Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Suggestions and Mod Ideas / Re: You want it darker?
« Last post by brads3 on Today at 02:38:30 PM »
sometimes making a game "better" as you say doesn't work that way. games seem to hit a peak and find a version that everyone likes,expanding it farther changes the game enough that it loses players.SC 4 was awesome but nobody likes SC 5,FS 13 had  new maps and mods constantly but i don't think FS15 is as popular.
12
Village Blogs / Re: Paeng - Village Journals
« Last post by Paeng on Today at 02:30:22 PM »
Gilmerding

These hamlets are ruled by Count Dragnor...



The Abbey Orchards






Ropemaker Village


A Forest Center


Modest Harbor


Vegetable Greenhouses




Oilpresser Village


Livestock and Fodder




Count Dragnor's Stronghold












Overview


Some data...


 :)
13
General Discussion / Re: An odd problem with "cow"
« Last post by brads3 on Today at 02:28:10 PM »
i am assuming you mean you have 4 pastures: chickens,sheep,vanilla cattle and 1 more.after you bought the new cows,does the pasture give you a new slot that says "cows"?if yes,then it might be they are being moved but slower than you expect. if there is no new slot then there is a issue. i believe you have 2 cows,RED's and KID.s since i think there is black and white cows in NMT. it might depend on versions.if you still have an issue,there is 2 things to try. 1 is reverse KID's cows and RED's NMT mods in mod order. the other is load the old compatibility BUILDINGS mod.it was primarily made for CC,but the mod compensates for items and buildings having the same name. hopefully it is just the cows being slow and taking their time moving.
14
Suggestions and Mod Ideas / Re: Stave Church? Stabburs?
« Last post by kid1293 on Today at 01:26:35 PM »
I second that.
It is interesting with so old buildings kept 'fresh'.
The architecture is not of this world. Bringing a lot of ideas to mind.
15
Suggestions and Mod Ideas / Re: You want it darker?
« Last post by DesoPL on Today at 01:21:01 PM »
Personally i could love some european alike buildings what is showed in AoE2, in Banished. And i don't mean here copy paste.



16
Suggestions and Mod Ideas / Re: You want it darker?
« Last post by kid1293 on Today at 01:12:43 PM »
I must agree.
When you like a game you don't want to trade it in for something 'better'.
I have played Morrowind off and on since it came out, Oblivion and Skyrim
do not get close to that. They have better graphics but I like 'my' old Morrowind.

17
Village Blogs / Re: Abandoned - (North to) - Prospect - Story 18
« Last post by Abandoned on Today at 12:23:23 PM »
Chapter 3

  We saw large herds of reindeer and flocks of black grouse that winter.  In spring there were adorable baby chicks.  In April, a couple arrived in town and decided to stay with us.  They had been prospecting without luck higher up in the mountains to the northwest.  They were finding it too difficult to survive on their own.  Constantos and Erli were happy with the small shack that was built in the forest and willingly took over as hunter and forester.  A new hunting tower was also built.

  We were happy to have extra workers.   We were still in the processes of securing the basics for our town.  We had an outdoor classroom set up already and now could spare a worker to be teacher.  In November, Jamileth became our first student and Gennifred joined her shortly after.  We wished we would have been able to build a proper schoolhouse but the children didn't seem to mind being outside and they were allowed to go home often to warm up.  At least the classroom had a sturdy roof to protect them from the rain and snow. The children of Prospect would be educated including our newborn son, Cristen, who was born in February of year 3.
18
Suggestions and Mod Ideas / Re: You want it darker?
« Last post by galensgranny on Today at 12:23:02 PM »
I hope modding for Banished doesn't die down and people move on.  Just because the maker of the game seems to have moved on from Banished, doesn't mean players want to.  Players will like it even more with more mods over time.

I still play Age of Empires released in 1997 and the disk works even now on Windows 7.  Someone made a new gameplay mod for Age of Empires 2 (which needs Age 1 to work)  a few years after the original came out which renewed the game.

I still play The Sims 2 and even today there is a whole modding community for the game which makes it better and new.

They are later versions of those games, but I don't have an interest in buying them and throwing out the older versions when the older versions work just fine and I like them, like them more thanks to the modding communities.
19
General Discussion / Re: An odd problem with "cow"
« Last post by galensgranny on Today at 12:07:33 PM »
I have only been playing banished for a few months so am not an expert at all, but sometimes what helped me when things didn't seem to be going well is to exit Steam completely, then start it again.

I have Kid's black and white cows and bought some from the trader and they did move to a pasture, so the cows themselves do work in the game without needing anything special.
20
Suggestions and Mod Ideas / Re: Stave Church? Stabburs?
« Last post by galensgranny on Today at 11:58:40 AM »
....
I think Borgund is so beautiful, but I guess I am boring people now.  :-[   


Thank you so much for the links to more of the churches.  NOT boring at all!!  The craftmanship and designs are wonderful to see.  I really had no idea there were such buildings in real life. 
Pages: 1 [2] 3 4 ... 10