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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by RedKetchup on November 23, 2017, 03:00:01 PM »
yeah destroy all hospital. save on new slot. dont quit. enable mod in the save game, let it reload. and then save again another slot and see how it goes

in the profession window => physician : you can see if you still have an hospital in game.
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Suggestions and Mod Ideas / Re: HIP - House In Progress
« Last post by RedKetchup on November 23, 2017, 02:57:17 PM »
yeah adding colors sometimes does nice variation :)
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by Maldrick on November 23, 2017, 02:38:53 PM »
@irrelevant Is this my buddy Mango from the reddit?

Think you mentioned this project a while back over there.  Crazy person! :P
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Suggestions and Mod Ideas / Re: HIP - House In Progress
« Last post by kid1293 on November 23, 2017, 02:20:36 PM »
So you want more colors?  :D

No, just kidding. I would be too much.
But I like the variation.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by galensgranny on November 23, 2017, 02:08:54 PM »
Thanks, Red!  :)
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by irrelevant on November 23, 2017, 01:20:07 PM »
Well, originally I had it off because of the achievements.

And then I turned it on (I thought) and rebuilt some of my hospitals.

Then I discovered it actually was disabled, so I enabled it (again, I thought) and rebuilt most of my hospitals.

Now I find it is disabled again.

When I enable, it asks if I want to save and restart. I say yes. When it comes back, I unpause, and the game crashes out. When it starts back up, it is disabled again.

Is it possible that I need to demolish all of my hospitals before I enable? Is having some vanilla hospitals present when I enable causing problems?
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on November 23, 2017, 01:04:04 PM »
done :)
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by RedKetchup on November 23, 2017, 12:54:40 PM »
@RedKetchup speaking of diseases, I enabled Bobbi's special doctor house, saved and restarted. Demolished and rebuilt 8 hospitals. Checked the mod list and it is disabled again. Version 1(1.04B). Just tried enabling again, and it crashed out when I unpaused. It is disabled again. Could it possibly be incompatible with 1.07?

100% compatible with 1.07

you certainly maybe forget one somewhere on the map.

why not let it ON all the time ?
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by irrelevant on November 23, 2017, 12:39:11 PM »
@RedKetchup speaking of diseases, I enabled Bobbi's special doctor house, saved and restarted. Demolished and rebuilt 8 hospitals. Checked the mod list and it is disabled again. Version 1(1.04B). Just tried enabling again, and it crashed out when I unpaused. It is disabled again. Could it possibly be incompatible with 1.07?
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Village Blogs / Re: irrelevant: Gopher Prairie: extreme tenure, 2000 years
« Last post by irrelevant on November 23, 2017, 12:37:47 PM »
that should tell you something. i am curios to see how the population curve stablizes for a while. that may take a coule waves. my next idea would be what ratio of laborers to population should there be to keep a balance and still allow for disease deaths?
Not really worried about disease deaths. I have well-sited hospitals, and have lost almost no one to disease in hundreds of years. The chances of a really nasty disease are vanishingly small. If one hits and I lose hundreds of guys, I'd prefer dealing with that, instead of overbuilding against a remote contingency.

What I consider about diseases is the nuisance effect of having scores of workers disabled for months at a time. This is undesirable, so I don't allow it to happen. ;)
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