Recent Posts

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11
Suggestions and Mod Ideas / Re: New England Colonial Houses
« Last post by The Pilgrim on Today at 10:40:16 AM »
Sounds great.
12
Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by Gatherer on Today at 10:19:03 AM »
Sweet!
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Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by embx61 on Today at 10:13:28 AM »
As ghosted items sure they can.

We put those names in the texture files as well.
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Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by Gatherer on Today at 10:03:33 AM »
Understand that, just asking if the old board names can also be included?
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Suggestions and Mod Ideas / Re: RedKetchup work in progress....
« Last post by Gatherer on Today at 10:00:36 AM »
Hey Mr. Red, after watching all these pics with the peak valley texture I'm wondering if there's any chance that someday there will be a plains mod with that texture?
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Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by embx61 on Today at 09:52:38 AM »
LOL

Yeah they look not that bad but I have to delete them from the original set so all can be ghosted.

They look about the same because I took the sign from the market set as sample.

But some signs will have a double board with text on both

So for example:

   Smith & Sons                               <===Top Board
Trading and Import                          <===Bottom Board
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Suggestions and Mod Ideas / Re: New England Colonial Houses
« Last post by embx61 on Today at 09:49:48 AM »
Going to take a little bit because I have to rescale a whole lot of textures.

I changed for example the roofs so they had the same texture and on most of them they were way of.
All the sidings are of too.

But now working on the 3x4 set.

We will get there :)
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Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by Gatherer on Today at 09:48:37 AM »
Is it just me or the ghosted market signs work well together with those already in place?
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Suggestions and Mod Ideas / Re: Embx61 Work in progress
« Last post by kid1293 on Today at 09:30:23 AM »

If I increase too much the players have all the seeds in 3 or 4 times a the trader come if they have the goods to trade for and demolish the building as it is not doing anything anymore.  :P


Makes sense. Stay with it.
20
Suggestions and Mod Ideas / Re: New England Colonial Houses
« Last post by The Pilgrim on Today at 08:54:27 AM »
They look great. The 2x3 should replace the middle set.
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