World of Banished

MODS Garage => Tips and Help => Topic started by: RedKetchup on September 03, 2014, 04:32:34 AM

Title: How do we do an AO.png
Post by: RedKetchup on September 03, 2014, 04:32:34 AM
i made a .fbx file (a fence) how i do a AO.png to go with ? and how do we know the XX by YY the file must have (like 64x64 or 48x48 or 512x512 lol)
Title: Re: How do we do an AO.png
Post by: RedKetchup on September 03, 2014, 10:46:49 AM
looks like i found it myself. the answer i was searching for what i wanted to do is : 64x64 pixels lol
i found also i ve got bugged with an overflow if my texture.png was bigger than 64x64 too ^^

but i have now another question.... in another thread ^^
Title: Re: How do we do an AO.png
Post by: graphite on September 03, 2014, 03:01:23 PM
I will do a tutorial on how to bake out Ambient Occlusion Maps, just don't ask me when ;)