BETA : New Medieval Castle : Beta v 0.2a - with Moats and Canals (0.2a bugfix)

Started by RedKetchup, May 23, 2015, 07:36:11 AM

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RedKetchup

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assobanana76

Quote from: RedKetchup on June 15, 2015, 04:21:40 AM
first icon on the bar
but it is an eternal canal?
or I can raise it with the flatten terrain mod, if I change my mind?
and I can build in?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

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assobanana76

Quote from: RedKetchup on June 15, 2015, 04:49:40 AM
yes, and yes you can use flatten tool to raise it back up
so .. I can dig a strip of 1x7, built in the canal of Maal and, if I change my mind, demolish the channel and raise everything with flatten terrain ..
great !!
in this way the irrigation canal will be much more real visually to a lowest level of the crops / orchards !!!
great !!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

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assobanana76

Quote from: RedKetchup on June 15, 2015, 05:11:39 AM
do you own tests and you will see :)
my fear is to mess with installing / uninstalling mods and see me with a hole forever on the map or worse with the crash of the game!
However I'll try tonight with a new short game!
thanks!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

@RedKetchup
I tried .. but does not work ..
your mod creates a chasm 1x1 but when I put the canal of Maal the chasm closes (not quite perfectly) leaving the canall suspended a few cm ..
I had flat with the Flatten Terrain Mod then lay properly canal of Maal ..
apparently you can not put the canal at a different level from 0 ..  :'(
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Paeng

I'd really like something like a lock for the canals... and maybe a smaller floodgate for the creeks...  :)
And if you don't want to make a full-sized wide version, maybe just one piece where boats could pass each other?
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RedKetchup

i will try to make a lock or something :) when i ll be back to it and redo them all :)
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Paeng

Ah cool, I was hoping you'd do a v2...  :D

So have you decided yet how you'll make them?
Are you going to make them modular for varied width - sth. like this?
* Not sure though if that can handle the digging/flattening process well...  ???

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chillzz

Quote from: Paeng on June 19, 2015, 08:21:39 AM
Ah cool, I was hoping you'd do a v2...  :D

So have you decided yet how you'll make them?
Are you going to make them modular for varied width - sth. like this?
* Not sure though if that can handle the digging/flattening process well...  ???


Ah yes! that's exactly how i proposed it a few pages back..
with images much clearer! thanx @Paeng !


i don't think the digging would be any different then it is now.
It will be lesser pieces in the mod, to reach the same effects (straight, 3way, 4way)
the only problem i foresee might be the canal bridge, since building a regular bridge is impossible..

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RedKetchup

yeah @Paeng  thats pretty much all the pieces in your .png + the docks and tp.
i ll make them 1 tile larger and probably change the texture of the stone for one more compatible with CC quay walls
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bubbamcgee

@RedKetchup - Would it be possible for you to create a 2 to 3 tile length curve & diagonal for the canal?  It would look much more natural than having a 90 degree turn, which is not practical for canal boats. 

RedKetchup

it can be very hard cause we dont have alot of control on the 'digging' holes in the ground. we cant dig half or quarters of tile.
i dunno. when i ll be there i ll check if i can spend a couple of hours :)
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