World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on July 02, 2018, 04:04:54 PM

Title: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 02, 2018, 04:04:54 PM
RK Editor Choice Mod : If people arent finding any bugs/errors in RC2 ... it will go live soon.

I am starting a new thread for showing/discussing the next future updates to my mods / work.
the other old topic has 92 pages now. it is time to close it and starting a new one :)


And i start this new one with a picture of what i am doing presently :)
/discuss
Title: Re: Red's new Work In Progress (2) thread
Post by: Freedom on July 02, 2018, 04:11:55 PM
Looks great. Like the roof texture and the color selection. How well will the walkway stones blend into connecting roads?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 02, 2018, 04:20:02 PM
Looks great. Like the roof texture and the color selection. How well will the walkway stones blend into connecting roads?

probably better than Country little house 1 cause i deleted the very last furthest stone one which i think i remember was a bit over the road tile.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 02, 2018, 04:35:12 PM
Here the pantries (right side food storage building) that goes with it :)
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 02, 2018, 04:45:19 PM
yeah but that stone that stuck out is handy for some placements.then we can add sidewalks righ under it. what about leaving it and adding decrations to the front of the houses,so others won't sit them forward too far?
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on July 02, 2018, 04:51:29 PM
Oh, the Country Little House with the pantries and stockage "sheds"!   :)   I use those side pieces often.  The problem with the current stockage side piece is that the yellow color is placed perfectly, but all the other colors are set in some on the backsides, so that there is a gap.  Will you be fixing that, so all the colors are just like the way the yellow stockage side piece is?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 02, 2018, 05:02:19 PM
i ll check and see when they will be compiled. i ll check the stones... i ll check the backwalls.
Title: Re: Red's new Work In Progress (2) thread
Post by: Gatherer on July 03, 2018, 10:36:34 AM
Pilgrim's lean-to addon houses from his New England mod work great with country little houses. Please consider adding white coloured house as well.

Example:
(http://shrani.si/f/n/f5/zKPjuf0/cr-xii-047.jpg) (http://shrani.si/f/n/f5/zKPjuf0/cr-xii-047.jpg)
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on July 03, 2018, 02:16:06 PM
Yes, please still have a white house for the Country Houses.  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 03, 2018, 02:47:03 PM
Yes, please still have a white house for the Country Houses.  :)


you still have access to Country Little House 1 v.2.1, those are going inside Country Little House 2 v1.0 :)
exactly like the Boston Houses 1 v.3.0 and Boston Houses 2 v.1.0 ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on July 03, 2018, 02:56:57 PM
Do you mean you will combine Country Little Houses 1 v.2.1 with your new Country Little House 2 v1.0, so they all will be in just one mod?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 03, 2018, 03:11:37 PM
Do you mean you will combine Country Little Houses 1 v.2.1 with your new Country Little House 2 v1.0, so they all will be in just one mod?

they will be 2 different mods , 2 different .pkm

and both will be part and included inside RK ED v 1.0 Full and Light versions.
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on July 03, 2018, 03:29:48 PM
Oh, ok.  Will you still be fixing the Country Little Houses 1 stockage back walls?
I am getting a little confused with what is in your RK ED's now.  I still use version 11.  One of these days I will try the new Full or Light versions, but need to figure out what is already included that I should disable from your stand alone mods.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 03, 2018, 03:45:57 PM
Oh, ok.  Will you still be fixing the Country Little Houses 1 stockage back walls?
I am getting a little confused with what is in your RK ED's now.  I still use version 11.  One of these days I will try the new Full or Light versions, but need to figure out what is already included that I should disable from your stand alone mods.

yup.

the diff between RK ED Full - Light :
Light doesnt have canals, decorations, and multi lvl 3 story housing. the canal and 3story are the 2 biggest part in size(Megabits). they still can be added as extra mod in your mod list. oh and music which it is not available through addon standalone mod
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 03, 2018, 03:52:42 PM
i just saw what you said and you are right. the lean-to will be fixed in a Country Little house 1 v.2.2 probably tonight.
and i will make sure the lean-to will be ok inside Country Little house 2 v.1.0 which will be also tonight.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 03, 2018, 04:08:25 PM
ok, i built a new 2.2 version of Country Little house 1
will be available in few minutes.


done and uploaded !

http://worldofbanished.com/index.php?topic=1485.0 (http://worldofbanished.com/index.php?topic=1485.0)
Title: Re: Red's new Work In Progress (2) thread
Post by: wiscoke on July 03, 2018, 11:44:31 PM
@RedKetchup is it possible to have a f-key variant to place ‘empty’ lean-to’s? Then we can decorate ourselfs if we want to.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 04, 2018, 03:28:48 PM
@RedKetchup is it possible to have a f-key variant to place ‘empty’ lean-to’s? Then we can decorate ourselfs if we want to.

1, already the template has 10 different "F" colors, and if i add a no deco it will be 20 different model/color in the "F" circle  ???
and if i add 1 more icon in the toolbar, it is 10 new model i still need to do . i need to take all 10 and edit them to take out all deco in the 10 models.

alot of work


here the template , you will see, it is already very crowded in there in decal/picking/model/hightlight/ functions
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 04, 2018, 03:31:48 PM
i just added Country Little House 2 version 1.0 to the download section :)

http://worldofbanished.com/index.php?topic=2496.0

(http://worldofbanished.com/gallery/37_04_07_18_2_51_16.jpeg)


Enjoy !!!
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on July 04, 2018, 04:18:21 PM
They look wonderful!  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: LadyMarmalade on July 04, 2018, 05:35:02 PM
They look great, RK. I'm so glad you included a couple of more 'subdued' colours too. I'm really not a fan of bright colours, in fact I usually avoid anything other than plain wood or stone but for these I will make an exception.  Thank you!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 04, 2018, 05:46:44 PM
there are 2 colors in these i really realy love : the "old pink" one and the "old light green" one. they are marvellous :)

i am adding Country Little House 1 and Country Little House 2 to the full version of RK Editor's Choice - FULL mod :)

the -Light version 1.0 is already rdy to be uploaded.
working on the -Full version 1.0. the diff of Full RC2 and live 1.0 : will be those Country houses extra bonus :)


the Country Little House 1 doesnt have transparent windows... but i think it is ok.
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on July 05, 2018, 04:30:39 AM
Redketchup can make a separate mod archaeology from the mod New Medieval Town 2.04 and its most classy building Stonehenge for the version of 1.0.7.
Title: Re: Red's new Work In Progress (2) thread
Post by: LadyMarmalade on July 05, 2018, 07:24:34 AM
I am very fond of the pink too - it reminds me of home. I know that your buildings are shiplap not plaster but still.

Where I was born in Suffolk, UK, is famous for its 'Suffolk Pink Cottages' which can be found commonly all over the county. People come from all over the world to see and photograph or paint them.

Suffolk was, and still is a very agricultural county and apparently when building their homes the farmers used to mix the blood of their livestock in with the whitewash and paint their cottages in pretty shades of pink. The cottages were almost always thatched too and even tho most of them are over 300 years old they are to be found all over the place in Suffolk.

This one is just down the road from where I was born and bred, in Lavenham.

(http://worldofbanished.com/gallery/3701_05_07_18_7_17_02.jpeg)

(http://worldofbanished.com/gallery/3701_05_07_18_7_17_32.jpeg)

Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on July 05, 2018, 03:12:36 PM
I like the bottom one. Not so keen on the super rough-looking one. A set of thatched cottages in this style would be a good addition to the game.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 07, 2018, 12:07:52 AM
LOL MRD   ;D They cant even fit all inside 1 screenshot LOL


whats about + 84 different houses/colors

NMT Little Housing 2 version 1.0 !!

12 different colors.
7 different models for each color.

4x5. They cost 24 lumber and 8 stones. they have an Heat EFF% of 80. 1 family of 5 members.


http://worldofbanished.com/index.php?topic=2499.0 (http://worldofbanished.com/index.php?topic=2499.0)


THANKS: I want to thanks @elemental  for the wonderful colored alternate .png(s)
Enjoy !!!
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on July 07, 2018, 01:08:35 AM
OMG! RK this is awesome. Thank you for bring us more colors.  :o :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Nilla on July 08, 2018, 02:05:24 AM
WOW! :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 08, 2018, 06:18:43 PM
For @taniu  !!!!!

a City butcher building that will do all RK mods meat and the [CC]Charki and [CC]Horsemeat

(http://worldofbanished.com/gallery/37_08_07_18_6_18_10.jpeg)


Enjoy !!
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 08, 2018, 06:29:42 PM
does that come with spray paint?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 08, 2018, 06:35:08 PM
yup painted  ;D they got a subvention to renovate ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on July 09, 2018, 09:37:51 PM
@ RedKetchup :D :D :D - very, very, thank you - I know you have a wonderful heart - you are a very fast and hardworking man - and I respect you very much - if you can do something for me and for the game - I will be very happy - we have new mods from you " NMT Little Housing 2 "and" Country Little House 2 "," City Butcher "- I thought about adding a tropical or exotic greenhouse, where you can grow exotic fruits in the winter. - I know we have the TMT Orchards 3.0 mod - but I do not know what to do with the unfortunate "Bonemeal" that it can ultimately sell to the trader, but maybe the bonemeal as a fertilizer add to the greenhouse? it would be fantastic, - "NMT", would have a great new building, -- color city butcher fits great with these colorful apartment buildings - maybe this is not a stupid idea on my part? [Pineapple, Quince, Lemon.Lime, Mango, Acai, Grapefruit, Banane, Date, Orange + Bonemeal] - I tried to apply mod @ Kralyerg "Tropical Greenhouse" without modsCC does not work - there are other fruits - it makes no sense. Please, please Cheers  :D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 10, 2018, 01:10:57 AM
if @kralyerg  want to fusion the bonemeal / fertilizer resources... i would be ok to rename fertilizer to : Bonemeal - Fertilizer (as i did with Fodder - Thatch).
out of that, noway i would set up an independant bonemeal because i already have fertilizer :)

meanwhile...
i started the corner houses :)

i know i had 2 models of those... to start i took the best awesome looking one .... and working on it. redoing them so it can fit the new size of middle of the road 3 story.
i will respect the wall/roof combinations i did with the other story and i will keep the same rules for the building materials.
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on July 10, 2018, 04:53:57 AM
@ RedKetchup :D Great idea for a combination - Bonemeal - Fertilizer - I do not know if this proposal - accept @ Kralyerg -  it is so cool - I will be very happy - -, your new buildings are great - I like them very much - can you add objects - Commercial real estate? Thank you from the bottom of my heart - I will not write on the forum - I need to improve my computer, better performance and graphics card change - - I will not test or play at this time. Cheers!
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 10, 2018, 05:31:03 AM
a better idea might be a compost pile that takes excess feathers and bonemeal to make fertilizer.the tropical GH needs an upgrade now that we have glass. some of the crops are grown in KID's hothouse GH in the bakery garden mod.his greenhouses do not require fertilizer.
Title: Re: Red's new Work In Progress (2) thread
Post by: wiscoke on July 10, 2018, 06:14:22 AM
@RedKetchup I just noticed something with the new 3-story buildings...when you placing them next to each other, there always will be a gap. this wasn't a problem with nmt 2. it's because you make them a little bit smaller I guess. so the cornerhouses will be having the same problem I think.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 10, 2018, 10:41:54 AM
@RedKetchup I just noticed something with the new 3-story buildings...when you placing them next to each other, there always will be a gap. this wasn't a problem with nmt 2. it's because you make them a little bit smaller I guess. so the cornerhouses will be having the same problem I think.

a gap when ? when you put all 3 story ? or the gap happends also when you do a row of only 1-2 floor or only 1st floor ?
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on July 10, 2018, 12:36:18 PM
I love that butcher.  Love. It. 

Do you think it's save game compatible? 
Title: Re: Red's new Work In Progress (2) thread
Post by: wiscoke on July 10, 2018, 01:22:22 PM
@RedKetchup  yes, also when you put the first floor buildings next to each other, it’s because of the new multi floor buildings aren’t 4 tiles wide. The footprint is 4 tiles wide, but the buildings aren’t
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 11, 2018, 01:51:21 PM
now that you have better water for the canals,can we get a mod to use the water so players can make ponds or rivers? i had 2 rivers running almost side by side by side. terraformed 1 out but where they almost went together i switched over from 1 river to the other.there was a break in the water between the 2 where i used the riffle mod to fill the water in. Necora's texture is different and the level is off slightly. that mod does a good job of digging bank slopes.with your experience doing the train curves can there be ghost curved banks ,then the rivers players could make won't be so squared looking?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 11, 2018, 03:39:08 PM
@RedKetchup  yes, also when you put the first floor buildings next to each other, it’s because of the new multi floor buildings aren’t 4 tiles wide. The footprint is 4 tiles wide, but the buildings aren’t

you cant put the footprint 4 wide because the tiles will be tagged "red" and wont able you use the tiles a 2nd time for a 2nd building.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 11, 2018, 04:09:32 PM
now that you have better water for the canals,can we get a mod to use the water so players can make ponds or rivers? i had 2 rivers running almost side by side by side. terraformed 1 out but where they almost went together i switched over from 1 river to the other.there was a break in the water between the 2 where i used the riffle mod to fill the water in. Necora's texture is different and the level is off slightly. that mod does a good job of digging bank slopes.with your experience doing the train curves can there be ghost curved banks ,then the rivers players could make won't be so squared looking?

the digging is still iffy and very bad to make them doing what you want. even for the canals that have no curves, i need to dig almost 1 tile further every side and fill with bricks alot further. sometime you turn the pieces around with "R" or "T" and you start to see bad terraforming that didnt made its job good. tiles are too big and should have been cut by at least to quarter. the game goes with full tiles and cant be worked by 0,1'. it is all or nothing.

then to make a river, you need to dig large and try to fill side with false ground and try to give it a natural aspect. also all curves take alot of polygon, really alot and crazy.
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on July 14, 2018, 01:29:28 AM
@RedKetchup you have any plan about storage barn? how about a brick/stone with roof tile?
(http://poppletontithebarn.co.uk/wp-content/uploads/2016/07/slider-barn.jpg)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 15, 2018, 07:34:53 PM
not sure maybe one day.......


for the moment i try to make corner houses floor. it is way far being easy ! specially with my level of details... my meshes are real 3D ^^
i had to redo the 1st floor to make sure it fits with next housing in the road... and i need to have the next floors perfectly overlap with the previous floor while hiding everything of it... while staying ok with the next housing on the road....

it is like 3-4 days working on this for like 4-5 hrs per day lol

i did the 2nd floor to go ontop ... but i forgot to add the stairs (on this screenshot) lol
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on July 15, 2018, 07:52:46 PM
That corner house looks awesome.
I like the balconies :)


It is all about some detailing :) Sometimes a pain in the neck to do but after the mesh is finished it is worth the (extra) time spent on it :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 15, 2018, 08:56:27 PM
That corner house looks awesome.
I like the balconies :)


It is all about some detailing :) Sometimes a pain in the neck to do but after the mesh is finished it is worth the (extra) time spent on it :)

thats what is complicating everything. the house has 2 walls: 1 outside, 1 inside with a balcony. and since the roof isnt flush, and the windows are 3D... i need to cover everything. and there are 2 roofs.
 if i go far to cover... in front thats ok, cause thats a road there so it doesnt matter too much, but i cant back up at all in the side houses mesh till i need to stay flush with those ^^ or i will overlap them badly :P


in fact i remembered why i was waiting so long before trying to push myself to do those... and delay at max... they are so much complicated and ask so much of work ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 17, 2018, 02:02:23 AM
just a little note for myself .....  ;D

i made all birds smaller (down to 50% of was it was) like ducks, geese, pheasants...
and i added a bit to bison (up of 12.5%). and i fixed the animation walk of bears, more fluid.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 24, 2018, 04:36:25 PM
i want to bring a note because i noticed alot of people deleting all flowers in gatherer zones....
the flowers in the meadows and also in the forest, wherever they are ... are spawning all the new wild food. thats not the grass, nor the trees that are spawning the Strawberries, Raspberries, Cranberries,  Mulberries, Blackberries, Bird Nests... but it is the flowers that spawn them around... so if you cut those, it is similar to cut a tree (for the chances to get food)

and now also, the flowers will also spawn Seedlings. i did this because i know some want to put some deco trees... requiring seedlings... but they have hard to try to get the Greenhouses technology. you will able to get seedlings by clearing a zone as anything else, but florists will search for them since they are already roaming through meadows :).
i will also ask the tool Collect Herbs & Flowers to collect those Seedlings :)

i will also boost the greenhouses a bit making them more attractive.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 24, 2018, 06:08:57 PM
i also fixed an issue with Gatherers Starting condition. there was a stockpile missing so we couldnt get the firewood allowed at start. i also did up the tools from 12 to 16. food from 800 to 900.
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on July 25, 2018, 12:32:06 AM
Greetings RK!
Very nice work with Seedlings and and improved Starting conditions. I like it a lot.
         Regards   zak4862  8)
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on July 25, 2018, 05:44:56 AM
@RedKetchup  :D Very nice work with Seedlings .I like this idea
I'm just worried about what to do with waste, such as feathers and bonemeal? - we can add feathers to clothes and bonemeal as a fertilizer for greenhouses - but there is still a lot left in the warehouse and it only takes up space for other useful goods. Can you create a separate stack for these things - the workers took these things to  TradingPost or create a new bonfire mod where do we throw feathers and bonemeal instead of wood - how is fuel? Is it possible? Cheers!
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on July 25, 2018, 06:17:03 AM
@RedKetchup is their feathers and bonemeal in Editors Choice or is that from some different mod?  If so, I must have missed that in brief test, sorry  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on July 25, 2018, 06:21:40 AM

I looked at the BETA 12 code of Editor Choice and see no bonemeal or feathers as rawmaterial listed so unless Red changed it in later versions I not think Red uses them.
It is probably a left over from CC which uses bonemeal and feathers.

Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on July 25, 2018, 06:46:45 AM
Thanks @embx61, I thought Red's greenhouses only used his thatch fertilizer and water.  I thought I may have missed seeing feathers with the new added animals.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 25, 2018, 09:44:00 AM
i will try to explain where these come from ,ABANDONED. i think they are "piggy-backed" from a CC add on mod. when a large mod is split to make smaller mod sets,parts of the main coding get pulled out with it. not intended and generally doesn't cause issue. this piggy backed coding can be from elsewhere in the main mod and have nothing to do woth the smaller mod set itself.   such as the fort set could have feathers or bonemeal even though that set has no hunting or chickens in it.

      since these add to the game,mod order has no effect.TOM did make a patch that might take it out without having the North mod.the only use of feathers is in the dock set to make survival coats.bonemeal can be used by the tropical greenhouse. the best bet is to dump the excess items to the trading post. that way they don't fill barns nor affect limits.
     
             be advised these "piggy back" adititons of coding may not be just CC.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 25, 2018, 10:33:13 AM
RK Ed doesnt have bonemeal , nor feathers.

i am sorry if i dont have any plans for those. the best, is asking @kralyerg  for a remove or lowered production so people dont get overloads of these.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on July 25, 2018, 12:33:52 PM
No, it does not make sense to add these thing to your mod, @RedKetchup when they are created by another mod.  Player would then have to use the other mod also. Those not using that mod would then end up with them being brought by river merchants. I only took a brief look so far at Editor Choice and did not recall seeing any bonemeal or feathers.  :)  That is fine by me.  :)  I am glad to hear ducks, geese, and pheasants will keep their feathers on  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on July 25, 2018, 01:06:25 PM
@ RedKetchup :Dhe asked for help - I know that "Editor Choice" has no feathers or bone meal - appear in CC - now under the command of Krályerg on the page "Black Liquid" - I wrote about this problem, but it seems to me that the site is now inactive . I have sentiment to @ Redketchup, because I have a lot of help in my various problems and I know it works too - it responds to the "Black Liquid" page. I would like other moderators to read my posts carefully - I do not mean who issued the mods, which contains feathers or bone meal, but I am asking you to eliminate the painful topic or minimize these things - because it seems to me that they just do not need to be blocked warehouses. this is just my opina - but I think I'm right - unfortunately I'm a player - I do not know about the technique of the game. I have a great respect for @ RedKetchup, because thanks to him I have a butcher who processes meat of a horse and a llama. I'm an older person - I like playing Banished - Gam a lot since 2014 and here I would like to thank all the great people for the mods that came to life "Banished" - a fantastic game that I never get bored of. Please, I do not know - I have a feeling that there is a problem with grass and flowers, I can only remove it, a quick removal - there is a lot on the map - unfortunately I do not know numbers, I do not know how many grasses, flowers, mushrooms, roots, etc. grow at this time. . I know that you are busy with other ideas or mods, but as a player I can not deal with it. Please help? By the way - what about the Egypt project? Greetings :D :- :P
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 25, 2018, 01:43:24 PM
@taniu  flowers are beautiful and you need those. they make spawn equal or more food than the trees.

the trees spawn mushrooms, onion, roots, blueberries and herbs (and deadwood)
the flowers spawn strawberries, raspberries, mulberries, blackberries, cranberries and bird nests. (and now seedlings)
the grass spawns the flowers.

plus with flowers, you can make a very good trade with parfume.


@kralyerg i am talking with him almost everyday... gonna ask him and see what we can do.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 25, 2018, 02:32:51 PM
good information,RED. i have just started trying things with the FLORA mod.i am assuming it is blocking the firewood, since there is none scattered around.does anyone who uses the FLORA mod  have firewood?

     the "clear" tools are picky.not every tool will work the same.depending on mods used and order,1 food clear button doesn't clear all food types for instance. players may want to try different buttons to see which works best for them.when i send the laborers to gather food,i run over the area with several of the tools.they will find more that way.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 25, 2018, 02:58:56 PM
i think flora need to be below RK Ed. it modifies the natural resource trees to make spawn flora flowers, i dont modify it , i think. so below RK it still works and while below it doesnt prevent my things to do their magic.
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on July 27, 2018, 12:44:08 AM
@RedKetchup, hello RK, can you make a flatter lake map? or a plain map with bigger lake. Thank you  :-*
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 27, 2018, 01:20:38 AM
@RedKetchup, hello RK, can you make a flatter lake map? or a plain map with bigger lake. Thank you  :-*

the lake maps have too many hills ?
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on July 27, 2018, 01:34:33 AM
@RedKetchup not really, actually i like the plain map with bigger lake, sometimes the lake map has a tiny hill on which i cant build house or a tunnel
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 27, 2018, 08:56:05 AM
did you experiment with the terraform tools? there are tols under the clear tools to flatten earth. be careful near water as it will flattena and square the ground.they do help so you can build on shorelines.
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on July 27, 2018, 10:35:16 AM
that tool is only useful in a small area, when i use it to flatten a hill, it looks a little bit distorted and it also makes me feel like cheating
Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on July 27, 2018, 12:08:26 PM
that tool is only useful in a small area, when i use it to flatten a hill, it looks a little bit distorted and it also makes me feel like cheating

It does look a bit odd if the hill/mountain has mountain texture on it, since the texture doesn't change after it flattens. But I don't consider it cheating. The Bannies all have tools and they know how to dig and move dirt around. The game itself will do a bit of flattening for roads and building close to hills. I assume that, if they want to farm an area, they have the know-how and desire to flatten small hills. I also use the flatten tool to create a straight shoreline in a lake if I want to build whaling ships and other dock buildings. Since that often requires building one of Red's Medieval Canals to reach the lake, it makes sense that they would use the dirt from digging the canal to fill in the shoreline. The fill area is truly ugly, but that is what ghost textures are for, right?  ;)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 27, 2018, 01:42:13 PM
if you are playing with the vanilla grass color... yeah it looks very bad when you flat an hill or a mountain. but if you play with Peaks' colors, you wont see any difference cause the mountain .png and the grass.png are exactly the same
Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on July 28, 2018, 11:39:29 AM
if you are playing with the vanilla grass color... yeah it looks very bad when you flat an hill or a mountain. but if you play with Peaks' colors, you wont see any difference cause the mountain .png and the grass.png are exactly the same

Red, I'm assuming that the game makes a decision which (mountain.png or grass.png) to use when the map is first generated and that the choice is permanent for that map. Right? Do you know what criteria the game uses to make the decision? Given that it is possible to mod map generation, is the code for which .png to use accessible to modders?
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on July 28, 2018, 01:39:23 PM
I agree with @rkelly17 that using the terraform tools is not cheating.  Even ancient peoples were able to transform their environment.  And unless you're playing on a small map, it's not like you're going to run out of space if you don't terraform.  Well, maybe if you have an ultra powerful PC you could grow your town that large.  But I can't play much past 500 population without problems, so for me it's just an aesthetic choice.  I ask myself if my town looks better with that mountain/stream/lake/hummock where it is, or not.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 28, 2018, 05:12:46 PM
the code is hidden and the game use the mountain.png in the slops of mountain, and then reuse the grass.png at the very top, the flat of the mountain.
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on July 28, 2018, 05:41:20 PM
It's a pity the game only has one ground level. Roads going up hill and buildings on mountains/hills would be great.

I wonder if there will ever be a Banished V2?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 28, 2018, 06:02:29 PM
It's a pity the game only has one ground level. Roads going up hill and buildings on mountains/hills would be great.

I wonder if there will ever be a Banished V2?

i doubt he will ever make another game :P
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on July 28, 2018, 09:05:32 PM
i doubt he will ever make another game :P
I think he made so much money off this one that he doesn't have to.  He might dabble, but I doubt he'll be motivated to work as hard as one must to create a game from scratch.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 28, 2018, 10:24:15 PM
this fall i ll ask him again about what he is doing :P and remember him again he didnt posted anything of his work since more than a year ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 30, 2018, 01:01:59 PM
i work hard today to try to continue the corner multi levels

2nd floor and 3rd floor. i need to do some code so i can see how it is in game before doing all the 8 different textures.
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on July 30, 2018, 04:39:31 PM
@RedKetchup ;DI wrote a reply toYou and @kralyerg but I do not know if it came to the news I'm not good at writing private messages. I tested very hard with different mods - I wrote the test results on the "Black Liquid" page - the topic "Tropical Greenhouse v2". I gave 2 ideas about bonemeal and feather - but I do not know if they are good? I am waiting for your opinions - answer, Thank you very much for 2 fantasic mods for me "City Butcher" and "Tropical Greenhouse v2" I have a lot of fun and I am very happy that you are helping me . Cheers ! ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on July 30, 2018, 04:48:53 PM
me and Kralyerg agreed to merge bonemeal and fertilizer together. so you wont get bonemeal anymore.... you will get fertilizer and with it you will go to the greenhouse directly.

your feathers.... were are from ? you use CC or MM or just a standalone duck mod ?
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 30, 2018, 05:23:35 PM
try this to stop the game from producing featers. it is TOM's patch   
http://www.banishedventures.com/download/featherpatch


i agree with changing bonemeal to fertilizer. they can remake the tropical greehouse. it needs an upgrade.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on July 30, 2018, 05:27:03 PM
note that cuts down on feathers doesn't get rid of totally. per TOM:
"Anyway I made a patch to fix your issue @ancientmuse. I cannot test it, so it's a shot in the dark but you can try if you want. Place it on top in your mod list and try to sell feathers to the next merchant. The value is increased from 0-1 to 1-2 and every merchant should take it. The output of feathers is reduced from 7-10 to 1 per chicken. So it might be also useful for CC players who want to dumb down feather production. Let me know."
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 02, 2018, 04:35:31 AM
was back working on the Corner Multifloor Housing :)

i did all my 3rd floor textures and all my 2nd floor textures files.

i need to redo my all 1st floor file... and after, the next thing to do is : do special ones like... corner hostels... 1st floor business....
(like tailor... BS... and need to figure out which other business i can put there)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 02, 2018, 05:19:37 AM
just redid my file about all the 1st floor 8 textures.
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on August 02, 2018, 05:29:40 AM
@RedKetchup wow great, im supper exciting about those corner house. can you some corner market? 1 market that sell only consume goods (food, tool, cloth, fuel, herb)?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 02, 2018, 06:15:05 AM
yes
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 03, 2018, 01:33:56 AM
did my code for all the textures 3 story corner housing. just need to do little things like the brown footprint on the ground :)

the corner housing have exactly the same stats as the regular ones in their texture category. same requirement, same heat, same family stats.
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 03, 2018, 06:10:14 AM
Those are gorgeous!
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 03, 2018, 06:12:04 AM
Like allways - you are doing amazing work. Thank you. Its gonna be nice to have these corner houses set in the game.
     Regards  zak4862  :o 8)
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on August 03, 2018, 08:01:30 PM
Corner houses look super awesome. The first floor for the store and other business is a good idea. Great work, thank you.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 03, 2018, 08:36:49 PM
i did my brown ground footprints....
working presently on the 3 floor hostels :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 04, 2018, 04:51:06 AM
3 floor corner hostels done :)
in this picture also you can see where i did put the toolbar icons :)
all corner icons are in the multi lvl housing toolbar at 4th, 5th, 6th, and hostel at 7th positions on the toolbars.(regular multi lvl housing have 1st,2nd,3rd positions - disabled here for quick testing purpose)

as in NMT2.04, each floor hold 3 families of 5. the cost and the heat efficacity depends of which model (textures) you choose.
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 04, 2018, 04:55:02 AM
Cant wait to have one of those hotels/hostels. I humbly bow to you and your work.
   Regards  zak4862  :o 8)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 04, 2018, 05:12:20 AM
they dont look alot different than the regular corner housing... some awnings... hostel posts.....
but you have choice all the 8 diff textures :)
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 04, 2018, 05:48:40 AM
Yes I know they dont look a lot different,but the best part of it is that you can choose 8 different textures, so the town or village
will not look monotonous. And that dear sir is the most valuable part for me.
   Regards  zak4862  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 04, 2018, 05:55:20 AM
not sure how i'll do the 1st floor business though, maybe i ll ask 1 unique generic price and put all the textures in "F" alternate.
(like maybe some lumber, some stone, some bricks... and the price will fit for all the appearances)
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 04, 2018, 06:32:44 AM
I know just a little bit of computers and OS. But Iam not a modder. So my knowledge in this area is practicaly zero.
Sorry that I cant help you with that.
   Regards  zak4862   ??? :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 04, 2018, 09:22:44 PM
Corner Bakery ?  ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 05, 2018, 12:30:10 AM
Nice details RK. Looks like the bread is still warm. I must hurry.  ;)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 05, 2018, 12:48:58 AM
Nice details RK. Looks like the bread is still warm. I must hurry.  ;)

yup! you need to hurry ! they are selling like hot little cakes ( or in french comme des petits pains chaud ^^)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 05, 2018, 02:29:48 AM
Corner Blacksmith ??
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 05, 2018, 03:04:23 AM
You work so hard and fast like you are undestructible mate and I can not figure it out when are you sleeping!?  :o ;)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 05, 2018, 03:15:44 AM
You work so hard and fast like you are undestructible mate and I can not figure it out when are you sleeping!?  :o ;)

yeah i made 2 today (bakery and BS) hopefully tomm i ll do tailor and library.
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 05, 2018, 03:29:01 AM
I have one sugestion for you just to consider. Those hostels are pretty big. If you remove balcony and leave just one window on each floor
it could be like upgradeable storage. Like first floor 5000, with second floor like maybe 10000 and with third floor like 15000 storage units.
Just a thought.
   Go and get some rest.  Regards  zak4862  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 05, 2018, 06:08:28 AM
Red, those corner businesses are amazing!  When I look back at some of the first mods you did, and then I look at these, wow you've really improved so much!
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on August 05, 2018, 07:37:53 AM
they look amazing with so much littlle details.
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on August 05, 2018, 08:46:22 AM
Red's mods always are the best
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 05, 2018, 10:21:52 PM
Corner Tailor ?  ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 05, 2018, 11:16:14 PM
Corner Library   ;D

the library is back !!! but as suggested by someone.... it will act like a school  :o
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 06, 2018, 12:24:25 AM
I love the look of library. Its a pity that all those books will be wet by rain.   ;D ;)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 06, 2018, 02:15:54 AM
I love the look of library. Its a pity that all those books will be wet by rain.   ;D ;)

they have and are made with real leather covers :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 06, 2018, 05:13:32 AM
OK that does it.  I'm officially in love.  I want libraries all over my town!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 06, 2018, 08:04:13 PM
new Corner Tavern/Pub  8)
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on August 07, 2018, 12:05:59 AM
So, are we meeting in the pub this evening?! Do they serve champagne so we can celebrate this huge and awesome work?!  ;D 8)
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on August 07, 2018, 02:17:54 AM
Everything looks great, Red!  I love the details. 
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 07, 2018, 07:36:37 PM
Corner PotteryMaker is back !!!!

pottery will now be a median-cheap trade item and also used for happiness. btw also perfume will also be used for happiness which will have an impact ^^ citizens will try to grab those in a same way as alcohol :D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 07, 2018, 07:44:25 PM
If you wonder why all those corner 1st floor business seems to look mainlly the same with some difference.....

it is because they need to fit under the 2nd and 3rd floor housing (and 2nd 3rd floor Corner Hostel). if i would change totally their design... they wont fit under anymore or really make it hard for me to make something to fit perfectly as these do.

The thing you have though, you have the ability to put 8 different texture of those, and that, for each of those 1st lvl business buildings.
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 07, 2018, 09:49:01 PM
pottery will now be a median-cheap trade item and also used for happiness. btw also perfume will also be used for happiness which will have an impact ^^ citizens will try to grab those in a same way as alcohol :D

Very good to see this, and I wish more mods would do this. Is it a separate flag from alcohol?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 07, 2018, 09:54:10 PM
Very good to see this, and I wish more mods would do this. Is it a separate flag from alcohol?

they will still have their regular one... but i ll give an extra hidden one... (Custom9)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 06:41:05 AM
New Corner Apothecary ??

in this one, i dont plan to make the herbalist back searching for herbs....
i am planing to make some kind of potions :)

healing potions.....
love potions....
fertility potions....

this kind of stuff :D
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on August 08, 2018, 06:56:00 AM
My old Apothecary also makes some healing stuff instead of the Vanilla Herbalist function.
If you need some raw materials files or ideas for some healing stuff they are in the library in production set 2.


Maybe glassware can be replaced by pottery item(s) so that pottery get a real function instead of just trade.
I will do the same if I get to a pottery production set some later and even thinking about using a pottery item for the oil press as a container to store the oils in.


As always everything looking great. :)


Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 07:30:20 AM
@embx61  i'll check that when i ll be there :) thx bro
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 07:57:39 AM
i think a last one i need to do ....

a grocery store

anyone think about another one ?
Title: Re: Red's new Work In Progress (2) thread
Post by: kid1293 on August 08, 2018, 08:37:50 AM
pizza?

 ;D just kidding. You do well! :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 08:41:46 AM
pizza?

 ;D just kidding. You do well! :)

flour + tomato + cheese + sausage + piment ? lol


:D

i think i ll do a shoemaker :)
just found this to decorate the building.....
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 08, 2018, 08:45:22 AM
anyone think about another one ?
I'd like to see some building that provides spirit happiness without being a church.  I think a yoga studio would be ridiculous, and I don't have a specific idea at the moment, but something like that.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 08:56:51 AM
anyone think about another one ?
I'd like to see some building that provides spirit happiness without being a church.  I think a yoga studio would be ridiculous, and I don't have a specific idea at the moment, but something like that.

it is possible i do a kind of... theater ? but usually a theater is kinda alot bigger as... building. maybe i ll do it as a 2floor height ? and only let a 3rd floor to go ontop of it ?
and depending of the textures... i can maybe also change some... poster like : This week: Dracula / Frankenstein or This week: Love Story or This week: Shakespear.... Footlose...
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 08, 2018, 09:25:52 AM
Oh, I love the idea of a theater!  And yes, two stories would work.  Older theaters weren't a huge as the ones today. 
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 08, 2018, 03:52:24 PM
There's the old Adriana's library mod with a library that gives happiness. Maybe the corner library could also give happiness and you could make a corner school as well.

Will the grocery store sell all foods, or just fruit and veg?

Corner creamery/cheese maker perhaps?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 08, 2018, 11:56:21 PM
There's the old Adriana's library mod with a library that gives happiness. Maybe the corner library could also give happiness and you could make a corner school as well.

Will the grocery store sell all foods, or just fruit and veg?

Corner creamery/cheese maker perhaps?

i ll check if i can do a school and give an happiness in same time.

about grocery : all food
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 03:32:41 AM
Corner Shoemaker :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 04:11:46 AM
the new Corner Grocery vendor :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 04:15:27 AM
you guys will have so much choice as a corner 1st floor ....
i am scared you will only do corner houses blocks of 2x2 instead to make long roads LOL
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 09, 2018, 05:16:50 AM
I just love corner businesses.  Thanks, Red!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 06:16:53 AM
What you think about this ???

Corner Theater !
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 09, 2018, 06:27:58 AM
I think it's wonderful and perfect! 
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 06:30:25 AM
I think it's wonderful and perfect!

yeah i like it too that way :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Kimbolton on August 09, 2018, 04:47:08 PM
Red, thanks so much for all these great corner buildings. Fantastic work as usual. I really like the theater and shoemaker too. :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Kristahfer on August 09, 2018, 05:05:19 PM
I really like the corner buildings. Shoemaker is great.


Do you think a wig maker could be worked in?


Wigs were very important in the colonial time period.


Thanks for the mods.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 09, 2018, 07:34:14 PM
I really like the corner buildings. Shoemaker is great.


Do you think a wig maker could be worked in?


Wigs were very important in the colonial time period.


Thanks for the mods.

i dont even know what it is
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on August 10, 2018, 12:34:16 AM
@RedKetchup i think hes talking about fake hair
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 10, 2018, 12:50:09 AM
@RedKetchup i think hes talking about fake hair

postiches ?

thats something for CC ^^ not RK Ed
:D
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 10, 2018, 05:27:45 AM
postiches ?

Yes, but probably like they wore in the 18th century, or like British barristers wear now.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 11:46:11 AM
so i spent couple of days to make most of the files for all those new buildings...

only left to do the templates (what building does). i tried to make my apothecary templates yesterday for it wasnt a good day.... tired it bugs and crash... i stop.

today seems a better day so i deleted the template and restarted over... and made the Apothecary work perfectly :)

so the apothecary will do 3 recipes. Healing potion, Love potion, and Fertility potion.

Healing potion: Is made with 6 flowers, 1 herb, 1 water. 4 to 6 created at 5 value each. it has Misc and Health flag so it is a good alternative for getting health back to an Herbalist or a BathHouse.

Love potion: Is made with 6 flowers, 1 hops, 1 water. 4 to 6 created at 6 value each. it has a Misc and Consume flag. it worth more but citizens will grab them and try to get happiness "back??" like if it had alcohol flag at tavern. (if that mechanic really work for get hapiness back)

Fertility potion: Is made with 6 flowers, 1 mountain oyster, 1 water. 4 to 6 created at 6 value. it has a Misc and Health flag so it will work same as Healing potion to get health back.

Now Vanilla Cattle and Bison since they dont drop a resource overtime like milk or wool.... when killed, they will drop 2 Mountain Oysters in a little box in the same time of their meat and leather. If you dont know what it is.... google it :D

Keep in mind ... thats an Apothecary, and their operations are kinda ... weird and nobody knows if their things really work LOL
Everyone knows magic dont exist, everything it is just storytelling^^
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 12:54:37 PM
So the Corner Bakery is finally done too :)

it has the exact same recipes as the normal bakery, just a little bit faster (15 work units instead of 18)
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 14, 2018, 12:57:03 PM
Beautiful buildings, Red. 

I like the idea of trading fertility potions.  It amuses me.
Hey, are the mountain oysters edible on their own?  Protein, I assume?  What's their trade value? 

Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 01:09:11 PM
hehe they are not edible ^^  ;D

although a bit rare to get since only drop 2 from a kill....
they are Miscelleneous and worth 5 value each
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 14, 2018, 01:23:29 PM
Oh, nice! 

And even if they were edible, I'm not eatin' them!  Yuck.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 01:48:27 PM
Corner Blacksmith is done too :)

This blacksmith cannot smelt iron and copper. Since it is a corner building.. of course it can cost more than the basic one.
Although as bonus, it works faster (5 work units instead of 6 units) and you can add a 2nd blacksmith to the building :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 02:35:21 PM
Corner Grocery Market done :)

you can put up to 6 workers on these, they only store the 4 edibles/non edibles : Vegts, Fruits, Meat and Grain.
capacity of 10,000 weight, they have an eff% radius of 32.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 04:14:45 PM
Corner Library done :)

The Library act like a school and allow 1 teacher and 24 students .
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 14, 2018, 04:21:19 PM
Are these lovely buildings going to be rolled into the next release of RK Ed?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 04:44:23 PM
Are these lovely buildings going to be rolled into the next release of RK Ed?

yup :) in a very few weeks :) one or two
Title: Re: Red's new Work In Progress (2) thread
Post by: huyle on August 14, 2018, 06:23:20 PM
@RedKetchup i think flowers should be planted on a crop field
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 09:31:00 PM
Corner Pottery Maker is back !

The Pottery Makers will make a consume product : Pottery. It cost 3 clay to make 3 to 5 pottery with a value of 6. Pottery is a Crafted Flag item as Consume as well. Citizens will try to grab those because getting something free make them happy :)
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 14, 2018, 09:40:32 PM
These buildings look good. Does this one use firewood to make pottery?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 14, 2018, 09:41:36 PM
These buildings look good. Does this one use firewood to make pottery?

it doesnt, should I ?
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 14, 2018, 11:44:20 PM
That's up to you, but in real life those kilns need some sort of fuel.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 15, 2018, 12:14:23 AM
That's up to you, but in real life those kilns need some sort of fuel.

bah if you think i should do .... i ll add +1 firewood. :)


Meanwhile........

Corner Shoemaker done ! Thanks to @embx61 !! I use your Boots, Shoes, and cured leather technology. i kept all your numbers. i am gonna maybe just edit your little pngs... there is some kind of a thin white line all around the sprites.


So Shoemaker Corner is doing :

Cured Leather : 1 leather, 1 water, 3 salt = 1-1 Cured Leather at 20 value
Shoes : 2 Cured Leather = 1-2 Shoes at 25 value. it equals to leather coat as protection.
Boots : 1 Cured Leather + 1 Wool = 1-2 Boots at 30 value. it equals to winter coat as protection.
Boots : 2 fur = 1-2 Boots at 30 value. it equals to winter coat as protection.

Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 15, 2018, 05:22:13 AM
Corner Tailor done too :)

This Tailor does all the same things as the basic tailor (cloth and linen too) but it is faster (8 work units instead of 10)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 15, 2018, 05:55:40 AM
Corner Tavern is done too :)

This Tavern does all the same things as the basic tavern but it is faster (8 work units instead of 10)

only one left for this set : theater
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 15, 2018, 10:47:43 AM
Dude.  You are on fire lately!  I'm looking forward to getting my hands on all these lovely buildings!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 15, 2018, 11:44:31 AM
Dude.  You are on fire lately!  I'm looking forward to getting my hands on all these lovely buildings!

yeah i ve put a lot of hours lately, last 1-2 weeks ^^
i still have to make the theater for those... after bed time.

i know someone want a meat locker.... someone want a bar in an old barn...
i promised a ghost version of the trees...
i want to add, at least, city roads to it. maybe choochoo but not entirely sure about 1.1...
a lesser chapel.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 16, 2018, 12:10:40 AM
doing the theater now... that will be fun :)  ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 16, 2018, 12:39:48 AM
The very new Theater is complete :)

The corner Theater will offer some entertainments to your citizens :) for that, the workers will make admission tickets and offer them to your idle citizens. they can probably also offer a better show and be more attractive to your citizens than just drinking alcohol at tavern (or love potions to apothecary^^)

there is also the only place you will see that new limit : Consume (which was one of the two left reserved limits available, Custom9)

as previously said, the Theater extend on 2 floors. only the 3rd one will be allowed to fit ontop of it.
you can see also in this screenshot, the toolbar is complete.

Enjoy !!
Enjoy as same as your citizens will do!! :D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 03:19:49 AM
btw, lately i was playing a bit... to see if i see bugs...

and i came upon this screenshot i wanted to share :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 05:39:50 AM
I just added + 2 new level on all the 3 OpenSky Mine-Quarry. now you will able to upgrade and refresh up to level 5 :)

i also checked and harmonized the prices of each. 1st level is faster to be built , 3rd cost a bit less and slower to build. of course, deeeper you go, it cost more but also last longer.

Level 1 ALL : Cost 48 wood, 60 work units. Qty:2000 items.
Level 2 ALL : Cost 48 wood, 64 candles, 80 work units. Qty:3000 items.
Level 3 ALL : Cost 72 wood, 96 candles, 100 work units. Qty:4000 items.
Level 4 ALL : Cost 96 wood, 128 candles, 120 work units. Qty:6000 items.
Level 5 ALL : Cost 120 wood, 160 candles, 140 work units. Qty:8000 items.

that was something i planned to do before even i released 1.0
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on August 19, 2018, 06:00:24 AM
Wooha, Red digs so deep the Bannies soon be sticking their heads out of the ground in China.  :D   :D
5 Levels, wow.

Red, is the fertilizer bugged or is it designed to come from (some?) Pastures as well?

I like to add, good choice to give those 2 reserved limits a use as for over a year those limits are just collecting dust.
That consume limit is interesting.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 07:08:05 AM
Wooha, Red digs so deep the Bannies soon be sticking their heads out of the ground in China.  :D   :D
5 Levels, wow.

Red, is the fertilizer bugged or is it designed to come from (some?) Pastures as well?

I like to add, good choice to give those 2 reserved limits a use as for over a year those limits are just collecting dust.
That consume limit is interesting.

i took the custom9 and i didnt used the custom8. i think it is a good reason for using it. it acts exactly same as alcohol but without tagging it as alcohol or luxury(CC).

there are 2 livestock that didnt drop anything over time: Vanilla Cattle, and Bizon. so now it will drop a bit of fertilizer over time :) i think it is an alternative of the fodder farmer => stables. although this chain will be more powerful than having a pasture with cattle/bizon.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 07:17:49 AM
i just added all the new crop resources to the Greenhouse :)

now the list is a lot longer ^^

Added:
Barley, Brocolli, Carrot, Cucumber, Hops, Kale, Lettuce, Oat, Pea, Peanuts, Radish, Rice, Rye, Sorghum, Spinach, Tomato, Turnip and Wheat.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on August 19, 2018, 07:41:04 AM
the pastures giving fertilizer is a smart option. the GH list is long but i do agreee that was needed.sure that will please everyone since players like more options.

     my only concern RED,how much big is the RK now? we may be pushing memory with so many options. i don't envy you.there was a lot of work on those corner buildings. would it be good to leave the RK that is in the download section ,and than when you add the new list it as version 2?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 08:07:26 AM
the pastures giving fertilizer is a smart option. the GH list is long but i do agreee that was needed.sure that will please everyone since players like more options.

     my only concern RED,how much big is the RK now? we may be pushing memory with so many options. i don't envy you.there was a lot of work on those corner buildings. would it be good to leave the RK that is in the download section ,and than when you add the new list it as version 2?

oh i can do !
i can let the original 1.0 FULL download there in its own thread... and start a new one for 1.1 FULL :)

there will be little changes to the 1.1 LIGHT which i will just overwrite. they are mainly tweaking numbers changes. or kinda of things like some animals now will drop a bit of fertilizer - kind of changes.

the 1.1 FULL now is at 776 MB presently. 1.0 was 641 MB
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on August 19, 2018, 11:30:45 AM
wow not bad considering all the things you have changed and added.nice job!!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 19, 2018, 11:33:09 AM
wow not bad considering all the things you have changed and added.nice job!!

bah it is 135MB that is mostly taken by all the corner buildings. (not sure if i added alot out of that ^^)
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on August 20, 2018, 11:31:52 AM
I looked up new corner building and manufacturing. As usual looks simple and beautiful. Previous mods New Medieval Town 2.04 now perhaps no longer relevant.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 22, 2018, 06:20:30 AM
i added a Meat Locker just to store Meat(proteins) kinda cheap cost since it is very specialized, maybe a little bit bigger than the tiny barn.... it can hold 3000 meat.
it is perfect to team it with the fishing dock which will help it a lot.

Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 22, 2018, 07:23:00 AM
presently making another Facebook request ... A pub made from a barn....

i am creating this : The Old Barn pub.

not sure exactly what he hopes to do (that person who requested it...) but it is in progress :)
do you have any opinions ?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 22, 2018, 07:30:23 AM
i personally, maybe, would opt for kinda meals made from ... meat like tasty T-bone steaks + potatoes... + beer = 6-10 meals
and citizens go there and "consume" those to give happiness ? similar to Theater ?

and doing something like the Blacksmith sound, do a special sound (like a german polka) when you select it and get near ... you would heard that song.
Title: Re: Red's new Work In Progress (2) thread
Post by: Freedom on August 22, 2018, 08:25:50 AM
Looking forward to the Meat Locker. It's a good size for the fishing dock and elsewhere. The stone texture is great as it's easier to believe that fish/meat will keep fresher longer behind thick stone walls, perhaps with the insides excavated below ground level to help with keeping things cool. Other meat lockers tend to be bigger or made of wood and stand above ground in the hot sun -- not such a great place to store fish  :-[
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 22, 2018, 08:33:41 AM
everything in this game is relative... since food doesnt decoy. and we suppose refridgeration doesnt exist yet
Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on August 22, 2018, 01:55:54 PM
The Old Barn Pub looks like it ought to be selling cider.
Title: Re: Red's new Work In Progress (2) thread
Post by: schueler on August 23, 2018, 07:30:30 AM
Could we have the "Old Barn Pub" sign in an Old English font, too?

https://www.1001freefonts.com/old-english-fonts.php :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Goblin Girl on August 23, 2018, 09:08:28 AM
i personally, maybe, would opt for kinda meals made from ... meat like tasty T-bone steaks + potatoes... + beer = 6-10 meals
and citizens go there and "consume" those to give happiness ? similar to Theater ?

and doing something like the Blacksmith sound, do a special sound (like a german polka) when you select it and get near ... you would heard that song.
I love all of this!  I guess the person who requested it wants a kind of Texas roadhouse.  So instead of polka music, it could be twangy bluegrass.  But polka works too!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 24, 2018, 10:19:13 AM
Could we have the "Old Barn Pub" sign in an Old English font, too?

https://www.1001freefonts.com/old-english-fonts.php :)

whats about this ?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 24, 2018, 10:51:32 AM
in game :) front and rear views
Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on August 24, 2018, 11:22:49 AM

My German is not great, but I think that "The Old Barn" in German would be "Die alte Scheune." That's if you want to do "The old German barn." Then beer and polka for all. For food you could serve roasted pork and sauerkraut (Input: pork, cabbage, salt)

If you want to go Texas style, maybe call it Ol' Tex's BBQ and have a smoke house attached.  ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 24, 2018, 11:37:09 AM

My German is not great, but I think that "The Old Barn" in German would be "Die alte Scheune." That's if you want to do "The old German barn." Then beer and polka for all. For food you could serve roasted pork and sauerkraut (Input: pork, cabbage, salt)

If you want to go Texas style, maybe call it Ol' Tex's BBQ and have a smoke house attached.  ;D

it was a request on facebook by Jason. when i set the sign "The Old Barn" he asked for "Old German Bar". so i did. i know the guy is german... but i dont read german lol. since english is THE international language...

i am not planing to do special dishes from all around the world... or i would do our french canadian traditionnal "Paté chinois" lol
i go with what we have in game. i made a recipe for : steak+potato+beer. another one of chops+beans+ale, and another one of roast+pepper+wine.

i can make more combo, but i wont make new resources from combo-meat and use these new resources to make combo meal.

i can replace the "bean" with "cabbage" , but the 3rd item need to be an alcohol. (which i just did cause i did put beans but not knowing what i could put there)

i am open to more recipes.  just name the "meat" , the "vegs/fruit" and the "alcohol".
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 24, 2018, 03:29:55 PM
I just noticed in the pics that this building is quite a bit smaller than a normal barn. If it's a food hall and kitchen, maybe it should be bigger? Or maybe the building should be just a kitchen, not a food hall. They eat outside.

One thing you might like to consider for buildings like this is to make the decorations separate ghost pieces instead of making them part of the building model. It makes the set much more versatile. We can play around with tables and gardens and stuff, and then if players build more than one they don't all look the same.

I like the whole food for happiness concept. I also like the pottery (and other goods) for happiness idea.  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 24, 2018, 04:50:22 PM
it has been taken from the forest barn mesh. they took out the logs, the firewood, and the food crates. they took out the double door, and they build a chimney for cooking and picnic tables for eating.
Title: Re: Red's new Work In Progress (2) thread
Post by: Gatherer on August 25, 2018, 06:39:15 AM
Any news when the next build will be available for download? I'm waiting for the first available version with the corner houses and then that's the only version of RK MegaMod I will ever download. It is too big for my liking even now but I will try it out.
Title: Re: Red's new Work In Progress (2) thread
Post by: schueler on August 25, 2018, 06:44:03 AM
Perfect, RedKetchup! Now the sign has the proper vintage look! :D Thanks!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 25, 2018, 07:05:47 AM
Any news when the next build will be available for download? I'm waiting for the first available version with the corner houses and then that's the only version of RK MegaMod I will ever download. It is too big for my liking even now but I will try it out.

in fact that it is not too big if you count you need to
finally delete NMT2.04 .................: 269MB
finally delete NMT31:CanalSystem : 92,2MB
finally delete NMT3.0:ClayChain...  : 8,6MB
finally delete NMTLittleHousing.... : 19,5 MB
finally delete NMT3.0:MultiStory... : 145MB
finally delete NMT3.0: Crops.......... : 8,2MB
finally delete NMT3.0: Orchards....... : 24,4MB

and what else you have ?? i see fire? colorful little house ? boston houses 1 and 2 ? NMT Little housing 2 ? country little houses 1 and 2 ? gardenwalls ?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 25, 2018, 07:46:18 AM
it seems i succeeded to transfert the Decorative Trees into Decorative Ghosted Trees :)
gonna spend a day on this maybe 2.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 25, 2018, 11:11:51 AM
so i transfered the vanilla wild trees into decorative trees at no cost. :)
gonna add all the fruit trees too, of course, at no cost too :) i mean as megabytes... maybe some bytes or kilobytes ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 25, 2018, 01:58:55 PM
here the first 7 fruit trees in decorative
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 26, 2018, 07:05:45 AM
and the last 7 in Decorative Fruit Trees :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 26, 2018, 08:15:55 AM
here some decorative fruit bushes :) since they are ghosted, you can put more than one on the same tile and use "F" to rotate them and make bigger bushes.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on August 26, 2018, 12:42:34 PM
Wow, I am hoping these decorative trees and shrubs will be available in a stand alone mod.  :)  They look great.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 28, 2018, 05:28:41 PM
i just did a test....

can anyone see what i did ?
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on August 28, 2018, 06:45:06 PM
@RedKetchup :D Great 8)I personally like the green surroundings - then I feel joy in my heart. Cheers!
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 28, 2018, 11:27:57 PM
i was adding a Little Chapel at last minutes.....

THANKS to @embx61  for the his mesh of a Little Chapel :) it was perfect for my needs :)

there will be 2 versions : one wood and one stone
Wood : 4 colors of 24 wood + 54 lumber. 4x7, 100 citizens.
Stone : 2 colors of 24 wood + 54 stones. 4x7, 100 citizens.
Title: Re: Red's new Work In Progress (2) thread
Post by: Trizeropz on August 29, 2018, 01:14:19 AM
Hey red, why is it that the grass and bushes in your pictures are so dark? Is it from your/a mod or are there shaders available for banished?
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on August 29, 2018, 02:06:48 AM
@Trizeropz  ;)Red works on darker views. Red add darker posture buildings to Vanilla. I personally play additional mods "Lush & Green v1.1 @ Voeille WOB http://worldofbanished.com/index.php?action=downloads;sa=view;down=432 - is the green landscape
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on August 29, 2018, 02:14:35 AM
@RedKetchup  ;D Thank you so much for creating such a beautiful mod, I have great respect for your hard work, which you have devoted to him - I like everything, the buildings are great, carefully polished, the landscape is also very nice - though a bit dark. I personally can not wait to you release it  - are constantly testing and switching on older mods and rely on RKCH v1.0 light - I have questions
1. Can you add a larger pasture, eg 30x30 ? - of course, leave the older pasture 20x20.
2 I once mentioned the separate mods - animal breeding, and especially about "Longhorn Cows" and "Goats" - is it possible?
3. Can you add a donkey - and salami to this set? but this is just my dream and maybe I can push through this topic, of course, with the help of Troy?
4. Is it possible to create a separate mod, e.g. NMT3.0: Pasture? we have mods NMT3.0: Crops and NMT3.0: Orchards?
Cheers!
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on August 29, 2018, 03:28:44 AM
I like your pine trees. I've never really liked the vanilla pines. They look too cartoonish.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 29, 2018, 05:18:56 AM
1. Can you add a larger pasture, eg 30x30 ? - of course, leave the older pasture 20x20.

the pasture are already 30x30 since 1.0. the regular pasture is 30x30, the fenceless pasture is also 30x30 no mountain limit.


3. Can you add a donkey - and salami to this set? but this is just my dream and maybe I can push through this topic, of course, with the help of Troy?

unfortunatly i cannot put orders on animals, Troy has gone away from Banished since very long time, but gave me his work before it gets lost and wasted for nothing.


2 I once mentioned the separate mods - animal breeding, and especially about "Longhorn Cows" and "Goats" - is it possible?
4. Is it possible to create a separate mod, e.g. NMT3.0: Pasture? we have mods NMT3.0: Crops and NMT3.0: Orchards?
Cheers!

yeah you are right, i should do a NMT3.0: Pasture...  one of these days.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 29, 2018, 05:20:19 AM
I like your pine trees. I've never really liked the vanilla pines. They look too cartoonish.

exactly same here. the meshes would need to be edited but we dont have access to it.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on August 29, 2018, 07:16:38 AM
RED,do you plan to bring the hand washing stations back?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 29, 2018, 07:20:01 AM
RED,do you plan to bring the hand washing stations back?

washing places ?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 29, 2018, 08:02:32 AM
the 2 Little Chapels are in game now :)

Wood : 4 colors of 24 wood + 54 lumber. 4x7, 100 citizens.
Stone : 2 colors of 24 wood + 54 stones. 4x7, 100 citizens.

THANKS AGAIN to @embx61  for the awesome mesh :)
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on August 29, 2018, 09:14:04 AM
there is a lot of variety to those churches.glad to see a rustic wood and stone are in that set.yes,the medieval washing places.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 29, 2018, 10:33:54 AM
there is a lot of variety to those churches.glad to see a rustic wood and stone are in that set.yes,the medieval washing places.

sure thing!! when ? i dunno
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on August 29, 2018, 10:36:49 AM
Wow, little chapels look great, what a shame not to be able to use them and matching houses without having to use the whole set.  :(  They would mix and match in with so many other mods too  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on August 29, 2018, 11:17:02 AM
the 2 Little Chapels are in game now :)

THANKS AGAIN to @embx61  for the awesome mesh :)


Your welcome :)

Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on August 29, 2018, 01:41:14 PM
Nice chapels! Especially the white one looks just like hundreds of churches spread across the prairies of the US and Canada. All the others are very typical, too. I wouldn't mind just these chapels as a separate mod--I'd use at least one in every settlement.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 30, 2018, 04:16:27 PM
So the size of the 1.1 FULL is exactly 800 MB

The 1.1 LIGHT version has 305MB
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on August 31, 2018, 03:37:22 PM
I am so glad to see that chapel with different colors.  I use Embx's chapel a lot, but had wished for some other roof colors at times, so now, there is! :)   Embx did a great job with that chapel design, and Red, you have some wonderful roof and wall textures.  I am so glad there is sharing of things with the modders.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 31, 2018, 03:51:55 PM
/AGREE  ;D


meanwhile someone found something @Natara  :) She found a problem with the Corner Tailor

will be the first thing fixed for sunday 1.11 FULL and 1.11 LIGHT version
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 31, 2018, 04:00:44 PM
tailor should be fixed
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on August 31, 2018, 06:50:47 PM
@Natara  found another one :) The Big Cathedral.
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on August 31, 2018, 07:23:52 PM
Oh, I should have looked at all the posts first before I made a post on the thread where you announced the new lite version.  I posted about the corner tailor, but see you already know.
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on August 31, 2018, 07:34:30 PM
Are there second and third story corner houses to go on top of the corner businesses/shops?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 02:22:14 AM
Are there second and third story corner houses to go on top of the corner businesses/shops?
yes, hostel too
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on September 01, 2018, 04:50:21 AM
Yes it is a good thing we share our sources.
There is a hidden part on this forum only modders have access to where the modders who want to, but not HAVE to, share their sources.

It can save a lot of work. I mean why redesign a certain barrel or a firewood stack when another mother made a nice one?
Icons (I hate making those) can be shared and even whole meshes if a modder want to use those.

Beyond that we can also learn from each other by looking at the code. :)

When Discrepancy comes back and release his new mods with the awesome UI elements like info tab I am sure he will share that too so we can take a good look how the UI magician did this.
Everybody benefits from a setup like this :)


Congrats on the release of RK Ed Choice 1.1 Red :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 06:23:02 AM
thanks you and yeah, you are right :)
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on September 01, 2018, 07:21:32 AM
I don't have any corner houses in the RK lite, only corner businesses.  There aren't any 2nd or 3d story corner houses to go over the corner businesses.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 09:11:11 AM
I don't have any corner houses in the RK lite, only corner businesses.  There aren't any 2nd or 3d story corner houses to go over the corner businesses.

yes, Light version doesnt have any multi level. only the first floors. it is UP to the player to add the Multi-lvl standalone housing to their mod list :)
this allow a very customizing feature to the people, people can take all parts they want. i know the multi lvl housing corner is not available as stand alone yet... they will be in few days.

EDIT: maybe what i will do, is add the multi level corner housing/hostel to the existent Multi lvl mod. and put corner business as a stand alone.
would it be good for you ?


btw... i just saw something!
i forgot to add NMT Little Housing 2 to the FULL 1.1 version !!! /shrug
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 09:55:23 AM
I am gonna upload a FULL 1.11 Patch and a LIGHT 1.11 Patch in an hour with NMT Little housing 2 and the few bugs fixed.
Title: Re: Red's new Work In Progress (2) thread
Post by: galensgranny on September 01, 2018, 10:10:38 AM
Quote
maybe what i will do, is add the multi level corner housing/hostel to the existent Multi lvl mod. and put corner business as a stand alone.
would it be good for you ?
That is a great idea!  Many people will love to use your updated corner housing and the new corner business, so yes, do that.  It would be very good for me too.


Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 11:18:44 AM
RK Editor Choice FULL 1.11 Bugfixes:

Fixed issue with the Corner Tailor building and fixed issue with the Cathedral textures.
Hopefully fixes all possible crashes that happended lately.
ADDED: NMT Little Housing 2 mod.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=466 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=466)

Please redownload now !
Sorry >< and Enjoy!!

--------------------------------------------------------------------------------------------------

RK Editor Choice LIGHT 1.11 Bugfixes:
Fixed issue with the Corner Tailor building and fixed issue with the Cathedral textures.
Hopefully fixes all possible crashes that happended lately.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=467 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=467)

Please redownload now !
Sorry >< and Enjoy!!
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on September 01, 2018, 11:22:14 AM
@taniu  flowers are beautiful and you need those. they make spawn equal or more food than the trees.

the trees spawn mushrooms, onion, roots, blueberries and herbs (and deadwood)
the flowers spawn strawberries, raspberries, mulberries, blackberries, cranberries and bird nests. (and now seedlings)
the grass spawns the flowers.

plus with flowers, you can make a very good trade with parfume.


@kralyerg i am talking with him almost everyday... gonna ask him and see what we can do.

RED,i keep thinking you mentioned more tweaking to the plants' spawning. this is the only post i can find. did you tweak them more?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 11:29:19 AM

RED,i keep thinking you mentioned more tweaking to the plants' spawning. this is the only post i can find. did you tweak them more?

not lately, not since 1.0
the only thing i did, i added Seedlings has a new spawn from flowers, thats all.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 01, 2018, 12:40:19 PM
How do you collect the things that are spawned by the flowers?  By collecting the flowers?

I have collected wild foods and deadwood and ores.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 01:11:23 PM
the flowers and seedlings are collected by florist or by the Collect Flowers & Herbs tool
The wild food and the deadwood are collected by the gatherers or the Collect Wild Food tool
The grass is collected by the fodder farmers or by the Collect Grass tool
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 01, 2018, 02:22:53 PM
Thanks Red, I guess the only thing I missed getting was the seedlings  :)
I got fertilizer from the pig pasture  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 01, 2018, 04:13:15 PM
oh BTW ... post scriptum :  ;D

i changed the recipe for the perfume. it require now 1 glassware + 8 flowers + 2 water to make 6-8 perfume. if inside a 1.0 save you already built a perfumery, you will probably have to destroy and rebuild the perfumery to allow it to be able to store glassware.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on September 08, 2018, 08:34:01 AM
can we get a new start option? swap the fodder grass to the thatch texture but the game still uses it as fodder.leave the fodder hut to plant fodder.drop flowers to 25%,drop start trees to 50%<would this work to override any mod above like the pine mod?> ,but leave the log output per tree as is,drop the high temps of all 4 seasons by 10-20% all on a double A&E start,so 4 adults,2 couples, with children. maybe with 1 seed or orchard and 5 animals of 1 type. but leave everything else in the RK as is.

    double A&E with 50% less trees,harsher climate,and different grass?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 08, 2018, 08:41:04 AM
?? ?? ?? ??

and what you mean by " swap the fodder grass to the thatch texture " ? thats the same thing.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on September 08, 2018, 08:51:36 AM
the originla thatch grass yexture but without changing the  function as the fodder does now
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 08, 2018, 09:30:06 AM
the originla thatch grass yexture but without changing the  function as the fodder does now

but it has the original thatch texture grass. just a bit smaller at it was at first release. although , the resource itself was a pile of yellow grass and now it is rollup attached bundle.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on September 08, 2018, 12:54:01 PM
i don't mean to confuse you the grass texture the nat div had before yu swapped it to the fodder grass textureit was shorter and darker clumps of grass.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 08, 2018, 01:09:24 PM
i don't mean to confuse you the grass texture the nat div had before yu swapped it to the fodder grass textureit was shorter and darker clumps of grass.

euh... not sure .... i didnt ever particuly liked it this grass.... but ....
whats about as variant with mine ? because i dont know if i can ask to spawn those in certain maps and not spawn the other.
Title: Re: Red's new Work In Progress (2) thread
Post by: brads3 on September 08, 2018, 01:54:58 PM
yeah i wasn't sure if starts can have 2 different grass textures either,didn't want to change the other starts.or if you can change sizes or anything for different starts. will the less trees at start over ride the pine even if it is above it?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 08, 2018, 02:08:44 PM
reduce the pine... the number of trees is usually written inside the NaturalResourceTree.rsc and not inside the start condition so changing it, will change it for every map.
the only thing i can maybe do, and i say maybe cause not tested yet, is asking to fill the map with a modified copy of this NaturalResourceTree.rsc named NaturalResourceTree2.rsc instead of the original.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 08, 2018, 02:37:30 PM
hmmm, so anyone not using pine mod would start with 50% less trees?  LOL I am always short of logs the way it is.
Title: Re: Red's new Work In Progress (2) thread
Post by: rkelly17 on September 10, 2018, 11:32:01 AM
hmmm, so anyone not using pine mod would start with 50% less trees?  LOL I am always short of logs the way it is.

One of the consequences of building in deserts and prairies!  ;D
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 10, 2018, 11:54:32 AM
hmmm, so anyone not using pine mod would start with 50% less trees?  LOL I am always short of logs the way it is.

One of the consequences of building in deserts and prairies!  ;D


yeah i think he wants so kind of map
Title: Re: Red's new Work In Progress (2) thread
Post by: taniu on September 11, 2018, 04:22:50 AM
@ RedKetchup :D  :D Thank you for your spiritual support - thank you for the single mods of farm animals -  "Longhorn Cows" yet, can you still add them? Did Troy give you any more animals? is there any possibility to do donkey animations? Maybe someone will take up such a challenge - or maybe you will still find good souls to help? do you think about the release,  "Rise of the Pharaoh" mod beta - I hope that this mods will come to light - unless you do not have the heart to finish such a beautiful project - it's up to you - I know you're very busy - I do not know are you still working professionally or are you already retired? - many questions   - I apologize in advance . Cheers !
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on September 11, 2018, 02:44:42 PM
Thank you for the recent mods.

Could you please make a version of your pigs mod where pigs drop fertiliser over time? Or perhaps an override mod, so it can be used with your RKEC mods?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 11, 2018, 05:14:42 PM
but pigs with fertilizer is already in RKEC !
you still want it ? like an overwrite in case RKEC isnt first and still have fertilizer ?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 11, 2018, 05:36:30 PM
but pigs with fertilizer is already in RKEC !
you still want it ? like an overwrite in case RKEC isnt first and still have fertilizer ?

done !!! http://worldofbanished.com/index.php?topic=2591.0 (http://worldofbanished.com/index.php?topic=2591.0)
Title: Re: Red's new Work In Progress (2) thread
Post by: elemental on September 11, 2018, 05:52:47 PM
Thank you.  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 11, 2018, 06:02:01 PM
Thank you.  :)

welcome :) i did same with Bisons => Bison with Fertilizer and M.Oysters ^^

doing presently Goats with Goats Milk for someone
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 11, 2018, 06:54:12 PM
so now :

Ducks has been released with or without feathers.
Bisons has been released with or without fertilizer.
Pigs has been released with or without fertilizer.
Goats has been released with generic or goat milk.
Longhorn Cows has been released with generic milk.
Title: Re: Red's new Work In Progress (2) thread
Post by: Fellow Villager on September 12, 2018, 07:36:44 AM
what is the use of fertilizer?
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 12, 2018, 08:07:48 AM
fertilizer is used in the greenhouse to grow vegetables  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Fellow Villager on September 13, 2018, 10:53:04 AM
thx very much
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on September 14, 2018, 12:56:24 PM
I have not bought animals in rkec yet, and what are there animals with fertilizer and feathers. I plan to make a new production with greenhouse. And I need to download separate animals or not. Just for clarification.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 14, 2018, 01:09:35 PM
@tuggistar  All of the livestock animals are included in RKEC, full and light versions.  The separate livestock are for players who are not using RKEC.  Do not use the separate animals with RKEC.
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on September 14, 2018, 01:20:02 PM
Thanks for the reply Abandoned. And the version with fertilizer and feathers is also there.
Title: Re: Red's new Work In Progress (2) thread
Post by: Abandoned on September 14, 2018, 01:28:01 PM
@tuggistar RKEC does not use feathers for anything but people who use CC and not RKEC might want the ducks with feathers. Also CC has a tropical greenhouse that uses fertilizer so CC users might want it.  RKEC already has animals that produce fertilizer.  You do not need any of the separate animals, they are included in RKEC.  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: tuggistar on September 14, 2018, 01:36:30 PM
Thank you. :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 14, 2018, 04:44:48 PM
yup inside RKEC vanilla cattle, bisons and pigs drop fertilizer over time. no feathers.

but if you still want feathers, put Ducks as Livestock (with feathers) ontop of RKEC and you ll have some feathers for your CC buildings.
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on September 16, 2018, 01:32:02 PM
What are you currently working on now RKEC is released with the bugs fixed?
Just curious :)

Pyramid you asked the last time. What about a complete Plateau of Gizeh?

280.000 poly LOL
But I loaded it from a sketchup file into max and there are things in there what can be useful for the Egypt mod like some houses and statues which are not high poly.
I deleted about everything and had a pyramid left what was like 80 poly :) 

(http://worldofbanished.com/gallery/474_12_09_18_7_15_26.jpeg) (http://worldofbanished.com/gallery/474_12_09_18_7_15_26.jpeg)

Here the link if you want to download the sketchup file. Just choose sketchup 2014 versions as when I downloaded a higher one max did bugged out with a error.
Way more nice stuff there, most high poly but can be a source for inspiration or do as i did with the Brandenburger Tor.

https://3dwarehouse.sketchup.com/model/a0f1c6fd82310f023686bf90918d7fc8/Giza-Plateau?hl=en (https://3dwarehouse.sketchup.com/model/a0f1c6fd82310f023686bf90918d7fc8/Giza-Plateau?hl=en)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 17, 2018, 01:13:10 AM
i dunno i crash when i try to import the .skp

pick up just 1 pyramis and export it in .obj . i guess also doesnt have textures ?


Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 17, 2018, 06:11:46 AM
i started lately the update RKEC 1.2 :)

RKEC 1.2 will contain its own Dock Set :)

i did the "roads" if we can call this a road..... it start UP with high 1x1 and they can be put on ground and in water (water is the little band of water near the land) and then you cant go further in the water. To go further you need "DeepWater" items. First there is a piece , a stairs piece, that go down 0,5' in the water , and then you have 3 different size pieces. those are lower than the ground ( -0,5' ) and they come in 1x1, 1x2, and 1x3 sizes.

then i did the Fishing Dock that you will find in Dock Food toolbar and i did adapted 6 models of housing (alternate F) that you will find in the Dock Housing toolbar.

more will come in a day or 2.
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on September 17, 2018, 07:44:59 AM
I have no crash. Select Import and in the import dialog check for Google.skp files to import, browse to the downloaded file and file and import.
Just make sure if you download those file to choose the 2014 version files. Higher versions did not work for me either.
Also I have all the checkboxes not checked off by import, so no daylight cycles, but not sure it has anything to do with it.

I am using version 2016 of 3ds Max.

It come with the textures but those textures are stored in the My Documents/3dsMax/Sceneassets/Images folder (Can be changed in the import dialog) if the import succeeds.
Many textures are not a power to 2 though but there are some nice ones in there so even only for textures it can be useful. :)

If it still not works I will export some parts to obj and put it on google drive.
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on September 17, 2018, 01:24:49 PM
Hi RK!
I like the look of old aged wood. I also like the small detail how the chimney is built in and became a part of the house.
The whole house look is much nicer. I hope that this dock - set will be available  also as a standalone mod.
Beautiful work!    Regards zak4862  :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 17, 2018, 01:37:29 PM
The whole house look is much nicer. I hope that this dock - set will be available  also as a standalone mod.
Beautiful work!    Regards zak4862  :)

it will be as all the other parts :)


working presently on the Blacksmith Dock :)
Title: Re: Red's new Work In Progress (2) thread
Post by: Paulo on September 17, 2018, 01:42:14 PM
Hi RK, those are looking good.

I wish I had any ability to work with 3d modelling.

I also wish I had time to play Banished....

Thank you for all I do for the community.

Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 17, 2018, 02:42:20 PM
Blacksmith Dock has been created :)
Title: Re: Red's new Work In Progress (2) thread
Post by: embx61 on September 17, 2018, 02:59:24 PM
Looking great :)

Maybe you have to make corner pieces so the bannies not fall into the water as they cut corners.
And the 1x1,1x2, and 1x3 dock pieces need one variant where the poles not sticking through on one side which get attached to the building docks as those are a trip hazard if those posts sticking through in the middle of a dock. :)
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 17, 2018, 03:57:43 PM
yeah i need to do the corner thing so they dont go splash every time ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: Gatherer on September 18, 2018, 02:37:16 AM
Do you plan to include unique dock buildings or just variations of existing land based structures?
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 18, 2018, 03:00:55 AM
Do you plan to include unique dock buildings or just variations of existing land based structures?

a set made of both
Title: Re: Red's new Work In Progress (2) thread
Post by: Paulo on September 18, 2018, 09:11:13 AM
Hi RK,

since you creating a new release ok your Editor Choise, can you create a tunnel house for the new multi level houses?
I like to create an inner market place with a train station surrounded by those multi-level houses, where the train track goes under a tunnel house.

Thank you.
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 18, 2018, 01:37:15 PM
Hi RK,

since you creating a new release ok your Editor Choise, can you create a tunnel house for the new multi level houses?
I like to create an inner market place with a train station surrounded by those multi-level houses, where the train track goes under a tunnel house.

Thank you.

when i did RKEC i didnt planned to add tunnel houses back... but, i promise i ll think about it a second time :)


meanwhile... in the dock village.... i thought i should add a low boat bridge dock piece to let the merchant traders pass and go to the trading posts ^^
Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 18, 2018, 01:52:31 PM
LOL

i ve got to tell to my citizens... "you know the top thing you did at top... ? it is really not necessairly lol." they agreed
Title: Re: Red's new Work In Progress (2) thread
Post by: zak4862 on September 18, 2018, 03:48:50 PM
Hi RK,I have one more question!
Whether it will be possible to use Kids Boat houses with yours new Dock Set.
I think that would be also a wellcoming option. Just a thought.
     Regards  zak 4862  :)

Title: Re: Red's new Work In Progress (2) thread
Post by: RedKetchup on September 18, 2018, 05:19:52 PM
Hi RK,I have one more question!
Whether it will be possible to use Kids Boat houses with yours new Dock Set.
I think that would be also a wellcoming option. Just a thought.
     Regards  zak 4862  :)

i have no idea. depends how kid boat house are made. if it require real ground ... wont work.