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Village Blogs / Re: Nilla-testing RK Editor Choice beta 08 -09
« Last post by Nilla on Today at 04:34:31 AM »
First picture

This covered stockpile bug came back to the same "barn". I can't demolish the ghosted roofs, so I demolished the barn instead and built a long row of normal specialized stockpiles under roof. I have a couple of other covered stockpiles. No problem by them so far.

Here I collect material for the lighthouse. The mixture of material is good!

Second picture

This is not so good. I think it's possible to make transparent pastures. I would prefere that. The fields also have the "Peak structure" but that doesn't disturb me. It looks rather good, like soil.

Third picture

We've purchased broccoli and radish. Now I like the way they work. It's a harsh climate, so it's not 100% every year but most of the time. The broccoli has been fully harvested in late summer once. I've also seen crops freeze, when the autumn was cold. Good!
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES: OSSER #7
« Last post by Nilla on Today at 04:15:18 AM »
I know that Im behind, but I wanted to tell anyway. :)
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Village Images / Re: Random images from Castle Rock maps
« Last post by Nilla on Today at 04:06:55 AM »
:)
Nice to look at!
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Village Images / Re: Random images from Castle Rock maps
« Last post by Abandoned on Today at 04:03:15 AM »
Wow, great looking town areas, especially the port. Nice designing @Gatherer and nice combination of mods.  But as great as the town areas are, I like that fodder field of Red's outside of town the best.  :)
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Mod Discussions 107 / Re: Kid - Medieval Grace V1.3
« Last post by Abandoned on Today at 03:55:00 AM »
 :) Wow, that Crafter's Guild is an impressive building with a nice selection of items to choose from.  Those monks will be busy.
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on Today at 12:50:53 AM »
Industrial port. Currently importing building supplies, homewares and fancy homewares. Exporting iron and iron ore.
http://shrani.si/f/A/rM/2mUbKge1/cr-xii-005.jpg

http://shrani.si/f/2P/l/LCoFeDQ/cr-xii-006.jpg

http://shrani.si/f/2N/1w/4MkjzIMj/cr-xii-007.jpg

http://shrani.si/f/1N/4/2BXFnwMP/cr-xii-008.jpg
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on Today at 12:46:30 AM »
i count about 15 mods so far. some of which i dont recognize.

Currently running 159.
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Mod Discussions 107 / Re: Kid - Medieval Grace V1.3
« Last post by kid1293 on February 20, 2018, 10:30:19 PM »
Just a heads-up for new version.

V1.3 adds Crafters Guild which is a combined smith, tailor, baker and butcher.
You can have 9 monks working there!
You provide rawmaterial and the monks make the goods.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=407

:)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on February 20, 2018, 06:48:23 PM »
::)  Yep-those are the ones.  Would you believe I've been looking in regular storage rather that RK community mods? :P  So sorry.

np :)
you were already served :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by grammycat on February 20, 2018, 06:16:47 PM »
 ::)  Yep-those are the ones.  Would you believe I've been looking in regular storage rather that RK community mods? :P  So sorry. 
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