World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on February 09, 2017, 08:07:14 AM

Title: Creepy Cemetery v1.0
Post by: RedKetchup on February 09, 2017, 08:07:14 AM
Creepy Cemetery v1.0

http://worldofbanished.com/index.php?action=downloads;sa=view;down=179 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=179)


Creepy Cemetery v1.0 :o

(http://worldofbanished.com/gallery/37_09_02_17_8_06_08.jpeg)


This mod was a request to get a fenceless cemetery.
I also added a metallic fence cemetery and a decoration crypt (ghosted).

Since people liked alot the metallic fence, i gave the opportunity to use it as a fence ( i made a full set of possibilities, even diagonals)


Get your Creepy Cemetery today !
Enjoy !
Title: Re: Creepy Cemetery v1.0
Post by: brads3 on February 09, 2017, 11:48:41 AM
dang my eyes i thought it said creepy creamery. i blame that one on abandoned.
Title: Re: Creepy Cemetery v1.0
Post by: Paeng on February 09, 2017, 11:57:49 AM
Wow, that was fast  :o

Hey, small idea for a future update - can you add one or two sections of broken, crumbled, dilapidated wall? That would help for a really creepy cemetery...  :D
Title: Re: Creepy Cemetery v1.0
Post by: brads3 on February 09, 2017, 12:03:03 PM
i shouldn't say this but next they'll want black cats,witches,and jack-o-lantern pumpkins too.  hmm ghosts.....
Title: Re: Creepy Cemetery v1.0
Post by: Paeng on February 09, 2017, 12:07:20 PM
jack-o-lantern pumpkins

well, xmas is done... halloween up next... as long as we don't get easter bunnies... ::)

 :D
Title: Re: Creepy Cemetery v1.0
Post by: Hawk on February 09, 2017, 12:21:45 PM
Quote
as long as we don't get easter bunnies...

Here bunny, bunny. Here wabbit.  :D
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 09, 2017, 01:22:16 PM
i wished at some point to add some .... gargoyles on top of the pillars.....

but i never got enough money to buy the 3D i wanted :P
Title: Re: Creepy Cemetery v1.0
Post by: elemental on February 09, 2017, 01:27:45 PM
hi Red, show us which model you want to buy. Maybe some of us can chip in a little bit.

This is a great mod. Something different yet it fits right in. But one suggestion if you ever do an update - Gothic Cemetery might be a better name than Creepy Cemetery, especially if you add some gargoyles.
Title: Re: Creepy Cemetery v1.0
Post by: Abandoned on February 09, 2017, 05:01:19 PM
@brads3 oh, a haunted creamery, with white ghost cows yes!  And black cats and Halloween pumpkins and don't forget spooky dead deco trees.

@Paeng crumbling wall section, what a good idea.

@elemental Gothic Cemetery would be a good name

@Hawk LOL :)  Easter bunny and Easter egg hunt.

@RedKetchup another great mod and lots of happy mod users.  Thank you
Title: Re: Creepy Cemetery v1.0
Post by: QueryEverything on February 09, 2017, 10:21:50 PM
@RedKetchup I am sure many of us would love to help sponsor a 3D model or 2. :)
Title: Re: Creepy Cemetery v1.0
Post by: Gatherer on February 10, 2017, 12:54:19 AM
Great stuff Mr. Red.
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 01:25:44 AM
if i talked about gargoyles...

when i started to draw this fence, i was looking at a picture of a 3d cemetery starting kit ... and i didnt enough money to buy it back in time...
so i was trying to do something based on what my eyes were seeing : https://www.turbosquid.com/3d-models/cemetery-starter-set-tomb-ma/712843 (https://www.turbosquid.com/3d-models/cemetery-starter-set-tomb-ma/712843)

while i was drawing something similar to these fences... i was looking at the gargoyles at top of the pillars and i found them so cute ^^
but i am NOT a 3D Sculptor ^^ , doing a sculpture from nothing ... very bad at it

i dont want you to buy it !! it is too late now ! my mod is released, and that sell doesnt worth it anymore for a very small visual update.
Title: Re: Creepy Cemetery v1.0
Post by: QueryEverything on February 10, 2017, 02:33:33 AM
pfffft ...  $39 is not a problem.  @RedKetchup if you want them, and you will release an update for your mod, I will sponsor the project.  Just say "thank you, I would love to mod it", then voila, all yours. 
It's the least I can do, you've released so many amazing mods, it's definitely worth it to me to donate to your passion project. :)
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 03:04:04 AM
nan, dont do it for just a thing or 2 ... maybe Kralyerg has some gargoyles to send my way that i can maybe "adapt" :)
Title: Re: Creepy Cemetery v1.0
Post by: QueryEverything on February 10, 2017, 03:58:02 AM
Okes :)  But, if there is something in the future you do want to do, but the $$ is on a pre-done model, just put a call out on the forum here, many of us would love to help. :)
Title: Re: Creepy Cemetery v1.0
Post by: kralyerg on February 10, 2017, 04:24:05 AM
The only gargoyle model I have is this:

(http://i.imgur.com/UCu6VvS.png)

But it's 100,000 polys.

Here's the 1,000 poly version after running it through 3DSMax's Optimizer thing:

(http://i.imgur.com/X29kfTj.png)
Title: Re: Creepy Cemetery v1.0
Post by: Hawk on February 10, 2017, 04:26:16 AM
That thousand poly version looks like something out of Transformers.  ;D
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 04:28:01 AM
yeah Kid just sent me it, exactly the same

i made a first pass, from 113,411 poly to 21,029 poly... but still too high ^^ i ll need to do a 2nd pass :)
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 04:44:33 AM
8k !!! but still too high if i want to add like 2 or 12-20 of them LOL
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 05:05:44 AM
5k ! starting to be a better amount :)
Title: Re: Creepy Cemetery v1.0
Post by: Hawk on February 10, 2017, 05:40:52 AM
Not looking bad there Red.  ;)
Title: Re: Creepy Cemetery v1.0
Post by: QueryEverything on February 10, 2017, 05:51:06 AM
@RedKetchup looks great :) 
I agree, the 1,000 one does look like a Transformer or something similar :D
(which is not a bad thing, haha)
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on February 10, 2017, 06:20:07 AM
@RedKetchup looks great :) 
I agree, the 1,000 one does look like a Transformer or something similar :D
(which is not a bad thing, haha)

what makes the difference is i preserved the head over a certain limit (after downed it to 20-40%)
and i worked alot more on the wings and the corps. and then i rebuilt it in 1 single piece.
i will see in game if there is some holes made....

but for now i am back to the railroads over NMT canals
Title: Re: Creepy Cemetery v1.0
Post by: taniu on February 10, 2017, 04:36:52 PM
Woohoo!
My heart rejoices greatly for each new mod release a fantastic @ RedKetchup. Thank you for "Creepy Cemetary" and "Training Camp". I did not expect that the "Watch Tower" provides meat: Bison, Goose, Bear, Boar, etc. Great idea
Title: Re: Creepy Cemetery v1.0
Post by: Banished and Used on July 24, 2017, 07:23:09 AM
When removing a piece of the cemetery fence or the crypt, it causes a fatal error exception crash. Is there any way around this?

Here's a screenshot. As soon as that one fence piece gets removed, the game crashes. Same with the crypt. The crash occurs when demolishing reaches 100%.

(https://thumb.ibb.co/nNCvfQ/right_before_crash.jpg) (https://ibb.co/nNCvfQ)
Title: Re: Creepy Cemetery v1.0
Post by: RedKetchup on July 25, 2017, 02:59:42 AM
Hi @Banished and Used

i am sorry to say i have no idea about the bug problem you have. i again added this mod to my mod list and started a game when i have built every pieces that mod has and i used all the trash button that are on every pieces (but the 2 cemetary itself which need the remove building from vanilla toolbar) and as you can see the screenshot , everything has been removed without any trouble.

so it doesnt look a repeatable bug and cant repeate it. i suggest to let it there, simply.
Title: Re: Creepy Cemetery v1.0
Post by: QueryEverything on July 25, 2017, 03:43:40 AM
*waves to @Banished and Used welcome to the forum, very happy to see you here as well!

Shame @RedKetchup wasn't able to replicate the bug for you.  :(
Not sure if anyone else has had the same problem.  What a shame.