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Pick & Hen Tavern

Started by Discrepancy, October 06, 2016, 05:37:22 AM

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Discrepancy

                                                             the
                Pick & Hen Tavern
                                                Brewery and Alehouse

                                               UPDATED     Version 1.1   (12-Oct-2016)  DSPickandHenBrewery_v1.1.zip [5mb]
                                                                                      Download v1.1



- Pick & Hen Tavern - Brewery & Alehouse. (above, top left of picture)
                    Employs 1-2 Brewers, who serve and brew:
                                        Ale, Strong Ale, Mead, Fruit Wine, Mulled Mead and Mulled Wine.
                                        Work Required=10 | Work Time=4
                    Footprint=9x6 | Capacity=600 | Happiness=Entertainment | Radius=30

- P&H Brewery - Extension brewery buildings, 2 alternate versions. (above, top right of picture)
                    Employs 1 Brewer, who brews:
                                        Ale, Strong Ale, Mead, Fruit Wine, Mulled Mead and Mulled Wine.
                                        Work Required=12 | Work Time=4
                    Footprint=3x4 | Capacity=300 | Maximum of 2 each can be built (total of 4)

- Brewer's House - (above, bottom left of picture)
                    Occupants=5 | TempForFuel=52 | FuelPerResource=110
                    Footprint=4x4 | Capacity=1200

- Pick & Hen cellar - Extend alcohol storage and build a cellar for the Tavern.  (above, bottom right of picture)
                    StorageFlags=Alcohol | Footprint=2x2 | Capacity=500

- Decorative Tables & Signs(above, bottom right of picture)
                    Road-buildable | Footprint=1x1 | Cost=1log + 0work | Delete via UI box


* Warning, brewers and visiting citizens sometimes like to jump off the balcony of the tavern after a few too many drinks!

* This mod includes the Barley & Oats resources from Black Liquid's Colonial Charter mod,
the Wild Oats resource from tanypredator's New Flora mod, and the Honey resource from DS Small Village.
Use with these mods to grow/collect/harvest these resources, or trade for them at the trading post.


Production numbers:


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Inputs: total totalTotalOutputproductoutput qty.Total profit
Input 1Qty.valuevalueInput 2Qty.valuevalueinput valueproductValueUnEd/EdUnEd/Ed
Wheat50150Wild Oats50150100Strong Ale155/8-25/20
Barley70170Wild Oats30130100Strong Ale155/8-25/20
Barley70170Oats30130100Strong Ale155/8-25/20
Barley70170Wheat30130100Strong Ale155/8-25/20
Wheat60160 60Ale87/10-4/20
Wild Oats60160 60Ale87/10-4/20
Oats60160 60Ale87/10-4/20
Barley60160 60Ale87/10-4/20
Apple30130 30Ale87/1026/50
Pear30130 30Ale87/1026/50
Berries60160 60Fruit Wine87/10-4/20
Cherry30130 30Fruit Wine87/1026/50
Peach30130 30Fruit Wine87/1026/50
Plum30130 30Fruit Wine87/1026/50
Honey60160 60Mead87/10-4/20
Mead188Herb14412Mulled Mead152/318/33
Fruit Wine188Herb14412Mulled Wine152/318/33





Credits and thanks to BlackLiquid & tanypredator for resources, kid1293 & elemental for tests and ideas.







Change Log:


v1.1 - 12102016 ---- MEGA download link: Download link at top of page.
fixed/changed:
Change to allow inedible foods to be brewed in the Tavern and the Brewery Extensions.

*Save-game compatible, demolish previous built buildings before updating (Tavern & Brewery Ext.)



v1.0 - 06102016 ---- MEGA download link: https://mega.nz/#!uIsgTCSb!sQdJNvNEB10TSNh9oU7hSnwPnOCijcZJz_2Wm0EnfbM
initial release.



Abandoned

Wow, looks good, I can see this set in a mine setting surrounded by stone houses and blacksmith, but with a name like that I think instead of fruit wines it needs a specially like eggnog from milk and eggs, add herb for spiced eggnog.  Maybe eggnog already been done, I don't know. Tables and sign a nice touch.  Thank you.

LesiTheDogg

That looks like another PERFECT mod to me. Thanks to all involved in this Project.


Tom Sawyer

The models look great! And interesting production details. I'll take a look... :)

Kimbolton

This looks awesome! Another great addition to the game. Thank you! :)

Discrepancy

Thanks everyone :)


There is an issue with v1.0:
the P&H Tavern and Brewery extensions do not accept inedible foods, so cannot be used with Inedible Food mods
this I will fix and include in future update.


Quote from: Abandoned on October 06, 2016, 06:53:16 AM
... with a name like that I think instead of fruit wines it needs a specially like eggnog from milk and eggs, add herb for spiced eggnog.
I always like the idea of more resources, despite it clogging up inventory windows ;)
I will see what I can do.

Quote from: LesiTheDogg on October 06, 2016, 11:51:50 AM
That looks like another PERFECT mod to me. Thanks to all involved in this Project.
I agree! thanks to everyone that helped me and gave use of resources, be sure to check out their mods and give good reviews :)

Manabloom

Any conflicts with other Ale/wine making mods? Also those decorative items are charming as always!

Discrepancy

Should not conflict with any mods, but it will show up red because of shared resources with a few other mods (CC, New Flora, NMT, etc...).







New updated version in downloads:

Pick & Hen Tavern - v1.1
- minor change to allow inedible foods to be brewed in the tavern and brewery extensions.
   should be save-game compatible if you demolish previous built Taverns & Brewery Ext.'s before updating.

wiscoke

I can't get this to work in the latest beta version of banished . it won't show up or maybe I look in the wrong place?

pappa