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Tips and Help / Re: Help a newbie!
« Last post by Tom Sawyer on Today at 01:45:32 AM »
A range of houses in this original style would be nice. As far as I know we don't have it in Banished.

The vert count of about 100 I can't believe. At least I guess you will increase it fast when continue with creating models.^^

And hard to say what concept is more efficient. With a single texture the efficiency comes by overlay in the uv map to use the same part for several faces. And when making an individual look or weathering effects at walls and so on, you come in trouble with shared files. Probably both have their advantages. I made a little making of too. Maybe there are some interesting points but I think Discrepancy's Blender guide is more useful for modders.

To help with your toolbar icon issue it would be better to see the code. And of course the vanilla resource files in the modkit are a good reference to check how it works.
General Discussion / Re: Plantation style layouts
« Last post by QueryEverything on January 22, 2017, 11:47:55 PM »
Wow!!  Thank you :)  They are little mead brewers, the ones I was curious about!
I love the key, thank you so much, I appreciate you doing this @Nominix it's given me a little fun to play about with.
General Discussion / Re: Plantation style layouts
« Last post by Nominix on January 22, 2017, 09:24:03 PM »
OK, maybe its best to just attach a pic with sizes as there is a lot going on. Inside the marketplace I use the small town tailor, blacksmith, and market.(all small town) I also have an urban forester stuck in there to keep the open spaces filled with trees. There is a mini hospital as well. So all cells will have the hospital, tailor, smith and market and urban forester. This keeps them pretty much efficient and healthy. If your running disasters then throw in a well or two and you should be good.

 There are no decorations used other than the fences on the outer edge. All trees are wild (town center) or orchard 1by x (concentric rings).

Its a bit crowded on the image with all the sizes labeled but hopefully not too bad.

One thing I forgot to label were the barns -one in each corner of the housing ring and 4 i think inside the town center - Small midievil barns. RK's storage stuff.

I think I got everything on that cell,but let me know If you cant see something and ill pop it open and take a look again. I typically switch out items in the town center depending on what that particular cell is focused on - if anything. So you can just put whatever you like in them and it should all be good.

I am currently playing with the housing ring by removing several houses and adding a domesticated animal pen beside each house. So far it works really well.

A couple other notes of interest -  My game at least, seems not to like the long orchards - particularly if you do like a 3 x 30 (max length) so you can get 2 rows of trees. I have had several games now get really buggy after doing those. Its a pretty consistent bug that always happens after the first harvest of a 3x30.

There is also a curious thing I have just noticed and its that the workers will harvest the 1by's but leave the crates full of fruit on the ground till spring before they pick them up. I do not experience this with more normal layouts of orchards. Doesnt seem to bug the game or anything, just an odd behavior that I only notice using the 1 wide orchards.

One last bit of a comment is that the cell based layout lends itself well to pyramid style building with the terraforming tools. Starting with fields in the outer ring then raising one level everytime you build something. Could also do a bit of terracing with it following the contours of the mountains.

General Discussion / Re: Plantation style layouts
« Last post by QueryEverything on January 22, 2017, 08:36:44 PM »
@Nominix they look amazing!
What are the field sizes for the wheat in Cell image 2?  Also, what are the small little buildings/decorations?? opposite the white tiny hospital?  I can't make out the small items. 
Is it the Tiny Market at the cross roads?  Then the tiny hospital, but what is the one with the barrels?  I see the tailor & the storage barns (small).
The trees around the buildings, are they 1xX orchards?  That's pretty cool idea, looks fabulous, rather than just putting in decorations.!!

Well done, love these inspiration ideas :D  I need to set a new map up and do a series of "cells", I call outposts with different mods & inspirations.  :D
General Discussion / Re: Consumption Per Person
« Last post by Ogedei on January 22, 2017, 08:52:20 AM »
Clothes have a durability of 4 years

Does it matter which type or is it the same for all?
Mod Discussions / Re: DS Small Village v1.1
« Last post by kid1293 on January 22, 2017, 07:00:23 AM »
Not the easiest to see in the snow, I still need to make the AO map to remove snow from fire.

You mean the firepit, not the flames?
Add a separate texture for the glowing part and write -
Material _material = "Material\Opaque\OpaqueMaterial.rsc";
instead of -
Material _material = "Material\OpaqueSnow\OpaqueSnowMaterial.rsc";
in you .rsc file

I know you don't use multiple materials but it is a safe way to change your
material-settings (nosnow, billboard.... )
Tips and Help / Re: Help a newbie!
« Last post by kid1293 on January 22, 2017, 05:33:37 AM »

Hi and welcome!
In Blender you first create a new material slot with the 'plus-sign'(1)
name it and assign texture to it.
In edit mode you select your faces and click on the material slot
you want to use and 'Assign' (2)
Then you unwrap as usual having only the faces you want selected.

You must write a set of files for each texture you use. (as RedKetchup wrote)

Village Blogs / Re: Abandoned - Mountain Mines - Story 8
« Last post by Abandoned on January 22, 2017, 05:20:32 AM »
Chapter 8

  There was more than enough wine to trade plus gold ore and bars, jade and jade statues, sapphire necklaces, and diamond rings.  Shedric, my husband of over 16 years, said he would really like to get me one of those diamond rings.  I said I preferred rocks out in the sunshine with a babbling brook flowing over them.  He said he knew I was going to say that.  I said I preferred the scarecrow he made me with the wool coat he tailored.  He said he knew that too.  What he didn't know was that I'd never seen a crow in the vegetable field I was now farming again, or that I really liked that new house at the edge of the woods on the other side of town.  The town was just getting too built up and crowded for my liking. 

  The other side of town would be getting more crowded too though, especially with that Market BBQ being built across from the smelter. Everyone was just waiting for the first sweet potato harvest from the field over by that wood and stone house.  Then they could get a BBQ meal and go across the bridge to sit outside by the tavern to eat.  If it wasn't snowing or raining.  And it seemed to be always raining.  It rained from early spring well into spring.  The huge puddle of mountain runoff still had not dried up by late spring.  The wild roses didn't seem to mind all the rain and the wild bees were still managing to get the crops and fruit trees pollinated. 

  The new church on that side of town was also drawing a crowd, it was filled to capacity the moment the new cleric opened the door in early autumn of year 18.  Parishioners passing by thought the log cabins a perfect match for the tavern and brewer's house but wondered why the brewer had a wine cellar alongside his house.  He said it was because an extension was planned for alongside the tavern next year.

  Meanwhile, back on this side of town a new storage barn was built,  the overhanging roof was a nice shelter from the storm for those of us going that way to collect wild foods.  We did not want to miss gathering any of the wild foods since our food reserves were often low.  We were considering building a new dock to attract food merchants or shutting down production at the tavern.  That thought didn't go over very well.  I know I wouldn't want to give up my cup of mulled wine by the fire on a snowy winter night.  I just wish I had some of those good cookies we had as kids up North.

Village Blogs / Re: Abandoned - Mountain Mines - Story 8
« Last post by Abandoned on January 22, 2017, 05:09:14 AM »
@RedKetchup that almost black looking building is the Inn.  It is from the mod by slink Mathieuaso Houses v3 which is the inn, 3 small houses and 3 medium from the Fountain Mod.  I have not used the Fountain Mod yet so I don't know how it looked to begin with.  The Inn looks dark brown when not raining, the medium house looks okay (pictured in next chapter), I did not use the small house.
Village Images / Re: Sightseeing In Banished Land
« Last post by RedKetchup on January 22, 2017, 04:43:52 AM »
kek  ;D
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