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Mod Discussions 107 / Re: "Revolution" Inspired Mod Suggestion
« Last post by Tom Sawyer on October 21, 2017, 12:30:10 PM »
Looks like modern detached houses from any US suburb with garages for at least 2 cars.^^ We definitely don't have something like this in Banished and post apoc scenario sounds cool. But I always notice that people love medieval and rustic old time styles much more than modern stuff. I also agree with Kid and I think his colonial houses mod for example is suitable for playing around in such a setting. :)
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Village Blogs / Re: Abandoned - Haunted Hollow - Story 19
« Last post by Abandoned on October 21, 2017, 12:26:06 PM »
Chapter 5

  In Spring of year 5, 6 more nomads arrived in town.  It was a cool rainy spring so they were happy to have a warm dry place to call home.  We townspeople were happy that whatever coffee beans were not being used at the Breakfast Nook were available at the market and storage sheds to be picked up and taken home.  A hot cup of coffee was most welcome on those chilly spring mornings.

  In late summer, Beverla, the resource Merchant, arrived at the trading post.  His first concern was the smuggler's cave; he knew there had been trouble in the past with pirate's downriver near Monskstown but had not heard of any here.  We assured him we knew of no such activity here, no, no pirates, and added that we have been storing some items in that cave and may at some point use it to store alcohol since the cave was the perfect temperature for that.  We had in fact not given any thought to pirating; we had everything we needed and more, and besides, this was the first river boatman we had seen.

  The boatman only had logs to trade and since we didn't need any, he was soon on his way.  He did ask if we'd had any trouble with ghosts or undead creatures; he saw the scarecrow and he'd heard talk.  He said it was a well know fact that this area was the site of many battles with the undead back during the time of the great Restoration of Erathia.  That fact was not known to us so we thanked him for the information, but we did not share our haunting experiences with him.
 
  In fact, I had a haunting experience I did not share with anyone, not even Kentony.   A small bridge was built across the stream when the water wheel mill began milling flour.  We were hoping there would be sufficient space for more crop fields on that side of the stream, but other than cutting a few trees on the other side of the bridge, no one investigated further.   I was gathering wild foods on this side of the stream when suddenly the sky darkened and the thunder rolled, a cold wind picked up and it began to rain.  And that's when I saw a shadowy figure across the stream.   It looked to me as if the dark ghostly figure was a warrior with a sword.  It was difficult to see.  But when I first saw that dark warrior, my heart leapt but not with fear, with happiness like when waking from the strange dreams.  The apparition disappeared as suddenly as it had appeared and I was filled once again with great sadness and sense of loss.   Cold, wet, and confused I turned and hurried home.

  That autumn the sound of horse's hoofs were heard crossing the wood bridge and again sad sobbing was heard coming from the plaza.  The 5th scarecrow was found in the morning by the new herbalist by the forester station not far from the wood bridge.
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Mod Discussions 107 / Re: "Revolution" Inspired Mod Suggestion
« Last post by kid1293 on October 21, 2017, 11:52:32 AM »
There are many mods that will fill your request.
It's all about role-playing. Houses are many times the same.

I don't know if a suburban area fits with gatherers and hunters.  :-X
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Mod Discussions 107 / "Revolution" Inspired Mod Suggestion
« Last post by c_jayy93 on October 21, 2017, 11:39:27 AM »
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Mod Discussions 107 / Re: Kid - Bed and Breakfast V1.1
« Last post by kid1293 on October 21, 2017, 01:27:01 AM »
Thanks @galensgranny - I know you waited for this and I hope
you like my coffee. :)
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Mod Discussions 107 / Re: Kid - Bed and Breakfast V1.1
« Last post by galensgranny on October 21, 2017, 12:20:44 AM »
Thanks!  Another great addition to the game!
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General Discussion / Re: Auto-trade: Order in which items are traded away
« Last post by irrelevant on October 20, 2017, 08:45:34 PM »
The auto purchaser does 90% of my trading for me; this town runs largely unattended. But I will spend an hour or two actively doing trading for every 6-10 hours that the town is running unattended. This is when I get rid of mushrooms and textiles, totally buy out the 30,000 fruit boats, etc. 
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General Discussion / Re: Auto-trade: Order in which items are traded away
« Last post by irrelevant on October 20, 2017, 08:34:51 PM »
  how does it determine what to trade for? say you tell it food,will it be a balanced diet or take all the food from the top and work down the list?what is the difference between auto trading when the merchant arrives and when he leaves?just do you can stock the TP while he sits there for 10 mins?
You can specify exactly what you want to buy, and how much, and in what order (in case there isn't enough room in the TP, or you don't have enough TV to trade, it will buy your top priorities first) by category: fruit, vegetable, meat, grain, textiles, tools, clothing, logs, iron, stone, etc. Unfortunately the purchase quantity limit is 9999.

If you auto purchase when the merchant leaves, that gives you the opportunity to do manual trading first, get rid of stuff that is clogging up your distribution system (mushrooms!), buy more than 9999 of something. Food boats can bring 20,000-40,000 of a food item if you order it, but auto-trade will only let you buy 9999, so if you want more you have to do it manually.

If you auto-purchase when the merchant arrives, the auto-trade-bot may trade away all your stuff, leaving goods in the boat that you'd like to buy but nothing to buy it with.

The boat will sit at the TP for as long as you have the TP panel open, so yes, you absolutely can stock the TP while he is sitting there.

Here's a typical auto-trade for me:

The order the items are listed in, is the order in which they get purchased. You need to pay attention to how much space you have in your TP. If you run out of space, it will just stop buying stuff. That's why logs are near the bottom.

"Meats" includes nuts. Trade your venison/mutton/beef for nuts, triple your protein.
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General Discussion / Re: Auto-trade: Order in which items are traded away
« Last post by brads3 on October 20, 2017, 08:08:08 PM »
good information. i haven't used the auto trade option much.always figure it would trade wrong some how. i also like the control so i can choose what i take in. don;t need many domestic animals or a surplus of any materials or firewood but do like to build my stock if winter is starting and i am lower than i like.
  how does it determine what to trade for? say you tell it food,will it be a balanced diet or take all the food from the top and work down the list?what is the difference between auto trading when the merchant arrives and when he leaves?just do you can stock the TP while he sits there for 10 mins?
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General Discussion / Auto-trade: Order in which items are traded away
« Last post by irrelevant on October 20, 2017, 05:06:58 PM »
Okay, after watching this for a couple thousand years, I think I finally have figured it out.

It starts with the item you have "for sale" that has the highest total trade value (TV) in that TP. For example, if you have 1000 ale (TV 8000) and 1000 firewood (TV 4000), it will trade away ale, until your ale is all gone if need be, to buy your auto-purchases.

Only after the ale is all gone will it trade away any firewood. This is regardless of what order these items may appear on your TP's "Trade" tab.

So if you, like me, use your TPs to store inconvenient "overstock" items (mushrooms, I'm looking at you), it is highly unlikely that any of these items ever will get traded away, unless you do it yourself, manually. Yet another reason to have your auto-trades set to "when merchant leaves," that way you have the opportunity to trade away stuff like mushrooms, leather, venison, you name it, before the auto-trade moron-bot trades away all your hard-earned ale.
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