- Yes I use Blender and I have had several problems
which I have found ways to go around, but animations...
That's a completely different thing. It is not Blender only who is to blame.
It seems like Luke has his very own approach to animations.
I can not rig a mesh, but with already set models the modkit does not compile the code.
There are different ways to animate. Luke uses a bottom plane (or planes)
to have as reference points for motion. And somehow the root bone is not standard.
That can be Blender. I have no experience.
You are welcome to try. Even the smallest progress with animations can clear the way
for using them in Banished. First I'm thinking windmills and water mills. And a lot of
animals waiting to come alive.
Another thing is where to put the code. Luke has not left any insert points so we are
probably left with animating things all the time. There are no on/off switches.
I wish for a script language to be used with Banished where things could be called based
upon certain criteria.