Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: We need a jail
« Last post by RedKetchup on Today at 12:36:50 PM »
black death is coming from a mod, dunno which though

It's the unfortunate charcoaler in the North, that quite often suffer from this.  :'(

oh the charcoal disease
12
General Discussion / Re: Materials Markets
« Last post by RedKetchup on Today at 12:36:00 PM »

These markets have lost some of it's importance, after @RedKetchup added his carts. They can have the same function but are smaller and cheaper.

the only difference, those carts have only 1 flag while the markets have 2-3-4 flags
13
Mod Discussions 107 / Re: DS Jetty & Bridge v2.1 (updated 20 April 2018)
« Last post by brads3 on Today at 12:22:49 PM »
Nilla,do you plan to do a full DS mod map? he has added several parts lately.be neat to see them all in game.
14
Village Blogs / Re: Nilla-testing RK Editor Choice beta 12
« Last post by Turis on Today at 12:08:10 PM »
Finally!

Are you ready for more teasing? ;) :P
15
Village Blogs / Re: Nilla-testing RK Editor Choice beta 12
« Last post by brads3 on Today at 12:05:20 PM »
glad to hear you enjoyed your vacation.
16
General Discussion / Re: Materials Markets
« Last post by Nilla on Today at 11:36:35 AM »
I have used these markets in my latest towns. I had two different purposes:
1. To "drag" building materials to an area, where I want to build. I want it mostly for lumber, bricks, roof tiles and glass, that I produce on only one place, close to the starting position. If you want to build far away from this spot, it takes a long time for laborers to get all material to where it's needed. Even if the stores don't work 100% perfect (it doesn't always contain all materials), it helps a lot.
2. Fodder-Thatch is also stored in this market. I've used it to have a good supply on fodder for my horses.

These markets have lost some of it's importance, after @RedKetchup added his carts. They can have the same function but are smaller and cheaper.
17
Mod Discussions 107 / Re: DS Neubert Smith Shop
« Last post by Nilla on Today at 10:48:47 AM »
Beautiful! :)
18
General Discussion / Re: We need a jail
« Last post by Nilla on Today at 10:44:22 AM »
black death is coming from a mod, dunno which though

It's the unfortunate charcoaler in the North, that quite often suffer from this.  :'(
19
Village Blogs / Re: Abandoned - Springfield - Story 23
« Last post by Nilla on Today at 10:34:48 AM »
You know, that no new crops will be planted until the field is completely empty. It may happen also when farmers carry the harvest into the stores themselves, that one pot is left on a field. If I see such a pot, I always use the priority tool. I don't know, if you used it, when the crop was left on the field.

You always seem short of iron. Maybe you have uneducated blacksmiths? They do "destroy" a lot of iron compared to educated. If it's difficult to always have educated blacksmiths, maybe it's a good idea to buy tools.

It will be interesting to see how you decide to replace the driftwood collectors. I think there is no "right" answer to what's the best thing to do. If you want efficient workers, I think forester and chopper are better, if you have enough worker and want everything close, driftwood collectors might be the best decision.
20
Village Blogs / Re: Abandoned - Springfield - Story 23
« Last post by Abandoned on Today at 10:16:38 AM »
Chapter 28

  Year 28 was off to a very bad start.  By spring the corn and cabbage harvests had still not been brought in off the fields and the new crops were not being planted.  The Brussels Sprouts were up and growing before the cabbage got planted.  The corn did not get planted and the new wheat field still was not cleared by late spring.  Our food surplus had dropped quite a bit.

  The laborers were sent out to gather whatever wild foods they could find.  It was then that the blacksmiths informed us that they were again low on iron.  Our surplus of stone had also dropped.

  When Hilber, the food merchant, arrived in early summer, we traded for wheat, potatoes, and apples.  We could have traded for more but wild foods were still being gathered and our harvests would soon be started.  It was shortly after Hilber left that we discovered the our original corn and cabbage fields had not even been planted that spring.  How could it be that with over 40 laborers they could not gather resources and crops in time for the farmers to return to their fields in spring.  What the heck were they doing.  They had another guess coming if they thought they would be getting a tavern anytime soon.

  Something had to be done about the crop situation.  Farmers were instructed to pick up their own crops immediately and take them to storage.  We would add more farmers to the fields if need be.  The new wheat field would have 4 farmers when it was time to plant next spring.  We did have some good harvests, the Brussels sprouts did very well and even though the cabbage was planted late, it to did well and even better than the previous year. 

  When the leaves started changing colors we check our new chestnut orchard, we would have our first harvest this year.  We were already expecting our first frost so we started the harvest early.  The orchard was only 73% harvestable but that was better than losing the whole crop.  And next year we would also have an apple orchard.  We traded for apple seeds and began clearing a large 20x15 area next to the chestnut orchard.   The wheat field had finally been cleared and was ready to plant next spring.

  By late winter of year 28 we had 2 unemployed workers.  The 2nd driftwood collector had collected all the logs and firewood they could.  Did we want to build another collector workplace?  Would we not be better off with another forester and wood cutter?  Did we want to expand our lake fishing?  How could we again be short of iron?

Pages: 1 [2] 3 4 ... 10