 22, 2016, 12:46:28 AM
There isnt a risk if you are playing too much with the family numbers ?

imagine a family of 8 obligated to move on another house, and only find an house of 6 ?
what would happend if there is a fire... and the house of 8 get lost. the family find an house of 6 and happends the player try to 'open' that residence window ?
Title: Re: Small Town Row Houses 1.06
Post by: Turis on April 22, 2016, 01:07:15 AM
I like them. I can't wait to start an Adam&Eve game with the large house. ;D
Title: Re: Small Town Row Houses 1.06
Post by: kid1293 on April 22, 2016, 05:27:30 AM
RedKetchup - I'm aware of the limit in residence window so I stay
with 8. Most mods use default Dialog/Residence.rsc with a window height of 8.
Title: Re: Small Town Row Houses 1.06
Post by: liberty152 on April 22, 2016, 10:19:57 AM
good work Kid. Cant wait to see what you come up with next.. I do have an idea. how about a farm that grows trees. we have them all over Wi. just an idea.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 22, 2016, 03:20:30 PM
So, the last update I hope.

I am satisfied with the development of this mod. For now I only deal with
errors in the rowhouses and banter about the great game Banished!  ;D

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)
Title: Re: Small Town Row Houses 1.07
Post by: gerns on April 22, 2016, 04:33:02 PM
he,s right- they are all over here- specially christmass trees and line pole pines and trees for wood pulp
Title: Re: Small Town Row Houses 1.07
Post by: Kimbolton on April 23, 2016, 01:01:27 PM
Just added the Market Puzzle mod, forest outpost mod and the updated rowhouses mod into my saved game. Went very smoothly. That's what I like!  :)

Enjoying these new features. Thanks for your effort!   
Title: Re: Small Town Row Houses 1.07
Post by: Turis on April 23, 2016, 02:55:52 PM
Great job! ;D
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 24, 2016, 01:53:04 AM
New god of Banished modding is rising! :)
Title: Re: Small Town Row Houses 1.07
Post by: RedKetchup on April 24, 2016, 03:49:46 AM
Quote from: DesoPL on April 24, 2016, 01:53:04 AM
New god of Banished modding is rising! :)

yup it is kinda i said, the next generation :)
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 24, 2016, 06:49:22 AM
 ;D Lot of nice people here! (Think I stay)

@RedKetchup - I'm working on textures. Have you noticed any improvement
in-game if you use high resolution pics?
I took several screenshots with different texture resolutions and compared,
not much change! Yes, if I go low it is visible, but higher up it doesn't matter?
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 24, 2016, 07:19:08 AM
Kid do you got any plans for remake some models? Kinda blacksmith might diffrent? This is only my opinion though.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 24, 2016, 07:42:00 AM
Different how?

It's just a workplace not a house.
Or do you mean what he produce?
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 24, 2016, 08:55:03 AM
I mean how it look. :)
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 24, 2016, 08:56:58 AM
 ???

I'm not offended, but you don't like it?
Do you want a real house or so?
Title: Re: Small Town Row Houses 1.07
Post by: RedKetchup on April 24, 2016, 09:53:49 AM
Quote from: kid1293 on April 24, 2016, 06:49:22 AM
;D Lot of nice people here! (Think I stay)

@RedKetchup - I'm working on textures. Have you noticed any improvement
in-game if you use high resolution pics?
I took several screenshots with different texture resolutions and compared,
not much change! Yes, if I go low it is visible, but higher up it doesn't matter?

agree

i mainly use 256 or 512, not more.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 24, 2016, 10:32:40 AM
Quotei mainly use 256 or 512, not more.

I have to use larger sometimes, here is a complete texture to
a small rowhouse. I have it 512x512 and you can barely see
the windows, but it looks rather good in-game.
Title: Re: Small Town Row Houses 1.07
Post by: zerokelvin on April 24, 2016, 12:24:09 PM
Great work all around! I'm using your mods alongside CC, NMT (shout-out to RedKetchup too!) and other assorted mods, and the building variety and the sense of progression are becoming quite awesome.

So, if you perchance need ideas for a new project, I was looking at pictures of Visby for some inspiration and it occurred to me that there's no buildings with crow-stepped gables in the game so far. Those kind of stone houses could work well with the same footprint as your middle row houses and might stylewise bridge the gap between the half-timbered houses and the more modern looking townhouses of CC. Oh, and another thing I'd love to see is a simple wooden (or stone/plaster) freestanding house with a gambrel roof, maybe resembling the Dutch colonial style.

Anyway, just a couple of thoughts! I hope you keep on creating!

Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 24, 2016, 01:16:57 PM
Hello zerokelvin and welcome!

Crow-stepped roof are nice but I guess I don't want a large project,
at least for a while. That could easily be a too big project with
business bottom floor and all.

Gambrel roof? (I had to look it up) OK, You have some sort of gambrel roof
on my forest mod buildings and they are wood houses.

Other than that I really wish to see Visby. I live on the other side of Sweden.
Title: Re: Small Town Row Houses 1.07
Post by: zerokelvin on April 24, 2016, 02:20:24 PM
Thanks!

Sure, a whole set of buildings in a new style would be a large undertaking.

Oh that's true, the forest houses do have a kind of gambrel-style roof, hipped though, so is it technically a mansard then? I'm no architectural expert either. But what I had in mind was similar in size to the base game wooden houses, with one and a half or two floors. The game could still use some more rustic-looking wooden buildings IMO.

Too bad I'm no modeler myself aside from some rough mockups in SketchUp. I am an illustrator of sorts though, so i might be able to whip up some concept art if there's ever need for that kind of thing.

And yeah, I was thinking the same thing, Visby would be interesting to visit. I'm fascinated by everything medieval. And I'm from Finland, so it's not that far away from here either.
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 25, 2016, 01:56:18 AM
This is only my opinion, but i feel blacksmith is kinda small if we look to other buildings.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 25, 2016, 03:54:02 AM
@DesoPL - I will look into a new blacksmith, no promises.  ;)

You have always pushed me further on with the rowhouses and
even if I can be old and grumpy, I thank you for your support!
Title: Re: Small Town Row Houses 1.07
Post by: Tom Sawyer on April 25, 2016, 06:38:31 AM
Hi Kid, I think the texture could be a bit sharper and the plaster looks like jpeg with low quality. I would use basically png instead jpg. And sharpen can bring something. Just try this. The result would be interested.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 25, 2016, 07:39:24 AM
Tom - I use PNG in my models, it's to upload small files I use JPG.
I have a little bit sharper textures with PNG. I don't want it too sharp,
it might be a sore thumb when looking at it in-game.
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 25, 2016, 09:24:59 AM
I glad to help. :)

Btw. Try use maybe RedKetchup Blacksmith as reference or something? Yep NMT i mean.
Title: Re: Small Town Row Houses 1.07
Post by: Tom Sawyer on April 25, 2016, 09:40:41 AM
Sorry for the jpeg. I might have known that. I found that the game renders the textures very soft and sharp painting brings a nice effect, much more than a higher resolution and without a loss of performance. But too much is obviously not nice. That's right. No one should be injured on sharp textures. ;D
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 27, 2016, 10:37:01 AM
Here's what I have been brutally trying to yield.
There is no way to make a diagonal rowhouse, I have been trying for days
to get footprints to stop people from walking through the walls.
I had to sacrifice a lot of each house footprint and because of that the little
people walk through the walls (see picture).
I keep the idea somewhere in the back of my head, but for now I just can't
make it work.
Title: Re: Small Town Row Houses 1.07
Post by: purringcat on April 27, 2016, 01:44:30 PM

Quote
This is only my opinion, but i feel blacksmith is kinda small if we look to other buildings.

@kid1293      Before you change your Blacksmith, line up all the blacksmith buildings in the game, including the tiny ones and CC's water set.    Buildings really vary in size and I don't find your buildings too small at all.    Yes, there's a definite variance in size between our great modders, but if you have regions in your game like Paeng does, they all work and the different sizes are useful.   
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 27, 2016, 02:19:36 PM
:)
Hi purringcat! I know about sizes and I feel I have done the blacksmith justice
by giving him at least a workplace. I want to keep it small. After all it's your
choice to mix and build whichever building you want.
I hope you don't mind I don't want to upgrade him right now. DesoPL was
very vague about what he wanted so I take it easy. :)
Title: Re: Small Town Row Houses 1.07
Post by: RedKetchup on April 27, 2016, 05:59:20 PM
can i see your .rsc of your diagonal row house @kid1293  ?
Title: Re: Small Town Row Houses 1.07
Post by: purringcat on April 27, 2016, 08:12:14 PM
Hi Kid    I love your small buildings and have them everywhere.    Am really enjoying the new forestry buildings and their larger range.   Especially in the early game, they look more real ... like RL if you're stranded in a new land.   
Title: Re: Small Town Row Houses 1.07
Post by: gerns on April 27, 2016, 10:38:52 PM
please don't change anything we have choices now and its great---rural starting small ---larger town bigger ---what else could you ask for??-just my 2 cents
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 27, 2016, 10:45:15 PM
@RedKetchup
The first picture shows how I tried to overlap the houses with roadtiles
and in reality made a road for them through the buildings.
Next picture I halved the footprint but 'locked' the way through overlapping.
They still run right through the buildings.
Title: Re: Small Town Row Houses 1.07
Post by: RedKetchup on April 27, 2016, 11:29:25 PM
yeah some house have roadtiles that shouldnt be there which make a connection by tiles corners (roadtile at 100% inside the house in first screenshot)
and in the 2nd screenshot, sometimes 30%-50% of the mesh is in fact an overlap over other ghost tiles (kinda like NMT houses)

what if you put another door the other side of the mesh ? the citizens would look like they use that door insted the other main door. (like a back door)
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 27, 2016, 11:50:12 PM
 ;D
Yes, I thought of putting another door in the back, but the problem is
they try to sneak into the house where two houses meet. And more
annoying is that they use the house as a shortcut to the other side.
How would you like having people running through your house
on their way to work?  >:(

edit: I have one more option with the footprints. I will try later today
(a lot of moving meshes and building .fbx)
Title: Re: Small Town Row Houses 1.07
Post by: DesoPL on April 28, 2016, 04:50:53 AM
I am the only one, who got issues with downloading 1.07 version?
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 28, 2016, 07:52:11 AM
DesoPL
The short answer is yes.
I have included alternate link on download page if this site is not responding.

...a short break...

Just downloaded. It works.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 28, 2016, 08:15:24 AM
@RedKetchup - It was a combination of many errors that made people
walk thru walls. I was responsible for some. In all this I actually gave
up and didn't save and backup. I just continue changing things.

Now (first picture) I have a blocking footprint in all houses but it
comes with a high cost. No road, no ordinary footprint, but footprint
does not 'spill over' into other areas any longer and it is working.  :)

Second picture show the little people behaving. They go around the
houses. All but one, he is idling and just wandered away. Since
there are no ordinary footprints things like this happens.
He does not believe in walls.  ;D

And people go through big rocks all the time...

Title: Re: Small Town Row Houses 1.07
Post by: RedKetchup on April 28, 2016, 06:13:32 PM
no worries, till the house isnt 100% build and all path in progress of all citizens arent finished yet they are allowered to go stand and walk in the footprints of buildings.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 28, 2016, 09:15:18 PM
That's the problem. That house is ready!
I just copied build01 to build02 and mesh to get the size and placement.
I am working on the real mesh now.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 29, 2016, 05:42:55 AM
 :(

I'll scrap the idea of angled buildings!

I don't have the momentum to pull this off.

There will be a minor update to my rowhouses with better textures
and some graphical fixes. That's all.

My impression that the rowhouses have reached a limit is right.
I will not mess with them.

Think I idle around like the other people.
Title: Re: Small Town Row Houses 1.07
Post by: Kimbolton on April 29, 2016, 08:18:20 PM
Well I thought they were really cool. I have them in my game now. Making makeshift diagonal roads in Banished has always been a mess but I put a few in anyway to breakup the grid. Putting in trees at just the right places and having buildings like your houses makes it come off better. 

Oh well. Darn I was looking forward to pushing you toward two story versions.  :D
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 29, 2016, 08:46:36 PM
Nice of you!  :)

You and others who have the beta version can tell if it is
possible to use them like ordinary houses. To tell the
truth, I have not tested them very much.
Title: Re: Small Town Row Houses 1.07
Post by: liberty152 on April 29, 2016, 09:02:14 PM
kid Please don't remove them houses. They work GREAT!
Title: Re: Small Town Row Houses 1.07
Post by: Turis on April 30, 2016, 03:20:38 AM
Hey, keep them! And, as a matter of fact, add angled second-stories tall housing version and specialized stores on ground floors with one or two floors residences above them like RK's NMT does... if you want.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 30, 2016, 03:42:48 AM
 ;D

You don't know the trouble I have to have some kind
of footprint at all and now I have to make it even smaller?

Think - If I don't build a second floor there will be gaps in the
footprint and people start using those tiles as a road.
Then I'm back to giving it up again.  :(

To be honest I thought you didn't like the houses. There was
no reaction to the beta, so I pulled it. But if you say they are
fine I can at least finish 'outside corner' houses and release them.

(It should be 'inside/outside connection but it sounds weird)
Title: Re: Small Town Row Houses 1.07
Post by: Turis on April 30, 2016, 05:29:39 AM
I'm not into 3D modeling, but, can you close the gap by making the footprint zigzag like the teeth of a saw?
Title: Re: Small Town Row Houses 1.07
Post by: liberty152 on April 30, 2016, 06:32:58 AM
finish them please. we all love them. some of us didn't have time to tell you.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 30, 2016, 08:02:52 AM
@Turis - No, It has to be rectangular  :(
Title: Re: Small Town Row Houses 1.07
Post by: Turis on April 30, 2016, 09:00:44 AM
Make the footprint 2x2 square, design the house as a duplex. One family lives on one street and another family lives at the back. But, do it so the 2x2 footprints touches each other corners that should block the citizens to walk through the houses.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 30, 2016, 09:14:05 AM
@Turis
;)
You are really hinting at something. RedKetchup was into that too.
A backdoor...

But that leaves us with the scenario when you don't build a second floor.
Then the footprint is inadequate.
And touching corners is not enough. It has to be side by side at least one tile.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on April 30, 2016, 12:35:20 PM
Well, you have been giving me a good mood!  :)

I put a link with Beta 2 of my Rowhouses 1.1
Now there's an outer corner (connection) which you can use.
As usual give me feedback, it's good for my karma.  ;D

edit: link is gone...  new version in download section



Title: Re: Small Town Row Houses 1.07
Post by: Gatherer on April 30, 2016, 02:47:00 PM
Looks great!
Title: Re: Small Town Row Houses 1.07
Post by: bubbamcgee on April 30, 2016, 03:06:26 PM
The angled houses look great.  Please don't give up on this project!
Title: Re: Small Town Row Houses 1.07
Post by: Ixwa on April 30, 2016, 08:37:14 PM
@kid1293 - I thankYou, Sir, you have made something new for this game. We are finally getting away from straight lines and on top of that, it also looks great.
Title: Re: Small Town Row Houses 1.07
Post by: Turis on May 01, 2016, 05:22:33 AM
Well, I've been thinking a lot about your problem. What about angling the front and back walls of the house model instead of angling the whole building? Of course, on a 2x2 footprint.
Title: Re: Small Town Row Houses 1.07
Post by: kid1293 on May 01, 2016, 06:34:25 AM
Turis
You mean that all connecting walls should be straight?
That should work. Where were you 2 weeks ago? :)

Now I have all my models and are writing the code,
I keep my buildings angled but if somone else is reading:
Take that seriously!

I think it's possible to build different buildings with a minimum
of tampering with the footprints. An angled frontwall should give
at least one roadtile!
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 01, 2016, 09:31:18 AM
http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)
Title: Re: Small Town Row Houses 1.08
Post by: Kimbolton on May 01, 2016, 01:07:56 PM
Ha! Very nice!

The angled row houses seem to be working fine for me. Families are moving in, no problems so far.  My current game is probably nearing it's end and there is not a lot of space left for expansion in my current city.

I'll probably wait to try the final update in my next town. I have simply been adding your updates into my saved games as I go, is it okay to do it with this final one? I only ask because if you are updating textures and such to existing models I'm not sure how that will affect a current game.

Anyway, great job with all of this. Thank you! Your work is appreciated. :)   
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 01, 2016, 01:58:13 PM
@Kimbolton - I try as much as I can (up to this point) to keep
old things without disturbing them. So, i guess it is always save-game
compatible. If I should bring any new (as in different) textures to old buildings I will
try to warn you. Things like that can slip my mind though.

And a (very small) heads-up for your idea about two-story angled buildings,
but they will take a lot of time if I continue...
Title: Re: Small Town Row Houses 1.08
Post by: Discrepancy on May 01, 2016, 03:15:03 PM
Diagonal houses are looking good. Gives a realistic look to some towns, particularly helpful when building on a peninsula in CC water world map.

Great work as always  :)
Title: Re: Small Town Row Houses 1.08
Post by: liberty152 on May 01, 2016, 08:47:07 PM
I have an Idea. how about a building a road can go through?
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 02, 2016, 12:06:06 AM
@liberty152 - Great idea!
But I have trouble with all my angled buildings.
I can not have a road through every building.
I don't want the line of rowhouses to look like a Swiss cheese.

But good thinking, in extreme cases a road can be the solution. :)
Title: Re: Small Town Row Houses 1.08
Post by: liberty152 on May 02, 2016, 05:56:19 AM
I didn't mean through them. just one of the normal houses. CC has one. just thought yours could use one.
Title: Re: Small Town Row Houses 1.08
Post by: liberty152 on May 02, 2016, 08:37:23 AM
I mean Something like this.
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 02, 2016, 10:33:53 AM
Like a gate to the inner center?

Could be handy if you build continuously long rows.  ;D

I will test.
Title: Re: Small Town Row Houses 1.08
Post by: zerokelvin on May 02, 2016, 05:10:49 PM
Awesome, works great! Didn't break anything, except the right angle grid of course.  :)

Also the house with a gate would be very useful. Especially for the two-story set. It would be nice to have a proper entrance to the courtyard when you build a continuous city block with the row houses.
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 03, 2016, 05:19:42 AM
Been thinking.  ;)

Will texture tomorrow and then continue with 2-storey angled houses.
Sometime I will try 2-storey endhouses too, both straight and angled.

Title: Re: Small Town Row Houses 1.08
Post by: DesoPL on May 03, 2016, 06:14:14 AM
Damn this getting better and better! I gonna play again banished. ^_^
Title: Re: Small Town Row Houses 1.08
Post by: rkelly17 on May 03, 2016, 06:34:35 AM
Quote from: kid1293 on May 03, 2016, 05:19:42 AM
Been thinking.  ;)

Will texture tomorrow and then continue with 2-storey angled houses.
Sometime I will try 2-storey endhouses too, both straight and angled.

Just excellent! Your work just keeps getting better and better.
Title: Re: Small Town Row Houses 1.08
Post by: Kimbolton on May 03, 2016, 12:10:35 PM
Great job! Looking forward to what you come up with. :)
Title: Re: Small Town Row Houses 1.08
Post by: DesoPL on May 03, 2016, 11:11:54 PM
(http://dwraith.webs.com/photos/2015-04-20_00008.jpg)

We need only shops like RedKetchup did for NMT and we got an awesome set. :)
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 04, 2016, 07:20:21 AM
Glad to see you @DesoPL , now I know everything is normal!
You pushing new ideas and me hesitating.  ;D

Shops has to wait. I'm sorry but I have a lot to do, both with
new houses and in Real Life.

But as usual, I'm going to think about shops.  ;)
Title: Re: Small Town Row Houses 1.08
Post by: DesoPL on May 04, 2016, 07:44:45 AM
It is bad? :O
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 04, 2016, 09:05:39 AM
Nah, not really.
My suppliers of rooftiles and straw are a bit slow and
I wish for more plaster. I have to mix the colors myself.
Other than that it is OK. :)
Title: Re: Small Town Row Houses 1.08
Post by: kid1293 on May 05, 2016, 06:48:18 AM
1.09 beta1 - With gate house suggested by @liberty152 . Thanks a lot! It really fits!
Inside and outside 2-storey angled houses and a 2-storey angled middle house.
Thanks to @Kimbolton and @Turis forcing me up a floor! :)

link for voluntary testers:
edit - link no longer valid - 1.09 coming up in download

impressive picture:
(http://worldofbanished.com/gallery/2582_05_05_16_6_38_12.jpeg)
Title: Re: Small Town Row Houses 1.08
Post by: Turis on May 05, 2016, 08:44:57 AM
Okay, let's start testing. :)
Title: Re: Small Town Row Houses 1.08
Post by: Kimbolton on May 05, 2016, 11:33:47 AM
It looks great. I will test as well. Thanks! 
Title: Re: Small Town Row Houses 1.09
Post by: kid1293 on May 06, 2016, 05:22:21 AM
OK! No-one cried wolf, so I release 1.09.
It's up in download section.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)
Title: Re: Small Town Row Houses 1.09
Post by: greeneyeogre on May 07, 2016, 04:27:31 PM
Nice job, Thank You very much to you and all the modders keeping this game alive and interesting.
Title: Re: Small Town Row Houses 1.10
Post by: kid1293 on May 08, 2016, 09:59:52 AM
 :P

What a day!! It's been hell and back again.

I found a faulty footprint in my angled buildings. All RIGHT ANGLED END buildings.
1-storey and 2-storey.

I isolated the fault and ...repositioned the houses and compiled... over and over.

Now it's done! They obey the laws of physics! No more running through walls.

You have to destroy your RIGHT ANGLED END buildings before you update.
If you don't you will have a red tile (with two footprints I suppose) and it won't
go away no matter what you do.

'Right Side Angled' and 'Right 2-storey Angled'  they are called.

I succesfully destroyed buildings, updated and continued my game. It worked!

The new version is in the upload section. (no more versions for now, I hope )  ;)
Title: Re: Small Town Row Houses 1.10
Post by: liberty152 on May 10, 2016, 05:56:03 AM
Love it.. Just what I was looking for. :) Great work Kid.
Title: Re: Small Town Row Houses 1.10
Post by: Paeng on May 12, 2016, 08:21:41 AM
Hi,
and sorry for being "out-of-the-loop" for a while... damn RL  >:(

Glad to see that you're still pushing forward - the angled and multi floor stuff is fantastic...
Hope to pick up some play time soon!  :)

Cheers!
Title: Re: Small Town Row Houses 1.10
Post by: kid1293 on May 12, 2016, 09:06:20 AM
 >:( Damn RL!

So, now that is said...  :)

I must tribute you @Paeng with the idea of angled buildings.
We talked and I thought it was impossible but 'heads are round'
so it came back and I had to try it.

It wasn't fun with all the calculations and stuff but it turned out fine.

Glad to see you!
Title: Re: Small Town Row Houses 1.10
Post by: Tilleen on May 20, 2016, 07:06:19 PM
These really look incredible.

Now that Banish 1.0.5 is officially release I may start playing again.

Are you going to be uploading the mod to Steam Workshop.

Title: Re: Small Town Row Houses 1.10
Post by: kid1293 on May 20, 2016, 10:02:48 PM
I'm sorry, not on Steam.
First of all is because I have bought my game from GOG
so I don't have a Steam account.
And second, I must learn how to handle updates and stuff
on Steam. I don't know that now.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on May 30, 2016, 12:56:43 AM
Just a maintenance update. Compiled with the new modkit 1.06.
I have put some new flags with the General Trader, so now he
should store almost anything. No seeds/livestock.
He now stores and sell/buy non edible food. (used in CC)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)
Title: Re: Small Town Row Houses 1.11
Post by: Gordon Dry on June 21, 2016, 03:44:11 PM
Hi.
Could it be that the tavern does not accept inedible wheat?
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on June 22, 2016, 04:40:43 AM
Yes @Gordon Dry - I never thought about CC (or NMT)
when I made the tavern.

It does not store 'Grain' - only 'Edible' and 'Alcohol'
So if you have inedible food (Wheat with no 'Edible' - only 'Grain')
it will not store in tavern.

How about I fix it and leave it as a separate download?
Most people use the vanilla wheat.

Edit: Should work now, I haven't tested. Don't have CC installed. You tell me if it is OK.
You may have to rebuild the tavern for it to work.

My world falls apart! Does the CC team have a separate model for inedible wheat?
If so I can not help you! Then I should be dependent on CC when running the mod.
If CC changes ALL wheat to be inedible it should work.
You just have to try, it can be stored now.
Title: Re: Small Town Row Houses 1.11
Post by: Gordon Dry on June 22, 2016, 10:21:35 AM
I will test it soon, after supper ...
Title: Re: Small Town Row Houses 1.11
Post by: Gordon Dry on June 22, 2016, 11:50:17 AM
It works, the tavern has to be demolished and rebuild after loading the save.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on June 22, 2016, 12:14:25 PM
Great! :)
Title: Re: Small Town Row Houses 1.11
Post by: RedKetchup on June 22, 2016, 02:58:08 PM
nan, CC doesnt use a seperate wheat for their non-edible one.

in fact everytime you ll be talking of storage or "use" or "consome produce" you should always add all flags Fruit | Vegetable | Protein | Grain where is an Edible to make sure it is compatible with everything.
it doesnt matter even if there is ALL the flags neither since they will go pickup what they need anyways even if there is other flags mentionned. not cause the other flags are mentionned that you get "other things" got stored there because has been mentionned.

the StorageDescription storage function and the
StorageLocationDescription storagelocation { } function
are 2 different things.

even if there is 500 flags mentionned, if the StorageLocationDescription storagelocation { } isnt has been loaded, citizens wont take this building to go store things in there.
if what i say means something :)
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on June 22, 2016, 03:03:13 PM
Sure does!

I figured out the flags and storagelocation.
I've done some errors so I learned to check for both if nescessary.
Title: Re: Small Town Row Houses 1.11
Post by: Herrbear on June 27, 2016, 09:34:00 AM
I really like this mod.  I have one suggestion.  Could you put a minimize button "__" at the top like the CC city hall.  That way you can keep the town hall showing at the top of the map and then maximize it when you need to see the information inside.

I also put this in the download section as well.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on June 27, 2016, 01:00:28 PM
@Herrbear
I will put this in the to do list.
There is no need to make an update for just one small thing.
I hope you agree.
Title: Re: Small Town Row Houses 1.11
Post by: Herrbear on June 27, 2016, 03:02:59 PM
Thank you.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 12:56:07 AM
@Turis and several other people have alerted me that
my rowhouses are not only nice and cozy :) they are SMALL.

I want you people to test if increasing the height 10% can help.
Here I have a new version (1.12) but I want you people to check
that it's OK prior to release!
edit: link deleted. Look in download for new version

@Herrbear - the minimize button is there. :)

Here are two pictures to compare. It's hard to spot the difference. Check against the barn in the background.
Title: Re: Small Town Row Houses 1.11
Post by: Discrepancy on July 10, 2016, 01:48:00 AM
I never really thought they were too small to begin with.

But I gave your update a try and I don't think they are too much bigger, it is noticeable, but I can cope with the change.
:) They still work really well as a set, and also fit well with all the other banished houses from my quick test.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 02:00:50 AM
In short - nothing nescessary?
Title: Re: Small Town Row Houses 1.11
Post by: Turis on July 10, 2016, 02:05:22 AM
You're fast! :)
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 02:06:55 AM
Had some early hours with coffee, but do you think it is
an improvement?
Title: Re: Small Town Row Houses 1.11
Post by: Gatherer on July 10, 2016, 02:25:57 AM
IMHO the two floor houses were/are ok as originally designed. The one floor houses look better now with this slight size increase.

My 2 cents.
Title: Re: Small Town Row Houses 1.11
Post by: Tom Sawyer on July 10, 2016, 02:50:52 AM
My houses are not the reference! But your buildings fit really nice in the nordic theme and so I tested it together. With the +10% it looks perfect for me. On the back you can see, that the houses have exactly the same eaves height. So I vote for +10% height. Maybe your textures are stretched now?
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 04:49:10 AM
Yes 10% stretched. That's one reason I didn't go further.
The other reasons are that they looked very thin at 20%
And last, people are used to SMALL rowhouses.  ;D
Title: Re: Small Town Row Houses 1.11
Post by: Tom Sawyer on July 10, 2016, 05:01:14 AM
Then you have to make new uv maps and textures for all components and variants.  :o ;D
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 05:31:18 AM
While I was editing rowhouses (no, not new textures  :D )
I decided to fix nomads coming to immigrations office.
It took a couple of years but now it works as it should.

I also tested what happens when you have BOTH immigrations
office from rowhouse AND statue from colonial. (picture)

As @RedKetchup said - You learn something every day.
Title: Re: Small Town Row Houses 1.11
Post by: Turis on July 10, 2016, 07:35:46 AM
Can't you scale textures?
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 10, 2016, 08:04:59 AM
What I did was extending the model in Z (up/down)
And Tom Sawyer said that the texture will be longer
but I took it as small joke since that little streching
of the texture is hardly noticeable.

I should have to remake a hundred or more textures
if I should have it correct. Not something I want to.  :P
I don't think Tom would either...  ;D

And no, I don't know any scaling of an UV-mapped texture.
Either edit the UV-map or edit the texture.
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 11, 2016, 04:08:53 AM
Right now this testing is FOR a increased height.
Haven't heard many voices though.  :(

Several downloads. You must have an opinion!
Title: Re: Small Town Row Houses 1.11
Post by: Turis on July 11, 2016, 06:43:32 AM
So many new mods or updates in such a short time. I need more time.
Title: Re: Small Town Row Houses 1.11
Post by: Kimbolton on July 11, 2016, 11:32:47 AM
Yes, I will test tonight and let you know.   :)
Title: Re: Small Town Row Houses 1.11
Post by: Kimbolton on July 12, 2016, 02:16:36 AM
Okay I checked things out and it all looks good to me.

(https://s6.postimg.org/t31ndl1u5/20160712044836_1.jpg) (https://postimg.org/image/t31ndl1u5/)

(https://s6.postimg.org/7dy5vza8d/20160712044413_1.jpg) (https://postimg.org/image/7dy5vza8d/)

(https://s6.postimg.org/dqdb5tdal/20160712044027_1.jpg) (https://postimg.org/image/dqdb5tdal/)

(https://s6.postimg.org/8wy5ep66l/20160712045024_1.jpg) (https://postimg.org/image/8wy5ep66l/)

(https://s6.postimg.org/6cxx6ut8t/20160712044555_1.jpg) (https://postimg.org/image/6cxx6ut8t/)

I think the new height works really well.  :)
Title: Re: Small Town Row Houses 1.11
Post by: kid1293 on July 12, 2016, 02:37:37 AM
Thank you for pictures!
They give a clue to what direction this is going.
The rowhouses do not look so unbalanced anymore.
I can not make them higher. They look very 'slim' then.

I make a new update and upload it.
I've fixed the Immigrations Office since the testversion.

Edit: New version (1.12) is in download section.
Title: Re: Small Town Row Houses 1.12
Post by: Kimbolton on July 14, 2016, 01:02:24 PM

Hi kid,

Just upgraded to the final version in my saved game last night and all is well! Thanks for taking the time to tweak this already great mod.

There has really been a lot of great work going on around here by a number of different modders.  Just want you all to know that this non-modder really appreciates all of your hard work! :)
Title: Re: Small Town Row Houses 1.12
Post by: Herrbear on July 19, 2016, 11:53:05 AM
Kid1293

Been away for a few days.  Thank you for the update on these.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on July 19, 2016, 12:16:03 PM
My pleasure!
I hope they will be a bit more balanced now.
It seems I never got my head out-of-the-box
after these rowhouses. But they were small! :)
Title: Re: Small Town Row Houses 1.12
Post by: Gatherer on September 16, 2016, 01:41:58 PM
Necromancing this topic.

@kid1293: What is the percentage of nomads coming to town with this mod compared to total population? Sorry in advance if it has been mentioned before.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on September 16, 2016, 02:41:19 PM
Hi!
min=4%
max=12%
a little less than vanilla version.
Title: Re: Small Town Row Houses 1.12
Post by: Gatherer on September 16, 2016, 04:45:48 PM
Thanks.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 29, 2016, 08:01:51 AM
Why wake this mod up again?
Well, the trader selection was not complete without a food trader.
And people want food.

So I copied my general trader and made one. The simple way.  :-[
I hope it will work in a savegame, I don't know.

I did not make it official yet, but there is a download link on download page.
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on October 29, 2016, 08:26:17 AM
Perfect. Will be integrated in the Nordic economy 4.1 :)
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 30, 2016, 07:15:16 AM
The curse of thinking. :)

What do you people say about -
1. no iron cost in standard rowhouse (think the North, CC ...)  ;)
2. still a little bit higher rowhouses (not much but needed)  ::)
3. Maybe a reworked optimizing/texturing. Will take a lot of time,
but the advantages are a total smaller size and a bit clearer textures.  8)

If you have anything else to throw at me, now is the chance!
Title: Re: Small Town Row Houses 1.12
Post by: Nilla on October 30, 2016, 07:33:21 AM
Sounds good to me! A suggestion; integrate the mini raw houses. They are very useful late in the game if you plat proper time. :)
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on October 30, 2016, 08:09:34 AM
I have found the iron cost to be a problem some of the time, particularly when the settlement is young and I need tools.

As a suggestion for further modding, I'd like to see a warehouse in the same style as the houses from this mod and maybe a T-junction house piece like one of the house options in your SBV Mission mod. I'd love to be able to make townhouses with multiple rows - for example, so they look like the letter E, F or H when you look at them from above.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 30, 2016, 10:21:43 AM
@TheOtherMicheal - I'm sorry to say that it is very messy with a t-junction.
Where do you put the door?

The mission layout makes it suitable for t-junction but the rowhouses will
not be very good. I have so many variants of rowhouses now and a handful
of new buttons (to cover all door possibilities) is not what I want.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on October 30, 2016, 06:29:33 PM
 :) The t-junction would be nice but I can understand that it's a lot of trouble to mod.

What about a storage barn in the same style as the rowhouses?

I was also thinking of another roof style.
With a colour change and maybe a texture change, the wood roof could be styled so it looks like slate tiles? That would make three  F options though - straw/thatch roof, wooden tile roof and slate tile roof.
Slate tiles were usually used for the homes of rich people because slate was more difficult to work with than wood or straw but it provided better protection from rain and snow.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 31, 2016, 08:50:52 AM
A storage place is not my priority.
This is a sort of 'suburb' mod - sleeping place for town workers.
I know I have some production, but not much.
It can easily slip out of control if I start to add completely new stuff.

About new textures... I have to get back to that later.

I have started, in a small scale, to optimize models, remap them and
putting new textures on. Same old textures but much better organized. wait...

here are two pictures to show difference.
The first shows that the game makes everything more or less blurry.
The old textures are on the low building in the middle.
In the second picture I have zoomed in real close and you can see that
there is a really big difference.
I don't do this just to zoom in and look :) the source code will be more
structured and the mod should be much smaller.
Title: Re: Small Town Row Houses 1.12
Post by: Turis on October 31, 2016, 09:32:59 AM
Suggestion: Eliminate the windows from the attic level. That will reduce your workload and the number of polygons, but, keep the choice of straw/thatch or wooden roofs. Will you eliminate the iron required to build them? I don't care how much it'll cost in wood and stone.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 31, 2016, 09:50:04 AM
Right now I think about eliminating the iron from most buildings.  ???
They are not very big so there is no real need to compensate for
whatever they have now - 8 iron ? Church and some other will need iron.
Some critical buildings that should have had iron (blacksmith, hospital) will
not need iron. They are often needed immediately.

And yes, I will keep the wood/straw and the same old textures.
If I feel for more work I can test other textures, but it can
be too much to step through with the f-key.  :-\
Title: Re: Small Town Row Houses 1.12
Post by: bubbamcgee on October 31, 2016, 10:07:53 AM
That looks considerably better.  Much more details and very sharp.  Looks great.  Can I make a small suggestion... the vertical piece that is directly under the windows has always looked kind of odd.  It covers over the stone.  So, could that be removed?
Title: Re: Small Town Row Houses 1.12
Post by: Gatherer on October 31, 2016, 11:58:26 AM
Quote from: Turis on October 31, 2016, 09:32:59 AM
Suggestion: Eliminate the windows from the attic level.

I don't think that's a good idea.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on October 31, 2016, 02:24:29 PM
@bubbamcgee - it's not possible to remove the beam, unless I tear down the wall :)

I agree with Gatherer. I keep the houses as they are.

This will take a long time, so be prepared to wait.
Title: Re: Small Town Row Houses 1.12
Post by: elemental on October 31, 2016, 03:00:16 PM
I like the little attic windows.  :)

These row houses are some of my favourite houses in the game. Love them. Thank you for making them. :) I'd say they are perfect except that the different combinations don't always match up perfectly. The inners match and the outers match, but if you want to combine inners and outers you don't get a perfect alignment. I don't know if that can easily be fixed, or if you would want to do it. I suspect it might be a lot of work. They are already really nice and I'm surprised that you are going back to them, so whatever you might choose to do will be a bonus.

If you do want to play around with new models, a 3 wide tunnel house (or tunnel storage building) would be a good addition. (the whole house being 3 squares wide, not the tunnel itself) I agree that a T would also be good, if you can find some way to do it.
Title: Re: Small Town Row Houses 1.12
Post by: Discrepancy on October 31, 2016, 03:13:31 PM
I also love the look of these houses, so keep the attic windows :) this is one of the best mods, if not THE BEST mod for Banished.

And good work with the re-texturing, I like the new details. I wish you luck, as I know it is time-consuming and can get very frustrating.

@elemental , making the houses align front-to-back would be a fair bit of work. I wouldn't like to do it ;)
... also your screenshot has made me want to get back to finishing that Town Tithe barn...
Title: Re: Small Town Row Houses 1.12
Post by: Paeng on October 31, 2016, 04:26:47 PM
Quote from: kid1293 on October 31, 2016, 08:50:52 AMhere are two pictures to show difference.

That looks... sharp  ;D
Great job, and I'm so glad you're raising them a bit, will fit even better with other buildings...
And yeah, I love the little attic windows, too...  ;)
Title: Re: Small Town Row Houses 1.12
Post by: elemental on October 31, 2016, 05:17:22 PM
Quote from: Discrepancy on October 31, 2016, 03:13:31 PM

@elemental , making the houses align front-to-back would be a fair bit of work. I wouldn't like to do it ;)
... also your screenshot has made me want to get back to finishing that Town Tithe barn...

No! You've got other things to do.   :D

And yes I can imagine aligning all those row houses would be a huge job. Probably not worth the effort because as they are right now, the row house mod is one of the best.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on October 31, 2016, 06:18:38 PM
I also like the little attic windows, they give extra character to the buildings and allow a lot of visual variety to the houses we can build.

Apologies for a slight change of subject  :(
Elemental, the screenshot you posted, I recognize most of the mods you're using (because I use them too!) but would you mind telling me what mod you have for the stone building with the round roof turret? It's the building in the lower left-hand side of the picture - it looks like it could be a church building.
Title: Re: Small Town Row Houses 1.12
Post by: Discrepancy on October 31, 2016, 06:29:16 PM
I'm pretty sure that is RK's NMT Smoke House.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on October 31, 2016, 06:38:46 PM
Discrepancy, thank you  ;D
It appears to be a bigger building in the screenshot because it's right on the edge of the image and looks as though only half the building is showing. I started up Banished and had a look and you were spot on, it's the smoke house. I kept thinking it was some sort of church or townhall so I only looked for those things!  ::)

And also I should add that I did actually intend to say "please" to elemental but I seem to have dropped that single word when I was looking at the image and re-typing the request  >:(
Title: Re: Small Town Row Houses 1.12
Post by: elemental on October 31, 2016, 09:43:50 PM
It's the town hall and they're busy burning all the emails public records.

Just kidding, it's Red's smokehouse as you already discovered.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on October 31, 2016, 11:03:00 PM
Quote from: elemental on October 31, 2016, 09:43:50 PM
It's the town hall and they're busy burning all the emails public records.

Just kidding, it's Red's smokehouse as you already discovered.
???
:o
I hate it when they do that, it makes the smoked bacon taste like paper!

;D
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 01, 2016, 03:59:10 AM
If you want to rework it... I have a small suggestion to the small town hall. Since it is stretched in its height, it looks a bit odd. Maybe the roofs should not be stretched. Just the walls. But I'm not sure how it is to solve in the best way.

And another small thing are these tropical plants outside the door. Does not fit well in the Nordic environment and could also be placed individually with the decorative plants mod. The same with the herbalist. It is only a detail but this is one of the best mods for the north. :)
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 01, 2016, 07:30:34 AM
The town hall looks ridiculous.
I just tried to be different and with my limited knowledge
at the time, it came out that way.  :-[

Maybe I can salvage it somehow. I have all the old files, so...

Plants will be gone, but what shall I put in front of the herbalist? Cabbage? :)
Maybe only a stretch of grass. We will see.
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 01, 2016, 08:08:06 AM
Quote from: kid1293 on November 01, 2016, 07:30:34 AM
Plants will be gone, but what shall I put in front of the herbalist? Cabbage? :)

A table or anything else with dried herbs.

The herbalist takes it from the wilderness and is not a gardener. These strange sunflowers and mushrooms at the vanilla herbalist also bother me, especially in the Nordic winter and have to be replaced.
Title: Re: Small Town Row Houses 1.12
Post by: Turis on November 01, 2016, 08:21:21 AM
You could take this opportunity to include the tinyrowhouse mod.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 01, 2016, 08:36:01 AM
Hmm. Nilla said that too. And I will include it.
Title: Re: Small Town Row Houses 1.12
Post by: brads3 on November 01, 2016, 09:31:39 AM
can this mod be made so we could use the old mod and new both?? as to the old city hall, can u change the setting so we could build more than 1 in a map?? i use the row CH as a central office in mine or production villages. like for a area manager or supervisor. but the game only allows me to have 1 of them.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 01, 2016, 01:31:06 PM
old and new?
It will be the the same houses, no need for doubles.
It's an update, I don't change the code that much.
But you will have to start a new game... because of new
textures.

And since you asked so nice, you will be able to build
as many town halls as you want. :)

I am maybe 1/6 into the work. Will see how long I can keep this up.
Title: Re: Small Town Row Houses 1.12
Post by: brads3 on November 01, 2016, 01:54:26 PM
thx u KID. dont work too hard at it thou.
Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 01, 2016, 09:49:39 PM
Quote from: kid1293 on November 01, 2016, 07:30:34 AM
The town hall looks ridiculous.
I just tried to be different and with my limited knowledge
at the time, it came out that way.  :-[

Well your town hall certainly is different but that doesn't make it bad. :) You could always try something similar to the vanilla town hall - a largish building with a tower. Towers always look good and if it matches your row houses it's guaranteed to look great.  :)


QuotePlants will be gone, but what shall I put in front of the herbalist? Cabbage? :)
Maybe only a stretch of grass. We will see.

You don't have to put anything in front of the herbalist or any other building. You can decorate them if you want, but you could also leave it empty so people can decorate it themselves.


Another suggestion for you to consider: would it be possible to take those beautiful walls you made for the mission and re-texture them to match your row houses? That would be an excellent addition to an already great mod.  :)

Don't stress and don't rush. It's a game and it's supposed to be fun, and we all appreciate your wonderful mods.

Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 04, 2016, 06:35:41 AM
Hi again. @Tom Sawyer - here is what I came up with for a Town Hall.
I kept to the small size of the other buildings and fixed the roof.

@brads3 - as you can see, there are already two and room for more. :)
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 04, 2016, 09:06:19 AM
I found the attic of your town hall very nice. It was just a bit distorted after you have stretched the model. Actually the town hall should have windows upstairs. And it could have finished gables to be a stand alone building. Small is nice but a bit more representative than a normal house would be good to recognize it as a town hall. Just my feeling. :)
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 04, 2016, 02:01:04 PM
Maybe later, Tom. I can understand what you mean but I will put it on hold.
If I keep the indentation and make a 'semi-two-story-roof' on the middle
it only needs left/right gables to stand alone? :) Funny sentence...

I'm in the middle somewhere of remapping and have made some progress
and found some troubles, but doesn't it always swing both ways?
I take a building at the time and it has to be that way, I will not rush things
now. I move at a steady pace and soon I will be halfway.

With blurry Banished graphic engine it will be the size that's different.
But I have really enhanced the texture mapping. (I showed you already)
I also removed some 'glitches' in the models/textures , now they are more
even from house to house.

I tested even higher resolution textures but I had to strain my eyes to see
any difference. From birds-view it's all the same.
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 04, 2016, 02:51:47 PM
Yes, larger textures will only make the pkm bigger and bring no effect. I use a resolution of about 128 px / tile. Looks good and 1024 is enough for most buildings.

With finished gables I meant the roof and a few windows like your left and right end houses. But maybe you come in trouble with your combined office. :-\
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 05, 2016, 07:23:58 AM
I went for a new town hall. Freestanding and matching the first one.
To all of you who like town halls. :)
And yes, you can build many.  ;)
Title: Re: Small Town Row Houses 1.12
Post by: Gatherer on November 05, 2016, 08:21:58 AM
Quote from: kid1293 on November 05, 2016, 07:23:58 AM
To all of you who like town halls. :)

Reporting, Sir.
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 05, 2016, 08:41:18 AM
That looks good! 3 or 4 dormer windows on the front would be perfect. :)
Title: Re: Small Town Row Houses 1.12
Post by: brads3 on November 05, 2016, 08:54:02 AM
thank you KID.
Title: Re: Small Town Row Houses 1.12
Post by: Turis on November 08, 2016, 02:40:58 AM
You could make schools, hospitals, warehouses, taverns, inn/lodges and shops into corner buildings so they merge with the rowhouses.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 08, 2016, 06:16:11 AM
Sorry @Turis -  too much work and I like some freestanding houses.

To all of you: Don't get sad if I say no. You know this mod could easily be
way too big for it's own good. Now I am satisfied with the content
but it really needed a code/graphic remake. Maybe I can cut half the size
of the mod, I have 2-story left but it looks promising.
Title: Re: Small Town Row Houses 1.12
Post by: Turis on November 08, 2016, 07:53:08 AM
It's alright
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 09, 2016, 07:58:06 AM
@TheOtherMicheal - I said I would come back to your wish for new textures.

There is actually nothing stopping it now. I have made new code and new textures
for the old ones (same but better).

Here I have a picture -
1. A slate roof that is maybe dull but easy to work with
2. A nicer roof but a nightmare to line up at the seams. It will not be good.
3. A plaster wall. Not too clean, not too dirty.
4. Example of what the beams would look like.

I will have to make an test example so you can see, but I think
you didn't mean red ceramic roof tiles and all white walls. :)

This goes for residential houses only.

I would like to hear opinions and suggestions...  8)
Title: Re: Small Town Row Houses 1.12
Post by: The Pilgrim on November 09, 2016, 08:13:44 AM
I vote for the slate roof. Simple and pretty.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on November 09, 2016, 08:16:16 AM
My vote is for the slate roof.
The other roof style looks too fussy, I agree with The Pilgrim, the slate roof is simple and attractive.
Title: Re: Small Town Row Houses 1.12
Post by: Whoyou13 on November 09, 2016, 08:19:13 AM
number 1 slate roof
Title: Re: Small Town Row Houses 1.12
Post by: grammycat on November 09, 2016, 08:29:45 AM
Slate roof gets my vote too.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 09, 2016, 08:35:03 AM
A unified mass meets me after coffee. :)

OK. Slate roof. Some color on the house?
The plaster can be anything but not polka-dot.  ::)

Do the beams work or even lighter?
Title: Re: Small Town Row Houses 1.12
Post by: The Pilgrim on November 09, 2016, 08:44:26 AM
I would stay with the textures you picked for the plaster and the wood. They did use some pigments back then in plaster but it was by and large shades of gray, white and brown.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 09, 2016, 11:59:08 AM
Pilgrim - once again we agree.
Here are those colors with a subdued door and window.
There can be many of those houses so very colorful would be disturbing.
Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 09, 2016, 01:13:10 PM
That looks great.  :)  But what are those strange little marks in the middle of the bottom edge of each tile?
Title: Re: Small Town Row Houses 1.12
Post by: Paeng on November 09, 2016, 01:21:45 PM
Quote from: elemental on November 09, 2016, 01:13:10 PMwhat are those strange little marks in the middle of the bottom edge of each tile?

They are called slate roof fasteners -

https://d12m281ylf13f0.cloudfront.net/images10/hooked-slate-2.jpg
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 09, 2016, 01:49:27 PM
These nails or whatever are realistic but maybe not so perfect in this case. And I would suggest to make the tiles smaller by 10 or 20%. The same with the wooden texture. Actually I'm not a friend of slate roofs. Looks very gloomy. Thatched and shingles are the best for your houses imo and if you want a third variant I would choose roof tiles from clay. A bit old and shabby in this case but friendly.

This wooden texture a bit darkened could work for the half-timbered parts.

Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 09, 2016, 02:54:02 PM
I don't think they look gloomy at all. The slate is a good alternative to Kid's thatch and wooden shingles. The colour scheme in sample building shown above looks really good.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 09, 2016, 03:34:34 PM
I had to change the roof anyway. It was too many mismatches at the edges.
Here's where I am right now. The doors need a little tweaking but else...  ?

(http://worldofbanished.com/gallery/2582_09_11_16_4_30_49.png)
Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 09, 2016, 04:10:07 PM
The roof is just a little bit too bright, perhaps. Overall, it looks very good.  :)
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on November 09, 2016, 04:33:20 PM
Quote from: elemental on November 09, 2016, 04:10:07 PM
The roof is just a little bit too bright, perhaps. Overall, it looks very good.  :)
I agree.
With the very light colour of the roof and the white walls, the whole building looks too "bright".
I think a darker shade of grey for the roof would look better.
Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 09, 2016, 05:03:01 PM
I did a quick photoshop job on it, just to see what it might look like.

Top one is original. 2 and 3 I've darkened a bit by changing their exposure (only on the roof bits, not the rest of the pic). Bottom one has darker exposure and also darker gamma. I haven't touched colour balance at all.

I don't mind the original and I quite like 2 and 3, but I also like the bottom one a lot more than I thought I would.

What does everyone else think?
Title: Re: Small Town Row Houses 1.12
Post by: Tom Sawyer on November 09, 2016, 05:28:23 PM
The darkest is my favorite. And I would say it is the right color for this material. The size of the tiles is perfect. Only, the material itself is actually better for a stone house. It does not really fit to timbered houses. But this might be too strict and it is just a variant...
Title: Re: Small Town Row Houses 1.12
Post by: The Pilgrim on November 09, 2016, 05:57:26 PM
I am partial to number 4
Title: Re: Small Town Row Houses 1.12
Post by: elemental on November 09, 2016, 06:57:56 PM
I quite like 2 and 4 but I don't dislike 1 or 3, either. To me 4 looks very similar to some of the textures we've seen on CC buildings, not that that's a bad thing.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on November 09, 2016, 08:03:31 PM
I think 3 is okay but 4 is my choice - a dark grey or a weathered red or weathered green colour are my preferred colours.
Numbers 1 and 2 make the whole building look too "bright".

I kind of agree with Tom Sawyer, yes the slate roof would look good on a stone building and although it's commonly found on stone or brick houses the slate roof on plaster walls reminds me of some Tudor style houses I've seen so it's not an unusual combination.

It's also often seen on houses that are a mix of plaster wall and stone/brick wall so I think we have the potential for some more F-key variants (assuming that the modders don't mind doing all that extra work - yes I'm selfish, I'd love to see more buildings in the game!) This 500-year old house in Stratford-upon-Avon is a good example of the combination of wall materials.

(https://walktenthousandmiles.files.wordpress.com/2011/08/shakespearewonkycottage42.jpg)

Image found on the following webpage: -  https://walktenthousandmiles.net/2011/08/
Title: Re: Small Town Row Houses 1.12
Post by: grammycat on November 09, 2016, 09:20:10 PM
4 is also my favorite with 3 coming in number 2.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 09, 2016, 11:48:52 PM
Now that I see the four roofs compared I agree that number 4
is absolutely the best for this house. It is somehow the most balanced.

I have a lot to do. These were just test houses. Now I have to copy
all rowhouses and change textures. But I'm getting there. :)
Title: Re: Small Town Row Houses 1.12
Post by: grammycat on November 10, 2016, 07:27:25 AM
Will we be able to use both the old and new mod together or will the name be the same?
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 10, 2016, 07:30:11 AM
The same houses (plus new) and the same name of the pkm-file.
It's an update, not a new mod.
Title: Re: Small Town Row Houses 1.12
Post by: grammycat on November 10, 2016, 08:17:18 AM
Thank you for such a quick answer.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 10, 2016, 09:48:19 AM
Help Wanted!!!

edit: Got help! link removed, check in download
Title: Re: Small Town Row Houses 1.12
Post by: The Pilgrim on November 10, 2016, 09:58:48 AM
I got you.  I have a break coming up in about an hour and a half and I'll try it then and get back to you.
Title: Re: Small Town Row Houses 1.12
Post by: Discrepancy on November 10, 2016, 01:59:54 PM
responding to help wanted,
I have made a bit of time to play a few years with just the Rowhouse 1.2 beta & debug active to give the town some stone rather than quarry or travel too far ;)

(http://i.imgur.com/ncb9iY6.jpg)

- the Iron build cost has been removed from all the houses, except the tiny row houses, intentional?

- the White Swan Inn has a larger roof than the rowhouses, so no longer sits nicely in a row.

- could you make the 2 tiles either side of the Chapel road tiles? that way we can add road-build-able decorations.
Also the 4 tiles infront of the Townhalls?

Overall I like the new texture :) and the updated old textures even more - they are still my favorite. Great work!
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 10, 2016, 02:08:43 PM
Tiny rowhouses NOT intentional. Will fix!
Road tiles coming, but the bannies will cut the corners. :)

The White Swan never was intended for a row.
Was it OK to build before?
Title: Re: Small Town Row Houses 1.12
Post by: Discrepancy on November 10, 2016, 02:18:11 PM
It wasn't perfectly lined up before, but if maintained the same rood pitch:

year 11 onwards - Discrepancy: Guthrie on Sombrill (http://worldofbanished.com/index.php?topic=1164.0)
earlier Rowhouse mod:
(http://i.imgur.com/j8wkguM.jpg)

I see now when I use the white swan it is sitting on the footprint also differently.
That is okay though, it can be a standalone building :) still the best cider in town.

Rowhouse 1.2 beta mod:
(http://i.imgur.com/6kPAjGT.jpg)
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 10, 2016, 03:24:11 PM
Yepp. It's my fault. I tried to 'fix' a better position on the footprint
but ended up moving the pub out of line.

It's fixed now. Roof lowered, building extended in Y and moved.
Done road at Church and Town Halls too.

No iron, no iron, no iron.... (except for church and town halls)  :)

Edit: Thanks for input!  ;)
Title: Re: Small Town Row Houses 1.12
Post by: Discrepancy on November 10, 2016, 03:53:24 PM
 :D
very nice.
Title: Re: Small Town Row Houses 1.12
Post by: TheOtherMicheal on November 10, 2016, 10:21:16 PM
Thanks for all the additional textures/F-key versions kid. I think all of us here are very happy that you're doing this and giving us much more choice for our towns. I'm looking forward to starting a new town with all the extras you've added to this mod.

And you did it all so quickly! Awesome work  ;D
Title: Re: Small Town Row Houses 1.12
Post by: DesoPL on November 11, 2016, 12:30:51 AM
I would love see that houses in same textures, like Inn is. :)
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 11, 2016, 12:50:07 AM
 ::)

I think you people can't get enough. :)

No DesoPL, right now I have to take a break and besides,
the roof texture will NOT match well at the edges.
I don't want to make a bad work, it is nice now.

@drnad - I have to figure out a barn, but it is not impossible.
I don't promise.  ;)
Title: Re: Small Town Row Houses 1.12
Post by: Paeng on November 11, 2016, 05:01:56 AM
Quote from: kid1293 on November 11, 2016, 12:50:07 AMI think you people can't get enough. :)

Never...  :-X   ;D


Question - my understanding was that the new rowhouses would be a bit higher... in this last shot they seem to be even lower? Or are my eyes wide shut...?
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 11, 2016, 09:30:36 AM
I don't know really. (if your eyes are shut I mean) :)

I have only made them 5% higher. Maybe not noticeable.

???
I hope I didn't make a big mistake, but I don't think so.

@drnad - You got me working. I hope this is OK with you.
One small and one large storage building.
They will have the same as vanilla plus inedible food.
Capacity 5000 and 8000.
Title: Re: Small Town Row Houses 1.12
Post by: kid1293 on November 11, 2016, 09:53:46 AM
 :'(
I'm going to sit back and mourn the loss of Leonard Cohen.

"And who by fire, who by water,
who in sunshine, who in the night time ...

...who shall I say is calling?"
Title: Re: Small Town Row Houses 1.12
Post by: Nilla on November 11, 2016, 11:53:21 AM
Quote from: kid1293 on November 11, 2016, 09:53:46 AM
:'(
I'm going to sit back and mourn the loss of Leonard Cohen.

"And who by fire, who by water,
who in sunshine, who in the night time ...

...who shall I say is calling?"

One more possible Nobel prize winner gone! I'm just listening to him at Spotify.  :'(
Title: Re: Small Town Row Houses 1.12
Post by: Paeng on November 11, 2016, 12:08:32 PM
Yes, so sad... a great poet gone...  :'(
Title: Re: Small Town Row Houses 1.20
Post by: kid1293 on November 12, 2016, 09:57:46 AM
The release version is up in download!

http://worldofbanished.com/index.php?action=downloads;sa=view;down=92 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=92)

Version 1.20
(http://worldofbanished.com/gallery/2582_12_11_16_10_31_17.png)
Title: Re: Small Town Row Houses 1.20
Post by: TheOtherMicheal on November 12, 2016, 02:19:43 PM
As always, you're work is really good and this time you really spoilt us by making some changes that we asked for (or maybe "asked" is too nice, maybe I should say "pestered" or "harassed" haha!)
Thank you again for all your time and effort on this mod. It was good at the beginning but with everything you've added it's so good now that I don't play Banished without using this mod.
Title: Re: Small Town Row Houses 1.20
Post by: QueryEverything on December 16, 2016, 12:57:29 AM
Hiya @kid1293 I love these houses!  Between these & @RedKetchup ones, I'm giddy with joy, convenience & colour!  I posted over in his coloured house thread that they reminded me of the Mornington "Bathing Boxes" we have here in Victoria, Australia and I would love to see something similar in game.  Here is what I posted:

Quote from: QueryEverything on December 16, 2016, 12:48:26 AM
I love these houses, I only found them today!!  They remind me of the "Bathing Boxes" here in Australia.  I have wonderful memories of these 'boxes'.

Originally used as Ladies' changing sheds along the beaches of Victoria's coast line, people now store their beach equipment (chairs, blankets, umbrellas, surfboards), camping etc, some have minibars & bedding, and toilets, bathrooms in them.  I know people who have used them to camp in.

I would love to see something like this in game, maybe even related to the "Small Town Row Houses" by @kid1293
I would put them along the lake shoreline, so allowing for water or land tiles (like the fisherman shack, and the Coastal Houses by @Wintin)

Fabulous ...  so many ideas now, haha!!

http://www.visitmorningtonpeninsula.org/AllNewsMedia/tabid/330/View/233/Bathing-Boxes/Default.aspx

http://www.brightonbathingbox.org.au/
http://www.heraldsun.com.au/leader/bayside/take-a-look-inside-brightons-famous-beach-bathing-boxes-in-our-multimedia-special/news-story/be0e1e3d0020c0e9ef31b4fdfba02e75

http://www.mpbba.org.au/gallery/gallery.html

http://www.visitmelbourne.com/regions/Melbourne/Things-to-do/History-and-heritage/Heritage-buildings/Brighton-Bathing-Boxes.aspx

http://www.dailymail.co.uk/news/article-2653943/We-really-DO-like-seaside-How-beach-hut-prices-mean-wealthy-holidaymakers-regularly-paying-cost-flat-house-properties.html

http://nslps.com.au/gallery2/main.php?g2_itemId=39143

http://www.propertyobserver.com.au/finding/residential-investment/sales-and-auctions/38937-old-and-new-bathing-boxes-at-brighton-sell.html

As you can see they are not cheap!!  Upwards of $150,000AUD ... 
I might go jump in Kid's thread about his town houses too. 

I think you get the artistic idea  :D ;D


I guess, the question is, is it possible to have these sort of buildings created?  OR the Tiny Houses have new bright colour options? 
Also be able to place on a water tile, so they can be placed along side the river bank, or in the water?

Many thanks for all of your awesome work!  You should add a donation button to your posts :D :D :D
Title: Re: Small Town Row Houses 1.20
Post by: kid1293 on December 16, 2016, 04:51:03 AM
A rather mind-expanding experience.
Nothing wrong with that, but think of a whole town like this. :)

I have to pass on this. I have a lot to do right now.

But you mention building on a lake? That would be nice.
I guess Discrepancy is into something like that with his jetties.
Title: Re: Small Town Row Houses 1.20
Post by: QueryEverything on December 16, 2016, 07:08:42 PM
Thank you for your reply Kid :) 
It just flicked a light bulb on for me yesterday when I saw Red's thread.  I get a bit enthusiastic.  Haha!!