World of Banished

Conversations => Tips and Tricks => Topic started by: irrelevant on July 20, 2015, 08:44:26 PM

Title: Hunting; all you need is one hunter and a good location
Post by: irrelevant on July 20, 2015, 08:44:26 PM
What's a good location? Before you place a hunting cabin, scope out the vicinity first. Look for herds grazing. Then watch them as they move. The grazing herds move to different spots, normally to locations too far away to be in any circle that they would have been in before. But other herds move in to different locations. If you watch for a few months, you can identify several grazing locations near to your starting area. Your first cabin should contain at least two or three of these grazing locations. Deer will return to these spots year after year, and you will bag them over and over.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Nilla on July 21, 2015, 04:40:21 AM
.......and you need the special deer whisperer ability.

I never have 1000 venison with 1 hunter. Not even if there are 4 batches of deer in the circle. :(  ;)

What do you say, the rest of you? Am I the stupid one or @irrelevant the skilled one? If I have 1 hunter in my cabins there is usually 2 -3 deer shot every year.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: rkelly17 on July 22, 2015, 10:12:01 AM
What do you say, the rest of you? Am I the stupid one or @irrelevant the skilled one? If I have 1 hunter in my cabins there is usually 2 -3 deer shot every year.

@Nilla, I would never question either your intelligence or @irrelevant's skill! I would also say that @irrelevent is one very lucky hunter. If I'm ever stranded in the wilderness, I hope it is with him.  ;D

My problem with optimum hunting locations is that a hunting cabin is one of the first buildings I build in order to get some meat on the table quickly. Sometimes I get lucky and a deer spawning spot is inside the circle and the hunters bring lots of meat and leather and sometimes I'm not lucky and their production is noticeably lower. So much depends on start location. Later when I add other hunting, gathering, logging villages I can be a bit more careful on siting, but even so I'm always trying to leave logical spaces for farming and town centers, so the hunters have to do the best they can. Aeons ago I ran some tests and found that--at least for me--more hunters shot more deer, but not always a lot more.
 
Title: Re: Hunting; all you need is one hunter and a good location
Post by: irrelevant on July 22, 2015, 07:54:24 PM
This hunter has 4 grazing areas in his circle. There always are 1-2 herds available.

I'm sure you know this, but for everyone else: the herds moving through the circle can't be hunted, unless they stop on a grazing spot. Only the grazing herds are fair game.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: RedKetchup on July 22, 2015, 09:24:57 PM
1200 is the max. they can have 1 prey per month X 12 months
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Brugle on July 25, 2015, 12:13:49 PM
I've found that the production of a single hunter is quite variable.  In the fast forward challenge, a single hunter had 1 or 2 kills each year for a few years then had 5 in one year.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: irrelevant on September 16, 2015, 06:02:47 AM
I think I've figured out one more thing about deer. You know how you can have a hunting cabin in a spot where it seems like you should not still be getting deer, because your town is getting built up around it, but it is still producing pretty much like it always has? The reason the cabin still is producing is that the grazing locations are still there. As long as you do not build a structure directly on the grazing location, the deer will keep coming back. And the grazing locations are crucial to that herd, as that is where the young deer are born.

So if hunting is important to you, be careful not to build on the grazing spots until you absolutely must. This can be problematic, since much of the time there are no deer present to remind you of where the grazing spots are. You have to remember....  ::) :P
Title: Re: Hunting; all you need is one hunter and a good location
Post by: rkelly17 on September 16, 2015, 06:27:25 AM
This can be problematic, since much of the time there are no deer present to remind you of where the grazing spots are. You have to remember....  ::) :P

You would have to bring that up.  ???  :-[

Title: Re: Hunting; all you need is one hunter and a good location
Post by: irrelevant on September 16, 2015, 06:55:30 AM
@rkelly17 yeah, that's a problem at my house too ;D ;D
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Gordon Dry on September 16, 2015, 07:08:40 AM
When you don't forget to check where the grazing spots are you could build decorative wooden signs nearby.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Pangaea on September 16, 2015, 07:13:09 AM
More by accident than clever planning, but before my villages crashed, a single hunter in two different locations would quite regularly get 1000-1200 venison a year. Always nice to see, particularly due to the leather they hauled in.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: purringcat on January 15, 2016, 05:29:53 AM
I have no idea what these two icons represent - where the red arrow is pointing and the one to the right of it.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: RedKetchup on January 15, 2016, 06:05:43 AM
warehouse and specialized stockpiles ?
Title: Re: Hunting; all you need is one hunter and a good location
Post by: purringcat on January 18, 2016, 07:34:36 AM
They're in irrelevant's original post and I'd never seen the wheelbarrow before.    Just curious.     ::)
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Pangaea on September 01, 2016, 01:21:50 PM
This thread hasn't been active for.. a while. But I was playing a game again, used only one hunter per cabin, and then came over this thread, so... :)

I didn't specifically hunt for many gracing spots in the circle, but this cabin turned out pretty good. From memory, I got 1000 venison in 4 out of 6 years.


However, I also came about quite an odd situation. I've seen it before, but this time I got a screenshot of it. That person had just chopped down a tree and was wandering back towards the city. But on the way he also brutally murdered Bambie. I have no hunting cabins on that side of the village. Either he was a hunter that killed a deer on the way back to the city, or he was something else, like a labourer, was changed to a hunter after the tree chop, and then killed the deer before wandering back towards the city, and probably towards one of the hunting cabins to the west.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Nilla on September 02, 2016, 02:47:50 AM
Another deer whisperer!

I've seen the behaviour of the hunters, too. It seems like a hunter hunts a grazing deer, if he spots one, inside his hunting circle or outside, it doesn't matter. Normally he stays in his circle, as he works, but if he has something to do outside/he gets the new profession hunter and hasn't reached his circle; bam; Bambi dead!
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Pangaea on September 04, 2016, 12:30:20 PM
Every year certainly hasn't been like this, but sometimes it just comes together :)

(I've seen a few 1200 or 1160 (1 uned. catch) too, but it's rare)
Title: Re: Hunting; all you need is one hunter and a good location
Post by: RedKetchup on September 05, 2016, 11:49:46 PM
often, the fact they have a cooldown on killing a wild animal (one animal per month per cabin) can lead to misunderstandings.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: okkisafire on January 27, 2018, 03:17:53 AM
I guess this is work for me. Before, I used to put my hunting cabin just near forester lodge because i read that they work best together. I don't really care about the deers stop point, I just put it near forester lodge. Well, I experimented with it, I build a hunting cabin just in the middle of my housing complex, but it covers two deer stop points. And lo! I never imagine that they produce more venisson and leather than two other hunting lodges which are just deep inside a forest (the forester lodges are only plant, i disable them tu cut down the trees). My best hunting lodge produce about 800 venison and 24 leather per year, while thw other two about 400-640 venison and12-16 leathers per year.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Nilla on January 27, 2018, 04:28:11 AM
I don't think it's good to set foresters on planting only, if you have other buildings located in the same area. I have tried gatherers and herbalists. It might be the same with hunters. The trees are too dense, so there might be less space for deer. You must also think about, that an uneducated hunter makes less than an educated. If I remember it right 200/6 to 160/4. Your 640 meat 16 leather is a proof for uneducation; the same number of deer; 4, as 800/24 for an educated.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: okkisafire on February 05, 2018, 04:55:36 AM
I guess you're right. I don't have the ss of my last game, but I can't repeat it in my new town
Title: Re: Hunting; all you need is one hunter and a good location
Post by: Malabolg on January 10, 2020, 05:10:40 PM
This is an eye-opener. I thought the deer herds were purely cosmetic. This would explain why hunting always felt a little weak in terms of food for me - not enough deer in range.
Title: Re: Hunting; all you need is one hunter and a good location
Post by: brads3 on January 10, 2020, 07:25:48 PM
you can still overhunt them also. yes it was fixed in later versions however,if you kill all the deer closest to you and the next herd is on the far corner,it will be a long time before they get near your hunters.so even thou you ay not kill them off the map, you can kill all the 1's close by.

     2 rules help. do not overuse TOM's quick hunters. if the herd is less than 5 animals don't even send the hunter. 2nd, if forests are tight together, it helps to use 1 hunter cabin for both. this cabin in the middle will work both forests.


that being said there are exceptions and ways around this. in the railroad map i am on<see village blog>, i have "hunters" who work the far noth regions of the map that is not being built on. these hunters do not actually kill the wild animals on the map. the camp iis a group of RED's fort tower and KID's fort guard towers. and no they are not woring as a cheat. the map keeps hitting the textile limit whcih does shut down the towers from working.