World of Banished

MODS Garage => Mod Talk => Topic started by: RedKetchup on September 16, 2014, 09:06:40 PM

Title: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on September 16, 2014, 09:06:40 PM
Hello everyone ! Finally my BETA Mod is ready to be released :)


MOD: Decorative Items Pack v 1.2 - RedKetchup


1. This Mod introduce a new "root" toolbar called : Decorative Items
(http://worldofbanished.com/gallery/37_16_09_14_6_38_12.png)

Inside that toolbar you will find all the items coming from my Decorative Items Pack.
(http://worldofbanished.com/gallery/37_16_09_14_6_46_01.png)


2. Fences (Wood Fence) : This Decorative Items pack hold many different wood fence. 1 straight line, 1 corner in a "L" shape, 1 corner in a "Y" shape and 1 corner in a "+" shape.
All those different shapes allow you match alot of fence design projects. you can rotate them with the "R" and "T" keys. if you want to destroy it or destroy one part, you will need to use the Remove structure tool.
Those fence cost between 1 and 3 logs to build and cost 10 buildwork units (time) to build. Only one worker will work on each fence.

(http://worldofbanished.com/gallery/37_14_09_14_6_57_08.jpeg)


later, i will add a stone fence options to let you do the same but with stone designs, and maybe also walls.


3. Trees (Wild Trees) : This Decorative Items pack hold many different wild trees. 1 Eternal Pine, 1 Eternal Birch, and 1 Eternal Oak. They all coming from the wild forest. Unfortunatly, limited by moddling skills , those decorative trees will spawn full growth , adult, when the builder will finish to plant it. Though they will change color during seasons, they cant die and they count as a 'building' the same way bridge, tunnel and well. So if you want to remove them, you will need to use the Remove Structure tool.  Those trees will cost 1 Seedling Unit to make it happend. you can also use "R" and "T" to rotate these trees.
(http://worldofbanished.com/gallery/37_16_09_14_1_39_31.jpeg)


4. New ressource : Seedlings. The General Good Merchant and the Resources Merchant will sell you Seedlings. This new ressource will also be crafted in a new building which will be called : Greenhouse. The base value of these new seedlings is 8 trade units and will come in packs that will let you use for many trees.
(http://worldofbanished.com/gallery/37_16_09_14_7_32_24.png)


NB.: This MOD is in BETA Phase.


********************
Known Bugs:

Graphical glich (0.1 sec to 1 sec depending of game speed) when the Citizen put the seedling required mats at the Eternal building site. no crash though.


********************

(http://worldofbanished.com/gallery/37_16_09_14_6_10_18.jpeg)


*************************
Version 1.1 Beta

Changelog:
Added 3 toolbars, the main 'base toolbar' now is calling 3 toolbars : Fences toolbar, WildTrees toolbar and FruitTrees toolbar.
Added the 8 fruit trees of the game as Eternal Tree. They all cost 1x Seedling to build, and cost 30 buildwork units.


(http://worldofbanished.com/gallery/37_17_09_14_1_11_03.png)

(http://worldofbanished.com/gallery/37_17_09_14_1_11_37.png)

(http://worldofbanished.com/gallery/37_17_09_14_1_12_08.png)


***********************

Version 1.2 Beta

Changelog:
Added 3 parts of a Stone Fence: a straight one (Stone Fence), an end one (Stone Fence End) and a corner one (Stone Fence Corner). They cost 1 stone unit each.
Added a Wood Fence Gate that fit perfectly with the wood fences and the stone fences.
Fixed a lightning problem on some wood fence parts that was making them looking darker than used too.
Fixed building process of wood fences by deleting the upper plank of wood to make it more evident that builders are still working on it.

(http://worldofbanished.com/gallery/37_17_09_14_3_49_56.png)

(http://worldofbanished.com/gallery/37_17_09_14_4_16_37.jpeg)

(http://worldofbanished.com/gallery/37_18_09_14_1_42_04.jpeg)

(http://worldofbanished.com/gallery/37_18_09_14_1_52_37.jpeg)


**********************


DECORATIVE ITEMS PACK V 1.3 Release.

This major update add 16 new items in Banished Game.

Features:

1. The main bar of Decorative Items Pack has been modified to get more toolbars.
(http://worldofbanished.com/gallery/37_25_09_14_4_44_24.png)

2. The fence, the wild trees and the fruit trees toolbar stayed unchanged. More to come in a future update.
(http://worldofbanished.com/gallery/37_25_09_14_4_46_14.png)

(http://worldofbanished.com/gallery/37_25_09_14_4_49_39.png)

(http://worldofbanished.com/gallery/37_25_09_14_4_50_57.png)

3. A NEW statues toolbar has been made allowing you to build up to 7 new statues.
(http://worldofbanished.com/gallery/37_25_09_14_4_53_10.png)

4. A NEW random items toolbar has been made allowing you to build up to 7 new items.
(http://worldofbanished.com/gallery/37_25_09_14_4_54_42.png)

5. Another NEW flower toolbar has been made but has been hiding for the moment. It will be released and shown in a future patch when i ll be satisfied of it.

6. A new building has been release : The Greenhouse. The greenhouse is made mainly of glass to let the warm sun enter inside the building. In this new building, the new resource "seedling" will be made all year long. It allows 1 worker and will cost 48 logs and 6 stones to build. A new resource limit also has been made to bypass a certain bug i met. In a future patch i will add some plants and trees inside the greenhouse to make it more beautiful.
(http://worldofbanished.com/gallery/37_25_09_14_5_05_32.png)

7. A new Profession : Botanist has been made. The botanist will work in the new greenhouse and will work hard to get wild trees and fruits trees seedling resource.
(http://worldofbanished.com/gallery/37_25_09_14_5_36_42.png)


8. The statues.

8a. Now you can make a statue of a cleric to honor your first priest of your village.
(http://worldofbanished.com/gallery/37_25_09_14_5_08_51.png)

8b. Now you can make a statue of a merchant to honor the merchant who helped the most your town and its citizens.
(http://worldofbanished.com/gallery/37_25_09_14_5_11_14.png)

8c. Now you can make a statue of a militia/warrior to honor the one who dedicated his life to keep your town and its citizens safety.
(http://worldofbanished.com/gallery/37_25_09_14_5_14_27.png)

8d. and 8e. Now you can make 2 statues of an angel to thank and honor the angels in the sky to have given your citizens a new opportunity to live a new life.
(http://worldofbanished.com/gallery/37_25_09_14_5_17_56.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_20_49.png)

8f. Now you can make a statue of a mighty warrior to honor the mighty hero who saved your citizens and kept them alive during that long journey. Without him, your banished Citizens wouldnt have been made it alive.
(http://worldofbanished.com/gallery/37_25_09_14_5_27_36.png)

8g. Now you can make a statue of a lion because .... everyone likes lions and your citizens respect the nature and the creatures that live in.
(http://worldofbanished.com/gallery/37_25_09_14_5_30_35.png)


9. Random Items.

9a. A new Scarecrow has been made to protect your citizens crops and harvests.
(http://worldofbanished.com/gallery/37_25_09_14_5_37_39.png)

9b and 9c. 2 new trellis has been made and can serve as property entrance. and it allows citizens to pass through.
(http://worldofbanished.com/gallery/37_25_09_14_5_45_29.png)

9d. and 9e. 2 new benches has been made because after an hard work day, a citizen would always appreciates to sit a moment and regain energy.
(http://worldofbanished.com/gallery/37_25_09_14_5_39_37.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_42_33.png)

9f and 9g. 2 new fountains has been made and will make your town beautiful. they will be very praised by your town's citizens.
(http://worldofbanished.com/gallery/37_25_09_14_5_48_24.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_50_22.png)


10. Bugfixes.

A. A bugfix has been made to fix the stone fences to interfere with the cemetary stone fences making them bug.

Total of 14 new awesome items, 1 new building and 1 new profession for your lovely town.
Enjoy !

**********

11. Bugfixes.

Added a fix for the wood fences and the trellis. you cannot build a road under it anymore, but you will able to remove them as you want now.

it will only work for your future gates/trellis , not those which has been built previously with the non-remove bug.

Fixed broken statue 5.




Magic Link will appear once you are logged ON on the forum !!
If you want to download it .... you need to register on our forum ! Once you have done that, the link will appear just below this green arrow :)
(http://worldofbanished.com/gallery/37_02_09_14_5_45_13.png)

If anyone has a registration problem email us at worldofbanished at gmail dot com.
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: RedKetchup on September 17, 2014, 01:31:06 AM
and i made another thing tonight :)

I made 3 new toolbars on my own toolbar :)
Decorative Fences
Decorative Wild Trees
Decorative Fruit Trees

i ve put all the fences together, all the wild trees together and in the new one was for fruit trees :)

i added all 8 fruit trees :)

Eternal Apple Tree
Eternal Cherry Tree
Eternal Chesnut Tree
Eternal Peach Tree
Eternal Pear Tree
Eternal Pecan Tree
Eternal Plum Tree
Eternal Walnut Tree

they all fully operational :)

just need to finish it, like little icons , etc ... :)
and tommorow i ll post the update :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: assobanana76 on September 17, 2014, 05:23:51 AM
you're making me crazy! .)
I had downloaded the first beta version here, installed and played for 2 hours at 5 / 10x!
then you brought out the version of banishedinfo, I downloaded that version replacing the previous one and the game crashes because it tell me that the author has created a different version from the one saved for the game!
now my question is: in general, how can I update the mod to the various versions released for them to use on already saved games?
I have to leave in the folder Windata the various versions of the game takes the most recent?
I have to overwrite the old version? I have to rename the new version somehow?
or do I wait for you to release the final version?
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: assobanana76 on September 17, 2014, 05:26:57 AM
oh I forgot !!
have you seen the link that I posted you on another thread to show the stone fence built by a Steam player?
has also used the locking gate wooden livestock.
and the opening of the fence in stone like that of the cemetery!
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: RedKetchup on September 17, 2014, 08:01:08 AM
ireally dunno what does some non-compatibilities with some builds on old saves. i think you should switch versions when you start new maps.

this is a period of great troubles for the game, once people will greatly have slowed to make mods the game will be more stable. till then, all your saves are kinda going to garbage.

yes i saw your link, but the guy doesnt seems to be in any forums/website. working alone for himself.
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: RedKetchup on September 17, 2014, 08:19:53 AM
btw i ll post a new build today this afternoon once i made and fixed all the toolbar icons. so dont waste your time with old 1.04 build, wait the 1.1 Beta build
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: assobanana76 on September 17, 2014, 09:02:25 AM
I shot me when you said that all my saves of last two days are garbage!  ;D
I can only hope that with a renamed version the saves is not otherwise give me more problems!
u know that I'll be glued to the forum here until I see 1.1 !!!  :P
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: Denis de la Rive on September 17, 2014, 11:06:48 AM
this is a period of great troubles for the game, once people will greatly have slowed to make mods the game will be more stable. till then, all your saves are kinda going to garbage.

yes i saw your link, but the guy doesnt seems to be in any forums/website. working alone for himself.

Bonjours, over here!   ;)

I agree that so much is happening these days it's hard to keep up. We have a list of what works here:http://banishedpeople.freeforums.org/editor-s-choice-t99.html (http://banishedpeople.freeforums.org/editor-s-choice-t99.html) that can help.

I used my steam account, (have it for other games) to search for him and found nothing, not even his screen shots. The steam forum is difficult to use, even for an expert net user like me, the search engine sucks, the chaos of strange things posted, and lots of similar how-to videos, make it hard to find anything of value.   ::)
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: RedKetchup on September 17, 2014, 11:21:09 AM

u know that I'll be glued to the forum here until I see 1.1 !!!  :P

sorry . just arrived. making a coffee and i ll get on icons and wrap everything up.
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: assobanana76 on September 17, 2014, 11:25:29 AM
yeah!
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: assobanana76 on September 17, 2014, 12:19:47 PM
I thought I might make an attempt to not lose two hours of play in 5 / 10x reinstalling the very first version of your mod (fence instead of the tree), loading the game, turning off the mod, saving.
where can I find it?
Title: Re: BETA: MOD: Decorative Items Pack v 1.0 Beta (1.04 alpha) - RedKetchup
Post by: RedKetchup on September 17, 2014, 01:14:46 PM
I thought I might make an attempt to not lose two hours of play in 5 / 10x reinstalling the very first version of your mod (fence instead of the tree), loading the game, turning off the mod, saving.
where can I find it?

the v 1.01 ? i have it, send me your email by PM, i ll send you all version i have 1.01 to 1.03
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 17, 2014, 01:21:52 PM

*************************
Version 1.1 Beta

Changelog:
Added 3 toolbars, the main 'base toolbar' now is calling 3 toolbars : Fences toolbar, WildTrees toolbar and FruitTrees toolbar.
Added the 8 fruit trees of the game as Eternal Tree. They all cost 1x Seedling to build, and cost 30 buildwork units.


(http://worldofbanished.com/gallery/37_17_09_14_1_11_03.png)

(http://worldofbanished.com/gallery/37_17_09_14_1_11_37.png)

(http://worldofbanished.com/gallery/37_17_09_14_1_12_08.png)
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 17, 2014, 02:02:39 PM
^^ as you can see ... i put alot of finish in my mods :) i even did 8 different trees icons for my 8 fruit trees hehe
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: mellowtraumatic on September 17, 2014, 04:32:20 PM
This mod is SOOOO much fun.  ;D

(http://worldofbanished.com/gallery/186_17_09_14_4_31_09.jpeg)
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 17, 2014, 05:41:59 PM
This mod is SOOOO much fun.  ;D


oh ! IT IS ! and with the stone fences coming .....

I think it will be the most beautiful addon the game willl have !
without flexing too much ^^
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: irrelevant on September 17, 2014, 06:13:08 PM
Oh, go ahead and flex all you like; well earned. :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 17, 2014, 06:24:44 PM
hahaha @irrelevant  ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: mellowtraumatic on September 17, 2014, 06:36:30 PM
irrelevant, I was gonna say exactly the same. *lol*
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: assobanana76 on September 18, 2014, 05:30:37 AM
and what about .. statues?
the Steam's guy that I had posted the link created them using the tombstones of the cemetery .. ;) :o
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: assobanana76 on September 18, 2014, 05:37:52 AM
ah.. my immortal tree of the very early version 1.04!  :'(
maybe this is causing the crash and the loss of 28 years of village life ..

(http://cloud-4.steampowered.com/ugc/44230686658167704/A4DFDD7D79A0B795635F03862BA1060D7C10F9D0/)
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: mr_skittles on September 18, 2014, 08:04:17 AM
hi, is there any particular load order for this mod in the mod list?
it is not appearing in my game when activated.
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 10:23:45 AM
there is no mod  'order' in the game unless you have conflicts , if you have a conflict the data you really want to load is the first one in the order, when there is a conflict the 2nd one data that conflict is discarded.

if you load a save game, make sure you return in mod to re-activate it. can you do a screenshot of your mod window while in your save game ?
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: mr_skittles on September 18, 2014, 10:41:02 AM
ok that worked, thank you
Title: Re: BETA: MOD: Decorative Items Pack v 1.1 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 10:57:39 AM
great, happy to see it worked
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 03:29:40 PM
Version 1.2 Beta is up !!!!!!!!


Changelog:
Added 3 parts of a Stone Fence: a straight one (Stone Fence), an end one (Stone Fence End) and a corner one (Stone Fence Corner). They cost 1 stone unit each.
Added a Wood Fence Gate that fit perfectly with the wood fences and the stone fences. They cost 2 wood units each.
Fixed a lightning problem on some wood fence parts that was making them looking darker than used too.
Fixed building process of wood fences by deleting the upper plank of wood to make it more evident that builders are still working on it.

(http://worldofbanished.com/gallery/37_17_09_14_3_49_56.png)

(http://worldofbanished.com/gallery/37_17_09_14_4_16_37.jpeg)

(http://worldofbanished.com/gallery/37_18_09_14_1_42_04.jpeg)

(http://worldofbanished.com/gallery/37_18_09_14_1_52_37.jpeg)

Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 18, 2014, 03:43:33 PM
You're going so fast these days that I can't keep up! Question: Can citizens pass through the gate? If so, I'll put one in front of my "fancy" houses.

Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 03:48:11 PM
You're going so fast these days that I can't keep up! Question: Can citizens pass through the gate? If so, I'll put one in front of my "fancy" houses.
Yes ! and i did it on purpose :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 03:50:14 PM
keep in mind it is always "touched" to use an upgraded version with an old save. always preferable to do an extra save just in case.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 18, 2014, 04:05:28 PM
the next builds will be more slower now. since @graphite didnt made yet any tuto to wrap and finish my own design... it will be hard to continue till that.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: slink on September 18, 2014, 06:44:55 PM
What you have done so far is lovely, @RedKetchup.   :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: assobanana76 on September 18, 2014, 11:59:57 PM
keep in mind it is always "touched" to use an upgraded version with an old save. always preferable to do an extra save just in case.
explain "touched"... :/
overwrite? add in Windata like the old version?

user the 1.1 version don't work.. :,(

Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 19, 2014, 12:45:58 AM
"touched' = risky, sensitive, delicate, tricky .....
to be taken with an eyebrow clamp ^^

you never know what can happends ^^
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 19, 2014, 06:13:47 AM
"touched' = risky, sensitive, delicate, tricky .....
to be taken with an eyebrow clamp ^^

you never know what can happends ^^

My relatives from Oklahoma and Georgia would say someone was "teched (which I took as dialect for "touched") in the head" when they wanted to imply that the person was a bit crazy. Sort of like calling someone "kookie" or a "kook" in the late 50s and early 60s (after the character in the TV series 77 Sunset Strip). @RedKetchup, is your usage from Quebec French?
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: irrelevant on September 19, 2014, 06:22:09 AM
"Touched in the head" is also used in Indiana, where I'm from, except of course with Hoosiers they say "teched in the haid." ;)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: Denis de la Rive on September 19, 2014, 08:12:42 AM
Hey guys I think he meant touchy, for many of us english is a second language. ;)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 19, 2014, 10:30:50 AM
Hey guys I think he meant touchy, for many of us english is a second language. ;)

I know that @RedKetchup is a proud Francophone.  I wish that I could speak French as well as he does English. My grandkids, who are in French Immersion in school, think that I am more than a little bit out of it for my lack of French skills. The reason I brought up the "touched" and "tetched" difference is that I love language and wanted to understand how different languages express things. I remember how learning German many years ago (unfortunately all too rusty now) opened me to new ways of thinking about issues and new ways of understanding other cultures. I really admire those of you who use this board in your second (or third or fourth) language and wish that I had your ability in languages.

And having taught at the Masters and Doctoral level for 30 years I can tell you that many graduate students who are monolingual native speakers of English can't do as well as many of you can in the language.  :'(

Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 19, 2014, 11:42:17 AM
Beautiful stone fences, but a small glitch. I detailed it at http://worldofbanished.com/index.php?topic=455.msg6236#msg6236
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: Denis de la Rive on September 19, 2014, 12:12:19 PM
Hey guys I think he meant touchy, for many of us english is a second language. ;)

I know that @RedKetchup is a proud Francophone.  I wish that I could speak French as well as he does English. My grandkids, who are in French Immersion in school, think that I am more than a little bit out of it for my lack of French skills. The reason I brought up the "touched" and "tetched" difference is that I love language and wanted to understand how different languages express things. I remember how learning German many years ago (unfortunately all too rusty now) opened me to new ways of thinking about issues and new ways of understanding other cultures. I really admire those of you who use this board in your second (or third or fourth) language and wish that I had your ability in languages.

And having taught at the Masters and Doctoral level for 30 years I can tell you that many graduate students who are monolingual native speakers of English can't do as well as many of you can in the language.  :'(



Where we live, knowing the two languages are almost a must, I meant no offense with my comments. The discussion of different terms can be interesting since we are all friends here! :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 19, 2014, 01:19:47 PM
Where we live, knowing the two languages are almost a must, I meant no offense with my comments. The discussion of different terms can be interesting since we are all friends here! :)

No offense taken. Indeed, we are all friends and the more diversity the better.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 19, 2014, 03:10:43 PM
i kinda learned English by playing world of warcraft lol
and yes it is possible some 'english' word i use come from our Québec usage dict.

like English have some coming from us like : rendez-vous
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 19, 2014, 03:13:44 PM
Beautiful stone fences, but a small glitch. I detailed it at http://worldofbanished.com/index.php?topic=455.msg6236#msg6236

gonna check that @rkelly17 : this is a thing we can only find by testing and testing, this is why we call that Beta ^^
for the 'visual' glich when you put a seedling : yeah i mentioned it in : Known bugs
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: JD on September 20, 2014, 03:16:06 PM
Since obviously you have an extreme talent for this, can I ask, could you make us some color for the game? Maybe the cherry trees are pink or something at the least? Love this game and am loving the mods, but the game seriously needs some color in it!

Thank you for all that you're doing!
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: Pangaea on September 20, 2014, 10:04:04 PM
Think the colours are fine really, mostly, but I'd love a new stone house that wasn't so butt ugly. It feels like a downgrade from the cosy look of the woodhouses.

Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 20, 2014, 10:16:54 PM
yeah agree the stone houses in the game are really ... too dull, dark grey, not colorful at all
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: mellowtraumatic on September 21, 2014, 03:54:38 AM
Some benches would be nice, even though I know they'd never sit on them.   :D
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: assobanana76 on September 22, 2014, 12:47:55 AM
Some benches would be nice, even though I know they'd never sit on them.   :D
will sit the scarecrow!
all that time standing under the sun gets tired, no?
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: mellowtraumatic on September 22, 2014, 06:54:45 AM
will sit the scarecrow!
all that time standing under the sun gets tired, no?

I'm sure you're right. I know how tired I get when I'm out in the sun for an hour.  ;)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: rkelly17 on September 22, 2014, 09:23:22 AM
Think the colours are fine really, mostly, but I'd love a new stone house that wasn't so butt ugly. It feels like a downgrade from the cosy look of the woodhouses.

Isn't that the truth! There is the one stone house with the wrap-around porch that looks nice, but you can't have all the houses in your village looking the same. Even a small porch over just the front door would help.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 22, 2014, 12:07:47 PM
houses really need a fix. this 1x4 square line in front where nothing else than a road is allowed : that's annoying alot.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: Denis de la Rive on September 22, 2014, 12:28:25 PM
Indeed :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: Pangaea on September 22, 2014, 12:38:52 PM
People need to get to their house to eat, so that is probably the reason. Remove that road restriction, somebody are bound to stick houses even more crowded together. People live there, and need to get there to eat... "Why the hell are my people starving to death?! :mad:"
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: RedKetchup on September 22, 2014, 03:14:55 PM
i can let you know guys, at this moment, i feel my next update will be a MAJOR Patch ^^

:) HUGE Patch :) HUGE Update :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: canis39 on September 22, 2014, 05:56:34 PM
Yeah I think the space for a road is necessary so that town designers don't put houses directly next to each other and stop people from entering.

I would love to see more variety in housing choices. Especially stone houses.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: irrelevant on September 22, 2014, 06:25:21 PM
I agree, I do not want the road strip to disappear from the front of a house. It simplifies placing the structure.
Title: Re: BETA: MOD: Decorative Items Pack v 1.2 Beta - RedKetchup
Post by: assobanana76 on September 25, 2014, 01:46:51 AM
i can let you know guys, at this moment, i feel my next update will be a MAJOR Patch ^^

:) HUGE Patch :) HUGE Update :)
ooooooooooooooooooooooooooooo.......... :o
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 25, 2014, 06:00:03 AM
DECORATIVE ITEMS PACK V 1.3 Release.

This major update add 16 new items in Banished Game.

Features:

1. The main bar of Decorative Items Pack has been modified to get more toolbars.
(http://worldofbanished.com/gallery/37_25_09_14_4_44_24.png)

2. The fence, the wild trees and the fruit trees toolbar stayed unchanged. More to come in a future update.
(http://worldofbanished.com/gallery/37_25_09_14_4_46_14.png)

(http://worldofbanished.com/gallery/37_25_09_14_4_49_39.png)

(http://worldofbanished.com/gallery/37_25_09_14_4_50_57.png)

3. A NEW statues toolbar has been made allowing you to build up to 7 new statues.
(http://worldofbanished.com/gallery/37_25_09_14_4_53_10.png)

4. A NEW random items toolbar has been made allowing you to build up to 7 new items.
(http://worldofbanished.com/gallery/37_25_09_14_4_54_42.png)

5. Another NEW flower toolbar has been made but has been hiding for the moment. It will be released and shown in a future patch when i ll be satisfied of it.

6. A new building has been release : The Greenhouse. The greenhouse is made mainly of glass to let the warm sun enter inside the building. In this new building, the new resource "seedling" will be made all year long. It allows 1 worker and will cost 48 logs and 6 stones to build. A new resource limit also has been made to bypass a certain bug i met. In a future patch i will add some plants and trees inside the greenhouse to make it more beautiful.
(http://worldofbanished.com/gallery/37_25_09_14_5_05_32.png)

7. A new Profession : Botanist has been made. The botanist will work in the new greenhouse and will work hard to get wild trees and fruits trees seedling resource.
(http://worldofbanished.com/gallery/37_25_09_14_5_36_42.png)


8. The statues.

8a. Now you can make a statue of a cleric to honor your first priest of your village.
(http://worldofbanished.com/gallery/37_25_09_14_5_08_51.png)

8b. Now you can make a statue of a merchant to honor the merchant who helped the most your town and its citizens.
(http://worldofbanished.com/gallery/37_25_09_14_5_11_14.png)

8c. Now you can make a statue of a militia/warrior to honor the one who dedicated his life to keep your town and its citizens safety.
(http://worldofbanished.com/gallery/37_25_09_14_5_14_27.png)

8d. and 8e. Now you can make 2 statues of an angel to thank and honor the angels in the sky to have given your citizens a new opportunity to live a new life.
(http://worldofbanished.com/gallery/37_25_09_14_5_17_56.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_20_49.png)

8f. Now you can make a statue of a mighty warrior to honor the mighty hero who saved your citizens and kept them alive during that long journey. Without him, your banished Citizens wouldnt have been made it alive.
(http://worldofbanished.com/gallery/37_25_09_14_5_27_36.png)

8g. Now you can make a statue of a lion because .... everyone likes lions and your citizens respect the nature and the creatures that live in.
(http://worldofbanished.com/gallery/37_25_09_14_5_30_35.png)


9. Random Items.

9a. A new Scarecrow has been made to protect your citizens crops and harvests.
(http://worldofbanished.com/gallery/37_25_09_14_5_37_39.png)

9b and 9c. 2 new trellis has been made and can serve as property entrance. and it allows citizens to pass through.
(http://worldofbanished.com/gallery/37_25_09_14_5_45_29.png)

9d. and 9e. 2 new benches has been made because after an hard work day, a citizen would always appreciates to sit a moment and regain energy.
(http://worldofbanished.com/gallery/37_25_09_14_5_39_37.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_42_33.png)

9f and 9g. 2 new fountains has been made and will make your town beautiful. they will be very praised by your town's citizens.
(http://worldofbanished.com/gallery/37_25_09_14_5_48_24.png)

(http://worldofbanished.com/gallery/37_25_09_14_5_50_22.png)


10. Bugfixes.

A. A bugfix has been made to fix the stone fences to interfere with the cemetary stone fences making them bug.

Total of 14 new awesome items, 1 new building and 1 new profession for your lovely town.
Enjoy !
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: slink on September 25, 2014, 07:08:24 AM
Are the arches not removable?  *puzzled look*
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 25, 2014, 07:19:43 AM
arches ? and what you mean by non removable ?


EDIT : haha , seems : NO ^^ you guys are good to find bugs ^^.

i ll check what i can do :P

oh and same about fence gates ^^
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: slink on September 25, 2014, 12:18:36 PM
Everyone likes lions ... okay, Mom wasn't so good with the camera, but believe me, that was a statue of a lion.

Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on September 25, 2014, 03:57:15 PM
Soooo, @RedKetchup now that 1.3 is out are you giving any thought to 3-way and 4-way stone fence intersections? They would look really nice between the houses on my town squares.  :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 25, 2014, 05:43:05 PM
there are some StoneFenceTJunctionMesh and StoneFenceFourwayMesh in the game but seems incompleted 3D or i dunno. i failed to added them when i added the straight one and the corner one. i was getting some weird error when i tried to compile them. i also felt the compile was getting bug by extremly long long long long path/name.rsc.

i will recheck later, maybe add my own ones when i ll do some walls too.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Paeng on September 26, 2014, 08:45:36 AM
Just had a good long play with the latest pack - it's so fantastic, and everything so well done... but I guess you already knew this, right?  ;D


Okay, the few 'indestructible' items have been mentioned - I'm sure you find a solution  ;)

Another little thing - right now the "Seedling Limit" of the Greenhouse is tied to the "Log Limit" of the Forester Lodge, so when I reduce the seedling limit I automatically reduce the log limit as well - quite a trap LOL... took me a while to figure out why there were no more logs coming out of my forests...  Nothing really serious, once the cause is understood - still, would be nice if you can separate those two, if at all possible... if not - no sweat, just one for the ReadMe  ;)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on September 26, 2014, 08:56:30 AM
One little issue that I ran into. I built the arbors going the wrong direction.  :-[  I could remove the roads under them but not the arbors themselves. They truly are indestructible. Next time I'll look more carefully before I build.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Paeng on September 26, 2014, 09:03:58 AM
They truly are indestructible.

Actually a modder's dream... LOL

Seriously though - that seems to be the case with any lot that is "traffic enabled" - which is of course essential to the gate-pieces... I'm sure RedK will solve this, must be somewhere in the code for those green arrows, I guess...
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: mellowtraumatic on September 26, 2014, 10:03:35 AM
I'm loving my Town Hall's new look!

(http://worldofbanished.com/gallery/186_26_09_14_10_02_13.jpeg)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 26, 2014, 12:41:53 PM
haha nice @mellowtraumatic :) lovely :)


yeah, but nothing much i can do :( or it s roads allowed Under it , or its being able to remove. but of course i ll try to find a fix, a way to go to new York from chicago passing by ....tennesse ^^ instead of cleveland :P ^^

i ll try at some point to make a new button, kinda same as 'upgrade to stone house' on wooden house but saying "remove the item" :P
dunno if possible to make.

till that, take care when you use it ^^
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on September 26, 2014, 06:56:00 PM
@mellowtraumatic that town hall is beautiful! Now i'm going to have to go back and rebuild mine! I've been spending my time turning my taverns into nice beer gardens--shows you where my mind is at.
Title: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 26, 2014, 07:50:53 PM
MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=8 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=8)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on September 30, 2014, 10:32:27 AM
@RedKetchup something I have noticed lately is that the number of seedlings in my settlement is several times more than the quota I set. For example, I have a quota of 1400 seedlings (which is closely connected with the quota for logs such that if you change one it changes the other) but my inventory reports over 8000 seedlings in storage. Even if I trade away 1000 I still have 8000. Those nursery workers are going nuts!

Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on September 30, 2014, 06:52:25 PM
yeah it wasnt working perfectly, but at least it doesnt bug out asap you get your first stockpile full for all the game even if stockpile gone empty after that
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: assobanana76 on October 01, 2014, 03:02:02 AM
now you're on the Steam podium of the top rated mod with 2/3 !
first place: decorative pack
third place: creamery
I predict the podium filled with small chapel or grain silos!
compliments !!  ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 01, 2014, 03:42:14 AM
lol which is second o.O ?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: assobanana76 on October 01, 2014, 03:52:26 AM
lol which is second o.O ?
Building example: sample apiary from Shinig Rock Software.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 01, 2014, 03:55:19 AM
that one ... i accept it ^^ it s SRS afterall ^^
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: assobanana76 on October 01, 2014, 03:58:28 AM
that one ... i accept it ^^ it s SRS afterall ^^
you can overcome it !! I know !!
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Paeng on October 01, 2014, 07:37:31 AM
Those nursery workers are going nuts!

LOL

Yeah, I second your observations... a friend of mine has added this -

Quote
I have four botanists; the limit is set at 6000 and appears to have been reached. But
(1) : there are only 836 seedlings in storage.
(2) : there are four TPs with 1500 seedlings each = 6000 seedlings

Which means this mod counts what's in the TPs and not what is in the general storage, right?
Should it work that way?

Though both of us were like "Oh well, at least it works somehow... and without crash."  ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 01, 2014, 09:03:48 AM
what is in TP doesnt count about limits ! same for firewood. if you put 900, at 900 you ll get the full status icon and the woodcutter will stop. then you tell the TP : hey go pick up 400 firewood. and hop ! woodcutter restart to work and can make another 400 to reach 900 again.

in TP it doesnt count. you all know that!
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Paeng on October 01, 2014, 01:00:36 PM
in TP it doesnt count. you all know that!

Yeah... I did not explain that well... I'll see that I can set up a testcase and explain properly - it's a bit hard right now, as I constantly start new towns just to try all the new mods  :o

Anyway, that was not something 'breaking' the game...  :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Nilla on October 10, 2014, 09:18:56 AM
what is in TP doesnt count about limits ! same for firewood. if you put 900, at 900 you ll get the full status icon and the woodcutter will stop. then you tell the TP : hey go pick up 400 firewood. and hop ! woodcutter restart to work and can make another 400 to reach 900 again.

in TP it doesnt count. you all know that!

Sorry to say, but when it comes to seedlings, just as @Paeng says, the content in the trading port counts. Just noticed this as I was playing around a bit with the mods. It is not a big deal, no real problem to put the limit higher.

Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on October 10, 2014, 12:17:00 PM
what is in TP doesnt count about limits ! same for firewood. if you put 900, at 900 you ll get the full status icon and the woodcutter will stop. then you tell the TP : hey go pick up 400 firewood. and hop ! woodcutter restart to work and can make another 400 to reach 900 again.

in TP it doesnt count. you all know that!

Sorry to say, but when it comes to seedlings, just as @Paeng says, the content in the trading port counts. Just noticed this as I was playing around a bit with the mods. It is not a big deal, no real problem to put the limit higher.

I think that the seedling count may have some other problem. The "limit" is linked to the log limit--watch and as you adjust one the other adjusts too. But seedling production simply ignores the limit, even when it displays the "up to max limits" icon. The nursery worker just keeps on going. The other night I had something like 10,000 seedlings (none in TP) with a "limit" of 1400. When I put 5000 in TPs the total reported in inventory went down as it should, but the nursery worker soon had it right back up. I started selling seedlings along with ale and they just kept coming. It is almost like @RedKetchup has inadvertently invented the perfect trade commodity: No raw materials, you never run out and you never need very many for your own citizens! Better than ale and firewood put together!

What could possibly go wrong?    go wrong?     go wrong?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: slink on October 10, 2014, 12:43:11 PM
no logs ... no logs ... no logs ...
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on October 10, 2014, 04:36:31 PM
no logs ... no logs ... no logs ...

The funny thing is that, even though the two max limits move in lock step, the logs seem to function completely separately. They go up to the limit and the foresters get the icon and stop working until the number drops below the limit, just like normal. The nursery workers seem to be the only ones to ignore the limit, and their profligacy doesn't seem to affect other workers--at the max limit level. Seedlings can fill up a barn, so you have to watch for that.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 10, 2014, 05:42:55 PM
whats about to put all your limits to 999,999 ? :P

in fact, the limits are in same bags with the attendances limits..... the resources flags......

we CANT create New ones.

i tried to create a new limit called seedlings : didnt work and acting strange when you put all low limits everywhere, some says linked to wood.
i tried to create new resources flags calle Dairy : i gave all my dairy products a dairy flags (similar to grain), and when i asked merchant to bring on dairy: he sold nothing.
i tried to make a new attendance flag for Library : the counter stay at 0 and doesnt count at all.

this is whats happening Nilla.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: slink on October 10, 2014, 06:30:44 PM
no logs ... no logs ... no logs ...

The funny thing is that, even though the two max limits move in lock step, the logs seem to function completely separately. They go up to the limit and the foresters get the icon and stop working until the number drops below the limit, just like normal. The nursery workers seem to be the only ones to ignore the limit, and their profligacy doesn't seem to affect other workers--at the max limit level. Seedlings can fill up a barn, so you have to watch for that.

I never had that many seedlings.  I traded them away.  I was always short on logs, too, but that was because I did not have enough foresters for my population.  It was a warm climate, thank goodness, although I am not certain whether the houses actually consumed less firewood just because the temperature never fell below freezing.  The crops were all harvested at the normal time even though it was still warm enough for some of them to continue growing, and some were not completely grown because I had lured the farmers away for labor during Early Spring.  Eventually they were headed for a food shortage because my experimental layout did not produce enough food and I was too busy playing with mods to notice in time.  Oops.   :-[  They are turned off right now, awaiting my interest again.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Nilla on October 11, 2014, 04:44:03 AM
No big deal with the seedlings.

A question: Maybe I am just stupid but, I cannot delete gates and these wooden entrances. Is there a trick I havn´t discovered or a bug?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 11, 2014, 04:47:44 AM
it s a bug 10 times mentionned :) it was or i let a road be created under it, or it was the removed. i discoivered it only after i allowed to have road constructed.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on October 11, 2014, 08:03:55 AM
it s a bug 10 times mentionned :) it was or i let a road be created under it, or it was the removed. i discoivered it only after i allowed to have road constructed.

My impression is that the "bug" is in the game, not in @RedKetchup's mod. I've seen other mod makers mention it and tell users to be careful. There is something about one-square, road-capable structures that makes them immortal.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Nilla on October 11, 2014, 09:39:15 AM
Thank you,

sorry i havn´t read all threads so carefully after I am back from my holidays. :-[

And @RedKetchup ; no worries, I like your mods even with these "bugleins" (I have lived many years in Germany, and in German you can put -lein (or -chen) at the end of a word to make it a small one).
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: irrelevant on October 11, 2014, 10:07:22 AM
Ein Bugchen. ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Bobbi on October 11, 2014, 11:11:06 AM
Un Bugalina
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: assobanana76 on October 13, 2014, 02:29:10 AM
the eternal tree are 1x1? or 2x2?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on October 13, 2014, 02:30:04 AM
1x1
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: assobanana76 on October 13, 2014, 02:38:15 AM
1x1
tx!  ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: michaelrym on October 20, 2014, 05:07:09 AM
I've played around with the greenhouse, and I really like this mod. It's a neat idea, this banished community discovering new types of trees and cultivating them for export.

I'm not 100% with its implementation, though. IMO the construction costs should be changed - I think 24 logs, 24 iron, and 48 firewood (if possible) would be better. Stone and greenhouses are incompatible. If you don't believe me, throw a rock at a greenhouse and see what happens.

I would also cut both the production rate and the price by a quarter - to 6 and 6. The way it is now, it's just a little money-making machine.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: slink on October 21, 2014, 08:08:47 AM
Many greenhouses have stone foundations.  Maybe not this one, but I have even seen greenhouses dug into the ground so that there are stone walls waist-high when you are inside.  It makes them easier to heat.  Drainage is a bitch, though.   ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: Denis de la Rive on October 21, 2014, 02:17:25 PM
FYI:   :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: RedKetchup on November 06, 2014, 12:40:35 PM
Added a fix for the wood fences and the trellis. you cannot build a road under it anymore, but you will able to remove them as you want now.

it will only work for your future gates/trellis , not those which has been built previously with the non-remove bug.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 07, 2014, 04:31:37 AM
Fixed broken statue 5.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (Updated)
Post by: rkelly17 on November 07, 2014, 08:37:07 AM
Added a fix for the wood fences and the trellis. you cannot build a road under it anymore, but you will able to remove them as you want now.

it will only work for your future gates/trellis , not those which has been built previously with the non-remove bug.

So if I want people to be able to walk through the trellis I have to keep the old one? Personally I'm OK with the "bug" (just be careful when placing) because I like to use the trellis as an entrance to various places with a road through it. But I can understand why some wanted removability and @RedKetchup always aims to please.  :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 07, 2014, 08:42:44 AM
they can still 'walk' through, you just cant put a road anymore under it.

sorry i didnt explained myself properly
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Nilla on November 08, 2014, 03:19:42 AM
:) good
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: XSwifTX on November 09, 2014, 02:45:14 PM
The CC team going to update to the non-bugged gates/trellis? I don't have your dec pack installed at the moment so basically using the slimmed down version included with CC.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 09, 2014, 11:16:22 PM
i have no idea @XSwifTX i am not working inside their group. but i can send them a PM asking them to fix it, and how to fix it.
i guess thats the maximum i can do.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Elfecutioner on November 15, 2014, 08:21:19 AM
Hey Red, one thing that occurred to me recently about this mod, is that the toolbar could be reduced with the use of the F key, so that there could be single statue and eternal tree buttons, for example. Just a thought after seeing you had implemented that feature with your 2-story houses.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: aguzgunz on November 18, 2014, 01:07:09 AM
many thanks for u RedKethcup
best mods for now  ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Ienkoron on November 19, 2014, 12:23:10 AM
I can't unzip the .ZIP :(
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: salamander on November 19, 2014, 03:57:20 AM
If you're using Windows, you should be able to open the .zip file like any other folder by double-clicking it.  You can then drag the .pkm file to your WinData folder.  You shouldn't need a separate program to open the .zip file.

If you're using something other than Windows, let us know what it is -- I'm sure someone will be able to help.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Ienkoron on November 19, 2014, 04:11:28 AM
I am running 64 bit Win 7 and I have 7zip which usually opens everything if Windows won't... but I readily acknowledge that I know nothing about what I'm doing XD
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: salamander on November 19, 2014, 04:48:43 AM
You have the same Windows version I do, and I don't have to use 7zip to install the zipped mods (although you can if you want).  I'm able to open zipped files like I described, treating them as any other folder in Windows Explorer.

Are you getting an error from trying to open the file, or is it a matter of not knowing how to open it?  If the first case, you might have a corrupted download -- re-downloading it might help.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 19, 2014, 04:58:49 AM
you can also download WinRar, it is free. just google winrar 5.0
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: slink on November 19, 2014, 04:59:06 AM
The only zip file I have had to use 7zip on was, ironically, one of the ones on the SRS blog.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Ienkoron on November 19, 2014, 06:46:04 AM
I tried the old fashioned right mouse click and open and it said invalid zip, so I tired 7zip... WinRar never worked for me, again mostly my inability to understand programming easily...
will try redownloading see if that fixes it...

[Edit] Ok that worked now....
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: rkelly17 on November 19, 2014, 07:13:36 AM
I can't unzip the .ZIP :(

Occasionally the World of Banished download function doesn't work perfectly and I get an incomplete zip. A second try at the download usually works fine.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 19, 2014, 08:02:57 AM
try this one

this one has been compressed and zipped by Windows 7 itself.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: blackbird on November 19, 2014, 01:51:51 PM
Am i wrong or has the Modding Community slowed down Mod Production? I'm hungry for some new stuff.  8)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on November 19, 2014, 03:42:35 PM
bah me, new expac of world of warcraft is ON now , so i need to be lvl 100 and ready and geared for raiding :)
i am officer in a very good guild.

so i slowed/paused down for couple of weeks
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: slink on November 19, 2014, 06:06:26 PM
And I'm busy arranging for solar power at my house.   :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Nilla on November 20, 2014, 02:18:40 AM
And I'm busy arranging for solar power at my house.   :)


That sounds interesting :)

Is it possible/easy to sell surplus of power to the electric company in America, or is it only for your own domestic use?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: slink on November 20, 2014, 05:45:02 AM
Apparently we can essentially sell it to the power company, at least where we live.  That is, we get a credit against our consumption.  We do not get handed a check.
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Gatherer on December 02, 2014, 03:28:40 AM
@RedKetchup

Is it possible to change trellis to look like decorative hedge doorways? To make them 1x3 size? That way roads coud still be built underneath. The original trellis could be used for parks or sth...
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on December 02, 2014, 03:59:53 AM
the trellis wont be return in a future update cause the 3D mesh is from world of warcraft and i dont have the permission to use them. i dont think i want to create a new one, it doesnt fit well the game (at least not with this look)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: zulu354 on January 23, 2016, 01:44:55 PM
No chance for me to open or decompress the .zip - it sais it has trouble with the archive eighter I use 7zip, WinRar or the Explorer. Also it doesn't matter, if I use the download on first or 8th page... =/
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on January 23, 2016, 04:01:54 PM
doh :(

let me check
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on January 23, 2016, 04:06:43 PM
i downloaded the .zip
i extracted it on my desktop
i re-uploaded it to media fire website


try this :
http://www.mediafire.com/download/5rdbnb5hqtxhdln/DecorativeItems.pkm (http://www.mediafire.com/download/5rdbnb5hqtxhdln/DecorativeItems.pkm)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: BeyIsNoob on January 01, 2017, 10:25:18 PM
Thank you so much for this ;D
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: galensgranny on October 08, 2017, 08:46:37 AM
I have been using the bench a lot.  Would you consider making it in white and med or dark brown, Red Ketchup (http://worldofbanished.com/index.php?action=profile;u=37)?  Hopefully able to be used in an existing game. 
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: RedKetchup on October 08, 2017, 11:53:27 PM
should not a problem :) maybe with a couple more colors too ?
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: galensgranny on October 09, 2017, 12:08:00 AM
Sure, more colors are good!  :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: ancientmuse on October 09, 2017, 05:19:26 AM
Is there any chance for you to make some of the the decorative items ghosted now too ?

Particularly the scarecrow, benches, and trellis ?

I'd love to be able to plunk the scarecrow down in the middle of a crop field but can't because it's not ghosted.... and the trellis would be great for running a road through it for bannies to walk under like an entryway into a fenced area... and being able to place the benches right in front of houses/buildings, etc.

Pretty please ?

 ;D

Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: Abandoned on October 09, 2017, 05:37:15 AM
yes, please ghosted, I love that scarecrow.  :)
Title: Re: BETA: MOD: Decorative Items Pack v 1.3 Beta - RedKetchup (fixed bug x2)
Post by: galensgranny on October 09, 2017, 08:37:39 AM
Yes, a ghosted scarecrow would be great!