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Tutorials / Re: New Limits and Flags of 1.0.7
« Last post by brads3 on February 22, 2017, 05:23:27 PM »
ok,so we have a way for banis to use the extra items we have.might not be the best solution but will work. now we wait for CC to see what tags they use for specific items. to we have any control on how much  of the goods they use?? say set to a % or amount ale + a % or amount furniture,etc? or as you pointed out ,not let them  take all the ale?
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by Discrepancy on February 22, 2017, 05:11:11 PM »
very nice wall :)
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by TheOtherMicheal on February 22, 2017, 05:10:13 PM »
Wow @RedKetchup you had to clean a virus from your computer AND you made these wall segements? You have been very, very busy!  ;D
I agree with @Hawk it does look great.
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by Hawk on February 22, 2017, 04:46:54 PM »
Shouldn't that arch be a little taller? You know, for the horses.  ;) Just kidding

Seriously though, that's a great looking wall. ;D
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by RedKetchup on February 22, 2017, 04:25:50 PM »
in game looks good :)
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Suggestions and Mod Ideas / Re: Will be back ! Suggestions made* !
« Last post by RedKetchup on February 22, 2017, 03:51:10 PM »
well.... i can say arches arent easy to do LOL
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Tutorials / Re: New Limits and Flags of 1.0.7
« Last post by elemental on February 22, 2017, 02:54:02 PM »
poor banis slave away making items they never get to use.

Just like in real life...  :)


 :o

'death to materialistic desires!'


let's keep the forests alive.

Is that what the DS tents are for? Environmentally conscious bannies?
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Tutorials / Re: New Limits and Flags of 1.0.7
« Last post by RedKetchup on February 22, 2017, 02:40:56 PM »
REd can we add to the luxury side so that when banis are idle instead of them just drinking our ales they would use up furniture,candles,bedding, or other household items?? or would all the items have to be tagged as luxury items?

euh ... the thing is you need to go with flags, you can't target a specific resource or 2 ... so if we accept the fact we go with flags ....
the command is :

HappinessDescription happiness
{
   HappinessType _happinessType = Entertainment;
   bool _requireWorker = true;
   bool _requireStorage = true;
   RawMaterialFlags _requiredTypes = Alcohol;
   int _idleRange = 3;
}

i guess , probably, under reserve... a change in this line to add more tags....

   RawMaterialFlags _requiredTypes = Alcohol | Custom0;

should work... under reserve though... sometimes this game has hidden "rules" ^^
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Tutorials / Re: New Limits and Flags of 1.0.7
« Last post by brads3 on February 22, 2017, 02:28:44 PM »
REd can we add to the luxury side so that when banis are idle instead of them just drinking our ales they would use up furniture,candles,bedding, or other household items?? or would all the items have to be tagged as luxury items?
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Tutorials / Re: New Limits and Flags of 1.0.7
« Last post by RedKetchup on February 22, 2017, 01:18:09 PM »
there was a discussion a while ago dealing with happiness. i don't think we ever reached a conclusion on a better way to control or use it. that's the only way i see that we could get the banis to use those extra items and have an affect on the game. banis eat food and use tools,eat medicine,and wear clothes. household goods don't fit any of those.
       houses use firewood. can we add something to that part of the code? split the firewood into 2 parts and set the house to use x amount of firewood+ x amount of something else per year??
   how much control over the education code do we have??? i take it after a child becomes school age and they don't go to school we can not add to the banis eduaction level at all? say a bani didn't go to school and 3 yrs goes by is there a way then to add to his education level which would increase his productivity?
   the only other way i come up with is the houses themself can be upgraded by using those housewares,blanklets,furniture,etc. then the upgraded house uses less firewood. i think this way causes more problems than  it solves.

   poor banis slave away making items they never get to use. they send it on a boat to the rich people somewhere living in the kingdom. kinda like paying taxes aint it?

we cannot do any of these :( sorry @brads3
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